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13 Commits
884a310033
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0bd98ea3e2
| Author | SHA1 | Date | |
|---|---|---|---|
| 0bd98ea3e2 | |||
| 02ec62a00d | |||
| c557950cca | |||
| 51dda7e79d | |||
| fe083f13da | |||
| cb2ce23009 | |||
| ef4c675d98 | |||
| ccf451336d | |||
| eab5ed0794 | |||
| 8fddcb4cd9 | |||
| be10abda16 | |||
| 01c1210b1b | |||
| 5d5d04b690 |
@@ -77,6 +77,7 @@ add_subdirectory(assets/blender/vehicles)
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add_subdirectory(assets/blender/buildings/parts)
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add_subdirectory(assets/blender/characters)
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add_subdirectory(resources)
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add_subdirectory(src/text_editor)
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add_executable(Game Game.cpp ${WATER_SRC})
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target_include_directories(Game PRIVATE src/gamedata)
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53
Game.cpp
53
Game.cpp
@@ -21,6 +21,7 @@
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#include "physics.h"
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#include "sound.h"
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#include <tracy/Tracy.hpp>
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#include <tracy/TracyC.h>
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class App;
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class SkyRenderer : public Ogre::SceneManager::Listener {
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protected:
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@@ -171,6 +172,32 @@ public:
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mSkyBoxGenParameters.skyBoxDistance = distance;
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}
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};
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class FrameListenerTrace : public Ogre::FrameListener {
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public:
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TracyCZoneCtx mzone;
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FrameListenerTrace()
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: initialized(false)
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{
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}
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bool frameStarted(const Ogre::FrameEvent &evt) override
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{
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TracyCZoneN(ctx, "OgreFrame", true);
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mzone = ctx;
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return true;
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}
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bool frameRenderingQueued(const Ogre::FrameEvent &evt) override
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{
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TracyCZoneEnd(mzone);
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return true;
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}
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bool frameEnded(const Ogre::FrameEvent &evt) override
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{
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return true;
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}
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private:
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bool initialized;
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};
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class App;
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class KeyboardListener : public OgreBites::InputListener {
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App *mApp;
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@@ -333,6 +360,8 @@ public:
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mScnMgr->addRenderQueueListener(pOverlaySystem);
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mScnMgrInterior->addRenderQueueListener(pOverlaySystem);
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mScnMgrInventory->addRenderQueueListener(pOverlaySystem);
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FrameListenerTrace *trace = OGRE_NEW FrameListenerTrace;
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root->addFrameListener(trace);
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// mTrayMgr = new OgreBites::TrayManager("AppTrays",
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// getRenderWindow());
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}
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@@ -342,14 +371,22 @@ public:
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}
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void locateResources() override
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{
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Ogre::ResourceGroupManager::getSingleton().createResourceGroup(
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Ogre::ResourceGroupManager::getSingleton().createResourceGroup(
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"Characters", true);
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Ogre::ResourceGroupManager::getSingleton().createResourceGroup(
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"Water", true);
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Ogre::ResourceGroupManager::getSingleton().createResourceGroup(
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"LuaScripts", false);
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Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
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"./lua-scripts", "FileSystem", "LuaScripts", true,
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true);
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OgreBites::ApplicationContext::locateResources();
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Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
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"./characters/male", "FileSystem", "Characters", false,
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true);
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Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
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"./characters/female", "FileSystem", "Characters",
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false, true);
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OgreBites::ApplicationContext::locateResources();
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}
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void loadResources() override
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{
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@@ -432,6 +469,7 @@ public:
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Ogre::RTShader::ShaderGenerator *shadergen =
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Ogre::RTShader::ShaderGenerator::getSingletonPtr();
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shadergen->addSceneManager(scnMgr);
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scnMgr->setShadowTechnique(Ogre::SHADOWTYPE_NONE);
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setWindowGrab(true);
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std::cout << "Init camera"
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<< "\n";
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@@ -487,8 +525,8 @@ public:
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setWindowGrab(gui.grab);
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gui.grabChanged = false;
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ECS::get().modified<ECS::GUI>();
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std::cout << "updateWorld " << gui.grabChanged
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<< " " << gui.grab << std::endl;
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// std::cout << "updateWorld " << gui.grabChanged
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// << " " << gui.grab << std::endl;
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}
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}
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end:
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@@ -633,7 +671,7 @@ end:
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void createContent()
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{
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int i;
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mJolt = new JoltPhysicsWrapper(mScnMgr, mCameraNode);
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mJolt = new JoltPhysicsWrapper(mScnMgr, mCameraNode);
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sky = new SkyBoxRenderer(getSceneManager());
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bool drawFirst = true;
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@@ -687,9 +725,8 @@ end:
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.each([this](ECS::GUI &gui) {
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if (gui.grabChanged)
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setWindowGrab(gui.grab);
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std::cout << "grab: " << gui.grab << "\n";
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std::cout << "GUI enabled: " << gui.enabled
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<< "\n";
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// std::cout << "grab: " << gui.grab << "\n";
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// std::cout << "GUI enabled: " << gui.enabled << "\n";
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});
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ECS::get_mut<ECS::GUI>().grab = false;
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ECS::get_mut<ECS::GUI>().grabChanged = true;
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@@ -13,6 +13,7 @@ add_custom_command(
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${CMAKE_BINARY_DIR}/assets/blender/vrm-vroid-normal-${EDITED_BLEND}.blend
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${CMAKE_CURRENT_SOURCE_DIR}/copy_animations.py
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${CMAKE_BINARY_DIR}/assets/blender/mixamo
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${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
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COMMAND ${CMAKE_COMMAND}
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-E copy ${CMAKE_CURRENT_SOURCE_DIR}/edited-normal-${EDITED_BLEND}.blend
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${CMAKE_CURRENT_BINARY_DIR}/edited-normal-${EDITED_BLEND}.blend
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@@ -25,6 +26,7 @@ add_custom_command(
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list(APPEND EDITED_BLEND_TARGETS ${CMAKE_BINARY_DIR}/assets/blender/characters/edited-normal-${EDITED_BLEND}.blend)
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list(APPEND CHARACTER_GLBS ${CMAKE_BINARY_DIR}/characters/${EDITED_BLEND}/normal-${EDITED_BLEND}.glb)
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endforeach()
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list(APPEND CHARACTER_GLBS ${CMAKE_BINARY_DIR}/characters/male/male-clothes-toprobe.glb)
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add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/assets/blender/mixamo
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/assets/blender/mixamo ${CMAKE_BINARY_DIR}/assets/blender/mixamo
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DEPENDS ${CMAKE_SOURCE_DIR}/assets/blender/mixamo
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@@ -45,20 +47,25 @@ set(VRM_IMPORTED_BLENDS
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# COMMAND ${CMAKE_COMMAND} -E touch_nocreate ${CHARACTER_GLBS}
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# DEPENDS ${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_models.py ${VRM_IMPORTED_BLENDS} ${EDITED_BLEND_TARGETS}
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# WORKING_DIRECTORY ${CMAKE_BINARY_DIR})
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set(FEMALE_OBJECTS "Body;Hair;Face;BackHair;Tops;Bottoms;Shoes;Accessory")
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set(MALE_OBJECTS "Body;Hair;Face;BackHair;Tops;Bottoms;Shoes;Accessory")
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set(FEMALE_OBJECTS "BodyTopRobe;BodyTop;BodyBottom;BodyFeet;Hair;Face;BackHair;Accessoty")
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set(MALE_OBJECTS "BodyTopRobe;BodyTop;BodyBottomPants;BodyBottom_Panties001;BodyBottom;BodyFeetPants;BodyFeetPantsShoes;BodyFeet;Hair;Face;BackHair;Accessory")
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add_custom_command(
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OUTPUT ${CMAKE_BINARY_DIR}/characters/male/normal-male.glb
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COMMAND ${CMAKE_COMMAND} -E make_directory ${CREATE_DIRECTORIES}
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COMMAND ${BLENDER} -b -Y -P ${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_models2.py --
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${CMAKE_CURRENT_BINARY_DIR}/edited-normal-male.blend
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${CMAKE_CURRENT_BINARY_DIR}/edited-normal-male-consolidated.blend
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${CMAKE_BINARY_DIR}/characters/male/normal-male.glb
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"${MALE_OBJECTS}"
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"male"
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tmp-edited-male.blend
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COMMAND ${CMAKE_COMMAND} -D FILE=${CMAKE_BINARY_DIR}/characters/male/normal-male.glb
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-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
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COMMAND ${CMAKE_COMMAND} -D FILE=${CMAKE_BINARY_DIR}/characters/male/normal-male.scene
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-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
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DEPENDS ${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_models2.py
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${VRM_IMPORTED_BLENDS}
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${CMAKE_CURRENT_BINARY_DIR}/edited-normal-male.blend
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${CMAKE_CURRENT_BINARY_DIR}/edited-normal-male-consolidated.blend
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${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
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WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
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VERBATIM
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)
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@@ -67,17 +74,33 @@ add_custom_command(
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OUTPUT ${CMAKE_BINARY_DIR}/characters/female/normal-female.glb
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COMMAND ${CMAKE_COMMAND} -E make_directory ${CREATE_DIRECTORIES}
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COMMAND ${BLENDER} -b -Y -P ${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_models2.py --
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${CMAKE_CURRENT_BINARY_DIR}/edited-normal-female.blend
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${CMAKE_CURRENT_BINARY_DIR}/edited-normal-female-consolidated.blend
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${CMAKE_BINARY_DIR}/characters/female/normal-female.glb
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"${FEMALE_OBJECTS}"
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"female"
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tmp-edited-female.blend
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COMMAND ${CMAKE_COMMAND} -D FILE=${CMAKE_BINARY_DIR}/characters/female/normal-female.glb
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-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
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COMMAND ${CMAKE_COMMAND} -D FILE=${CMAKE_BINARY_DIR}/characters/female/normal-female.scene
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-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
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DEPENDS ${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_models2.py
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${VRM_IMPORTED_BLENDS}
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${CMAKE_CURRENT_BINARY_DIR}/edited-normal-female.blend
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${CMAKE_CURRENT_BINARY_DIR}/edited-normal-female-consolidated.blend
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${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
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WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
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VERBATIM
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)
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add_custom_command(
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OUTPUT ${CMAKE_BINARY_DIR}/characters/male/male-clothes-toprobe.glb
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COMMAND ${BLENDER} -b -Y ${CMAKE_CURRENT_SOURCE_DIR}/edited-normal-male.blend
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-P ${CMAKE_CURRENT_SOURCE_DIR}/export_clothes.py
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-- ${CMAKE_BINARY_DIR}/characters/male/male-clothes-toprobe.glb
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BodyTopRobe
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COMMAND ${CMAKE_COMMAND} -D FILE=${CMAKE_BINARY_DIR}/characters/male/male-clothes-toprobe.glb
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-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
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DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/edited-normal-male.blend
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${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
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||||
)
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set(VRM_SOURCE)
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@@ -100,13 +123,29 @@ foreach(MIXAMO_FILE ${MIXAMO_FILES})
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list(APPEND VRM_SOURCE "${OUTPUT_FILE}")
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endforeach()
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add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/assets/blender/scripts/addons ${CMAKE_BINARY_DIR}/assets/blender/scripts/addons
