Converting vehicle and building workflow to blender2ogre
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@@ -109,6 +109,14 @@ int luaLibraryLoader(lua_State *L)
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return 1;
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}
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struct LuaChildEventTrigger {
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flecs::entity parent_e;
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Ogre::Vector3 position;
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float halfheight;
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float radius;
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Ogre::String event;
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};
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static void installLibraryLoader(lua_State *L)
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{
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// Insert the c++ func 'luaLibraryLoader' into package.loaders.
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@@ -262,8 +270,11 @@ LuaData::LuaData()
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Ogre::Quaternion orientation(Ogre::Radian(yaw),
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Ogre::Vector3(0, 1, 0));
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Ogre::Vector3 position(x, y, z);
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e.set<BoatType>({ "boat.glb", position, orientation });
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lua_pushinteger(L, idmap.add_entity(e));
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e.set<BoatType>(
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{ "boat.scene", position, orientation });
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int ret = idmap.add_entity(e);
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lua_pushinteger(L, ret);
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std::cout << "boat created: " << ret << std::endl;
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return 1;
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}
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lua_pushinteger(L, -1);
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@@ -301,23 +312,18 @@ LuaData::LuaData()
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luaL_checktype(L, 6, LUA_TNUMBER); // halfh
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luaL_checktype(L, 7, LUA_TNUMBER); // radius
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int parent = lua_tointeger(L, 1);
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std::cout << "parent: " << parent << std::endl;
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flecs::entity parent_e = idmap.get_entity(parent);
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Ogre::SceneNode *parentNode = nullptr;
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if (parent_e.has<CharacterBase>())
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parentNode = parent_e.get<CharacterBase>().mBodyNode;
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else if (parent_e.has<BoatBase>())
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parentNode = parent_e.get<BoatBase>().mNode;
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flecs::entity e = ECS::get().entity().child_of(parent_e);
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Ogre::String event = lua_tostring(L, 2);
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float x = lua_tonumber(L, 3);
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float y = lua_tonumber(L, 4);
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float z = lua_tonumber(L, 5);
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float h = lua_tonumber(L, 6);
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float r = lua_tonumber(L, 7);
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OgreAssert(parentNode, "bad parent");
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Ogre::Vector3 position(x, y, z);
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e.set<EventTrigger>({ parentNode, position, h, r, event });
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flecs::entity e = ECS::get().entity().child_of(parent_e);
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e.set<LuaChildEventTrigger>(
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{ parent_e, position, h, r, event });
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lua_pushinteger(L, idmap.add_entity(e));
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return 1;
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});
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@@ -345,6 +351,54 @@ LuaData::LuaData()
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return 1;
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});
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lua_setglobal(L, "ecs_npc_set");
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lua_pushcfunction(L, [](lua_State *L) -> int {
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OgreAssert(lua_gettop(L) == 1, "Bad parameters");
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luaL_checktype(L, 1, LUA_TSTRING); // type
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const char *fileName = lua_tostring(L, 1);
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ECS::get<EngineData>().mScnMgr->getRootSceneNode()->saveChildren(
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fileName);
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return 0;
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});
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lua_setglobal(L, "ecs_save_scene_debug");
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lua_pushcfunction(L, [](lua_State *L) -> int {
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OgreAssert(lua_gettop(L) == 2, "Bad parameters");
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luaL_checktype(L, 1, LUA_TNUMBER); // object
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luaL_checktype(L, 2, LUA_TSTRING); // name
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int object = lua_tointeger(L, 1);
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flecs::entity object_e = idmap.get_entity(object);
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const char *fileName = lua_tostring(L, 2);
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Ogre::SceneNode *node = nullptr;
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if (object_e.has<CharacterBase>())
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node = object_e.get<CharacterBase>().mBodyNode;
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else if (object_e.has<BoatBase>())
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node = object_e.get<BoatBase>().mNode;
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if (node)
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node->saveChildren(fileName);
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return 0;
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});
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lua_setglobal(L, "ecs_save_object_debug");
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lua_pushcfunction(L, [](lua_State *L) -> int {
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luaL_checktype(L, 1, LUA_TBOOLEAN); // object
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ECS::get_mut<EngineData>().enableDbgDraw = lua_toboolean(L, 1);
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ECS::modified<EngineData>();
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return 0;
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});
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lua_setglobal(L, "ecs_set_debug_drawing");
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lua_pushcfunction(L, [](lua_State *L) -> int {
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OgreAssert(lua_gettop(L) == 2, "Bad parameters");
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luaL_checktype(L, 1, LUA_TNUMBER); // object
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luaL_checktype(L, 2, LUA_TBOOLEAN);
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int object = lua_tointeger(L, 1);
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flecs::entity object_e = idmap.get_entity(object);
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bool enable = lua_toboolean(L, 2);
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if (enable)
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object_e.remove<CharacterDisablePhysics>();
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else
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object_e.add<CharacterDisablePhysics>();
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object_e.add<CharacterUpdatePhysicsState>();
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return 0;
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});
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lua_setglobal(L, "ecs_character_physics_control");
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}
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LuaData::~LuaData()
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@@ -391,6 +445,7 @@ void LuaData::lateSetup()
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LuaModule::LuaModule(flecs::world &ecs)
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{
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ecs.component<LuaChildEventTrigger>();
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ecs.component<LuaBase>()
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.on_add([](LuaBase &lua) {
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lua.mLua = new LuaData;
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@@ -399,6 +454,7 @@ LuaModule::LuaModule(flecs::world &ecs)
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})
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.add(flecs::Singleton);
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ecs.add<LuaBase>();
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ecs.system<const EngineData, LuaBase>("LuaUpdate")
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.kind(flecs::OnUpdate)
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.each([](const EngineData &eng, LuaBase &lua) {
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@@ -414,5 +470,36 @@ LuaModule::LuaModule(flecs::world &ecs)
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}
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}
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});
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ecs.system<const EngineData, const LuaChildEventTrigger>(
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"CreateChildTrigger")
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.kind(flecs::OnUpdate)
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.without<EventTrigger>()
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.write<EventTrigger>()
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.each([](flecs::entity e, const EngineData &env,
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const LuaChildEventTrigger &lct) {
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Ogre::SceneNode *parentNode = nullptr;
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flecs::entity parent_e = lct.parent_e;
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if (parent_e.has<CharacterBase>()) {
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parentNode =
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parent_e.get<CharacterBase>().mBodyNode;
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OgreAssert(
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parent_e.get<CharacterBase>().mBodyNode,
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"bad node");
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} else if (parent_e.has<BoatBase>()) {
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parentNode = parent_e.get<BoatBase>().mNode;
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OgreAssert(parent_e.get<BoatBase>().mNode,
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"bad node");
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} else
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return;
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EventTrigger &trigger = e.ensure<EventTrigger>();
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OgreAssert(parentNode, "bad parent");
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trigger.position = lct.position;
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trigger.halfheight = lct.halfheight;
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trigger.radius = lct.radius;
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trigger.event = lct.event;
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trigger.parent = parentNode;
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e.modified<EventTrigger>();
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});
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}
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}
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