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847aab6ed0
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aca04ff621
| Author | SHA1 | Date | |
|---|---|---|---|
| aca04ff621 |
2
Game.cpp
2
Game.cpp
@@ -445,6 +445,8 @@ public:
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}
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void locateResources() override
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{
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Ogre::ResourceGroupManager::getSingleton().createResourceGroup(
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"Water", true);
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OgreBites::ApplicationContext::locateResources();
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}
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void loadResources() override
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@@ -22,7 +22,6 @@ FileSystem=skybox
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FileSystem=resources/buildings
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FileSystem=resources/vehicles
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FileSystem=resources/debug
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FileSystem=water
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# PBR media must come before the scripts that reference it
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#FileSystem=./Media/PBR
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#FileSystem=./Media/PBR/filament
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@@ -77,3 +76,5 @@ FileSystem=./characters/female
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[Audio]
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FileSystem=./audio/gui
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[Water]
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FileSystem=water
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@@ -1,4 +1,8 @@
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#include <Ogre.h>
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#include <OgreColourValue.h>
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#include <OgreShaderSubRenderState.h>
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#include <OgreShaderGenerator.h>
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#include <OgreRTShaderSystem.h>
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#include "GameData.h"
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#include "Components.h"
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#include "WaterModule.h"
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@@ -10,7 +14,7 @@ WaterModule::WaterModule(flecs::world &ecs)
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ecs.module<WaterModule>();
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ecs.component<WaterSurface>().add(flecs::Singleton);
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ecs.component<WaterBody>().add(flecs::Singleton);
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ecs.set<WaterSurface>({ nullptr, nullptr });
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ecs.set<WaterSurface>({ nullptr, nullptr, nullptr });
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ecs.set<WaterBody>({ nullptr });
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ecs.system<const EngineData, const Camera, WaterSurface>("UpdateWater")
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.kind(flecs::OnUpdate)
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@@ -18,15 +22,171 @@ WaterModule::WaterModule(flecs::world &ecs)
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WaterSurface &water) {
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float delta = eng.delta;
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if (!water.mWaterEnt || !water.mWaterNode) {
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water.mAbove = false;
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water.mInRefTexUpdate = false;
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water.mRenderTargetListener.mSurface = &water;
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const Ogre::String renderTargetName =
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"ReflectionRefractionTexture";
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water.mWaterPlane =
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Ogre::Plane(Ogre::Vector3::UNIT_Y, 0);
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water.mReflectionPlane = Ogre::Plane(
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Ogre::Vector3(0.0, 1.0, 0.0),
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0.0f /* water height */);
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water.mReflectionClipPlaneAbove = Ogre::Plane(
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Ogre::Vector3(0.0, 1.0, 0.0),
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0.0f /* water height */ - 2.0f);
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water.mReflectionClipPlaneBelow = Ogre::Plane(
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Ogre::Vector3(0.0, -1.0, 0.0),
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-(0.0f /* water height */ + 2.0));
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water.mRefractionClipPlaneAbove = Ogre::Plane(
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Ogre::Vector3(0.0, -1.0, 0.0),
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-(0.0f /* water height */ + 2.0));
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water.mRefractionClipPlaneBelow = Ogre::Plane(
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Ogre::Vector3(0.0, 1.0, 0.0),
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0.0f /* water height */ - 2.0);
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#if 0
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if (Ogre::TextureManager::getSingleton()
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.resourceExists(renderTargetName))
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Ogre::TextureManager::getSingleton()
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.remove(renderTargetName);
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#endif
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Ogre::TexturePtr reflectionTexture =
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Ogre::TextureManager::getSingleton().createManual(
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renderTargetName,
