Commit Graph

21 Commits

Author SHA1 Message Date
c557950cca Refactoring editing tools 2026-03-12 14:03:58 +03:00
ccf451336d Fixed AIs and crashes 2026-02-21 00:55:39 +03:00
8fddcb4cd9 Now both male and female uses modular assets 2026-02-17 00:35:14 +03:00
be10abda16 independent slots for clothes, converted to .mesh workflow 2026-02-16 09:44:00 +03:00
5d5d04b690 tracing Ogre frame, making sure all furniture use the same material 2026-02-14 13:44:05 +03:00
a85152a675 Adapted more debugging with Tracy, characters update 2026-02-13 18:14:09 +03:00
74a1adfb27 Intagrated Tracy, debugged animations 2026-02-12 14:00:05 +03:00
b99474a66b Fixed uninitialized variable 2026-02-08 23:29:37 +03:00
d2c7e92ce4 Update character logic 2026-02-03 00:25:41 +03:00
e6efd89bb0 Action nodes work better now 2026-02-01 00:13:33 +03:00
da4c1fee0e Threads and tasks 2026-01-29 15:28:50 +03:00
1d358d206e Much better narration/dialogue/action handling (and for lua too) 2026-01-23 02:42:29 +03:00
cd91174f5d Better narration processing 2026-01-22 17:15:19 +03:00
4b24d85123 Action nodes support and lots of other updates 2026-01-19 00:07:03 +03:00
f86e7fd96c Furniture placement 2026-01-09 22:29:26 +03:00
272e202774 Now can create roofs from lua script 2026-01-08 00:16:46 +03:00
80fba23cd2 Can create roofs now 2026-01-07 01:35:08 +03:00
c031056e17 house generation almost complete 2026-01-02 18:08:20 +03:00
49fc547295 Building interior walls created with editor 2026-01-02 01:41:58 +03:00
d6d61229f8 Started town procedural generation code 2025-12-28 06:23:29 +03:00
5bb529bc31 Refactoring: split items 2025-12-27 16:05:32 +03:00