Converting vehicle and building workflow to blender2ogre
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@@ -137,6 +137,7 @@ function Quest(name, book)
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return
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end
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if event == "narration_progress" then
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print(" in progress...")
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this:_narration()
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elseif event == "narration_answered" then
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local answer = narration_get_answer()
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@@ -157,6 +158,7 @@ function Quest(name, book)
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local have_choice = false
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local have_paragraph = false
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if not this.active then
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print("not active")
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return
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end
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if this.story:can_continue() then
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@@ -191,10 +193,6 @@ function Quest(name, book)
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else
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print("can NOT continue")
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end
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if not have_choice and not have_paragraph then
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this:complete()
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this.active = false
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end
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print(ret)
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if (#choices > 0) then
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print("choices!!!")
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@@ -202,6 +200,12 @@ function Quest(name, book)
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else
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narrate(ret)
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end
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if not have_choice and not have_paragraph then
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this:complete()
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this.active = false
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else
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print("can continue")
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end
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end,
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complete = function(this)
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print(this.name .. 'complete')
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@@ -224,6 +228,11 @@ function StartGameQuest()
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quest.activate = function(this)
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print('activate...')
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local mc_is_free = function()
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this.boat_id = ecs_vehicle_set("boat", 0, 0, -20, 1.75)
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this.trigger_id = ecs_child_character_trigger(this.boat_id, "entered_boat", 0, 0, 0, 3, 3)
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this.boat = true
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local npc = ecs_npc_set("normal-female.glb", 0, 2, -20, 1.75)
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ecs_character_physics_control(npc, false)
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ecs_character_params_set("player", "gravity", true)
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ecs_character_params_set("player", "buoyancy", true)
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end
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@@ -234,15 +243,13 @@ function StartGameQuest()
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this.base.complete(this)
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this.active = false
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if not this.boat then
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local boat = ecs_vehicle_set("boat", 0, 0, -20, 1.75)
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local trigger = ecs_child_character_trigger(boat, "entered_boat", 0, 0, 0, 3, 3)
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local npc = ecs_npc_set("normal-female.glb", 0, 2, -20, 1.75)
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this.boat = true
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ecs_save_object_debug(boat, 'boat.scene')
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end
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end
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return quest
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end
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quests = {}
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-- ecs_set_debug_drawing(true)
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setup_handler(function(event)
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print(event)
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for k, v in pairs(quests) do
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@@ -253,12 +260,11 @@ setup_handler(function(event)
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if event == "startup" then
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main_menu()
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elseif event == "narration_progress" then
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_narration()
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print("narration progress!")
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elseif event == "narration_answered" then
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local answer = narration_get_answer()
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story:choose(answer)
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print("answered:", answer)
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_narration()
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elseif event == "new_game" then
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ecs_character_params_set("player", "gravity", true)
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ecs_character_params_set("player", "buoyancy", false)
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