Forgot to add clothes export script

This commit is contained in:
2026-02-17 09:54:16 +03:00
parent 8fddcb4cd9
commit eab5ed0794

View File

@@ -0,0 +1,78 @@
#!/usr/bin/env python
import os, sys, time
import bpy
from math import pi
import glob
import shutil
from mathutils import Vector, Matrix
from math import radians, pi
argv = sys.argv
argv = argv[argv.index("--") + 1:]
incpath = os.path.dirname(__file__)
sys.path.insert(0, incpath)
sys.path.insert(1, incpath + "/blender2ogre")
gltf_file = argv[0]
target_name = argv[1]
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.select_all(action='DESELECT')
print("Target: " + target_name)
for o in bpy.data.objects:
print(o.name)
obj = bpy.data.objects.get(target_name)
obj.select_set(True)
armature = obj.parent if (obj.parent and obj.parent.type == 'ARMATURE') else None
if not armature:
for mod in obj.modifiers:
if mod.type == 'ARMATURE' and mod.object:
armature = mod.object
break
if armature:
armature.select_set(True)
bpy.context.view_layer.objects.active = armature
else:
raise Exception("bad armature")
print("Exporting to " + gltf_file)
basepath = incpath
bpy.ops.export_scene.gltf(filepath=gltf_file,
use_selection=True,
check_existing=False,
export_format='GLB',
export_texture_dir='textures', export_texcoords=True,
export_animation_mode='NLA_TRACKS',
export_normals=True,
export_tangents=True,
export_materials='EXPORT',
export_colors=True,
use_mesh_edges=False,
use_mesh_vertices=False,
export_cameras=False,
use_visible=False,
use_renderable=False,
export_yup=True,
export_apply=True,
export_animations=True,
export_force_sampling=True,
export_def_bones=False,
export_current_frame=False,
export_morph=True,
export_morph_animation=False,
export_morph_normal=True,
export_morph_tangent=True,
export_lights=False,
export_skins=True)
bpy.ops.wm.read_homefile(use_empty=True)
time.sleep(2)
bpy.ops.wm.quit_blender()