Converting vehicle and building workflow to blender2ogre
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@@ -9,6 +9,8 @@ struct Character {}; /* tag */
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struct Player {}; /* tag */
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struct CharacterGravity {};
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struct CharacterBuoyancy {};
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struct CharacterDisablePhysics {};
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struct CharacterUpdatePhysicsState {};
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struct CharacterBase {
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Ogre::String type;
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float mTimer;
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