|
||||
COMMAND ${BLENDER} -b -Y -P ${CMAKE_SOURCE_DIR}/assets/blender/scripts/install_addons.py
|
||||
COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
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||||
DEPENDS ${CMAKE_SOURCE_DIR}/assets/blender/scripts/addons/3.6/VRM_Addon_for_Blender-release.zip
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${CMAKE_SOURCE_DIR}/assets/blender/scripts/addons/3.6/io_ogre.zip
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DEPENDS ${CMAKE_BINARY_DIR}/assets/blender/scripts/addons/3.6/VRM_Addon_for_Blender-release.zip
|
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${CMAKE_BINARY_DIR}/assets/blender/scripts/addons/3.6/io_ogre.zip
|
||||
${CMAKE_SOURCE_DIR}/assets/blender/scripts/install_addons.py
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||||
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
|
||||
)
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||||
add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/assets/blender/scripts/addons/3.6/VRM_Addon_for_Blender-release.zip
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||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${CMAKE_SOURCE_DIR}/assets/blender/scripts/addons/3.6/VRM_Addon_for_Blender-release.zip
|
||||
${CMAKE_BINARY_DIR}/assets/blender/scripts/addons/3.6/VRM_Addon_for_Blender-release.zip
|
||||
DEPENDS ${CMAKE_SOURCE_DIR}/assets/blender/scripts/addons/3.6/VRM_Addon_for_Blender-release.zip
|
||||
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
|
||||
)
|
||||
add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/assets/blender/scripts/addons/3.6/io_ogre.zip
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COMMAND zip -r ${CMAKE_BINARY_DIR}/assets/blender/scripts/addons/3.6/io_ogre.zip io_ogre
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||||
DEPENDS ${CMAKE_SOURCE_DIR}/assets/blender/scripts/blender2ogre/io_ogre
|
||||
${CMAKE_SOURCE_DIR}/assets/blender/scripts/blender2ogre/io_ogre/ui/export.py
|
||||
${CMAKE_SOURCE_DIR}/assets/blender/scripts/blender2ogre/io_ogre/ogre/skeleton.py
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/assets/blender/scripts/blender2ogre
|
||||
)
|
||||
add_custom_target(install_addons ALL DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed)
|
||||
|
||||
|
||||
#add_custom_command(OUTPUT ${VRM_IMPORTED_BLENDS}
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||||
# COMMAND ${CMAKE_COMMAND} -E make_directory ${CREATE_DIRECTORIES}
|
||||
@@ -176,3 +215,225 @@ add_custom_target(edited-blends ALL DEPENDS ${EDITED_BLEND_TARGETS})
|
||||
|
||||
add_custom_target(import_vrm DEPENDS ${CHARACTER_GLBS})
|
||||
|
||||
function(weight_clothes SRC)
|
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get_filename_component(TARGET_NAME ${SRC} NAME_WE)
|
||||
add_custom_command(
|
||||
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/clothes/${TARGET_NAME}_weighted.stamp
|
||||
${CMAKE_CURRENT_BINARY_DIR}/clothes/${TARGET_NAME}_weighted.blend
|
||||
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/clothes
|
||||
COMMAND ${BLENDER} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/process_clothes.py -- ${CMAKE_CURRENT_SOURCE_DIR}/${TARGET_NAME}.blend ./ ${CMAKE_CURRENT_BINARY_DIR}/clothes
|
||||
COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/clothes/${TARGET_NAME}_weighted.stamp
|
||||
COMMAND ${CMAKE_COMMAND} -D FILE=${CMAKE_CURRENT_BINARY_DIR}/clothes/${TARGET_NAME}_weighted.blend
|
||||
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
|
||||
DEPENDS ${SRC}
|
||||
${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
|
||||
)
|
||||
endfunction()
|
||||
function(transfer_shape_keys SRC CLOTH DST)
|
||||
add_custom_command(
|
||||
OUTPUT ${DST}
|
||||
COMMAND ${BLENDER} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/transfer_shape_keys.py -- ${SRC} ${CLOTH} ${DST}
|
||||
COMMAND ${CMAKE_COMMAND} -D FILE=${DST}
|
||||
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
|
||||
DEPENDS ${SRC} ${CLOTH}
|
||||
${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/transfer_shape_keys.py
|
||||
)
|
||||
endfunction()
|
||||
|
||||
# Function to combine clothes into a blend file
|
||||
# Parameters:
|
||||
# INPUT_BLEND - Input blend file (required)
|
||||
# WEIGHTED_BLEND - Weighted clothes blend file to combine (required)
|
||||
# COMBINED_BLEND - Output combined blend file (required)
|
||||
function(add_clothes_combination INPUT_BLEND WEIGHTED_BLEND COMBINED_BLEND)
|
||||
# Parse optional arguments
|
||||
set(options "")
|
||||
set(oneValueArgs OUTPUT_DIR)
|
||||
set(multiValueArgs "")
|
||||
cmake_parse_arguments(COMBINE "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
|
||||
|
||||
# Validate required arguments
|
||||
if(NOT INPUT_BLEND)
|
||||
message(FATAL_ERROR "INPUT_BLEND is required for add_clothes_combination")
|
||||
endif()
|
||||
if(NOT WEIGHTED_BLEND)
|
||||
message(FATAL_ERROR "WEIGHTED_BLEND is required for add_clothes_combination")
|
||||
endif()
|
||||
if(NOT COMBINED_BLEND)
|
||||
message(FATAL_ERROR "COMBINED_BLEND output path is required for add_clothes_combination")
|
||||
endif()
|
||||
|
||||
# Get the base name from the weighted blend file for stamp file
|
||||
get_filename_component(WEIGHTED_BLEND_NAME "${WEIGHTED_BLEND}" NAME_WE)
|
||||
# Remove "_weighted" suffix if present
|
||||
string(REGEX REPLACE "_weighted$" "" TARGET_BASE "${WEIGHTED_BLEND_NAME}")
|
||||
|
||||
# Set default output directory for stamp if not provided
|
||||
if(NOT COMBINE_OUTPUT_DIR)
|
||||
set(COMBINE_OUTPUT_DIR "${CMAKE_CURRENT_BINARY_DIR}/clothes")
|
||||
endif()
|
||||
|
||||
# Define stamp file using the derived base name
|
||||
set(STAMP_FILE "${COMBINE_OUTPUT_DIR}/${TARGET_BASE}-combined.stamp")
|
||||
|
||||
# Derive the weighted stamp dependency
|
||||
get_filename_component(WEIGHTED_DIR "${WEIGHTED_BLEND}" DIRECTORY)
|
||||
get_filename_component(WEIGHTED_BASE "${WEIGHTED_BLEND}" NAME_WE)
|
||||
set(WEIGHTED_STAMP "${WEIGHTED_DIR}/${WEIGHTED_BASE}.stamp")
|
||||
|
||||
# Ensure the output directory for COMBINED_BLEND exists
|
||||
get_filename_component(COMBINED_DIR "${COMBINED_BLEND}" DIRECTORY)
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT ${STAMP_FILE} ${COMBINED_BLEND}
|
||||
COMMAND ${CMAKE_COMMAND} -E make_directory ${COMBINED_DIR}
|
||||
COMMAND ${BLENDER} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/combine_clothes.py --
|
||||
${INPUT_BLEND}
|
||||
${WEIGHTED_BLEND}
|
||||
${COMBINED_BLEND}
|
||||
COMMAND ${CMAKE_COMMAND} -E touch ${STAMP_FILE}
|
||||
COMMAND ${CMAKE_COMMAND} -D FILE=${COMBINED_BLEND}
|
||||
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
|
||||
DEPENDS ${WEIGHTED_STAMP}
|
||||
${WEIGHTED_BLEND}
|
||||
${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/combine_clothes.py
|
||||
COMMENT "Combining clothes from ${WEIGHTED_BLEND} into ${COMBINED_BLEND}"
|
||||
)
|
||||
endfunction()
|
||||
|
||||
# Function to consolidate blend files
|
||||
# Parameters:
|
||||
# INPUT_BLEND - Input blend file to consolidate into (required)
|
||||
# COMBINED_BLEND - Combined blend file to consolidate (required)
|
||||
# OUTPUT_BLEND - Output consolidated blend file (required)
|
||||
function(add_blend_consolidation INPUT_BLEND COMBINED_BLEND OUTPUT_BLEND)
|
||||
# Parse optional arguments
|
||||
set(options "")
|
||||
set(oneValueArgs "")
|
||||
set(multiValueArgs "")
|
||||
cmake_parse_arguments(CONSOLIDATE "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
|
||||
|
||||
# Validate required arguments
|
||||
if(NOT INPUT_BLEND)
|
||||
message(FATAL_ERROR "INPUT_BLEND is required for add_blend_consolidation")
|
||||
endif()
|
||||
if(NOT COMBINED_BLEND)
|
||||
message(FATAL_ERROR "COMBINED_BLEND is required for add_blend_consolidation")
|
||||
endif()
|
||||
if(NOT OUTPUT_BLEND)
|
||||
message(FATAL_ERROR "OUTPUT_BLEND output path is required for add_blend_consolidation")
|
||||
endif()
|
||||
|
||||
# Get the base name from the combined blend file for stamp derivation
|
||||
get_filename_component(COMBINED_NAME "${COMBINED_BLEND}" NAME_WE)
|
||||
# Remove "_combined" suffix if present
|
||||
string(REGEX REPLACE "_combined$" "" TARGET_BASE "${COMBINED_NAME}")
|
||||
|
||||
# Derive stamp dependency
|
||||
get_filename_component(COMBINED_DIR "${COMBINED_BLEND}" DIRECTORY)
|
||||
set(COMBINE_STAMP "${COMBINED_DIR}/${TARGET_BASE}-combined.stamp")
|
||||
|
||||
# Ensure output directory exists
|
||||
get_filename_component(OUTPUT_DIR "${OUTPUT_BLEND}" DIRECTORY)
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT ${OUTPUT_BLEND}
|
||||
DEPENDS ${COMBINED_BLEND}
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/consolidate.py
|
||||
${COMBINE_STAMP}
|
||||
${INPUT_BLEND}
|
||||
COMMAND ${CMAKE_COMMAND} -E make_directory ${OUTPUT_DIR}
|
||||
COMMAND ${BLENDER} -b -Y ${INPUT_BLEND}
|
||||
-P ${CMAKE_CURRENT_SOURCE_DIR}/consolidate.py --
|
||||
${COMBINED_BLEND}
|
||||
${OUTPUT_BLEND}
|
||||
COMMAND ${CMAKE_COMMAND} -D FILE=${OUTPUT_BLEND}
|
||||
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
|
||||
COMMENT "Consolidating ${COMBINED_BLEND} into ${OUTPUT_BLEND}"
|
||||
)
|
||||
endfunction()
|
||||
|
||||
# Combined pipeline function
|
||||
# Parameters:
|
||||
# INPUT_BLEND - Input blend file (required)
|
||||
# WEIGHTED_BLEND - Weighted clothes blend file (required)
|
||||
# FINAL_OUTPUT_BLEND - Final consolidated output (required)
|
||||
function(add_clothes_pipeline INPUT_BLEND WEIGHTED_BLEND FINAL_OUTPUT_BLEND)
|
||||
# Parse optional arguments
|
||||
set(options "")
|
||||
set(oneValueArgs COMBINED_BLEND INTERMEDIATE_DIR)
|
||||
set(multiValueArgs "")
|
||||
cmake_parse_arguments(PIPELINE "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
|
||||
|
||||
# Validate required arguments
|
||||
if(NOT INPUT_BLEND)
|
||||
message(FATAL_ERROR "INPUT_BLEND is required for add_clothes_pipeline")
|
||||
endif()
|
||||
if(NOT WEIGHTED_BLEND)
|
||||
message(FATAL_ERROR "WEIGHTED_BLEND is required for add_clothes_pipeline")
|
||||
endif()
|
||||
if(NOT FINAL_OUTPUT_BLEND)
|
||||
message(FATAL_ERROR "FINAL_OUTPUT_BLEND is required for add_clothes_pipeline")
|
||||
endif()
|
||||
|
||||
# Get the base name for deriving intermediate filenames
|
||||
get_filename_component(WEIGHTED_NAME "${WEIGHTED_BLEND}" NAME_WE)
|
||||
string(REGEX REPLACE "_weighted$" "" TARGET_BASE "${WEIGHTED_NAME}")
|
||||
|
||||
# Set intermediate directory
|
||||
if(NOT PIPELINE_INTERMEDIATE_DIR)
|
||||
set(PIPELINE_INTERMEDIATE_DIR "${CMAKE_CURRENT_BINARY_DIR}/clothes")
|
||||
endif()
|
||||
|
||||
# Define intermediate combined blend file
|
||||
if(PIPELINE_COMBINED_BLEND)
|
||||
set(COMBINED_BLEND "${PIPELINE_COMBINED_BLEND}")
|
||||
else()
|
||||
set(COMBINED_BLEND "${PIPELINE_INTERMEDIATE_DIR}/${TARGET_BASE}_combined.blend")
|
||||
endif()
|
||||
set(SHAPED_BLEND "${PIPELINE_INTERMEDIATE_DIR}/${TARGET_BASE}_shaped.blend")
|
||||
|
||||
|
||||
# Step 1: Combine clothes
|
||||
add_clothes_combination(
|
||||
"${INPUT_BLEND}"
|
||||
"${WEIGHTED_BLEND}"
|
||||
"${COMBINED_BLEND}"
|
||||
OUTPUT_DIR "${PIPELINE_INTERMEDIATE_DIR}"
|
||||
)
|
||||
|
||||
transfer_shape_keys(${INPUT_BLEND}
|
||||
${COMBINED_BLEND}
|
||||
${SHAPED_BLEND}
|
||||
)
|
||||
# Step 2: Consolidate
|
||||
add_blend_consolidation(
|
||||
"${INPUT_BLEND}"
|
||||
"${COMBINED_BLEND}"
|
||||
"${FINAL_OUTPUT_BLEND}"
|
||||
)
|
||||
|
||||
# Create a custom target to drive the whole pipeline
|
||||
add_custom_target(${TARGET_BASE}_pipeline ALL
|
||||
DEPENDS ${FINAL_OUTPUT_BLEND} ${SHAPED_BLEND}
|
||||
COMMENT "Running complete clothes pipeline for ${TARGET_BASE}"
|
||||
)
|
||||
endfunction()
|
||||
|
||||
weight_clothes(${CMAKE_CURRENT_SOURCE_DIR}/clothes-male-bottom.blend)
|
||||
weight_clothes(${CMAKE_CURRENT_SOURCE_DIR}/clothes-female-bottom.blend)
|
||||
|
||||
add_clothes_pipeline(
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/edited-normal-male.blend" # INPUT_BLEND
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/clothes/clothes-male-bottom_weighted.blend" # WEIGHTED_BLEND
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/edited-normal-male-consolidated.blend" # FINAL_OUTPUT_BLEND
|
||||
)
|
||||
|
||||
add_clothes_pipeline(
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/edited-normal-female.blend" # INPUT_BLEND
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/clothes/clothes-female-bottom_weighted.blend" # WEIGHTED_BLEND
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/edited-normal-female-consolidated.blend" # FINAL_OUTPUT_BLEND
|
||||
)
|
||||
|
||||
|
||||
BIN
assets/blender/characters/clothes-female-bottom.blend
LFS
Normal file
BIN
assets/blender/characters/clothes-female-bottom.blend
LFS
Normal file
Binary file not shown.
BIN
assets/blender/characters/clothes-male-bottom.blend
LFS
Normal file
BIN
assets/blender/characters/clothes-male-bottom.blend
LFS
Normal file
Binary file not shown.
BIN
assets/blender/characters/clothes-top.blend
LFS
Normal file
BIN
assets/blender/characters/clothes-top.blend
LFS
Normal file
Binary file not shown.
365
assets/blender/characters/combine_clothes.py
Normal file
365
assets/blender/characters/combine_clothes.py
Normal file
@@ -0,0 +1,365 @@
|
||||
import bpy
|
||||
import bmesh
|
||||
import sys
|
||||
import os
|
||||
import mathutils
|
||||
from mathutils.bvhtree import BVHTree
|
||||
|
||||
def load_blend_files(clothes_blend_path, body_blend_path):
|
||||
"""Load objects from blend files and return all loaded objects"""
|
||||
loaded_objects = []
|
||||
|
||||
for path in [clothes_blend_path, body_blend_path]:
|
||||
with bpy.data.libraries.load(path) as (data_from, data_to):
|
||||
data_to.objects = data_from.objects
|
||||
for obj in data_to.objects:
|
||||
if obj:
|
||||
bpy.context.collection.objects.link(obj)
|
||||
loaded_objects.append(obj)
|
||||
|
||||
return loaded_objects
|
||||
|
||||
def setup_bvh_and_matrices(obj):
|
||||
"""Setup BVH tree and transformation matrices for an object"""
|
||||
depsgraph = bpy.context.evaluated_depsgraph_get()
|
||||
obj_eval = obj.evaluated_get(depsgraph)
|
||||
bvh = BVHTree.FromObject(obj_eval, depsgraph)
|
||||
|
||||
return bvh
|
||||
|
||||
def get_transformation_matrices(obj):
|
||||
"""Get transformation matrices for an object"""
|
||||
m = obj.matrix_world
|
||||
m_inv = m.inverted()
|
||||
m_normal = m.to_3x3().inverted().transposed()
|
||||
|
||||
return m, m_inv, m_normal
|
||||
|
||||
def raycast_and_adjust_vertices(target_body, bvh_cloth, out_ray_length=0.15):
|
||||
"""Raycast from body to cloth and adjust vertices that intersect"""
|
||||
m_body, m_body_inv, m_body_normal = get_transformation_matrices(target_body)
|
||||
|
||||
num_verts = len(target_body.data.vertices)
|
||||
hit_values = [0] * num_verts
|
||||
has_shape_keys = target_body.data.shape_keys is not None
|
||||
|
||||
# Forward raycast (into cloth)
|
||||
for i, v in enumerate(target_body.data.vertices):
|
||||
v_world = m_body @ v.co
|
||||
n_world = (m_body_normal @ v.normal).normalized()
|
||||
|
||||
# Raycast forward (into cloth) and backward (from inside cloth)
|
||||
hit_f, _, _, _ = bvh_cloth.ray_cast(v_world, n_world, out_ray_length)
|
||||
hit_b, _, _, _ = bvh_cloth.ray_cast(v_world, -n_world, 0.005)
|
||||
|
||||
if hit_f or hit_b:
|
||||
hit_values[i] = 1
|
||||
# Adjust vertex position to be slightly outside cloth
|
||||
offset = -n_world * (0.005 if hit_f else 0.01)
|
||||
new_co = m_body_inv @ (v_world + offset)
|
||||
v.co = new_co
|
||||
|
||||
# Update shape keys if they exist
|
||||
if has_shape_keys:
|
||||
for kb in target_body.data.shape_keys.key_blocks:
|
||||
kb.data[i].co = new_co
|
||||
|
||||
return hit_values
|
||||
|
||||
def protect_and_remove_hidden_geometry(target_body, hit_values, threshold=4.0):
|
||||
"""Protect visible vertices and remove hidden geometry"""
|
||||
bm = bmesh.new()
|
||||
bm.from_mesh(target_body.data)
|
||||
bm.verts.ensure_lookup_table()
|
||||
|
||||
# Phase 1: Identify "Layer 1 Border" (Immediate neighbors of visible verts)
|
||||
border_l1 = set()
|
||||
for v in bm.verts:
|
||||
if hit_values[v.index] == 0: # Visible vertex
|
||||
for edge in v.link_edges:
|
||||
neighbor = edge.other_vert(v)
|
||||
if hit_values[neighbor.index] == 1:
|
||||
border_l1.add(neighbor.index)
|
||||
|
||||
# Phase 2: Identify "Layer 2 Buffer" (Neighbors of Layer 1)
|
||||
border_l2 = set()
|
||||
for idx in border_l1:
|
||||
v = bm.verts[idx]
|
||||
for edge in v.link_edges:
|
||||
neighbor = edge.other_vert(v)
|
||||
if hit_values[neighbor.index] == 1:
|
||||
border_l2.add(neighbor.index)
|
||||
|
||||
# Merge all protected vertices
|
||||
protected_indices = set(border_l1) | set(border_l2)
|
||||
for i, val in enumerate(hit_values):
|
||||
if val == 0: # Visible vertices
|
||||
protected_indices.add(i)
|
||||
|
||||
# Deletion logic
|
||||
to_delete = []
|
||||
for v in bm.verts:
|
||||
if v.index in protected_indices:
|
||||
continue
|
||||
|
||||
# Sum hits of neighbors
|
||||
neighbor_hit_sum = hit_values[v.index]
|
||||
for edge in v.link_edges:
|
||||
neighbor = edge.other_vert(v)
|
||||
neighbor_hit_sum += hit_values[neighbor.index]
|
||||
|
||||
if neighbor_hit_sum >= threshold:
|
||||
to_delete.append(v)
|
||||
elif len(v.link_edges) == 1: # Loose vertices
|
||||
to_delete.append(v)
|
||||
|
||||
# Perform deletion
|
||||
bmesh.ops.delete(bm, geom=to_delete, context='VERTS')
|
||||
bm.to_mesh(target_body.data)
|
||||
bm.free()
|
||||
target_body.data.update()
|
||||
|
||||
def process_clothing_pair(clothing_obj, target_obj, whitelist, is_clothing_copy=False, original_clothing_name=None):
|
||||
"""Process a clothing-body pair
|
||||
|
||||
Args:
|
||||
clothing_obj: The clothing object to process
|
||||
target_obj: The target object to combine with (body or combined object)
|
||||
whitelist: Set of objects to keep
|
||||
is_clothing_copy: Whether clothing_obj is a copy (for layer 2 processing)
|
||||
original_clothing_name: Original name of clothing if it's a copy (for layer 2 naming)
|
||||
"""
|
||||
# Create a copy of the target object
|
||||
new_target = target_obj.copy()
|
||||
new_target.data = target_obj.data.copy()
|
||||
bpy.context.collection.objects.link(new_target)
|
||||
|
||||
# Copy custom properties
|
||||
for key in target_obj.keys():
|
||||
new_target[key] = target_obj[key]
|
||||
|
||||
# Ensure the copy has the same transformations
|
||||
new_target.matrix_world = target_obj.matrix_world.copy()
|
||||
|
||||
target_name = target_obj.name
|
||||
|
||||
# Determine the name to use for the clothing in the final combined object
|
||||
if is_clothing_copy and original_clothing_name:
|
||||
clothing_name_for_final = original_clothing_name
|
||||
else:
|
||||
clothing_name_for_final = clothing_obj.name
|
||||
|
||||
print(f"Processing: {clothing_name_for_final} -> {target_name} (using copy)")
|
||||
|
||||
# NEW CODE: Store custom properties from clothing before they might be lost
|
||||
clothing_props = {}
|
||||
for prop_name in ["ref_shapes", "ref_ray_length"]:
|
||||
if prop_name in clothing_obj:
|
||||
clothing_props[prop_name] = clothing_obj[prop_name]
|
||||
print(f" Stored property '{prop_name}' = {clothing_obj[prop_name]} from clothing")
|
||||
|
||||
# Step A: Raycast & adjust vertices
|
