Converting vehicle and building workflow to blender2ogre

This commit is contained in:
2025-09-20 05:52:24 +03:00
parent 62e14cf075
commit e967844558
143 changed files with 12687 additions and 51 deletions

View File

@@ -24,6 +24,7 @@ struct EngineData {
float startupDelay;
int width;
int height;
bool enableDbgDraw;
};
struct Vector3 {
float x;
@@ -68,6 +69,9 @@ struct App {
OgreBites::InputListenerChain *mInput;
std::vector<OgreBites::InputListener *> listeners;
};
struct CollisionShape {
btCollisionShape *shape;
};
struct InWater {};
struct TerrainReady {};
struct WaterReady {};