Better islands
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@@ -28,6 +28,8 @@ material Water
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{
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ambient 1.0 1.0 1.0 1.0
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diffuse 0.0 0.2 0.5 1.0
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cull_hardware none
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cull_software none
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/*
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vertex_program_ref Examples/FresnelRefractReflectVP
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{
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@@ -62,6 +64,7 @@ material Water
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texture waves2.png
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// min / mag filtering, no mip
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filtering linear linear none
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tex_address_mode mirror
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}
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// Reflection
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texture_unit
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@@ -75,6 +78,19 @@ material Water
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content_type compositor Fresnel refraction
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tex_address_mode mirror
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}
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// Normal
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texture_unit
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{
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texture waves2.png
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sampler_ref RTSS/NormalMapSampler
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// RT Shader system section.
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rtshader_system
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{
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normal_map tangent_space
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}
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tex_address_mode mirror
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}
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}
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}
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}
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