||||
out_ray_length = 0.015
|
||||
if "ref_ray_length" in clothing_obj:
|
||||
out_ray_length = clothing_obj["ref_ray_length"]
|
||||
bvh_cloth = setup_bvh_and_matrices(clothing_obj)
|
||||
hit_values = raycast_and_adjust_vertices(new_target, bvh_cloth, out_ray_length)
|
||||
|
||||
# Step B: Remove hidden geometry
|
||||
protect_and_remove_hidden_geometry(new_target, hit_values)
|
||||
|
||||
# Step C: Handle armature and join
|
||||
master_arm = new_target.parent if (new_target.parent and new_target.parent.type == 'ARMATURE') else None
|
||||
if master_arm:
|
||||
whitelist.add(master_arm)
|
||||
|
||||
# Handle clothing armature (if it's not a copy for layer 2)
|
||||
if not is_clothing_copy and clothing_obj.parent and clothing_obj.parent.type == 'ARMATURE':
|
||||
old_arm = clothing_obj.parent
|
||||
clothing_obj.matrix_world = clothing_obj.matrix_world.copy()
|
||||
clothing_obj.parent = None
|
||||
if old_arm not in whitelist:
|
||||
bpy.data.objects.remove(old_arm, do_unlink=True)
|
||||
|
||||
# For layer 2 clothing copies, we don't need to handle armature separately
|
||||
# as they'll inherit from the target
|
||||
|
||||
# Reparent to master armature if exists
|
||||
if master_arm:
|
||||
clothing_obj.parent = master_arm
|
||||
for mod in clothing_obj.modifiers:
|
||||
if mod.type == 'ARMATURE':
|
||||
mod.object = master_arm
|
||||
|
||||
# Join clothing with target copy
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
clothing_obj.select_set(True)
|
||||
new_target.select_set(True)
|
||||
bpy.context.view_layer.objects.active = new_target
|
||||
bpy.ops.object.join()
|
||||
|
||||
# NEW CODE: Copy stored custom properties to combined object
|
||||
# After joining, new_target is the active object and contains the combined mesh
|
||||
for prop_name, prop_value in clothing_props.items():
|
||||
new_target[prop_name] = prop_value
|
||||
print(f" Copied property '{prop_name}' = {prop_value} to combined object")
|
||||
|
||||
# Rename the combined object using the appropriate clothing name
|
||||
new_target.name = f"{target_name}_{clothing_name_for_final}"
|
||||
whitelist.add(new_target)
|
||||
|
||||
return new_target
|
||||
|
||||
def cleanup_unused_objects(whitelist):
|
||||
"""Remove all objects not in whitelist"""
|
||||
for obj in bpy.data.objects[:]:
|
||||
if obj.type in {'MESH', 'ARMATURE'} and obj not in whitelist:
|
||||
bpy.data.objects.remove(obj, do_unlink=True)
|
||||
|
||||
bpy.ops.outliner.orphans_purge(do_local_ids=True, do_linked_ids=True, do_recursive=True)
|
||||
|
||||
def run_batch_combine():
|
||||
"""Main function to run the batch combine process"""
|
||||
try:
|
||||
args = sys.argv[sys.argv.index("--") + 1:]
|
||||
body_blend_path, clothes_blend_path, output_path = args[0], args[1], args[2]
|
||||
except (ValueError, IndexError):
|
||||
print("Usage: blender -b -P script.py -- <body.blend> <clothes.blend> <output.blend>")
|
||||
return
|
||||
|
||||
# Start fresh
|
||||
bpy.ops.wm.read_homefile(use_empty=True)
|
||||
|
||||
# Load objects from blend files
|
||||
loaded_objects = load_blend_files(clothes_blend_path, body_blend_path)
|
||||
|
||||
# Categorize loaded objects
|
||||
all_objs = bpy.data.objects
|
||||
|
||||
# Separate body objects (no ref_layer property)
|
||||
body_objects = [o for o in all_objs if o.type == 'MESH' and "ref_layer" not in o]
|
||||
|
||||
# Separate clothing by layer
|
||||
clothing_layer1 = [o for o in all_objs if o.type == 'MESH' and "ref_layer" in o and o["ref_layer"] == 1]
|
||||
clothing_layer2 = [o for o in all_objs if o.type == 'MESH' and "ref_layer" in o and o["ref_layer"] == 2]
|
||||
|
||||
print(f"Found {len(body_objects)} body objects")
|
||||
print(f"Found {len(clothing_layer1)} layer 1 clothing objects")
|
||||
print(f"Found {len(clothing_layer2)} layer 2 clothing objects")
|
||||
|
||||
# Create dictionary of body objects for quick lookup
|
||||
body_objects_dict = {obj.name: obj for obj in body_objects}
|
||||
|
||||
# Track objects to keep
|
||||
whitelist = set()
|
||||
|
||||
# List to store combined objects from layer 1
|
||||
combined_objects = []
|
||||
|
||||
# PROCESS LAYER 1: Combine with original body parts
|
||||
print("\n=== PROCESSING LAYER 1 CLOTHING ===")
|
||||
for clothing_obj in clothing_layer1:
|
||||
if "ref_part" not in clothing_obj:
|
||||
print(f"Warning: Layer 1 clothing '{clothing_obj.name}' missing ref_part property, skipping")
|
||||
continue
|
||||
|
||||
target_name = clothing_obj["ref_part"]
|
||||
original_body = body_objects_dict.get(target_name)
|
||||
|
||||
if not original_body or original_body.type != 'MESH':
|
||||
print(f"Warning: Target body '{target_name}' not found for clothing '{clothing_obj.name}', skipping")
|
||||
continue
|
||||
|
||||
# Process the pair
|
||||
result = process_clothing_pair(clothing_obj, original_body, whitelist)
|
||||
if result:
|
||||
combined_objects.append(result)
|
||||
print(f"Added '{result.name}' to combined objects list")
|
||||
|
||||
print(f"Layer 1 complete. Created {len(combined_objects)} combined objects")
|
||||
|
||||
# PROCESS LAYER 2 (First Pass): Combine with layer 1 results
|
||||
print("\n=== PROCESSING LAYER 2 CLOTHING (First Pass - Over Layer 1) ===")
|
||||
layer2_results_over_l1 = []
|
||||
|
||||
for clothing_obj in clothing_layer2:
|
||||
print(f"\nProcessing layer 2 clothing: {clothing_obj.name}")
|
||||
|
||||
# Store the original clothing name for later use
|
||||
original_clothing_name = clothing_obj.name
|
||||
|
||||
# For each combined object from layer 1
|
||||
for combined_obj in combined_objects:
|
||||
# Create a copy of the layer 2 clothing
|
||||
clothing_copy = clothing_obj.copy()
|
||||
clothing_copy.data = clothing_obj.data.copy()
|
||||
bpy.context.collection.objects.link(clothing_copy)
|
||||
|
||||
# Copy custom properties
|
||||
for key in clothing_obj.keys():
|
||||
clothing_copy[key] = clothing_obj[key]
|
||||
|
||||
# Set the ref_part to point to the combined object
|
||||
clothing_copy["ref_part"] = combined_obj.name
|
||||
|
||||
print(f" Combining with layer 1 result: {combined_obj.name}")
|
||||
|
||||
# Process the pair
|
||||
result = process_clothing_pair(clothing_copy, combined_obj, whitelist,
|
||||
is_clothing_copy=True,
|
||||
original_clothing_name=original_clothing_name)
|
||||
if result:
|
||||
layer2_results_over_l1.append(result)
|
||||
print(f" Created: {result.name}")
|
||||
|
||||
print(f"Layer 2 first pass complete. Created {len(layer2_results_over_l1)} combined objects")
|
||||
|
||||
# PROCESS LAYER 2 (Second Pass): Combine directly with body parts (like layer 1)
|
||||
print("\n=== PROCESSING LAYER 2 CLOTHING (Second Pass - Direct to Body) ===")
|
||||
layer2_results_direct = []
|
||||
|
||||
for clothing_obj in clothing_layer2:
|
||||
if "ref_part" not in clothing_obj:
|
||||
print(f"Warning: Layer 2 clothing '{clothing_obj.name}' missing ref_part property, skipping")
|
||||
continue
|
||||
|
||||
target_name = clothing_obj["ref_part"]
|
||||
original_body = body_objects_dict.get(target_name)
|
||||
|
||||
if not original_body or original_body.type != 'MESH':
|
||||
print(f"Warning: Target body '{target_name}' not found for clothing '{clothing_obj.name}', skipping")
|
||||
continue
|
||||
|
||||
print(f"\nProcessing layer 2 clothing directly with body: {clothing_obj.name} -> {target_name}")
|
||||
|
||||
# Process directly with body part (no copy needed for the clothing itself)
|
||||
result = process_clothing_pair(clothing_obj, original_body, whitelist, is_clothing_copy=False)
|
||||
if result:
|
||||
layer2_results_direct.append(result)
|
||||
print(f" Created: {result.name}")
|
||||
|
||||
print(f"Layer 2 second pass complete. Created {len(layer2_results_direct)} combined objects")
|
||||
|
||||
# Add all results to combined objects list
|
||||
all_results = combined_objects + layer2_results_over_l1 + layer2_results_direct
|
||||
|
||||
print(f"\n=== SUMMARY ===")
|
||||
print(f"Layer 1 results: {len(combined_objects)}")
|
||||
print(f"Layer 2 over layer 1 results: {len(layer2_results_over_l1)}")
|
||||
print(f"Layer 2 direct to body results: {len(layer2_results_direct)}")
|
||||
print(f"Total combined objects: {len(all_results)}")
|
||||
|
||||
# Final cleanup - keep all combined objects and their armatures
|
||||
for obj in all_results:
|
||||
whitelist.add(obj)
|
||||
|
||||
cleanup_unused_objects(whitelist)
|
||||
|
||||
# Save the result
|
||||
bpy.ops.wm.save_as_mainfile(filepath=output_path)
|
||||
print(f"\nSaved to: {output_path}")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
run_batch_combine()
|
||||
|
||||
71
assets/blender/characters/consolidate.py
Normal file
71
assets/blender/characters/consolidate.py
Normal file
@@ -0,0 +1,71 @@
|
||||
import bpy
|
||||
import sys
|
||||
import os
|
||||
|
||||
def process_append(source_files, output_path):
|
||||
required_props = {"age", "sex", "slot"}
|
||||
|
||||
for file_path in source_files:
|
||||
if not os.path.exists(file_path):
|
||||
continue
|
||||
|
||||
with bpy.data.libraries.load(file_path) as (data_from, data_to):
|
||||
data_to.objects = data_from.objects
|
||||
|
||||
for obj in data_to.objects:
|
||||
if obj is None: continue
|
||||
|
||||
# Check criteria
|
||||
has_props = all(p in obj.keys() for p in required_props)
|
||||
if obj.type == 'MESH' and has_props:
|
||||
# 1. Link to the scene root temporarily
|
||||
bpy.context.collection.objects.link(obj)
|
||||
|
||||
# 2. Synchronize Names
|
||||
obj.data.name = obj.name
|
||||
|
||||
# 3. Find Target Armature
|
||||
arm_name = obj.get("sex")
|
||||
arm_obj = bpy.data.objects.get(arm_name)
|
||||
|
||||
if arm_obj and arm_obj.type == 'ARMATURE':
|
||||
# A. Handle Collections: Move mesh to armature's collections
|
||||
# Remove from all current collections first
|
||||
for col in obj.users_collection:
|
||||
col.objects.unlink(obj)
|
||||
|
||||
# Link to every collection the armature belongs to
|
||||
for col in arm_obj.users_collection:
|
||||
col.objects.link(obj)
|
||||
|
||||
# B. Parent to Armature
|
||||
obj.parent = arm_obj
|
||||
|
||||
# C. Handle Armature Modifier
|
||||
arm_mod = next((m for m in obj.modifiers if m.type == 'ARMATURE'), None)
|
||||
if not arm_mod:
|
||||
arm_mod = obj.modifiers.new(name="Armature", type='ARMATURE')
|
||||
|
||||
arm_mod.object = arm_obj
|
||||
print(f"Processed {obj.name}: Parented and Modset to {arm_name}")
|
||||
else:
|
||||
print(f"Warning: Armature '{arm_name}' not found for {obj.name}")
|
||||
else:
|
||||
# Clean up data not meeting criteria
|
||||
bpy.data.objects.remove(obj, do_unlink=True)
|
||||
|
||||
# 4. Recursive Purge of all unlinked data (Materials, Textures, Meshes)
|
||||
bpy.ops.outliner.orphans_purge(do_local_ids=True, do_linked_ids=True, do_recursive=True)
|
||||
|
||||
# Save
|
||||
bpy.ops.wm.save_as_mainfile(filepath=output_path)
|
||||
|
||||
if __name__ == "__main__":
|
||||
try:
|
||||
args = sys.argv[sys.argv.index("--") + 1:]
|
||||
if len(args) >= 2:
|
||||
*sources, output = args
|
||||
process_append(sources, output)
|
||||
except ValueError:
|
||||
print("Error: Use '--' to separate Blender args from script args.")
|
||||
|
||||
Binary file not shown.
Binary file not shown.
78
assets/blender/characters/export_clothes.py
Normal file
78
assets/blender/characters/export_clothes.py
Normal file
@@ -0,0 +1,78 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
import os, sys, time
|
||||
import bpy
|
||||
from math import pi
|
||||
import glob
|
||||
import shutil
|
||||
from mathutils import Vector, Matrix
|
||||
from math import radians, pi
|
||||
|
||||
argv = sys.argv
|
||||
argv = argv[argv.index("--") + 1:]
|
||||
|
||||
incpath = os.path.dirname(__file__)
|
||||
|
||||
sys.path.insert(0, incpath)
|
||||
sys.path.insert(1, incpath + "/blender2ogre")
|
||||
|
||||
gltf_file = argv[0]
|
||||
target_name = argv[1]
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
|
||||
print("Target: " + target_name)
|
||||
for o in bpy.data.objects:
|
||||
print(o.name)
|
||||
|
||||
obj = bpy.data.objects.get(target_name)
|
||||
obj.select_set(True)
|
||||
|
||||
armature = obj.parent if (obj.parent and obj.parent.type == 'ARMATURE') else None
|
||||
if not armature:
|
||||
for mod in obj.modifiers:
|
||||
if mod.type == 'ARMATURE' and mod.object:
|
||||
armature = mod.object
|
||||
break
|
||||
if armature:
|
||||
armature.select_set(True)
|
||||
bpy.context.view_layer.objects.active = armature
|
||||
else:
|
||||
raise Exception("bad armature")
|
||||
print("Exporting to " + gltf_file)
|
||||
basepath = incpath
|
||||
|
||||
bpy.ops.export_scene.gltf(filepath=gltf_file,
|
||||
use_selection=True,
|
||||
check_existing=False,
|
||||
export_format='GLB',
|
||||
export_texture_dir='textures', export_texcoords=True,
|
||||
export_animation_mode='NLA_TRACKS',
|
||||
export_normals=True,
|
||||
export_tangents=True,
|
||||
export_materials='EXPORT',
|
||||
export_colors=True,
|
||||
use_mesh_edges=False,
|
||||
use_mesh_vertices=False,
|
||||
export_cameras=False,
|
||||
use_visible=False,
|
||||
use_renderable=False,
|
||||
export_yup=True,
|
||||
export_apply=True,
|
||||
export_animations=True,
|
||||
export_force_sampling=True,
|
||||
export_def_bones=False,
|
||||
export_current_frame=False,
|
||||
export_morph=True,
|
||||
export_morph_animation=False,
|
||||
export_morph_normal=True,
|
||||
export_morph_tangent=True,
|
||||
export_lights=False,
|
||||
export_skins=True)
|
||||
|
||||
bpy.ops.wm.read_homefile(use_empty=True)
|
||||
time.sleep(2)
|
||||
bpy.ops.wm.quit_blender()
|
||||
|
||||
53
assets/blender/characters/fix_parts.py
Normal file
53
assets/blender/characters/fix_parts.py
Normal file
@@ -0,0 +1,53 @@
|
||||
import bpy
|
||||
|
||||
def transfer_body_data():
|
||||
source_name = "Body"
|
||||
target_names = ["BodyTop", "bodyBottom", "BodyFeet"]
|
||||
|
||||
source_obj = bpy.data.objects.get(source_name)
|
||||
if not source_obj:
|
||||
print(f"Source object '{source_name}' not found!")
|
||||
return
|
||||
|
||||
for name in target_names:
|
||||
target_obj = bpy.data.objects.get(name)
|
||||
if not target_obj:
|
||||
print(f"Target '{name}' not found, skipping...")
|
||||
continue
|
||||
|
||||
# 1. FIX NORMALS & WEIGHTS (Data Transfer)
|
||||
# Required for Blender 4.1+: Enable Auto Smooth (Smooth by Angle)
|
||||
target_obj.data.use_auto_smooth = True
|
||||
|
||||
dt_mod = target_obj.modifiers.new(name="TR_DATA", type='DATA_TRANSFER')
|
||||
dt_mod.object = source_obj
|
||||
|
||||
# Transfer Vertex Groups (Weights)
|
||||
dt_mod.use_vert_data = True
|
||||
dt_mod.data_types_verts = {'VGROUP_WEIGHTS'}
|
||||
dt_mod.vert_mapping = 'NEAREST'
|
||||
|
||||
# Transfer Normals (Fixes Seams)
|
||||
dt_mod.use_loop_data = True
|
||||
dt_mod.data_types_loops = {'CUSTOM_NORMAL'}
|
||||
dt_mod.loop_mapping = 'NEAREST_POLYNOR'
|
||||
|
||||
# Apply to bake the weights and normals
|
||||
bpy.context.view_layer.objects.active = target_obj
|
||||
bpy.ops.object.modifier_apply(modifier=dt_mod.name)
|
||||
|
||||
# 2. TRANSFER SHAPE KEYS
|
||||
if source_obj.data.shape_keys:
|
||||
# Deselect all, then select source then target
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
source_obj.select_set(True)
|
||||
target_obj.select_set(True)
|
||||
bpy.context.view_layer.objects.active = target_obj
|
||||
|
||||
# Joins shape keys from source to target
|
||||
bpy.ops.object.shape_key_transfer()
|
||||
|
||||
print("Transfer complete: Normals, Weights, and Shape Keys synced.")
|
||||
|
||||
transfer_body_data()
|
||||
|
||||
53
assets/blender/characters/fix_parts2.py
Normal file
53
assets/blender/characters/fix_parts2.py
Normal file
@@ -0,0 +1,53 @@
|
||||
import bpy
|
||||
|
||||
def fix_seams_and_transfer_data():
|
||||
source_name = "Body"
|
||||
target_names = ["BodyTop", "bodyBottom", "BodyFeet"]
|
||||
|
||||
source_obj = bpy.data.objects.get(source_name)
|
||||
if not source_obj:
|
||||
print(f"Error: '{source_name}' not found.")
|
||||
return
|
||||
|
||||
for t_name in target_names:
|
||||
target_obj = bpy.data.objects.get(t_name)
|
||||
if not target_obj:
|
||||
continue
|
||||
|
||||
# 1. PREP TARGET
|
||||
# In 3.6, Auto Smooth must be True to see custom normals
|
||||
target_obj.data.use_auto_smooth = True
|
||||
bpy.context.view_layer.objects.active = target_obj
|
||||
|
||||
# 2. TRANSFER WEIGHTS & NORMALS (Data Transfer Mod)
|
||||
dt_mod = target_obj.modifiers.new(name="SeamFix", type='DATA_TRANSFER')
|
||||
dt_mod.object = source_obj
|
||||
|
||||
# Vertex Data (Weights)
|
||||
dt_mod.use_vert_data = True
|
||||
dt_mod.data_types_verts = {'VGROUP_WEIGHTS'}
|
||||
|
||||
# Face Corner Data (Normals)
|
||||
dt_mod.use_loop_data = True
|
||||
dt_mod.data_types_loops = {'CUSTOM_NORMAL'}
|
||||
dt_mod.loop_mapping = 'NEAREST_POLYNOR'
|
||||
|
||||
# Apply the modifier to bake the data
|
||||
bpy.ops.object.modifier_apply(modifier=dt_mod.name)
|
||||
|
||||
# 3. TRANSFER SHAPE KEYS
|
||||
if source_obj.data.shape_keys:
|
||||
# Clear selection and set up: Source must be Active, Target Selected
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
target_obj.select_set(True)
|
||||
source_obj.select_set(True)
|
||||
bpy.context.view_layer.objects.active = source_obj
|
||||
|
||||
# Transfer shape keys based on vertex position
|
||||
# Note: This creates keys on the Target object
|
||||
bpy.ops.object.shape_key_transfer()
|
||||
|
||||
print("Process complete for Blender 3.6.")
|
||||
|
||||
fix_seams_and_transfer_data()
|
||||
|
||||
54
assets/blender/characters/optimize_meshes.py
Normal file
54
assets/blender/characters/optimize_meshes.py
Normal file
@@ -0,0 +1,54 @@
|
||||
import bpy
|
||||
|
||||
def optimize_mesh_for_ogre(obj):
|
||||
if obj.type != 'MESH':
|
||||
return
|
||||
print(obj.type)
|
||||
|
||||
print(f"Starting with {obj.name}")
|
||||
# Set as active and enter Weight Paint mode to use ops
|
||||
bpy.context.view_layer.objects.active = obj
|
||||
bpy.ops.object.mode_set(mode='WEIGHT_PAINT')
|
||||
|
||||
# 1. Clean zero weights (below 0.001)
|
||||
bpy.ops.object.vertex_group_clean(group_select_mode='ALL', limit=0.001)
|
||||
|
||||
# 2. Limit influences to 4 per vertex (Ogre/GPU standard)
|
||||
bpy.ops.object.vertex_group_limit_total(limit=4)
|
||||
|
||||
# 3. Normalize all weights (Sum of all bone influences = 1.0)
|
||||
# This prevents "multiplied" or "weak" movements in engine
|
||||
bpy.ops.object.vertex_group_normalize_all()
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
# 4. Remove empty Vertex Groups (groups with no assigned vertices)
|
||||
# This keeps the bone index list identical across modular parts
|
||||
vgroup_indices_to_remove = []
|
||||
for i, group in enumerate(obj.vertex_groups):
|
||||
has_vertices = False
|
||||
for v in obj.data.vertices:
|
||||
for g in v.groups:
|
||||
if g.group == i and g.weight > 0.001:
|
||||
has_vertices = True
|
||||
break
|
||||
if has_vertices: break
|
||||
|
||||
if not has_vertices:
|
||||
print("removed group:" + group.name)
|
||||
vgroup_indices_to_remove.append(group.name)
|
||||
|
||||
for name in vgroup_indices_to_remove:
|
||||
print("removing group: " + name)
|
||||
obj.vertex_groups.remove(obj.vertex_groups.get(name))
|
||||
|
||||
print(f"Finished {obj.name}: 4-weight limit applied, Normalized, {len(vgroup_indices_to_remove)} empty groups removed.")