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Ogre::ResourceGroupManager::
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DEFAULT_RESOURCE_GROUP_NAME,
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Ogre::TEX_TYPE_2D, 512, 512, 0,
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Ogre::PF_R8G8B8A8,
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Ogre::TU_RENDERTARGET);
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water.mReflectionTexture =
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reflectionTexture->getBuffer()
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->getRenderTarget();
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water.mReflectionTexture->setAutoUpdated(false);
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water.mWaterNode =
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eng.mScnMgr->getRootSceneNode()
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->createChildSceneNode("Water");
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Ogre::MaterialPtr mat =
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Ogre::MaterialManager::getSingleton()
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.getByName("Water/Above",
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"Water");
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if (!mat) {
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mat = Ogre::MaterialManager::getSingleton()
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.create("Water/Above",
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"Water");
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Ogre::Technique *tech =
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mat->getTechnique(0);
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Ogre::Pass *pass = tech->getPass(0);
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pass->setLightingEnabled(true);
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pass->setAmbient(
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Ogre::ColourValue(1, 1, 1, 1));
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pass->setDiffuse(Ogre::ColourValue(
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0.0f, 0.2f, 0.5f, 1.0f));
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pass->setCullingMode(Ogre::CULL_NONE);
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pass->setManualCullingMode(
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Ogre::MANUAL_CULL_NONE);
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pass->setVertexProgram(
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"Water/water_vp");
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pass->setFragmentProgram(
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"Water/water_fp");
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#if 0
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Ogre::GpuProgramPtr water_vp =
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Ogre::GpuProgramManager::getSingleton()
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.getByName(
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"Water/water_vp",
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Ogre::RGN_AUTODETECT);
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OgreAssert(water_vp != nullptr,
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"VP failed");
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pass->setGpuProgram(
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Ogre::GPT_VERTEX_PROGRAM,
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water_vp);
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OgreAssert(water_vp->isSupported(),
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"VP not supported");
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Ogre::GpuProgramPtr water_fp =
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Ogre::GpuProgramManager::getSingleton()
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.getByName(
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"Water/water_fp",
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Ogre::RGN_AUTODETECT);
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OgreAssert(water_vp != nullptr,
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"FP failed");
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pass->setGpuProgram(
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Ogre::GPT_FRAGMENT_PROGRAM,
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water_fp);
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OgreAssert(water_fp->isSupported(),
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"FP not supported");
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Ogre::GpuProgramParametersSharedPtr paramsVP =
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water_vp->getDefaultParameters();
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paramsVP->setNamedAutoConstant(
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"world",
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Ogre::GpuProgramParameters::
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ACT_WORLD_MATRIX);
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paramsVP->setNamedAutoConstant(
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"worldViewProj",
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Ogre::GpuProgramParameters::
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ACT_WORLDVIEWPROJ_MATRIX);
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paramsVP->setNamedAutoConstant(
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"textureProjMatrix",
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Ogre::GpuProgramParameters::
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ACT_TEXTURE_WORLDVIEWPROJ_MATRIX);
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paramsVP->setNamedAutoConstant(
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"eyePosition",
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Ogre::GpuProgramParameters::
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ACT_CAMERA_POSITION_OBJECT_SPACE);
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paramsVP->setNamedAutoConstant(
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"normalMatrix",
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Ogre::GpuProgramParameters::
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ACT_NORMAL_MATRIX);
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paramsVP->setNamedAutoConstant(
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"worldView",
