Fixed freezing with NPCs
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@@ -200,6 +200,8 @@ void setupExteriorScene(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
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new_game_run.destruct();
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}
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});
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ecs.get_mut<CharacterModule>().preloadMeshes();
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ecs.modified<CharacterModule>();
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std::cout << "scene setup done" << std::endl;
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}
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void setupInteriorScene(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
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