Furniture placement

This commit is contained in:
2026-01-09 22:27:51 +03:00
parent 272e202774
commit f86e7fd96c
11 changed files with 1089 additions and 326 deletions

View File

@@ -1,5 +1,6 @@
project(building-parts)
set(PARTS_FILES pier.blend)
set(FURNITURE_FILES furniture.blend)
set(PARTS_OUTPUT_DIRS)
foreach(PARTS_FILE ${PARTS_FILES})
get_filename_component(FILE_NAME ${PARTS_FILE} NAME_WE)
@@ -14,4 +15,17 @@ foreach(PARTS_FILE ${PARTS_FILES})
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/${PARTS_FILE} ${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_building_parts.py)
list(APPEND PARTS_OUTPUT_DIRS ${PARTS_OUTPUT_DIR})
endforeach()
foreach(FURNITURE_FILE ${FURNITURE_FILES})
get_filename_component(FILE_NAME ${FURNITURE_FILE} NAME_WE)
set(PARTS_OUTPUT_DIR ${CMAKE_BINARY_DIR}/resources/buildings/parts/${FILE_NAME})
add_custom_command(
OUTPUT ${PARTS_OUTPUT_DIR}
COMMAND ${CMAKE_COMMAND} -E make_directory ${PARTS_OUTPUT_DIR}
COMMAND ${BLENDER} ${CMAKE_CURRENT_SOURCE_DIR}/${FURNITURE_FILE}
-b -Y -P
${CMAKE_CURRENT_SOURCE_DIR}/export_furniture_parts.py
-- ${PARTS_OUTPUT_DIR}
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/${PARTS_FILE} ${CMAKE_CURRENT_SOURCE_DIR}/export_furniture_parts.py)
list(APPEND PARTS_OUTPUT_DIRS ${PARTS_OUTPUT_DIR})
endforeach()
add_custom_target(import_building_parts ALL DEPENDS ${PARTS_OUTPUT_DIRS})

View File

@@ -0,0 +1,91 @@
import bpy
import os, sys, time
import json
argv = sys.argv
argv = argv[argv.index("--") + 1:]
incpath = os.path.dirname(__file__)
sys.path.insert(0, incpath)
outdir = argv[0]
def export_root_objects_to_gltf(output_dir):
# Ensure the output directory exists
if not os.path.exists(output_dir):
os.makedirs(output_dir)
# Deselect all objects
bpy.ops.object.select_all(action='DESELECT')
# Iterate through all objects in the scene
for obj in bpy.context.scene.objects:
# Check if the object has no parent and has children
# The original request specifies "objects having no parent with children".
# This condition captures those that are explicitly root objects of a hierarchy.
if obj.parent is None:
# Select the root object and all its children
print(obj.name)
if not obj.name.startswith("furniture-"):
continue
desc = {}
desc["name"] = obj.name.replace("furniture-","")
desc["mesh"] = obj.name + ".glb"
if "furniture_tags" in obj:
mtags = obj["furniture_tags"]
if "," in mtags:
atags = [m.strip() for m in mtags.split(",")]
desc["tags"] = atags
else:
desc["tags"] = [mtags]
else:
desc["tags"] = []
obj.select_set(True)
for child in obj.children_recursive:
child.select_set(True)
obj.location = (0.0, 0.0, 0.0)
# Set the root object as the active object for the export operator
bpy.context.view_layer.objects.active = obj
# Define the output file path
file_path = os.path.join(output_dir, f"{obj.name}.glb")
# Export the selected objects to a glTF file
bpy.ops.export_scene.gltf(filepath=file_path,
use_selection=True,
check_existing=False,
export_format='GLB',
export_texture_dir='textures', export_texcoords=True,
export_normals=True,
export_tangents=True,
export_materials='EXPORT',
export_colors=True,
use_mesh_edges=False,
use_mesh_vertices=False,
export_cameras=False,
use_visible=False,
use_renderable=False,
export_yup=True,
export_apply=True,
export_animations=True,
export_force_sampling=True,
export_def_bones=False,
export_current_frame=False,
export_morph=True,
export_morph_animation=False,
export_morph_normal=True,
export_morph_tangent=True,
export_lights=False,
export_skins=True)
# Deselect all objects for the next iteration
bpy.ops.object.select_all(action='DESELECT')
print(f"Exported {obj.name} and its children to {file_path}")
with open(file_path + ".json", "w") as json_data:
json.dump(desc, json_data)
export_root_objects_to_gltf(outdir)

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