|
||||
|
||||
# Execute on all selected mesh objects
|
||||
selected_meshes = [o for o in bpy.data.objects if o.type == 'MESH' and not o.name.startswith("cs_")]
|
||||
if not selected_meshes:
|
||||
print("No mesh objects selected.")
|
||||
else:
|
||||
for mesh_obj in selected_meshes:
|
||||
optimize_mesh_for_ogre(mesh_obj)
|
||||
|
||||
146
assets/blender/characters/process_clothes.py
Normal file
146
assets/blender/characters/process_clothes.py
Normal file
@@ -0,0 +1,146 @@
|
||||
import bpy
|
||||
import os
|
||||
import sys
|
||||
|
||||
def clean_scene():
|
||||
bpy.ops.object.select_all(action='SELECT')
|
||||
bpy.ops.object.delete()
|
||||
bpy.ops.outliner.orphans_purge(do_local_ids=True, do_linked_ids=True, do_recursive=True)
|
||||
|
||||
def remove_empty_vertex_groups(obj, threshold=0.001):
|
||||
"""Removes vertex groups with no weights or weights below threshold."""
|
||||
if obj.type != 'MESH':
|
||||
return
|
||||
|
||||
# Ensure we are in object mode
|
||||
bpy.context.view_layer.objects.active = obj
|
||||
|
||||
# Dictionary to track max weight per group
|
||||
group_max_weights = {g.index: 0.0 for g in obj.vertex_groups}
|
||||
|
||||
# Iterate over vertices to find actual max weights
|
||||
for v in obj.data.vertices:
|
||||
for g in v.groups:
|
||||
if g.group in group_max_weights:
|
||||
group_max_weights[g.group] = max(group_max_weights[g.group], g.weight)
|
||||
|
||||
# Remove groups that don't meet the threshold
|
||||
groups_to_remove = [obj.vertex_groups[idx] for idx, max_w in group_max_weights.items() if max_w < threshold]
|
||||
|
||||
for g in groups_to_remove:
|
||||
obj.vertex_groups.remove(g)
|
||||
|
||||
print(f"Cleaned {len(groups_to_remove)} empty/low-weight groups from {obj.name}")
|
||||
|
||||
def process_batch():
|
||||
try:
|
||||
args = sys.argv[sys.argv.index("--") + 1:]
|
||||
clothing_path, lib_directory, out_dir = args[0], args[1], args[2]
|
||||
except (IndexError, ValueError):
|
||||
print("Usage: blender -b -P script.py -- <source_blend> <lib_dir> <out_dir>")
|
||||
return
|
||||
|
||||
if not os.path.exists(out_dir): os.makedirs(out_dir)
|
||||
|
||||
# 1. Identify all clothing in the source file
|
||||
with bpy.data.libraries.load(clothing_path) as (data_from, data_to):
|
||||
all_clothing_names = data_from.objects
|
||||
|
||||
# Start with a fresh scene
|
||||
clean_scene()
|
||||
|
||||
for name in all_clothing_names:
|
||||
# 2. Append the clothing item
|
||||
with bpy.data.libraries.load(clothing_path) as (data_from, data_to):
|
||||
data_to.objects = [name]
|
||||
|
||||
for obj in data_to.objects:
|
||||
if obj: bpy.context.collection.objects.link(obj)
|
||||
|
||||
clothing = bpy.data.objects.get(name)
|
||||
if not clothing or clothing.type != 'MESH': continue
|
||||
|
||||
# Get properties
|
||||
sex = clothing.get("ref_sex")
|
||||
age = clothing.get("ref_age")
|
||||
ref_mesh_name = clothing.get("ref_clothing")
|
||||
|
||||
if not all([sex, age, ref_mesh_name]):
|
||||
print(f"Skipping {name}: Missing properties")
|
||||
continue
|
||||
|
||||
# 3. Locate Reference Library
|
||||
target_lib_name = f"normal_{age}_{sex}.blend"
|
||||
target_lib_path = os.path.join(lib_directory, target_lib_name)
|
||||
rig_name = str(sex)
|
||||
|
||||
if not os.path.exists(target_lib_path):
|
||||
if target_lib_name == "normal_adult_male.blend":
|
||||
target_lib_name = "edited-normal-male.blend"
|
||||
elif target_lib_name == "normal_adult_female.blend":
|
||||
target_lib_name = "edited-normal-female.blend"
|
||||
target_lib_path = os.path.join(lib_directory, target_lib_name)
|
||||
if not os.path.exists(target_lib_path):
|
||||
print(f"Error: Library {target_lib_path} not found")
|
||||
continue
|
||||
|
||||
# 4. Append Weights Source and Rig
|
||||
with bpy.data.libraries.load(target_lib_path) as (data_from, data_to):
|
||||
data_to.objects = [ref_mesh_name, rig_name]
|
||||
|
||||
for obj in data_to.objects:
|
||||
if obj: bpy.context.collection.objects.link(obj)
|
||||
|
||||
source_mesh = bpy.data.objects.get(ref_mesh_name)
|
||||
rig = bpy.data.objects.get(rig_name)
|
||||
|
||||
# 5. Prep Objects (Apply Scale & Clear Animation)
|
||||
bpy.context.view_layer.objects.active = clothing
|
||||
bpy.ops.object.transform_apply(location=False, rotation=True, scale=True)
|
||||
|
||||
for item in [clothing, rig]:
|
||||
if item.animation_data: item.animation_data_clear()
|
||||
if item.type == 'ARMATURE':
|
||||
bpy.context.view_layer.objects.active = item
|
||||
bpy.ops.object.mode_set(mode='POSE')
|
||||
bpy.ops.pose.transforms_clear()
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
# 6. Weight Transfer
|
||||
clothing.vertex_groups.clear()
|
||||
dt = clothing.modifiers.new(name="WT", type='DATA_TRANSFER')
|
||||
dt.object = source_mesh
|
||||
dt.use_vert_data = True
|
||||
dt.data_types_verts = {'VGROUP_WEIGHTS'}
|
||||
dt.layers_vgroup_select_src = 'ALL'
|
||||
dt.vert_mapping = 'POLYINTERP_NEAREST'
|
||||
|
||||
bpy.context.view_layer.objects.active = clothing
|
||||
# "Generate Data Layers" step
|
||||
bpy.ops.object.datalayout_transfer(modifier=dt.name)
|
||||
bpy.ops.object.modifier_apply(modifier=dt.name)
|
||||
|
||||
remove_empty_vertex_groups(clothing, threshold=0.001)
|
||||
|
||||
# 7. Final Parenting
|
||||
clothing.parent = rig
|
||||
arm_mod = clothing.modifiers.new(name="Armature", type='ARMATURE')
|
||||
arm_mod.object = rig
|
||||
|
||||
# 8. Cleanup Reference Mesh (keep the Rig!)
|
||||
bpy.data.objects.remove(source_mesh, do_unlink=True)
|
||||
print(f"Processed: {name}")
|
||||
|
||||
# 9. Save as single file named after source + _weighted
|
||||
source_filename = os.path.splitext(os.path.basename(clothing_path))[0]
|
||||
final_save_path = os.path.join(out_dir, f"{source_filename}_weighted.blend")
|
||||
|
||||
# Purge any remaining junk before final save
|
||||
bpy.ops.outliner.orphans_purge(do_local_ids=True, do_linked_ids=True, do_recursive=True)
|
||||
bpy.ops.wm.save_as_mainfile(filepath=final_save_path)
|
||||
print(f"\n--- ALL DONE ---")
|
||||
print(f"Saved to: {final_save_path}")
|
||||
|
||||
if __name__ == "__main__":
|
||||
process_batch()
|
||||
|
||||
1071
assets/blender/characters/transfer_shape_keys.py
Normal file
1071
assets/blender/characters/transfer_shape_keys.py
Normal file
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -32,6 +32,8 @@ def dot_skeleton(obj, path, **kwargs):
|
||||
name = kwargs.get('force_name') or obj.data.name
|
||||
if config.get('SHARED_ARMATURE') is True:
|
||||
name = kwargs.get('force_name') or arm.data.name
|
||||
if name == "Armature":
|
||||
name = arm.name
|
||||
name = util.clean_object_name(name)
|
||||
|
||||
# Lets export the Armature only once
|
||||
|
||||
79
assets/blender/scripts/export_buildings2.py
Normal file
79
assets/blender/scripts/export_buildings2.py
Normal file
@@ -0,0 +1,79 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
import os, sys, time
|
||||
import bpy
|
||||
from math import pi
|
||||
import glob
|
||||
import shutil
|
||||
from mathutils import Vector, Matrix
|
||||
from math import radians, pi
|
||||
|
||||
argv = sys.argv
|
||||
argv = argv[argv.index("--") + 1:]
|
||||
|
||||
incpath = os.path.dirname(__file__)
|
||||
|
||||
sys.path.insert(0, incpath)
|
||||
sys.path.insert(1, incpath + "/blender2ogre")
|
||||
print(sys.path)
|
||||
|
||||
import io_ogre
|
||||
io_ogre.register()
|
||||
|
||||
gltf_file = argv[0]
|
||||
print("Exporting to " + gltf_file)
|
||||
basepath = os.getcwd()
|
||||
# bpy.ops.export_scene.gltf(filepath="", check_existing=True,
|
||||
# export_import_convert_lighting_mode='SPEC', gltf_export_id="",
|
||||
# export_format='GLB', ui_tab='GENERAL', export_copyright="", export_image_format='AUTO',
|
||||
# export_texture_dir="", export_jpeg_quality=75, export_keep_originals=False,
|
||||
# export_texcoords=True, export_normals=True, export_draco_mesh_compression_enable=False,
|
||||
# export_draco_mesh_compression_level=6, export_draco_position_quantization=14,
|
||||
# export_draco_normal_quantization=10, export_draco_texcoord_quantization=12,
|
||||
# export_draco_color_quantization=10, export_draco_generic_quantization=12, export_tangents=False,
|
||||
# export_materials='EXPORT', export_original_specular=False, export_colors=True,
|
||||
# export_attributes=False, use_mesh_edges=False, use_mesh_vertices=False, export_cameras=False,
|
||||
# use_selection=False, use_visible=False, use_renderable=False,
|
||||
# use_active_collection_with_nested=True, use_active_collection=False, use_active_scene=False,
|
||||
# export_extras=False, export_yup=True, export_apply=False, export_animations=True,
|
||||
# export_frame_range=False, export_frame_step=1, export_force_sampling=True, export_animation_mode='ACTIONS',
|
||||
# export_nla_strips_merged_animation_name="Animation", export_def_bones=False,
|
||||
# export_hierarchy_flatten_bones=False, export_optimize_animation_size=True,
|
||||
# export_optimize_animation_keep_anim_armature=True, export_optimize_animation_keep_anim_object=False,
|
||||
# export_negative_frame='SLIDE', export_anim_slide_to_zero=False, export_bake_animation=False,
|
||||
# export_anim_single_armature=True, export_reset_pose_bones=True, export_current_frame=False,
|
||||
# export_rest_position_armature=True, export_anim_scene_split_object=True, export_skins=True,
|
||||
# export_all_influences=False, export_morph=True, export_morph_normal=True,
|
||||
# export_morph_tangent=False, export_morph_animation=True, export_morph_reset_sk_data=True,
|
||||
# export_lights=False, export_nla_strips=True, will_save_settings=False, filter_glob="*.glb")
|
||||
|
||||
for obj in bpy.data.objects:
|
||||
if obj.name.endswith("-col"):
|
||||
bpy.data.objects.remove(obj)
|
||||
if (obj.rigid_body):
|
||||
print(obj.rigid_body.collision_shape)
|
||||
|
||||
scene_file = gltf_file.replace(".glb", "").replace(".gltf", "") + ".scene"
|
||||
bpy.ops.ogre.export(filepath=scene_file,
|
||||
EX_SWAP_AXIS='xz-y',
|
||||
EX_V2_MESH_TOOL_VERSION='v2',
|
||||
EX_EXPORT_XML_DELETE=True,
|
||||
EX_SCENE=True,
|
||||
EX_SELECTED_ONLY=False,
|
||||
EX_EXPORT_HIDDEN=False,
|
||||
EX_FORCE_CAMERA=False,
|
||||
EX_FORCE_LIGHTS=False,
|
||||
EX_NODE_ANIMATION=True,
|
||||
EX_MATERIALS=True,
|
||||
EX_SEPARATE_MATERIALS=True,
|
||||
EX_COPY_SHADER_PROGRAMS=True,
|
||||
EX_MESH=True,
|
||||
EX_LOD_LEVELS=3,
|
||||
EX_LOD_DISTANCE=100,
|
||||
EX_LOD_PERCENT=40
|
||||
)
|
||||
|
||||
|
||||
bpy.ops.wm.read_homefile(use_empty=True)
|
||||
time.sleep(2)
|
||||
bpy.ops.wm.quit_blender()
|
||||
@@ -7,6 +7,7 @@ import glob
|
||||
import shutil
|
||||
from mathutils import Vector, Matrix
|
||||
from math import radians, pi
|
||||
import json
|
||||
|
||||
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
|
||||
#from settings import ExportMappingFemale, ExportMappingMale, ExportMappingMaleBabyShape, ExportMappingMaleEdited, ExportMappingFemaleEdited, ExportMappingMaleTestShapeEdited, ExportMappingMaleBaseShapeEdited
|
||||
@@ -290,6 +291,42 @@ for mapping in[CommandLineMapping()]:
|
||||
export_lights=False,
|
||||
export_skins=True)
|
||||
print("exported to: " + mapping.gltf_path)
|
||||
obj_names = mapping.objs
|
||||
prefix = mapping.armature_name + "_"
|
||||
|
||||
for name in obj_names:
|
||||
obj = bpy.data.objects.get(name)
|
||||
|
||||
if obj and obj.type == 'MESH':
|
||||
# 1. Rename Mesh Data
|
||||
if not obj.data.name.startswith(prefix):
|
||||
obj.data.name = prefix + obj.data.name
|
||||
|
||||
# 2. Iterate through all Material Slots on the object
|
||||
for slot in obj.material_slots:
|
||||
if slot.material:
|
||||
mat = slot.material
|
||||
# 3. Check if material already has the prefix
|
||||
if not mat.name.startswith(prefix):
|
||||
mat.name = prefix + mat.name
|
||||
print(f"Renamed material '{mat.name}' on object '{name}'")
|
||||
# 3. Export custom properties to json
|
||||
save_data = {}
|
||||
for key in obj.keys():
|
||||
if key in ["age", "sex", "slot"]:
|
||||
save_data[key] = obj[key]
|
||||
if key.startswith("body_"):
|
||||
save_data[key.replace("body_", "", 1)] = obj[key]
|
||||
save_data["mesh"] = obj.data.name + ".mesh"
|
||||
json_dir = os.path.dirname(mapping.gltf_path)
|
||||
save_file = json_dir + "/body_part_" + obj.data.name + ".json"
|
||||
json_filepath = os.path.join(json_dir, save_file)
|
||||
with open(json_filepath, 'w') as f:
|
||||
json.dump(save_data, f)
|
||||
|
||||
armobj = bpy.data.objects.get(mapping.armature_name)
|
||||
armobj.data.name = armobj.name
|
||||
bpy.ops.ogre.export(filepath=mapping.gltf_path.replace(".glb", ".scene"), EX_SELECTED_ONLY=False, EX_SHARED_ARMATURE=True, EX_LOD_GENERATION='0', EX_LOD_DISTANCE=20, EX_LOD_LEVELS=4, EX_GENERATE_TANGENTS='4')
|
||||
|
||||
bpy.ops.wm.read_homefile(use_empty=True)
|
||||
time.sleep(2)
|
||||
|
||||
@@ -73,9 +73,8 @@ FileSystem=resources/fonts
|
||||
[LuaScripts]
|
||||
FileSystem=lua-scripts
|
||||
|
||||
[Characters]
|
||||
FileSystem=./characters/male
|
||||
FileSystem=./characters/female
|
||||
#[Characters]
|
||||
#FileSystem=./characters
|
||||
[Audio]
|
||||
FileSystem=./audio/gui
|
||||
|
||||
|
||||
@@ -387,14 +387,22 @@ public:
|
||||
}
|
||||
void locateResources() override
|
||||
{
|
||||
Ogre::ResourceGroupManager::getSingleton().createResourceGroup(
|
||||
Ogre::ResourceGroupManager::getSingleton().createResourceGroup(
|
||||
"Characters", true);
|
||||
Ogre::ResourceGroupManager::getSingleton().createResourceGroup(
|
||||
"Water", true);
|
||||
Ogre::ResourceGroupManager::getSingleton().createResourceGroup(
|
||||
"LuaScripts", false);
|
||||
Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
|
||||
"./lua-scripts", "FileSystem", "LuaScripts", true,
|
||||
true);
|
||||
OgreBites::ApplicationContext::locateResources();
|
||||
Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
|
||||
"./characters/male", "FileSystem", "Characters", false,
|
||||
true);
|
||||
Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
|
||||
"./characters/female", "FileSystem", "Characters",
|
||||
false, true);
|
||||
OgreBites::ApplicationContext::locateResources();
|
||||
}
|
||||
void loadResources() override
|
||||
{
|
||||
|
||||
@@ -201,16 +201,15 @@ BoatModule::BoatModule(flecs::world &ecs)
|
||||
->_getDerivedOrientation();
|
||||
if (ev.e2.has<
|
||||
CharacterBase>()) {
|
||||
ev.e2.get_mut<
|
||||
CharacterBase>()
|
||||
.mBodyNode
|
||||
->_setDerivedPosition(
|
||||
position);
|
||||
ev.e2.get_mut<
|
||||
CharacterBase>()
|
||||
.mBodyNode
|
||||
->_setDerivedOrientation(
|
||||
orientation);
|
||||
Ogre::SceneNode *n =
|
||||
ECS::get<
|
||||
CharacterModule>()
|
||||
.characterNodes
|
||||
.at(ev.e2);
|
||||
n->_setDerivedPosition(
|
||||
position);
|
||||
n->_setDerivedOrientation(
|
||||
orientation);
|
||||
}
|
||||
}
|
||||
e.set<BoatCurrentActuator>(
|
||||
@@ -282,14 +281,14 @@ BoatModule::BoatModule(flecs::world &ecs)
|
||||
captainSeat
|
||||
->_getDerivedOrientation();
|
||||
if (ev.e2.has<CharacterBase>()) {
|
||||
ev.e2.get_mut<CharacterBase>()
|
||||
.mBodyNode
|
||||
->_setDerivedPosition(
|
||||
position);
|
||||
ev.e2.get_mut<CharacterBase>()
|
||||
.mBodyNode
|
||||
->_setDerivedOrientation(
|
||||
orientation);
|
||||
Ogre::SceneNode *n =
|
||||
ECS::get<CharacterModule>()
|
||||
.characterNodes
|
||||
.at(ev.e2);
|
||||
n->_setDerivedPosition(
|
||||
position);
|
||||
n->_setDerivedOrientation(
|
||||
orientation);
|
||||
}
|
||||
} else if (ev.event == "boat_control_exit") {
|
||||
} else if (ev.event == "actuator_exit") {
|
||||
|
||||
@@ -13,7 +13,7 @@ add_library(GameData STATIC GameData.cpp CharacterModule.cpp WaterModule.cpp Sun
|
||||
