Converting vehicle and building workflow to blender2ogre
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@@ -24,6 +24,7 @@ struct EngineData {
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float startupDelay;
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int width;
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int height;
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bool enableDbgDraw;
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};
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struct Vector3 {
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float x;
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@@ -68,6 +69,9 @@ struct App {
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OgreBites::InputListenerChain *mInput;
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std::vector<OgreBites::InputListener *> listeners;
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};
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struct CollisionShape {
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btCollisionShape *shape;
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};
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struct InWater {};
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struct TerrainReady {};
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struct WaterReady {};
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