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Ogre::GpuProgramParameters::
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ACT_WORLDVIEW_MATRIX);
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paramsVP->setNamedAutoConstant(
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"viewProj",
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Ogre::GpuProgramParameters::
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ACT_VIEWPROJ_MATRIX);
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Ogre::GpuProgramParametersSharedPtr paramsFP =
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water_fp->getDefaultParameters();
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#endif
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Ogre::TextureUnitState *texture_unit =
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pass->createTextureUnitState();
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texture_unit->setTextureName(
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"ReflectionRefractionTexture");
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Ogre::Sampler::UVWAddressingMode uvw;
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uvw.u = Ogre::TextureUnitState::TAM_MIRROR;
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uvw.v = Ogre::TextureUnitState::TAM_MIRROR;
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uvw.w = Ogre::TextureUnitState::TAM_MIRROR;
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texture_unit->setTextureAddressingMode(
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uvw);
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texture_unit->setTextureFiltering(
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Ogre::FT_MIN, Ogre::FO_LINEAR);
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texture_unit->setTextureFiltering(
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Ogre::FT_MAG, Ogre::FO_LINEAR);
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texture_unit->setTextureFiltering(
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Ogre::FT_MIP, Ogre::FO_LINEAR);
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#if 0
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Ogre::RTShader::RenderState *renderState =
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Ogre::RTShader::ShaderGenerator::
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getSingletonPtr()
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->createOrRetrieveRenderState(
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Ogre::MSN_SHADERGEN)
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.first;
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Ogre::RTShader::SubRenderState *perPixelLightModel =
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Ogre::RTShader::ShaderGenerator::getSingletonPtr()
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->createSubRenderState(
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Ogre::RTShader::
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SRS_PER_PIXEL_LIGHTING);
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renderState->addTemplateSubRenderState(
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perPixelLightModel);
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#endif
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}
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/*
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auto mat = Ogre::MaterialManager::getSingleton()
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#if 0
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mat = Ogre::MaterialManager::getSingleton()
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.getByName("Water/Above");
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mat->load();
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#endif
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mat->setReceiveShadows(false);
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/*
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auto mat2 =
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Ogre::MaterialManager::getSingleton()
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.getByName("Water/Below");
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@@ -39,11 +199,68 @@ WaterModule::WaterModule(flecs::world &ecs)
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"Ocean", "sea.glb");
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water.mWaterEnt->setVisibilityFlags(WATER_MASK);
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water.mWaterEnt->setCastShadows(true);
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// water.mWaterEnt->setMaterialName("Water/Above");
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// water.mWaterEnt->setMaterial(mat);
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// water.mWaterEnt->setMaterialName("Water/Above");
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water.mWaterEnt->setMaterial(mat);
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water.mWaterNode->attachObject(water.mWaterEnt);
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// mDynWorld->attachCollisionObject(
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// mWaterBody, water_ent, 1, 0x7FFFFFFF);
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water.mReflectionTexture->addListener(
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&water.mRenderTargetListener);
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water.mReflectionCamera =
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eng.mScnMgr->createCamera(
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"ReflectionCamera");
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camera.mCamera->getParentSceneNode()
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->attachObject(water.mReflectionCamera);
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water.mReflectionCamera->setAspectRatio(
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camera.mCamera->getAspectRatio());
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water.mReflectionCamera->setNearClipDistance(
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camera.mCamera->getNearClipDistance());
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water.mReflectionCamera->setFarClipDistance(
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camera.mCamera->getFarClipDistance());
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water.mReflectionCamera
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->enableCustomNearClipPlane(