VehicleManagerModule.cpp AppModule.cpp StaticGeometryModule.cpp SmartObject.cpp SlotsModule.cpp QuestModule.cpp
|
||||
PlayerActionModule.cpp CharacterAIModule.cpp goap.cpp AnimationSystem.cpp)
|
||||
target_link_libraries(GameData PUBLIC
|
||||
items luamodule
|
||||
items luamodule text_editor
|
||||
flecs::flecs_static
|
||||
nlohmann_json::nlohmann_json
|
||||
OgreMain
|
||||
|
||||
@@ -188,17 +188,16 @@ public:
|
||||
int update(float delta) override
|
||||
{
|
||||
if (npc.e.is_valid()) {
|
||||
Ogre::SceneNode *n =
|
||||
ECS::get<CharacterModule>()
|
||||
.characterNodes.at(npc.e);
|
||||
Ogre::Vector3 position =
|
||||
npc.e.get<CharacterBase>()
|
||||
.mBodyNode
|
||||
->_getDerivedPosition();
|
||||
n->_getDerivedPosition();
|
||||
if (position.squaredDistance(targetPosition) >=
|
||||
radius * radius) {
|
||||
if (npc.e.is_valid())
|
||||
npc.e.get<CharacterBase>()
|
||||
.mBodyNode
|
||||
->_setDerivedPosition(
|
||||
targetPosition);
|
||||
n->_setDerivedPosition(
|
||||
targetPosition);
|
||||
npc.position = targetPosition;
|
||||
return BUSY;
|
||||
}
|
||||
@@ -271,6 +270,7 @@ public:
|
||||
};
|
||||
ActionNodeActions(int node, const Blackboard &prereq, int cost)
|
||||
{
|
||||
ZoneScoped;
|
||||
OgreAssert(
|
||||
node < ECS::get<ActionNodeList>().dynamicNodes.size(),
|
||||
"bad node " + Ogre::StringConverter::toString(node));
|
||||
@@ -347,6 +347,7 @@ public:
|
||||
have_bits = true;
|
||||
}
|
||||
if (!have_bits) {
|
||||
ZoneScopedN("Use");
|
||||
std::cout << "use: " << props.dump(4)
|
||||
<< std::endl;
|
||||
// OgreAssert(false, "props: " + props.dump(4));
|
||||
@@ -396,8 +397,8 @@ private:
|
||||
}
|
||||
void activate() override
|
||||
{
|
||||
std::cout << action->get_name();
|
||||
std::cout << "!";
|
||||
ZoneScoped;
|
||||
ZoneTextF("%s", action->get_name().c_str());
|
||||
delay = 1.0f;
|
||||
}
|
||||
|
||||
@@ -414,6 +415,7 @@ CharacterAIModule::CharacterAIModule(flecs::world &ecs)
|
||||
static std::mutex ecs_mutex;
|
||||
ecs.module<CharacterAIModule>();
|
||||
ecs.import <CharacterManagerModule>();
|
||||
ecs.import <PlayerActionModule>();
|
||||
ecs.component<Blackboard>();
|
||||
ecs.component<TownAI>().on_add([](flecs::entity e, TownAI &ai) {
|
||||
std::lock_guard<std::mutex> lock(ecs_mutex);
|
||||
@@ -512,6 +514,7 @@ CharacterAIModule::CharacterAIModule(flecs::world &ecs)
|
||||
const TownNPCs &npcs) {
|
||||
ZoneScopedN("CreateBlackboards");
|
||||
std::lock_guard<std::mutex> lock(ecs_mutex);
|
||||
OgreAssert(npcs.npcs.size() > 0, "npcs not crated");
|
||||
createBlackboards(town, npcs, ai);
|
||||
});
|
||||
ecs.system<ActionNodeList, TownAI, TownNPCs>("UpdateDynamicActions")
|
||||
@@ -520,11 +523,15 @@ CharacterAIModule::CharacterAIModule(flecs::world &ecs)
|
||||
TownNPCs &npcs) {
|
||||
ZoneScopedN("UpdateDynamicActions");
|
||||
std::lock_guard<std::mutex> lock(ecs_mutex);
|
||||
OgreAssert(npcs.npcs.size() > 0, "npcs not crated");
|
||||
if (ai.nodeActions.size() > 0)
|
||||
return;
|
||||
if (alist.dynamicNodes.size() == 0)
|
||||
ECS::get_mut<ActionNodeList>()
|
||||
.updateDynamicNodes();
|
||||
OgreAssert(alist.nodes.size() > 0, "bad nodes");
|
||||
if (alist.dynamicNodes.size() == 0)
|
||||
return;
|
||||
OgreAssert(alist.dynamicNodes.size() > 0,
|
||||
"bad dynamic nodes");
|
||||
int nodeIndex;
|
||||
@@ -550,6 +557,7 @@ CharacterAIModule::CharacterAIModule(flecs::world &ecs)
|
||||
.each([this](flecs::entity town, ActionNodeList &alist,
|
||||
TownAI &ai, TownNPCs &npcs) {
|
||||
ZoneScopedN("UpdateDynamicNodes");
|
||||
OgreAssert(npcs.npcs.size() > 0, "npcs not crated");
|
||||
std::lock_guard<std::mutex> lock(ecs_mutex);
|
||||
ECS::get_mut<ActionNodeList>().updateDynamicNodes();
|
||||
});
|
||||
@@ -574,15 +582,18 @@ CharacterAIModule::CharacterAIModule(flecs::world &ecs)
|
||||
.kind(flecs::OnUpdate)
|
||||
.each([](flecs::entity e, TownNPCs &npcs) {
|
||||
ZoneScopedN("UpdateNPCPositions");
|
||||
OgreAssert(npcs.npcs.size() > 0, "npcs not crated");
|
||||
for (auto it = npcs.npcs.begin(); it != npcs.npcs.end();
|
||||
it++) {
|
||||
auto &npc = npcs.npcs.at(it->first);
|
||||
if (npc.e.is_valid() &&
|
||||
npc.e.has<CharacterBase>())
|
||||
npc.position =
|
||||
npc.e.get<CharacterBase>()
|
||||
.mBodyNode
|
||||
->_getDerivedPosition();
|
||||
npc.e.has<CharacterBase>()) {
|
||||
Ogre::SceneNode *n =
|
||||
ECS::get<CharacterModule>()
|
||||
.characterNodes.at(
|
||||
npc.e);
|
||||
npc.position = n->_getDerivedPosition();
|
||||
}
|
||||
}
|
||||
});
|
||||
ecs.system<ActionNodeList, TownAI, TownNPCs>("UpdateBlackboards")
|
||||
@@ -591,6 +602,7 @@ CharacterAIModule::CharacterAIModule(flecs::world &ecs)
|
||||
.each([this](flecs::entity town, ActionNodeList &alist,
|
||||
TownAI &ai, const TownNPCs &npcs) {
|
||||
ZoneScopedN("UpdateBlackboards");
|
||||
OgreAssert(npcs.npcs.size() > 0, "npcs not crated");
|
||||
|
||||
Ogre::Root::getSingleton().getWorkQueue()->addTask([this,
|
||||
town,
|
||||
@@ -624,6 +636,10 @@ CharacterAIModule::CharacterAIModule(flecs::world &ecs)
|
||||
.each([&](flecs::entity town, TownAI &ai,
|
||||
const TownNPCs &npcs) {
|
||||
ZoneScopedN("PlanAI");
|
||||
OgreAssert(npcs.npcs.size() > 0, "npcs not crated");
|
||||
OgreAssert(ai.blackboards.size() > 0,
|
||||
"blackboards not crated");
|
||||
OgreAssert(ai.memory.size() > 0, "memory not crated");
|
||||
Ogre::Root::getSingleton().getWorkQueue()->addTask([this,
|
||||
town,
|
||||
npcs,
|
||||
@@ -646,6 +662,10 @@ CharacterAIModule::CharacterAIModule(flecs::world &ecs)
|
||||
.each([&](flecs::entity town, const EngineData &eng,
|
||||
TownNPCs &npcs, TownAI &ai) {
|
||||
ZoneScopedN("RunPLAN");
|
||||
OgreAssert(npcs.npcs.size() > 0, "npcs not crated");
|
||||
OgreAssert(ai.blackboards.size() > 0,
|
||||
"blackboards not crated");
|
||||
OgreAssert(ai.memory.size() > 0, "memory not crated");
|
||||
for (const auto &plans : ai.plans) {
|
||||
if (plan_exec.find(plans.first) !=
|
||||
plan_exec.end()) {
|
||||
@@ -668,13 +688,19 @@ CharacterAIModule::CharacterAIModule(flecs::world &ecs)
|
||||
// std::cout << " Goal: ";
|
||||
plan.goal->goal.dump_bits();
|
||||
for (const auto &action : plan.plan) {
|
||||
ActionExec::PlanExecData data({
|
||||
TownNPCs::NPCData &npc =
|
||||
npcs.npcs.at(
|
||||
plans.first),
|
||||
plans.first);
|
||||
Blackboard &bb =
|
||||
ai.blackboards.at(
|
||||
plans.first),
|
||||
plans.first);
|
||||
nlohmann::json &mem =
|
||||
ai.memory.at(
|
||||
plans.first),
|
||||
plans.first);
|
||||
ActionExec::PlanExecData data({
|
||||
npc,
|
||||
bb,
|
||||
mem,
|
||||
|
||||
});
|
||||
// TODO: executor factory is needed
|
||||
@@ -773,19 +799,26 @@ void CharacterAIModule::buildPlans(flecs::entity town, const TownNPCs &npcs,
|
||||
if (plan_tasks.size() > 0) {
|
||||
bool created = (plan_tasks.front())();
|
||||
if (created) {
|
||||
std::cout << plan_tasks.front().blackboard.index << " ";
|
||||
std::cout << "Goal: "
|
||||
<< plan_tasks.front().goal.get_name();
|
||||
plan_tasks.front().goal.goal.dump_bits();
|
||||
std::cout << std::endl;
|
||||
std::cout << "Path: ";
|
||||
for (auto &action : plan_tasks.front().plan.plan) {
|
||||
OgreAssert(action, "No action");
|
||||
std::cout << action->get_name() + " ";
|
||||
ZoneTextF("%d: Goal: %s",
|
||||
plan_tasks.front().blackboard.index,
|
||||
plan_tasks.front().goal.get_name().c_str());
|
||||
{
|
||||
std::cout << plan_tasks.front().blackboard.index
|
||||
<< " ";
|
||||
std::cout << "Goal: "
|
||||
<< plan_tasks.front().goal.get_name();
|
||||
plan_tasks.front().goal.goal.dump_bits();
|
||||
std::cout << std::endl;
|
||||
std::cout << "Path: ";
|
||||
for (auto &action :
|
||||
plan_tasks.front().plan.plan) {
|
||||
OgreAssert(action, "No action");
|
||||
std::cout << action->get_name() + " ";
|
||||
}
|
||||
std::cout << " size: "
|
||||
<< plan_tasks.front().plan.plan.size()
|
||||
<< std::endl;
|
||||
}
|
||||
std::cout << " size: "
|
||||
<< plan_tasks.front().plan.plan.size()
|
||||
<< std::endl;
|
||||
ai.plans[plan_tasks.front().blackboard.index].push_back(
|
||||
plan_tasks.front().plan);
|
||||
}
|
||||
@@ -1182,11 +1215,12 @@ void Blackboard::query_ai()
|
||||
const float distance = 10000.0f;
|
||||
Ogre::Vector3 position(0, 0, 0);
|
||||
if (npcs.npcs.at(index).e.is_valid() &&
|
||||
npcs.npcs.at(index).e.has<CharacterBase>())
|
||||
position = npcs.npcs.at(index)
|
||||
.e.get<CharacterBase>()
|
||||
.mBodyNode->_getDerivedPosition();
|
||||
else
|
||||
npcs.npcs.at(index).e.has<CharacterBase>()) {
|
||||
Ogre::SceneNode *n =
|
||||
ECS::get<CharacterModule>().characterNodes.at(
|
||||
npcs.npcs.at(index).e);
|
||||
position = n->_getDerivedPosition();
|
||||
} else
|
||||
from_json(npcs.npcs.at(index).props["position"], position);
|
||||
this->position = position;
|
||||
ActionNodeList &alist = ECS::get_mut<ActionNodeList>();
|
||||
|
||||
@@ -29,27 +29,30 @@ CharacterAnimationModule::CharacterAnimationModule(flecs::world &ecs)
|
||||
if (!anim.configured) {
|
||||
int i, j;
|
||||
e.set<EventData>({});
|
||||
ch.mBodyEnt->getSkeleton()->setBlendMode(
|
||||
Ogre::ANIMBLEND_CUMULATIVE);
|
||||
Ogre::SceneNode *n =
|
||||
ECS::get<CharacterModule>()
|
||||
.characterNodes.at(e);
|
||||
Ogre::Entity *ent = static_cast<Ogre::Entity *>(
|
||||
n->getAttachedObject(0));
|
||||
ent->getSkeleton()->setBlendMode(
|
||||
Ogre::ANIMBLEND_CUMULATIVE);
|
||||
Ogre::AnimationStateSet *animStateSet =
|
||||
ch.mBodyEnt->getAllAnimationStates();
|
||||
ent->getAllAnimationStates();
|
||||
const Ogre::AnimationStateMap &animMap =
|
||||
animStateSet->getAnimationStates();
|
||||
anim.mAnimationSystem =
|
||||
new AnimationSystem::AnimationSystem(
|
||||
false);
|
||||
ch.mBodyEnt->getSkeleton()
|
||||
ent->getSkeleton()
|
||||
->getBone("Root")
|
||||
->removeAllChildren();
|
||||
for (auto it = animMap.begin();
|
||||
it != animMap.end(); it++) {
|
||||
AnimationSystem::Animation *animation =
|
||||
new AnimationSystem::Animation(
|
||||
ch.mBodyEnt
|
||||
->getSkeleton(),
|
||||
ent->getSkeleton(),
|
||||
it->second,
|
||||
ch.mBodyEnt
|
||||
->getSkeleton()
|
||||
ent->getSkeleton()
|
||||
->getAnimation(
|
||||
it->first));
|
||||
#ifdef VDEBUG
|
||||
@@ -197,14 +200,21 @@ CharacterAnimationModule::CharacterAnimationModule(flecs::world &ecs)
|
||||
ZoneScopedN("HandleRootMotionVelocity");
|
||||
if (eng.delta < 0.0000001f)
|
||||
return;
|
||||
if (!ch.mBodyNode)
|
||||
if (ECS::get<CharacterModule>().characterNodes.find(
|
||||
e) ==
|
||||
ECS::get<CharacterModule>().characterNodes.end())
|
||||
return;
|
||||
Ogre::Quaternion rot = ch.mBodyNode->getOrientation();
|
||||
Ogre::Vector3 pos = ch.mBodyNode->getPosition();
|
||||
const Ogre::SceneNode *n =
|
||||
ECS::get<CharacterModule>().characterNodes.at(
|
||||
e);
|
||||
Ogre::Quaternion rot = n->getOrientation();
|
||||
Ogre::Vector3 pos = n->getPosition();
|
||||
Ogre::Vector3 boneMotion = ch.mBoneMotion;
|
||||
v.velocity = Ogre::Vector3::ZERO;
|
||||
if (eng.delta <= 0.005)
|
||||
return;
|
||||
float safeDelta =
|
||||
Ogre::Math::Clamp(eng.delta, 0.001f, 0.99f);
|
||||
Ogre::Math::Clamp(eng.delta, 0.005f, 0.99f);
|
||||
#if 0
|
||||
if (!e.has<CharacterInActuator>()) {
|
||||
v.velocity = Ogre::Math::lerp(
|
||||
@@ -233,7 +243,7 @@ CharacterAnimationModule::CharacterAnimationModule(flecs::world &ecs)
|
||||
v.velocity.y = 0.0f;
|
||||
#endif
|
||||
OgreAssert(v.velocity.squaredLength() < 1000.0f,
|
||||
"Bad velocity setting");
|
||||
"Bad velocity setting " + Ogre::StringConverter::toString(safeDelta) + " " + Ogre::StringConverter::toString(boneMotion));
|
||||
});
|
||||
ecs.system<const EngineData, CharacterBase, AnimationControl,
|
||||
CharacterVelocity>("HandleRootMotion")
|
||||
@@ -242,8 +252,10 @@ CharacterAnimationModule::CharacterAnimationModule(flecs::world &ecs)
|
||||
CharacterBase &ch, AnimationControl &anim,
|
||||
CharacterVelocity &v) {
|
||||
ZoneScopedN("HandleRootMotion");
|
||||
#if 0
|
||||
if (!ch.mBodyNode)
|
||||
return;
|
||||
#endif
|
||||
if (eng.delta < 0.0000001f)
|
||||
return;
|
||||
OgreAssert(eng.delta > 0.0f, "Zero delta");
|
||||
|
||||
@@ -21,8 +21,9 @@ void createNPCActionNodes(flecs::entity town, int index)
|
||||
flecs::entity e = npc.e;
|
||||
nlohmann::json npcprops = npc.props;
|
||||
const CharacterBase &ch = e.get<CharacterBase>();
|
||||
Ogre::Vector3 characterPos = ch.mBodyNode->_getDerivedPosition();
|
||||
Ogre::Quaternion characterRot = ch.mBodyNode->_getDerivedOrientation();
|
||||
Ogre::SceneNode *n = ECS::get<CharacterModule>().characterNodes.at(e);
|
||||
Ogre::Vector3 characterPos = n->_getDerivedPosition();
|
||||
Ogre::Quaternion characterRot = n->_getDerivedOrientation();
|
||||
if (npc.actionNodes.size() > 0) {
|
||||
int i;
|
||||
for (i = 0; i < npc.actionNodes.size(); i++) {
|
||||
@@ -88,12 +89,12 @@ void createNPCActionNodes(flecs::entity town, int index)
|
||||
CharacterManagerModule::CharacterManagerModule(flecs::world &ecs)
|
||||
{
|
||||
ecs.module<CharacterManagerModule>();
|
||||
ecs.import <CharacterModule>();
|
||||
ecs.component<TownNPCs>();
|
||||
ecs.import <CharacterModule>();
|
||||
ecs.import <CharacterAnimationModule>();
|
||||
ecs.import <PhysicsModule>();
|
||||
ecs.import <PlayerActionModule>();
|
||||
ecs.component<TownCharacterHolder>();
|
||||
ecs.component<TownNPCs>();
|
||||
ecs.component<LivesIn>();
|
||||
ecs.system<TerrainItem, TownNPCs>("UpdateCharacters")
|
||||
.kind(flecs::OnUpdate)
|
||||
@@ -117,8 +118,8 @@ CharacterManagerModule::CharacterManagerModule(flecs::world &ecs)
|
||||
if (!player.has<CharacterBase>())
|
||||
return;
|
||||
Ogre::Vector3 cameraPos =
|
||||
player.get<CharacterBase>()
|
||||
.mBodyNode->_getDerivedPosition();
|
||||
ECS::get<Camera>()
|
||||
.mCameraNode->_getDerivedPosition();
|
||||
for (auto &npc : npcs.npcs) {
|
||||
int index = npc.first;
|
||||
TownNPCs::NPCData &data = npc.second;
|
||||
@@ -129,13 +130,18 @@ CharacterManagerModule::CharacterManagerModule(flecs::world &ecs)
|
||||
10000.0f) {
|
||||
if (!data.e.is_valid()) {
|
||||
data.e = createCharacterData(
|
||||
data.model,
|
||||
data.modelFace,
|
||||
data.modelHair,
|
||||
data.modelTop,
|
||||
data.modelBottom,
|
||||
data.modelFeet,
|
||||
data.position,
|
||||
data.orientation);
|
||||
data.e.add<LivesIn>(town);
|
||||
break;
|
||||
}
|
||||
}
|
||||
#if 0
|
||||
if (cameraPos.squaredDistance(npcPosition) >
|
||||
22500.0f) {
|
||||
if (data.e.is_valid()) {
|
||||
@@ -144,6 +150,7 @@ CharacterManagerModule::CharacterManagerModule(flecs::world &ecs)
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
for (auto &npc : npcs.npcs) {
|
||||
int index = npc.first;
|
||||
@@ -174,24 +181,32 @@ CharacterManagerModule::createPlayer(const Ogre::Vector3 &position,
|
||||
OgreAssert(!player.is_valid(), "Player already created");
|
||||
player = ECS::get().entity("player");
|
||||
OgreAssert(player.is_valid(), "Can't create player");
|
||||
std::cout << "Begin player create" << std::endl;
|
||||
player.add<Player>();
|
||||
ECS::get_mut<CharacterModule>().createCharacter(
|
||||
player, position, rotation, "normal-male.glb");
|
||||
ECS::modified<CharacterModule>();
|
||||
std::cout << "End player create" << std::endl;
|
||||
count++;
|
||||
return player;
|
||||
{
|
||||
ZoneScopedN("PlayerCreate");
|
||||
|
||||
player.add<Player>();
|
||||
ECS::get_mut<CharacterModule>().createCharacter(
|
||||
player, position, rotation, "male_Face.mesh",
|
||||
"male_Hair001.mesh", "male_BodyTop.mesh",
|
||||
"male_BodyBottom.mesh", "male_BodyFeet.mesh");
|
||||
ECS::modified<CharacterModule>();
|
||||
count++;
|
||||
}
|
||||
return player;
|
||||
}
|
||||
flecs::entity
|
||||
CharacterManagerModule::createCharacterData(const Ogre::String model,
|
||||
