Converting vehicle and building workflow to blender2ogre
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@@ -79,8 +79,8 @@ void setup(Ogre::SceneManager *scnMgr, Ogre::Bullet::DynamicsWorld *world,
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#endif
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});
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ecs.set<EngineData>({ scnMgr, world, 0.0f, 5.0f,
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(int)window->getWidth(),
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(int)window->getHeight() });
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(int)window->getWidth(), (int)window->getHeight(),
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false });
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ecs.set<Camera>({ cameraNode, camera, false });
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ecs.add<GameData>();
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ecs.add<Input>();
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