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water.mReflectionClipPlaneAbove);
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water.mReflectionCamera->enableReflection(
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water.mReflectionPlane);
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Ogre::Viewport *reflectionViewport =
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water.mReflectionTexture->addViewport(
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water.mReflectionCamera, 0, 0,
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0, 0.5f, 1.0f);
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reflectionViewport->setClearEveryFrame(true);
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reflectionViewport->setBackgroundColour(
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Ogre::ColourValue(0.0, 0.0, 1.0, 1.0));
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reflectionViewport->setOverlaysEnabled(false);
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reflectionViewport->setSkiesEnabled(true);
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reflectionViewport->setAutoUpdated(false);
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water.mViewports[0] = reflectionViewport;
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water.mRefractionCamera =
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eng.mScnMgr->createCamera(
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"RefractionCamera");
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camera.mCamera->getParentSceneNode()
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->attachObject(water.mRefractionCamera);
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water.mRefractionCamera->setAspectRatio(
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camera.mCamera->getAspectRatio());
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water.mRefractionCamera->setNearClipDistance(
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camera.mCamera->getNearClipDistance());
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water.mRefractionCamera->setFarClipDistance(
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camera.mCamera->getFarClipDistance());
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water.mRefractionCamera
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->enableCustomNearClipPlane(
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water.mRefractionClipPlaneAbove);
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Ogre::Viewport *refractionViewport =
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water.mReflectionTexture->addViewport(
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water.mRefractionCamera, 1, 0.5,
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0, 0.5f, 1.0f);
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refractionViewport->setClearEveryFrame(true);
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refractionViewport->setBackgroundColour(
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Ogre::ColourValue(0.0, 0.5, 1.0, 1.0));
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refractionViewport->setOverlaysEnabled(false);
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refractionViewport->setSkiesEnabled(false);
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refractionViewport->setAutoUpdated(false);
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water.mViewports[1] = refractionViewport;
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}
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Ogre::Vector3 mCameraPos =
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camera.mCameraNode->_getDerivedPosition();
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@@ -58,6 +275,10 @@ WaterModule::WaterModule(flecs::world &ecs)
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water.mWaterNode->translate(d * 3.0f * delta);
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else
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water.mWaterNode->translate(d);
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water.mWaterEnt->setVisible(false);
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water.mViewports[0]->update();
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water.mViewports[1]->update();
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water.mWaterEnt->setVisible(true);
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});
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ecs.system<const EngineData, const WaterSurface, WaterBody>(
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"UpdateWaterBody")
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@@ -84,4 +305,24 @@ WaterModule::WaterModule(flecs::world &ecs)
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}
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});
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}
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void WaterSurface::RenderTextureListener::preRenderTargetUpdate(
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const Ogre::RenderTargetEvent &evt)
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{
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int i;
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if (evt.source == mSurface->mReflectionTexture) {
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mSurface->mWaterEnt->setVisible(false);
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if (evt.source == mSurface->mReflectionTexture)
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mSurface->mInRefTexUpdate = true;
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} else {
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mSurface->mWaterEnt->setVisible(true);
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mSurface->mInRefTexUpdate = false;
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}
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}
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void WaterSurface::RenderTextureListener::postRenderTargetUpdate(
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const Ogre::RenderTargetEvent &evt)
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{
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int i;
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mSurface->mWaterEnt->setVisible(true);
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mSurface->mInRefTexUpdate = false;
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}