const Ogre::Vector3 &position,
|
||||
const Ogre::Quaternion &rotation)
|
||||
|
||||
flecs::entity CharacterManagerModule::createCharacterData(
|
||||
const Ogre::String &modelFace, const Ogre::String &modelHair,
|
||||
const Ogre::String &modelTop, const Ogre::String &modelBottom,
|
||||
const Ogre::String &modelFeet, const Ogre::Vector3 &position,
|
||||
const Ogre::Quaternion &rotation)
|
||||
{
|
||||
ZoneScoped;
|
||||
flecs::entity e = ECS::get().entity();
|
||||
ECS::get_mut<CharacterModule>().createCharacter(e, position, rotation,
|
||||
model);
|
||||
modelFace, modelHair,
|
||||
modelTop, modelBottom,
|
||||
modelFeet);
|
||||
ECS::modified<CharacterModule>();
|
||||
return e;
|
||||
}
|
||||
@@ -199,36 +214,45 @@ CharacterManagerModule::createCharacterData(const Ogre::String model,
|
||||
void CharacterManagerModule::registerTownCharacters(flecs::entity town)
|
||||
{
|
||||
ZoneScoped;
|
||||
Ogre::MeshManager::getSingleton().load("normal-male.glb", "General");
|
||||
Ogre::MeshManager::getSingleton().load("normal-female.glb", "General");
|
||||
{
|
||||
Ogre::MeshPtr maleMesh = Ogre::MeshManager::getSingleton().load(
|
||||
"normal-male.glb", "Characters");
|
||||
Ogre::MeshPtr femaleMesh =
|
||||
Ogre::MeshManager::getSingleton().load(
|
||||
"normal-female.glb", "Characters");
|
||||
}
|
||||
Ogre::String props = StaticGeometryModule::getItemProperties(town);
|
||||
nlohmann::json j = nlohmann::json::parse(props);
|
||||
nlohmann::json npcs = nlohmann::json::array();
|
||||
if (town.has<TownNPCs>())
|
||||
return;
|
||||
if (j.find("npcs") != j.end())
|
||||
npcs = j["npcs"];
|
||||
if (j.find("npcs") == j.end())
|
||||
return;
|
||||
npcs = j["npcs"];
|
||||
std::cout << npcs.dump(4) << std::endl;
|
||||
if (npcs.size() == 0)
|
||||
return;
|
||||
int index = 0;
|
||||
std::map<int, TownNPCs::NPCData> npcMap;
|
||||
for (auto &npc : npcs) {
|
||||
const char *models[] = { "normal-male.glb",
|
||||
"normal-female.glb" };
|
||||
int sex = npc["sex"].get<int>();
|
||||
Ogre::Vector3 npcPosition;
|
||||
Ogre::Quaternion npcOrientation;
|
||||
from_json(npc["position"], npcPosition);
|
||||
from_json(npc["orientation"], npcOrientation);
|
||||
Ogre::String model = models[sex];
|
||||
TownNPCs::NPCData npcData;
|
||||
npcData.e = flecs::entity();
|
||||
npcData.model = model;
|
||||
npcData.modelFace = npc["slot_face"].get<Ogre::String>();
|
||||
npcData.modelHair = npc["slot_hair"].get<Ogre::String>();
|
||||
npcData.modelTop = npc["slot_top"].get<Ogre::String>();
|
||||
npcData.modelBottom = npc["slot_bottom"].get<Ogre::String>();
|
||||
npcData.modelFeet = npc["slot_feet"].get<Ogre::String>();
|
||||
npcData.orientation = npcOrientation;
|
||||
npcData.position = npcPosition;
|
||||
npcData.props = npc;
|
||||
npcMap[index] = npcData;
|
||||
index++;
|
||||
}
|
||||
OgreAssert(npcMap.size() > 0, "no npcs registered");
|
||||
town.set<TownNPCs>({ npcMap });
|
||||
}
|
||||
|
||||
|
||||
@@ -12,7 +12,11 @@ struct TownNPCs {
|
||||
nlohmann::json props;
|
||||
Ogre::Vector3 position;
|
||||
Ogre::Quaternion orientation;
|
||||
Ogre::String model;
|
||||
Ogre::String modelFace;
|
||||
Ogre::String modelHair;
|
||||
Ogre::String modelTop;
|
||||
Ogre::String modelBottom;
|
||||
Ogre::String modelFeet;
|
||||
std::vector<ActionNodeList::ActionNode> actionNodes;
|
||||
};
|
||||
|
||||
@@ -25,8 +29,12 @@ struct CharacterManagerModule {
|
||||
CharacterManagerModule(flecs::world &ecs);
|
||||
flecs::entity createPlayer(const Ogre::Vector3 &position,
|
||||
const Ogre::Quaternion &rotation);
|
||||
flecs::entity createCharacterData(const Ogre::String model,
|
||||
const Ogre::Vector3 &position,
|
||||
flecs::entity createCharacterData(const Ogre::String &modelFace,
|
||||
const Ogre::String &modelHair,
|
||||
const Ogre::String &modelTop,
|
||||
const Ogre::String &modelBottom,
|
||||
const Ogre::String &modelFeet,
|
||||
const Ogre::Vector3 &position,
|
||||
const Ogre::Quaternion &rotation);
|
||||
void removeCharacterData(int id);
|
||||
flecs::entity getPlayer() const
|
||||
|
||||
@@ -16,17 +16,67 @@ CharacterModule::CharacterModule(flecs::world &ecs)
|
||||
{
|
||||
ZoneScoped;
|
||||
struct TriggerPhysicsChange {};
|
||||
ecs.module<CharacterModule>();
|
||||
static std::vector<Ogre::String> part_names;
|
||||
const std::vector<Ogre::String> &groups =
|
||||
Ogre::ResourceGroupManager::getSingleton().getResourceGroups();
|
||||
if (part_names.size() == 0) {
|
||||
int i;
|
||||
for (i = 0; i < groups.size(); i++) {
|
||||
std::vector<Ogre::String> names =
|
||||
*Ogre::ResourceGroupManager::getSingleton()
|
||||
.findResourceNames(groups[i],
|
||||
"body_part_*.json");
|
||||
part_names.insert(part_names.end(), names.begin(),
|
||||
names.end());
|
||||
}
|
||||
}
|
||||
body_parts = nlohmann::json::object();
|
||||
for (auto &g : part_names) {
|
||||
Ogre::String group = Ogre::ResourceGroupManager::getSingleton()
|
||||
.findGroupContainingResource(g);
|
||||
Ogre::DataStreamPtr stream =
|
||||
Ogre::ResourceGroupManager::getSingleton().openResource(
|
||||
g, group);
|
||||
Ogre::String json = stream->getAsString();
|
||||
nlohmann::json jdata = nlohmann::json::parse(json);
|
||||
if (jdata.find("age") == jdata.end())
|
||||
continue;
|
||||
if (jdata.find("sex") == jdata.end())
|
||||
continue;
|
||||
if (jdata.find("slot") == jdata.end())
|
||||
continue;
|
||||
if (jdata.find("mesh") == jdata.end())
|
||||
continue;
|
||||
Ogre::String age = jdata["age"].get<Ogre::String>();
|
||||
Ogre::String sex = jdata["sex"].get<Ogre::String>();
|
||||
Ogre::String slot = jdata["slot"].get<Ogre::String>();
|
||||
Ogre::String mesh = jdata["mesh"].get<Ogre::String>();
|
||||
if (body_parts.find(age) == body_parts.end())
|
||||
body_parts[age] = nlohmann::json::object();
|
||||
if (body_parts[age].find(sex) == body_parts[age].end())
|
||||
body_parts[age][sex] = nlohmann::json::object();
|
||||
if (body_parts[age][sex].find(slot) ==
|
||||
body_parts[age][sex].end())
|
||||
body_parts[age][sex][slot] = nlohmann::json::array();
|
||||
body_parts[age][sex][slot].push_back(mesh);
|
||||
mesh_names.insert(mesh);
|
||||
Ogre::MeshManager::getSingleton().load(mesh, "Characters");
|
||||
}
|
||||
std::cout << body_parts.dump(4) << std::endl;
|
||||
ecs.module<CharacterModule>();
|
||||
ecs.component<Character>();
|
||||
ecs.component<Player>();
|
||||
ecs.component<CharacterBase>()
|
||||
.on_remove([this](flecs::entity e, CharacterBase &ch) {
|
||||
ZoneScoped;
|
||||
// FIXME: clean up data
|
||||
if (characterEntities.find(e) !=
|
||||
characterEntities.end() ||
|
||||
if (characterEntitiesFace.find(e) !=
|
||||
characterEntitiesFace.end() ||
|
||||
characterNodes.find(e) != characterNodes.end()) {
|
||||
characterEntities.erase(e);
|
||||
// FIXME: clean up data
|
||||
characterEntitiesFace.erase(e);
|
||||
characterEntitiesTop.erase(e);
|
||||
characterEntitiesBottom.erase(e);
|
||||
characterEntitiesFeet.erase(e);
|
||||
characterNodes.erase(e);
|
||||
ECS::modified<CharacterModule>();
|
||||
}
|
||||
@@ -34,30 +84,92 @@ CharacterModule::CharacterModule(flecs::world &ecs)
|
||||
.on_add([this](flecs::entity e, CharacterBase &ch) {
|
||||
if (characterNodes.find(e) == characterNodes.end()) {
|
||||
ZoneScoped;
|
||||
OgreAssert(characterModels.find(e) !=
|
||||
characterModels.end(),
|
||||
OgreAssert(characterModelsFace.find(e) !=
|
||||
characterModelsFace.end(),
|
||||
"no model set");
|
||||
const EngineData &eng = ECS::get<EngineData>();
|
||||
Ogre::SceneNode *bodyNode =
|
||||
eng.mScnMgr->getRootSceneNode()
|
||||
->createChildSceneNode();
|
||||
Ogre::Entity *bodyEnt =
|
||||
Ogre::Entity *faceEnt =
|
||||
eng.mScnMgr->createEntity(
|
||||
characterModels[e]);
|
||||
characterModelsFace[e]);
|
||||
bodyNode->attachObject(faceEnt);
|
||||
characterNodes[e] = bodyNode;
|
||||
characterEntities[e] = bodyEnt;
|
||||
characterEntitiesFace[e] = faceEnt;
|
||||
Ogre::Entity *hairEnt =
|
||||
eng.mScnMgr->createEntity(
|
||||
characterModelsHair[e]);
|
||||
hairEnt->shareSkeletonInstanceWith(faceEnt);
|
||||
bodyNode->attachObject(hairEnt);
|
||||
characterEntitiesHair[e] = hairEnt;
|
||||
Ogre::Entity *topEnt =
|
||||
eng.mScnMgr->createEntity(
|
||||
characterModelsTop[e]);
|
||||
topEnt->shareSkeletonInstanceWith(faceEnt);
|
||||
bodyNode->attachObject(topEnt);
|
||||
characterEntitiesTop[e] = topEnt;
|
||||
Ogre::Entity *bottomEnt =
|
||||
eng.mScnMgr->createEntity(
|
||||
characterModelsBottom[e]);
|
||||
bottomEnt->shareSkeletonInstanceWith(faceEnt);
|
||||
bodyNode->attachObject(bottomEnt);
|
||||
characterEntitiesBottom[e] = bottomEnt;
|
||||
Ogre::Entity *feetEnt =
|
||||
eng.mScnMgr->createEntity(
|
||||
characterModelsFeet[e]);
|
||||
feetEnt->shareSkeletonInstanceWith(faceEnt);
|
||||
bodyNode->attachObject(feetEnt);
|
||||
characterEntitiesFeet[e] = feetEnt;
|
||||
#if 0
|
||||
if (characterModelsTop.find(e) !=
|
||||
characterModelsTop.end()) {
|
||||
Ogre::String skeletonName =
|
||||
bodyEnt->getMesh()
|
||||
->getSkeletonName();
|
||||
Ogre::MeshPtr mesh =
|
||||
Ogre::MeshManager::getSingleton()
|
||||
.load(characterModelsTop
|
||||
[e],
|
||||
"General");
|
||||
Ogre::String mname = mesh->getName();
|
||||
mesh = mesh->clone(mname + "_clone");
|
||||
OgreAssert(
|
||||
mesh,
|
||||
"No mesh " +
|
||||
characterModelsTop[e]);
|
||||
Ogre::String clothSkeleton =
|
||||
mesh->getSkeletonName();
|
||||
if (clothSkeleton != skeletonName) {
|
||||
mesh->setSkeletonName(
|
||||
skeletonName);
|
||||
mesh->load();
|
||||
if (Ogre::SkeletonManager::getSingleton()
|
||||
.resourceExists(
|
||||
clothSkeleton))
|
||||
Ogre::SkeletonManager::
|
||||
getSingleton()
|
||||
.remove(clothSkeleton);
|
||||
}
|
||||
Ogre::Entity *characterTop =
|
||||
eng.mScnMgr->createEntity(mesh);
|
||||
characterTop->shareSkeletonInstanceWith(
|
||||
bodyEnt);
|
||||
bodyNode->attachObject(characterTop);
|
||||
}
|
||||
#endif
|
||||
ECS::modified<CharacterModule>();
|
||||
}
|
||||
OgreAssert(characterOrientations.find(e) !=
|
||||
characterOrientations.end(),
|
||||
"Bad orientation/position");
|
||||
ch.mBodyEnt = characterEntities[e];
|
||||
ch.mBodyNode = characterNodes[e];
|
||||
ch.mBodyNode->setOrientation(characterOrientations[e]);
|
||||
ch.mBodyNode->setPosition(characterPositions[e]);
|
||||
ch.mBodyNode->attachObject(ch.mBodyEnt);
|
||||
OgreAssert(ch.mBodyEnt->getSkeleton()->hasBone("Root"),
|
||||
"No root bone");
|
||||
Ogre::SceneNode *bodyNode = characterNodes[e];
|
||||
bodyNode->setOrientation(characterOrientations[e]);
|
||||
bodyNode->setPosition(characterPositions[e]);
|
||||
OgreAssert(
|
||||
characterEntitiesFace[e]->getSkeleton()->hasBone(
|
||||
"Root"),
|
||||
"No root bone");
|
||||
ch.mBoneMotion = Ogre::Vector3::ZERO;
|
||||
ch.mBonePrevMotion = Ogre::Vector3::ZERO;
|
||||
});
|
||||
@@ -193,7 +305,9 @@ CharacterModule::CharacterModule(flecs::world &ecs)
|
||||
ch.mGoalDirection.normalise();
|
||||
|
||||
Ogre::Quaternion toGoal =
|
||||
ch.mBodyNode->getOrientation()
|
||||
ECS::get<CharacterModule>()
|
||||
.characterNodes.at(e)
|
||||
->getOrientation()
|
||||
.zAxis()
|
||||
.getRotationTo(
|
||||
ch.mGoalDirection);
|
||||
@@ -218,7 +332,9 @@ CharacterModule::CharacterModule(flecs::world &ecs)
|
||||
std::min<Ogre::Real>(
|
||||
yawToGoal,
|
||||
yawAtSpeed)); //yawToGoal = Math::Clamp<Real>(yawToGoal, 0, yawAtSpeed);
|
||||
ch.mBodyNode->yaw(Ogre::Degree(yawToGoal));
|
||||
ECS::get<CharacterModule>()
|
||||
.characterNodes.at(e)
|
||||
->yaw(Ogre::Degree(yawToGoal));
|
||||
}
|
||||
});
|
||||
#if 0
|
||||
@@ -252,7 +368,7 @@ CharacterModule::CharacterModule(flecs::world &ecs)
|
||||
.kind(flecs::OnUpdate)
|
||||
.with<Player>()
|
||||
.with<GroundCheckReady>()
|
||||
.each([](const EngineData &eng, Camera &camera,
|
||||
.each([](flecs::entity e, const EngineData &eng, Camera &camera,
|
||||
const CharacterBase &ch) {
|
||||
ZoneScopedN("UpdateCamera");
|
||||
float delta = eng.delta;
|
||||
@@ -280,7 +396,9 @@ CharacterModule::CharacterModule(flecs::world &ecs)
|
||||
} else {
|
||||
// place the camera pivot roughly at the character's shoulder
|
||||
camera.mCameraPivot->setPosition(
|
||||
ch.mBodyNode->getPosition() +
|
||||
ECS::get<CharacterModule>()
|
||||
.characterNodes.at(e)
|
||||
->getPosition() +
|
||||
Ogre::Vector3::UNIT_Y * CAM_HEIGHT);
|
||||
// move the camera smoothly to the goal
|
||||
Ogre::Vector3 goalOffset =
|
||||
@@ -462,6 +580,34 @@ void CharacterModule::updateCameraGoal(Camera &camera, Ogre::Real deltaYaw,
|
||||
}
|
||||
}
|
||||
|
||||
void CharacterModule::createCharacter(
|
||||
flecs::entity e, const Ogre::Vector3 &position,
|
||||
const Ogre::Quaternion &rotation, const Ogre::String &faceModel,
|
||||
const Ogre::String &hairModel, const Ogre::String &topModel,
|
||||
const Ogre::String &bottomModel, const Ogre::String &feetModel)
|
||||
{
|
||||
ZoneScoped;
|
||||
if (e.has<CharacterBase>() || e.has<AnimationControl>())
|
||||
return;
|
||||
if (characterNodes.find(e) != characterNodes.end())
|
||||
return;
|
||||
e.set<CharacterLocation>({ rotation, position });
|
||||
characterOrientations[e] = rotation;
|
||||
characterPositions[e] = position;
|
||||
characterModelsFace[e] = faceModel;
|
||||
characterModelsHair[e] = hairModel;
|
||||
characterModelsTop[e] = topModel;
|
||||
characterModelsBottom[e] = bottomModel;
|
||||
characterModelsFeet[e] = feetModel;
|
||||
e.set<CharacterVelocity>(
|
||||
{ { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } });
|
||||
e.add<CharacterGravity>();
|
||||
e.add<CharacterBuoyancy>();
|
||||
e.add<Character>();
|
||||
e.add<CharacterBase>();
|
||||
e.add<AnimationControl>();
|
||||
}
|
||||
|
||||
void applyWeightBasedScale(Ogre::Entity *ent,
|
||||
const Ogre::String &targetBoneName,
|
||||
const Ogre::Vector3 &scale)
|
||||
@@ -549,26 +695,87 @@ void applyWeightBasedScale(Ogre::Entity *ent,
|
||||
}
|
||||
}
|
||||
|
||||
void CharacterModule::createCharacter(flecs::entity e,
|
||||
const Ogre::Vector3 &position,
|
||||
const Ogre::Quaternion &rotation,
|
||||
const Ogre::String model)
|
||||
void CharacterModule::remapMeshToMasterSkeleton(Ogre::MeshPtr clothMesh,
|
||||
Ogre::MeshPtr masterMesh)
|
||||
{
|
||||
ZoneScoped;
|
||||
if (e.has<CharacterBase>() || e.has<AnimationControl>())
|
||||
Ogre::SkeletonPtr masterSkel = masterMesh->getSkeleton();
|
||||
Ogre::SkeletonPtr clothSkel = clothMesh->getSkeleton();
|
||||
|
||||
if (!masterSkel || !clothSkel)
|
||||
return;
|
||||
if (characterNodes.find(e) != characterNodes.end())
|
||||
return;
|
||||
e.set<CharacterLocation>({ rotation, position });
|
||||
characterOrientations[e] = rotation;
|
||||
characterPositions[e] = position;
|
||||
characterModels[e] = model;
|
||||
e.set<CharacterVelocity>(
|
||||
{ { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } });
|
||||
e.add<CharacterGravity>();
|
||||
e.add<CharacterBuoyancy>();
|
||||
e.add<Character>();
|
||||
e.add<CharacterBase>();
|
||||
e.add<AnimationControl>();
|
||||
|
||||
// 1. Create a Lookup Table: ClothIndex -> MasterIndex
|
||||
std::map<unsigned short, unsigned short> indexMap;
|
||||
for (unsigned short i = 0; i < clothSkel->getNumBones(); ++i) {
|
||||
Ogre::String boneName = clothSkel->getBone(i)->getName();
|
||||
if (masterSkel->hasBone(boneName)) {
|
||||
indexMap[i] =
|
||||
masterSkel->getBone(boneName)->getHandle();
|
||||
} else {
|
||||
indexMap[i] = 0; // Fallback to root
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Update the Hardware Buffers for each SubMesh
|
||||
for (unsigned short i = 0; i < clothMesh->getNumSubMeshes(); ++i) {
|
||||
Ogre::SubMesh *sub = clothMesh->getSubMesh(i);
|
||||
Ogre::VertexData *vdata = sub->useSharedVertices ?
