Forgot to add clothes export script
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78
assets/blender/characters/export_clothes.py
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78
assets/blender/characters/export_clothes.py
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#!/usr/bin/env python
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import os, sys, time
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import bpy
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from math import pi
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import glob
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import shutil
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from mathutils import Vector, Matrix
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from math import radians, pi
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argv = sys.argv
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argv = argv[argv.index("--") + 1:]
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incpath = os.path.dirname(__file__)
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sys.path.insert(0, incpath)
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sys.path.insert(1, incpath + "/blender2ogre")
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gltf_file = argv[0]
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target_name = argv[1]
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bpy.ops.object.mode_set(mode='OBJECT')
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bpy.ops.object.select_all(action='DESELECT')
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print("Target: " + target_name)
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for o in bpy.data.objects:
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print(o.name)
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obj = bpy.data.objects.get(target_name)
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obj.select_set(True)
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armature = obj.parent if (obj.parent and obj.parent.type == 'ARMATURE') else None
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if not armature:
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for mod in obj.modifiers:
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if mod.type == 'ARMATURE' and mod.object:
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armature = mod.object
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break
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if armature:
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armature.select_set(True)
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bpy.context.view_layer.objects.active = armature
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else:
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raise Exception("bad armature")
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print("Exporting to " + gltf_file)
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basepath = incpath
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bpy.ops.export_scene.gltf(filepath=gltf_file,
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use_selection=True,
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check_existing=False,
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export_format='GLB',
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export_texture_dir='textures', export_texcoords=True,
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export_animation_mode='NLA_TRACKS',
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export_normals=True,
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export_tangents=True,
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export_materials='EXPORT',
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export_colors=True,
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use_mesh_edges=False,
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use_mesh_vertices=False,
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export_cameras=False,
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use_visible=False,
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use_renderable=False,
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export_yup=True,
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export_apply=True,
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export_animations=True,
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export_force_sampling=True,
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export_def_bones=False,
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export_current_frame=False,
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export_morph=True,
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export_morph_animation=False,
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export_morph_normal=True,
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export_morph_tangent=True,
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export_lights=False,
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export_skins=True)
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bpy.ops.wm.read_homefile(use_empty=True)
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time.sleep(2)
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bpy.ops.wm.quit_blender()
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