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}
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@@ -1,11 +1,28 @@
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#ifndef WATER_MODULE_H
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#define WATER_MODULE_H
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#include <vector>
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#include <flecs.h>
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namespace ECS
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{
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struct WaterSurface {
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Ogre::SceneNode *mWaterNode;
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Ogre::Entity *mWaterEnt;
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Ogre::RenderTexture *mReflectionTexture;
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Ogre::Camera *mReflectionCamera, *mRefractionCamera;
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bool mInRefTexUpdate;
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bool mAbove;
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struct RenderTextureListener : public Ogre::RenderTargetListener {
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WaterSurface *mSurface;
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void preRenderTargetUpdate(
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const Ogre::RenderTargetEvent &evt) override;
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void postRenderTargetUpdate(
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const Ogre::RenderTargetEvent &evt) override;
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};
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RenderTextureListener mRenderTargetListener;
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Ogre::Plane mWaterPlane, mReflectionPlane, mReflectionClipPlaneAbove,
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mReflectionClipPlaneBelow, mRefractionClipPlaneAbove,
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mRefractionClipPlaneBelow;
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Ogre::Viewport *mViewports[2];
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};
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struct WaterBody {
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btGhostObject *mWaterBody;
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14
water/depth.frag
Normal file
14
water/depth.frag
Normal file
@@ -0,0 +1,14 @@
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OGRE_NATIVE_GLSL_VERSION_DIRECTIVE
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#include <OgreUnifiedShader.h>
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OGRE_UNIFORMS(
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uniform vec3 cameraPosition;
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)
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MAIN_PARAMETERS
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IN(vec4 position, POSITION)
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IN(vec3 positionWS, TEXCOORD0)
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MAIN_DECLARATION
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{
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vec4 depth = vec4(length(positionWS - cameraPosition), 0.0, 0.0, 1.0);
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gl_FragColor = depth;
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}
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20
water/depth.vert
Normal file
20
water/depth.vert
Normal file
@@ -0,0 +1,20 @@
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OGRE_NATIVE_GLSL_VERSION_DIRECTIVE
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#include <OgreUnifiedShader.h>
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OGRE_UNIFORMS(
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uniform mat4 world;
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uniform mat4 worldViewProj;
|
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)
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MAIN_PARAMETERS
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IN(vec4 vertex, POSITION);
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OUT(vec4 vposition, POSITION);
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OUT(vec3 positionWS, TEXCOORD0);
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MAIN_DECLARATION
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{
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vposition = mul(worldViewProj, vertex);
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positionWS = mul(world, vertex).xyz;
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gl_Position = vposition;
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}
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@@ -1,25 +1,4 @@
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/*
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//----------------------------
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// Distortion effects
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//----------------------------
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vertex_program Examples/FresnelRefractReflectVP glsl glsles glslang hlsl
|
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{
|
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source Example_FresnelVp.glsl
|
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}
|
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fragment_program Examples/FresnelRefractReflectFP glsl glsles glslang hlsl
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{
|
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source Example_FresnelFp.glsl
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default_params
|
||||
{
|
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// assign samplers as required by GLSL
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param_named noiseMap int 0
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param_named reflectMap int 1
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param_named refractMap int 2
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}
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}
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||||
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*/
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||||