|
||||
clothMesh->sharedVertexData :
|
||||
sub->vertexData;
|
||||
|
||||
// Find the element containing bone indices (VES_BLEND_INDICES)
|
||||
const Ogre::VertexElement *idxElem =
|
||||
vdata->vertexDeclaration->findElementBySemantic(
|
||||
Ogre::VES_BLEND_INDICES);
|
||||
if (!idxElem)
|
||||
continue;
|
||||
|
||||
Ogre::HardwareVertexBufferSharedPtr vbuf =
|
||||
vdata->vertexBufferBinding->getBuffer(
|
||||
idxElem->getSource());
|
||||
unsigned char *vertex = static_cast<unsigned char *>(
|
||||
vbuf->lock(Ogre::HardwareBuffer::HBL_NORMAL));
|
||||
|
||||
for (size_t j = 0; j < vdata->vertexCount; ++j) {
|
||||
unsigned char *pIndices;
|
||||
idxElem->baseVertexPointerToElement(vertex, &pIndices);
|
||||
|
||||
// Remap the 4 indices (Ogre hardware skinning usually uses 4 bytes)
|
||||
for (int k = 0; k < 4; ++k) {
|
||||
pIndices[k] = static_cast<unsigned char>(
|
||||
indexMap[pIndices[k]]);
|
||||
}
|
||||
vertex += vbuf->getVertexSize();
|
||||
}
|
||||
vbuf->unlock();
|
||||
}
|
||||
|
||||
// 3. Link to Master Skeleton and rebuild
|
||||
clothMesh->setSkeletonName(masterSkel->getName());
|
||||
clothMesh->_compileBoneAssignments();
|
||||
}
|
||||
|
||||
void CharacterModule::getSlotMeshes(const Ogre::String &age,
|
||||
const Ogre::String &sex,
|
||||
const Ogre::String &slotName,
|
||||
std::vector<Ogre::String> &meshes)
|
||||
{
|
||||
OgreAssert(body_parts.find(age) != body_parts.end(), "bad age: " + age);
|
||||
OgreAssert(body_parts[age].find(sex) != body_parts[age].end(),
|
||||
"bad sex: " + sex);
|
||||
OgreAssert(body_parts[age][sex].find(slotName) !=
|
||||
body_parts[age][sex].end(),
|
||||
"bad slot: " + slotName);
|
||||
for (auto &slots : body_parts[age][sex][slotName])
|
||||
meshes.push_back(slots.get<Ogre::String>());
|
||||
}
|
||||
|
||||
void CharacterModule::preloadMeshes()
|
||||
{
|
||||
for (const auto &mesh : mesh_names) {
|
||||
Ogre::Entity *ent =
|
||||
ECS::get<EngineData>().mScnMgr->createEntity(mesh);
|
||||
ECS::get<EngineData>().mScnMgr->destroyEntity(ent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#ifndef CHARACTER_MODULE_H_
|
||||
#define CHARACTER_MODULE_H_
|
||||
#include <flecs.h>
|
||||
#include <nlohmann/json.hpp>
|
||||
#include <Ogre.h>
|
||||
#include "Components.h"
|
||||
namespace ECS
|
||||
@@ -18,12 +19,10 @@ struct Female {};
|
||||
|
||||
struct CharacterBase {
|
||||
Ogre::String type;
|
||||
float mTimer;
|
||||
float mTimer;
|
||||
Ogre::Vector3 mBoneMotion;
|
||||
Ogre::Vector3 mBonePrevMotion;
|
||||
Ogre::Vector3 mGoalDirection; // actual intended direction in world-space
|
||||
Ogre::SceneNode *mBodyNode;
|
||||
Ogre::Entity *mBodyEnt;
|
||||
bool is_submerged;
|
||||
};
|
||||
struct CharacterLocation {
|
||||
@@ -41,12 +40,37 @@ struct CharacterModule {
|
||||
Ogre::Real deltaPitch, Ogre::Real deltaZoom);
|
||||
void createCharacter(flecs::entity e, const Ogre::Vector3 &position,
|
||||
const Ogre::Quaternion &rotation,
|
||||
const Ogre::String model);
|
||||
const Ogre::String &faceModel,
|
||||
const Ogre::String &hairModel,
|
||||
const Ogre::String &topModel,
|
||||
const Ogre::String &bottomModel,
|
||||
const Ogre::String &feetModel);
|
||||
std::unordered_map<flecs::entity_t, Ogre::SceneNode *> characterNodes;
|
||||
std::unordered_map<flecs::entity_t, Ogre::Entity *> characterEntities;
|
||||
std::unordered_map<flecs::entity_t, Ogre::String> characterModels;
|
||||
std::unordered_map<flecs::entity_t, Ogre::Entity *>
|
||||
characterEntitiesFace;
|
||||
std::unordered_map<flecs::entity_t, Ogre::Entity *>
|
||||
characterEntitiesHair;
|
||||
std::unordered_map<flecs::entity_t, Ogre::Entity *> characterEntitiesTop;
|
||||
std::unordered_map<flecs::entity_t, Ogre::Entity *>
|
||||
characterEntitiesBottom;
|
||||
std::unordered_map<flecs::entity_t, Ogre::Entity *>
|
||||
characterEntitiesFeet;
|
||||
std::unordered_map<flecs::entity_t, Ogre::String> characterModelsFace;
|
||||
std::unordered_map<flecs::entity_t, Ogre::String> characterModelsHair;
|
||||
std::unordered_map<flecs::entity_t, Ogre::String> characterModelsTop;
|
||||
std::unordered_map<flecs::entity_t, Ogre::String> characterModelsBottom;
|
||||
std::unordered_map<flecs::entity_t, Ogre::String> characterModelsFeet;
|
||||
std::unordered_map<flecs::entity_t, Ogre::Vector3> characterPositions;
|
||||
std::unordered_map<flecs::entity_t, Ogre::Quaternion> characterOrientations;
|
||||
std::unordered_map<flecs::entity_t, Ogre::Quaternion>
|
||||
characterOrientations;
|
||||
nlohmann::json body_parts;
|
||||
std::set<Ogre::String> mesh_names;
|
||||
void remapMeshToMasterSkeleton(Ogre::MeshPtr clothMesh,
|
||||
Ogre::MeshPtr masterMesh);
|
||||
void getSlotMeshes(const Ogre::String &age, const Ogre::String &sex,
|
||||
const Ogre::String &slotName,
|
||||
std::vector<Ogre::String> &meshes);
|
||||
void preloadMeshes();
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include "EditorGizmoModule.h"
|
||||
#include "PhysicsModule.h"
|
||||
#include "items.h"
|
||||
#include "property_editor.h"
|
||||
#include "EditorGUIModule.h"
|
||||
#include "GUIModuleCommon.h"
|
||||
|
||||
@@ -141,10 +142,17 @@ struct EditorGUIListener : public Ogre::RenderTargetListener {
|
||||
bool enableDebugRender = ECS::get<EngineData>().enableDbgDraw;
|
||||
|
||||
ImVec2 size = ImGui::GetMainViewport()->Size;
|
||||
float window_width = size.x * 0.2f;
|
||||
if (window_width > panel_width)
|
||||
window_width = panel_width;
|
||||
float window_width = size.x * 0.3f;
|
||||
if (window_width > 300)
|
||||
window_width = 300;
|
||||
float window_height = size.y * 0.5f - 20;
|
||||
ImGui::SetNextWindowPos(ImVec2(0, 0), ImGuiCond_Always);
|
||||
ImGui::SetNextWindowSize(ImVec2(window_width, window_height),
|
||||
ImGuiCond_Always);
|
||||
ImGui::Begin("Items", NULL, ImGuiWindowFlags_MenuBar);
|
||||
Items::itemsEditorMenu();
|
||||
Items::itemsEditorHierarchy();
|
||||
ImGui::End();
|
||||
ImGui::SetNextWindowPos(ImVec2(0, size.y * 0.5f + 20),
|
||||
ImGuiCond_Always);
|
||||
ImGui::SetNextWindowSize(ImVec2(window_width, window_height),
|
||||
@@ -1227,6 +1235,7 @@ struct EditorGUIListener : public Ogre::RenderTargetListener {
|
||||
if (changed)
|
||||
StaticGeometryModule::saveTemplates();
|
||||
}
|
||||
Items::itemsEditor();
|
||||
if (ImGui::SmallButton("Run script for all towns..."))
|
||||
Items::runScriptsForAllTowns();
|
||||
displayItems();
|
||||
@@ -1260,10 +1269,10 @@ struct EditorGUIListener : public Ogre::RenderTargetListener {
|
||||
void panel()
|
||||
{
|
||||
ImVec2 size = ImGui::GetMainViewport()->Size;
|
||||
float window_width = size.x * 0.2f;
|
||||
if (window_width > panel_width)
|
||||
window_width = panel_width;
|
||||
float window_height = size.y * 0.5f - 20;
|
||||
float window_width = size.x * 0.5f;
|
||||
if (window_width > 550)
|
||||
window_width = 550;
|
||||
float window_height = size.y - 20;
|
||||
ImGui::SetNextWindowPos(ImVec2(size.x - window_width, 20),
|
||||
ImGuiCond_Always);
|
||||
ImGui::SetNextWindowSize(ImVec2(window_width, window_height),
|
||||
@@ -1361,6 +1370,7 @@ struct EditorGUIListener : public Ogre::RenderTargetListener {
|
||||
depth--;
|
||||
}
|
||||
ImGui::Spacing();
|
||||
Items::itemsEditorProperties();
|
||||
ImGui::End();
|
||||
}
|
||||
void preview(const Ogre::RenderTargetViewportEvent &evt)
|
||||
@@ -1399,8 +1409,8 @@ EditorGUIModule::EditorGUIModule(flecs::world &ecs)
|
||||
.without<EditorGUIData>()
|
||||
.each([](const RenderWindow &window, const App &app, GUI &gui) {
|
||||
float vpScale = window.dpi / 96;
|
||||
if (vpScale < 1.0f)
|
||||
vpScale = 1.0f;
|
||||
if (vpScale < 1.0f)
|
||||
vpScale = 1.0f;
|
||||
Ogre::OverlayManager::getSingleton().setPixelRatio(
|
||||
vpScale);
|
||||
std::cout << "Editor GUI configure\n";
|
||||
@@ -1410,7 +1420,7 @@ EditorGUIModule::EditorGUIModule(flecs::world &ecs)
|
||||
new EditorGUIListener(guiOverlay);
|
||||
guiOverlay->setZOrder(300);
|
||||
guiOverlay->show();
|
||||
guiListener->panel_width = 300.0f;
|
||||
guiListener->panel_width = 550.0f;
|
||||
guiListener->enableEditor = false;
|
||||
window.window->addListener(guiListener);
|
||||
|
||||
|
||||
@@ -200,6 +200,8 @@ void setupExteriorScene(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
|
||||
new_game_run.destruct();
|
||||
}
|
||||
});
|
||||
ecs.get_mut<CharacterModule>().preloadMeshes();
|
||||
ecs.modified<CharacterModule>();
|
||||
std::cout << "scene setup done" << std::endl;
|
||||
}
|
||||
void setupInteriorScene(Ogre::SceneManager *scnMgr, Ogre::SceneNode *cameraNode,
|
||||
|
||||
@@ -457,139 +457,151 @@ LuaData::LuaData()
|
||||
Ogre::Vector3 position = target_node->_getDerivedPosition();
|
||||
Ogre::Quaternion orientation =
|
||||
target_node->_getDerivedOrientation();
|
||||
if (object_e.has<CharacterBase>()) {
|
||||
object_e.get_mut<CharacterBase>()
|
||||
.mBodyNode->_setDerivedPosition(position);
|
||||
object_e.get_mut<CharacterBase>()
|
||||
.mBodyNode->_setDerivedOrientation(orientation);
|
||||
}
|
||||
return 0;
|
||||
});
|
||||
lua_setglobal(L, "ecs_trigger_set_position");
|
||||
lua_pushcfunction(L, [](lua_State *L) -> int {
|
||||
luaL_checktype(L, 1, LUA_TNUMBER); // trigger
|
||||
int trigger = lua_tointeger(L, 1);
|
||||
flecs::entity trigger_e = idmap.get_entity(trigger);
|
||||
Ogre::SceneNode *node = trigger_e.get<EventTrigger>().node;
|
||||
Ogre::Any animationAny =
|
||||
node->getUserObjectBindings().getUserAny(
|
||||
"trigger_animation");
|
||||
if (animationAny.has_value()) {
|
||||
Ogre::String animation =
|
||||
Ogre::any_cast<Ogre::String>(animationAny);
|
||||
lua_pushstring(L, animation.c_str());
|
||||
if (object_e.has<CharacterBase>()) {
|
||||
Ogre::SceneNode *bodyNode =
|
||||
ECS::get<CharacterModule>().characterNodes.at(
|
||||
object_e);
|
||||
bodyNode->_setDerivedPosition(position);
|
||||
bodyNode->_setDerivedOrientation(orientation);
|
||||
}
|
||||
return 0;
|
||||
});
|
||||
lua_setglobal(L, "ecs_trigger_set_position");
|
||||
lua_pushcfunction(L, [](lua_State *L) -> int {
|
||||
luaL_checktype(L, 1, LUA_TNUMBER); // trigger
|
||||
int trigger = lua_tointeger(L, 1);
|
||||
flecs::entity trigger_e = idmap.get_entity(trigger);
|
||||
Ogre::SceneNode *node = trigger_e.get<EventTrigger>().node;
|
||||
Ogre::Any animationAny =
|
||||
node->getUserObjectBindings().getUserAny(
|
||||
"trigger_animation");
|
||||
if (animationAny.has_value()) {
|
||||
Ogre::String animation =
|
||||
Ogre::any_cast<Ogre::String>(animationAny);
|
||||
lua_pushstring(L, animation.c_str());
|
||||
return 1;
|
||||
}
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
});
|
||||
lua_setglobal(L, "ecs_trigger_get_animation");
|
||||
lua_pushcfunction(L, [](lua_State *L) -> int {
|
||||
OgreAssert(lua_gettop(L) == 5, "Invalid parameters");
|
||||
luaL_checktype(L, 1, LUA_TSTRING); // type
|
||||
luaL_checktype(L, 2, LUA_TNUMBER);
|
||||
luaL_checktype(L, 3, LUA_TNUMBER);
|
||||
luaL_checktype(L, 4, LUA_TNUMBER);
|
||||
luaL_checktype(L, 5, LUA_TNUMBER);
|
||||
Ogre::String type = lua_tostring(L, 1);
|
||||
float yaw = lua_tonumber(L, 5);
|
||||
float x = lua_tonumber(L, 2);
|
||||
float y = lua_tonumber(L, 3);
|
||||
float z = lua_tonumber(L, 4);
|
||||
Ogre::Quaternion orientation(Ogre::Radian(yaw),
|
||||
Ogre::Vector3::UNIT_Y);
|
||||
Ogre::Vector3 npcPos(x, y, z);
|
||||
flecs::entity e =
|
||||
ECS::get_mut<CharacterManagerModule>()
|
||||
.createCharacterData(type, npcPos, orientation);
|
||||
ECS::modified<CharacterManagerModule>();
|
||||
lua_pushinteger(L, idmap.add_entity(e));
|
||||
return 1;
|
||||
});
|
||||
lua_setglobal(L, "ecs_npc_set");
|
||||
lua_pushcfunction(L, [](lua_State *L) -> int {
|
||||
OgreAssert(lua_gettop(L) == 1, "Bad parameters");
|
||||
luaL_checktype(L, 1, LUA_TSTRING); // type
|
||||
const char *fileName = lua_tostring(L, 1);
|
||||
ECS::get<EngineData>().mScnMgr->getRootSceneNode()->saveChildren(
|
||||
fileName);
|
||||
return 0;
|
||||
});
|
||||
lua_setglobal(L, "ecs_save_scene_debug");
|
||||
lua_pushcfunction(L, [](lua_State *L) -> int {
|
||||
OgreAssert(lua_gettop(L) == 2, "Bad parameters");
|
||||
luaL_checktype(L, 1, LUA_TNUMBER); // object
|
||||
luaL_checktype(L, 2, LUA_TSTRING); // name
|
||||
int object = lua_tointeger(L, 1);