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material Water/Above
|
||||
{
|
||||
technique
|
||||
@@ -31,82 +10,18 @@ material Water/Above
|
||||
diffuse 0.0 0.2 0.5 1.0
|
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cull_hardware none
|
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cull_software none
|
||||
/*
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||||
vertex_program_ref Examples/FresnelRefractReflectVP
|
||||
{
|
||||
param_named_auto worldViewProjMatrix worldviewproj_matrix
|
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param_named_auto textureProjMatrix texture_worldviewproj_matrix 0
|
||||
param_named_auto eyePosition camera_position_object_space
|
||||
param_named_auto timeVal time 0.05
|
||||
param_named scroll float 1
|
||||
param_named scale float 1
|
||||
param_named noise float 1
|
||||
// scroll and noisePos will need updating per frame
|
||||
}
|
||||
fragment_program_ref Examples/FresnelRefractReflectFP
|
||||
{
|
||||
param_named fresnelBias float -0.1
|
||||
param_named fresnelScale float 1.8
|
||||
param_named fresnelPower float 8
|
||||
param_named tintColour float4 0 0.05 0.05 1
|
||||
param_named noiseScale float 0.05
|
||||
}
|
||||
*/
|
||||
vertex_program_ref Water/water_vp
|
||||
{
|
||||
}
|
||||
fragment_program_ref Water/water_fp
|
||||
{
|
||||
}
|
||||
/*
|
||||
// Noise
|
||||
texture_unit
|
||||
{
|
||||
// Perlin noise volume
|
||||
texture waves2.png
|
||||
// min / mag filtering, no mip
|
||||
filtering linear linear none
|
||||
tex_address_mode mirror
|
||||
}
|
||||
// Reflection
|
||||
texture_unit
|
||||
{
|
||||
content_type compositor Fresnel reflection
|
||||
tex_address_mode mirror
|
||||
}
|
||||
// Refraction
|
||||
texture_unit
|
||||
{
|
||||
content_type compositor Fresnel refraction
|
||||
tex_address_mode mirror
|
||||
}
|
||||
// Normal
|
||||
texture_unit
|
||||
{
|
||||
texture waves2.png
|
||||
sampler_ref RTSS/NormalMapSampler
|
||||
// RT Shader system section.
|
||||
rtshader_system
|
||||
{
|
||||
normal_map tangent_space
|
||||
}
|
||||
tex_address_mode mirror
|
||||
}
|
||||
*/
|
||||
texture_unit
|
||||
{
|
||||
texture ReflectionRefractionTexture
|
||||
tex_address_mode mirror
|
||||
filtering linear linear linear
|
||||
}
|
||||
/*
|
||||
texture_unit
|
||||
{
|
||||
texture RefractionTexture
|
||||
tex_address_mode mirror
|
||||
filtering linear linear linear
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
rtshader_system
|
||||
@@ -134,43 +49,12 @@ material Water/Below
|
||||
fragment_program_ref Water/water_fp
|
||||
{
|
||||
}
|
||||
/*
|
||||
// Noise
|
||||
texture_unit
|
||||
{
|
||||
// Perlin noise volume
|
||||
texture waves2.png
|
||||
// min / mag filtering, no mip
|
||||
filtering linear linear none
|
||||
tex_address_mode mirror
|
||||
}
|
||||
// Reflection
|
||||
texture_unit
|
||||
{
|
||||
content_type compositor Fresnel reflection
|
||||
tex_address_mode mirror
|
||||
}
|
||||
// Refraction
|
||||
texture_unit
|
||||
{
|
||||
content_type compositor Fresnel refraction
|
||||
tex_address_mode mirror
|
||||
}
|
||||
*/
|
||||
texture_unit
|
||||
{
|
||||
texture ReflectionRefractionTexture
|
||||
tex_address_mode mirror
|
||||
filtering linear linear linear
|
||||
}
|
||||
/*
|
||||
texture_unit
|
||||
{
|
||||
texture RefractionTexture
|
||||
tex_address_mode mirror
|
||||
filtering linear linear linear
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
rtshader_system
|
||||
@@ -179,28 +63,5 @@ material Water/Below
|
||||
lighting_stage per_pixel
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
material Water/Depth
|
||||
{
|
||||
technique
|
||||
{
|
||||
pass
|
||||
{
|
||||
cull_hardware none
|
||||
alpha_rejection greater_equal 0.5
|
||||
vertex_program_ref Water/depth_vp
|
||||
{
|
||||
param_named_auto world world_matrix
|
||||
param_named_auto worldViewProj worldviewproj_matrix
|
||||
}
|
||||
fragment_program_ref Water/depth_fp
|
||||
{
|
||||
param_named_auto cameraPosition camera_position
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
@@ -24,32 +24,32 @@ fragment_program Water/water_fp glsl glsles glslang hlsl
|
||||
{
|
||||
param_named_auto renderTargetFlipping render_target_flipping
|
||||
param_named_auto cameraPosition camera_position
|
||||
param_named_auto ambient surface_ambient_colour
|
||||
param_named_auto diffuse surface_diffuse_colour
|
||||
// param_named_auto ambient surface_ambient_colour
|
||||
// param_named_auto diffuse surface_diffuse_colour
|
||||
param_named_auto viewportSize viewport_size
|
||||
param_named_auto time time
|
||||
// param_named NormalMap int 0
|
||||
// param_named EnvironmentMap int 1
|
||||
param_named deepColor float4 0 0.2 0.5 1.0
|
||||
param_named shallowColor float4 0 0.8 1 1.0
|
||||
param_named reflectionColor float4 0.95 1 1 1.0
|
||||
param_named reflectionAmount float 0.5
|
||||
param_named reflectionBlur float 0.0
|
||||
param_named waterAmount float 0.5
|
||||
// param_named fresnelPower float 5.0
|
||||
// param_named fresnelPower float 8.0
|
||||
param_named fresnelPower float 2.0
|
||||
//// param_named_auto time time
|
||||
//// param_named NormalMap int 0
|
||||
//// param_named EnvironmentMap int 1
|
||||
// param_named deepColor float4 0 0.2 0.5 1.0
|
||||
// param_named shallowColor float4 0 0.8 1 1.0
|
||||
// param_named reflectionColor float4 0.95 1 1 1.0
|
||||
// param_named reflectionAmount float 0.5
|
||||
// param_named reflectionBlur float 0.0
|
||||
// param_named waterAmount float 0.5
|
||||
//// param_named fresnelPower float 5.0
|
||||
//// param_named fresnelPower float 8.0
|
||||
// param_named fresnelPower float 2.0
|
||||
//// param_named fresnelBias float 0.328
|
||||
// param_named fresnelBias float 0.328
|
||||
param_named fresnelBias float 0.328
|
||||
// param_named fresnelScale float 1.8
|
||||
// param_named fresnelScale float 1.8
|
||||
param_named fresnelScale float 1.0
|
||||
param_named hdrMultiplier float 0.471
|
||||
param_named tintColour float4 0 0.05 0.05 1
|
||||
param_named noiseScale float 0.03
|
||||
// param_named noiseMap int 0
|
||||
//// param_named fresnelScale float 1.8
|
||||
//// param_named fresnelScale float 1.8
|
||||
// param_named fresnelScale float 1.0
|
||||
// param_named hdrMultiplier float 0.471
|
||||
// param_named tintColour float4 0 0.05 0.05 1
|
||||
// param_named noiseScale float 0.03
|
||||
//// param_named noiseMap int 0
|
||||
param_named reflectMap int 0
|
||||
// param_named refractMap int 1
|
||||
//// param_named refractMap int 1
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user