|
||||
flecs::entity object_e = idmap.get_entity(object);
|
||||
const char *fileName = lua_tostring(L, 2);
|
||||
Ogre::SceneNode *node = nullptr;
|
||||
if (object_e.has<CharacterBase>())
|
||||
node = object_e.get<CharacterBase>().mBodyNode;
|
||||
else if (object_e.has<BoatBase>())
|
||||
node = object_e.get<BoatBase>().mNode;
|
||||
if (node)
|
||||
node->saveChildren(fileName);
|
||||
return 0;
|
||||
});
|
||||
lua_setglobal(L, "ecs_save_object_debug");
|
||||
lua_pushcfunction(L, [](lua_State *L) -> int {
|
||||
luaL_checktype(L, 1, LUA_TBOOLEAN); // object
|
||||
ECS::get_mut<EngineData>().enableDbgDraw = lua_toboolean(L, 1);
|
||||
ECS::modified<EngineData>();
|
||||
return 0;
|
||||
});
|
||||
lua_setglobal(L, "ecs_set_debug_drawing");
|
||||
lua_pushcfunction(L, [](lua_State *L) -> int {
|
||||
OgreAssert(lua_gettop(L) >= 1, "Bad parameters");
|
||||
luaL_checktype(L, 1, LUA_TSTRING);
|
||||
Ogre::String command = lua_tostring(L, 1);
|
||||
if (command == "physics-control") {
|
||||
OgreAssert(lua_gettop(L) == 3, "Bad parameters");
|
||||
luaL_checktype(L, 2, LUA_TNUMBER); // object
|
||||
luaL_checktype(L, 3, LUA_TBOOLEAN);
|
||||
int object = lua_tointeger(L, 2);
|
||||
flecs::entity object_e = idmap.get_entity(object);
|
||||
bool enable = lua_toboolean(L, 3);
|
||||
OgreAssert(object_e.has<CharacterBase>(),
|
||||
"Not a character");
|
||||
PhysicsModule::controlPhysics(object_e, enable);
|
||||
object_e.add<CharacterUpdatePhysicsState>();
|
||||
}
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
});
|
||||
lua_setglobal(L, "ecs_trigger_get_animation");
|
||||
lua_pushcfunction(L, [](lua_State *L) -> int {
|
||||
OgreAssert(lua_gettop(L) == 8, "Invalid parameters");
|
||||
luaL_checktype(L, 1, LUA_TSTRING); // face
|
||||
luaL_checktype(L, 2, LUA_TSTRING); // hair
|
||||
luaL_checktype(L, 3, LUA_TSTRING); // top
|
||||
luaL_checktype(L, 4, LUA_TSTRING); // bottom
|
||||
luaL_checktype(L, 5, LUA_TSTRING); // feet
|
||||
luaL_checktype(L, 6, LUA_TNUMBER);
|
||||
luaL_checktype(L, 7, LUA_TNUMBER);
|
||||
luaL_checktype(L, 8, LUA_TNUMBER);
|
||||
luaL_checktype(L, 9, LUA_TNUMBER);
|
||||
Ogre::String face = lua_tostring(L, 1);
|
||||
Ogre::String hair = lua_tostring(L, 2);
|
||||
Ogre::String top = lua_tostring(L, 3);
|
||||
Ogre::String bottom = lua_tostring(L, 4);
|
||||
Ogre::String feet = lua_tostring(L, 5);
|
||||
float yaw = lua_tonumber(L, 8);
|
||||
float x = lua_tonumber(L, 5);
|
||||
float y = lua_tonumber(L, 6);
|
||||
float z = lua_tonumber(L, 7);
|
||||
Ogre::Quaternion orientation(Ogre::Radian(yaw),
|
||||
Ogre::Vector3::UNIT_Y);
|
||||
Ogre::Vector3 npcPos(x, y, z);
|
||||
flecs::entity e =
|
||||
ECS::get_mut<CharacterManagerModule>()
|
||||
.createCharacterData(face, hair, top, bottom,
|
||||
feet, npcPos, orientation);
|
||||
ECS::modified<CharacterManagerModule>();
|
||||
lua_pushinteger(L, idmap.add_entity(e));
|
||||
return 1;
|
||||
});
|
||||
lua_setglobal(L, "ecs_npc_set");
|
||||
lua_pushcfunction(L, [](lua_State *L) -> int {
|
||||
OgreAssert(lua_gettop(L) == 1, "Bad parameters");
|
||||
luaL_checktype(L, 1, LUA_TSTRING); // type
|
||||
const char *fileName = lua_tostring(L, 1);
|
||||
ECS::get<EngineData>().mScnMgr->getRootSceneNode()->saveChildren(
|
||||
fileName);
|
||||
return 0;
|
||||
});
|
||||
lua_setglobal(L, "ecs_save_scene_debug");
|
||||
lua_pushcfunction(L, [](lua_State *L) -> int {
|
||||
OgreAssert(lua_gettop(L) == 2, "Bad parameters");
|
||||
luaL_checktype(L, 1, LUA_TNUMBER); // object
|
||||
luaL_checktype(L, 2, LUA_TSTRING); // name
|
||||
int object = lua_tointeger(L, 1);
|
||||
flecs::entity object_e = idmap.get_entity(object);
|
||||
const char *fileName = lua_tostring(L, 2);
|
||||
Ogre::SceneNode *node = nullptr;
|
||||
if (object_e.has<CharacterBase>()) {
|
||||
node = ECS::get<CharacterModule>().characterNodes.at(
|
||||
object_e);
|
||||
} else if (object_e.has<BoatBase>())
|
||||
node = object_e.get<BoatBase>().mNode;
|
||||
if (node)
|
||||
node->saveChildren(fileName);
|
||||
return 0;
|
||||
});
|
||||
lua_setglobal(L, "ecs_save_object_debug");
|
||||
lua_pushcfunction(L, [](lua_State *L) -> int {
|
||||
luaL_checktype(L, 1, LUA_TBOOLEAN); // object
|
||||
ECS::get_mut<EngineData>().enableDbgDraw = lua_toboolean(L, 1);
|
||||
ECS::modified<EngineData>();
|
||||
return 0;
|
||||
});
|
||||
lua_setglobal(L, "ecs_set_debug_drawing");
|
||||
lua_pushcfunction(L, [](lua_State *L) -> int {
|
||||
OgreAssert(lua_gettop(L) >= 1, "Bad parameters");
|
||||
luaL_checktype(L, 1, LUA_TSTRING);
|
||||
Ogre::String command = lua_tostring(L, 1);
|
||||
if (command == "physics-control") {
|
||||
OgreAssert(lua_gettop(L) == 3, "Bad parameters");
|
||||
luaL_checktype(L, 2, LUA_TNUMBER); // object
|
||||
luaL_checktype(L, 3, LUA_TBOOLEAN);
|
||||
int object = lua_tointeger(L, 2);
|
||||
flecs::entity object_e = idmap.get_entity(object);
|
||||
bool enable = lua_toboolean(L, 3);
|
||||
OgreAssert(object_e.has<CharacterBase>(),
|
||||
"Not a character");
|
||||
PhysicsModule::controlPhysics(object_e, enable);
|
||||
object_e.add<CharacterUpdatePhysicsState>();
|
||||
return 0;
|
||||
} else if (command == "is-player") {
|
||||
} else if (command == "is-player") {
|
||||
OgreAssert(lua_gettop(L) == 2, "Bad parameters");
|
||||
luaL_checktype(L, 2, LUA_TNUMBER); // object
|
||||
int object = lua_tointeger(L, 2);
|
||||
luaL_checktype(L, 2, LUA_TNUMBER); // object
|
||||
int object = lua_tointeger(L, 2);
|
||||
flecs::entity object_e = idmap.get_entity(object);
|
||||
lua_pushboolean(L, object_e.has<Player>());
|
||||
return 1;
|
||||
} else if (command == "set-actuator") {
|
||||
OgreAssert(lua_gettop(L) == 3, "Bad parameters");
|
||||
luaL_checktype(L, 2, LUA_TNUMBER); // object
|
||||
luaL_checktype(L, 3, LUA_TSTRING); // animation
|
||||
Ogre::String animation = lua_tostring(L, 3);
|
||||
lua_pushboolean(L, object_e.has<Player>());
|
||||
return 1;
|
||||
} else if (command == "set-actuator") {
|
||||
OgreAssert(lua_gettop(L) == 3, "Bad parameters");
|
||||
luaL_checktype(L, 2, LUA_TNUMBER); // object
|
||||
luaL_checktype(L, 3, LUA_TSTRING); // animation
|
||||
Ogre::String animation = lua_tostring(L, 3);
|
||||
|
||||
int object = lua_tointeger(L, 2);
|
||||
flecs::entity object_e = idmap.get_entity(object);
|
||||
object_e.set<CharacterVelocity>(
|
||||
{ { 0, 0, 0 }, { 0, 0, 0 } });
|
||||
if (animation.length() > 0)
|
||||
object_e.set<CharacterInActuator>(
|
||||
{ animation, { 0, 0, 0 } });
|
||||
else
|
||||
object_e.remove<CharacterInActuator>();
|
||||
int object = lua_tointeger(L, 2);
|
||||
flecs::entity object_e = idmap.get_entity(object);
|
||||
object_e.set<CharacterVelocity>(
|
||||
{ { 0, 0, 0 }, { 0, 0, 0 } });
|
||||
if (animation.length() > 0)
|
||||
object_e.set<CharacterInActuator>(
|
||||
{ animation, { 0, 0, 0 } });
|
||||
else
|
||||
object_e.remove<CharacterInActuator>();
|
||||
return 0;
|
||||
} else if (command == "animation-state") {
|
||||
OgreAssert(lua_gettop(L) >= 4, "Bad parameters");
|
||||
luaL_checktype(L, 2, LUA_TNUMBER); // object
|
||||
luaL_checktype(L, 3, LUA_TSTRING); // node
|
||||
luaL_checktype(L, 4, LUA_TSTRING); // state
|
||||
if (lua_gettop(L) == 5)
|
||||
luaL_checktype(L, 5, LUA_TBOOLEAN); // reset
|
||||
int object = lua_tointeger(L, 2);
|
||||
flecs::entity object_e = idmap.get_entity(object);
|
||||
Ogre::String nodeName = lua_tostring(L, 3);
|
||||
Ogre::String stateName = lua_tostring(L, 4);
|
||||
} else if (command == "animation-state") {
|
||||
OgreAssert(lua_gettop(L) >= 4, "Bad parameters");
|
||||
luaL_checktype(L, 2, LUA_TNUMBER); // object
|
||||
luaL_checktype(L, 3, LUA_TSTRING); // node
|
||||
luaL_checktype(L, 4, LUA_TSTRING); // state
|
||||
if (lua_gettop(L) == 5)
|
||||
luaL_checktype(L, 5,
|
||||
LUA_TBOOLEAN); // reset
|
||||
int object = lua_tointeger(L, 2);
|
||||
flecs::entity object_e = idmap.get_entity(object);
|
||||
Ogre::String nodeName = lua_tostring(L, 3);
|
||||
Ogre::String stateName = lua_tostring(L, 4);
|
||||
#if 0
|
||||
bool reset = false;
|
||||
if (lua_gettop(L) == 5)
|
||||
@@ -613,183 +625,183 @@ LuaData::LuaData()
|
||||
#endif
|
||||
OgreAssert(false, "Not implemented");
|
||||
|
||||
return 0;
|
||||
} else if (command == "params-set") {
|
||||
OgreAssert(lua_gettop(L) == 4, "Invalid parameters");
|
||||
luaL_checktype(L, 2, LUA_TNUMBER);
|
||||
luaL_checktype(L, 3, LUA_TSTRING);
|
||||
luaL_checktype(L, 4, LUA_TBOOLEAN);
|
||||
bool enable = lua_toboolean(L, 4);
|
||||
flecs::entity e = idmap.get_entity(lua_tointeger(L, 2));
|
||||
Ogre::String what = lua_tostring(L, 3);
|
||||
OgreAssert(e.is_valid(), "Invalid character");
|
||||
OgreAssert(e.has<Character>(), "Not a character");
|
||||
if (what == "gravity") {
|
||||
/* clear momentum */
|
||||
if (e.has<CharacterVelocity>()) {
|
||||
e.get_mut<CharacterVelocity>()
|
||||
.gvelocity.y = 0.0f;
|
||||
e.get_mut<CharacterVelocity>()
|
||||
.velocity.y = 0.0f;
|
||||
e.modified<CharacterVelocity>();
|
||||
}
|
||||
if (enable)
|
||||
e.add<CharacterGravity>();
|
||||
else
|
||||
e.remove<CharacterGravity>();
|
||||
} else if (what == "buoyancy") {
|
||||
if (enable)
|
||||
e.add<CharacterBuoyancy>();
|
||||
else
|
||||
e.remove<CharacterBuoyancy>();
|
||||
} else
|
||||
OgreAssert(false, "Bad parameter " + what);
|
||||
return 0;
|
||||
} else {
|
||||
OgreAssert(false, "bad argument " + command);
|
||||
return 0;
|
||||
}
|
||||
});
|
||||
lua_setglobal(L, "ecs_character");
|
||||
lua_pushcfunction(L, [](lua_State *L) -> int {
|
||||
OgreAssert(lua_gettop(L) == 3, "Bad parameters");
|
||||
luaL_checktype(L, 1, LUA_TNUMBER); // parent
|
||||
luaL_checktype(L, 2, LUA_TNUMBER); // object
|
||||
luaL_checktype(L, 3, LUA_TSTRING); // slot
|
||||
int parent = lua_tointeger(L, 1);
|
||||
int object = lua_tointeger(L, 2);
|
||||
Ogre::String slot = lua_tostring(L, 3);
|
||||
flecs::entity parent_e = idmap.get_entity(parent);
|
||||
flecs::entity object_e = idmap.get_entity(object);
|
||||
PhysicsModule::controlPhysics(object_e, false);
|
||||
object_e.set<ParentSlot>({ parent_e, slot });
|
||||
return 0;
|
||||
});
|
||||
lua_setglobal(L, "ecs_set_slot");
|
||||
lua_pushcfunction(L, [](lua_State *L) -> int {
|
||||
flecs::entity e = ECS::get().lookup("player");
|
||||
int result = idmap.add_entity(e);
|
||||
lua_pushinteger(L, result);
|
||||
return result;
|
||||
});
|
||||
lua_setglobal(L, "ecs_get_player_entity");
|
||||
lua_pushcfunction(L, [](lua_State *L) -> int {
|
||||
luaL_checktype(L, 1, LUA_TNUMBER); // entity id
|
||||
int id = lua_tointeger(L, 1);
|
||||
flecs::entity e = idmap.get_entity(id);
|
||||
LuaEcsEntity *edata = static_cast<LuaEcsEntity *>(
|
||||
lua_newuserdata(L, sizeof(LuaEcsEntity)));
|
||||
new (edata) LuaEcsEntity();
|
||||
edata->e = e;
|
||||
edata->id = e;
|
||||
luaL_getmetatable(L, "FlecsEntityMetaTable");
|
||||
lua_setmetatable(L, -2);
|
||||
return 1;
|
||||
});
|
||||
lua_setglobal(L, "ecs_get_entity");
|
||||
luaL_newmetatable(L, "FlecsEntityMetaTable");
|
||||
lua_pushstring(L, "__index");
|
||||
lua_pushcfunction(L, [](lua_State *L) -> int {
|
||||
luaL_checktype(L, 1, LUA_TUSERDATA); //metatable
|
||||
luaL_checktype(L, 2, LUA_TSTRING); //function
|
||||
Ogre::String component = lua_tostring(L, 2);
|
||||
if (component == "components") {
|
||||
lua_pushvalue(L, 1);
|
||||
lua_pushcclosure(
|
||||
L,
|
||||
[](lua_State *L) -> int {
|
||||
luaL_checktype(L, lua_upvalueindex(1),
|
||||
LUA_TUSERDATA);
|
||||
LuaEcsEntity *ent = static_cast<
|
||||
LuaEcsEntity *>(lua_touserdata(
|
||||
L, lua_upvalueindex(1)));
|
||||
std::cout << ent->id << " called!!!\n";
|
||||
ent->e.each([&](flecs::id id) {
|
||||
flecs::entity cmp =
|
||||
ECS::get().entity(id);
|
||||
if (cmp.is_alive()) {
|
||||
const char *name =
|
||||
cmp.name();
|
||||
if (name)
|
||||
std::cout
|
||||
<< "component: "
|
||||
<< name
|
||||
<< std::endl;
|
||||
}
|
||||
});
|
||||
return 0;
|
||||
},
|
||||
1);
|
||||
} else if (component == "is_trigger") {
|
||||
lua_pushvalue(L, 1);
|
||||
lua_pushcclosure(
|
||||
L,
|
||||
[](lua_State *L) -> int {
|
||||
luaL_checktype(L, lua_upvalueindex(1),
|
||||
LUA_TUSERDATA);
|
||||
LuaEcsEntity *ent = static_cast<
|
||||
LuaEcsEntity *>(lua_touserdata(
|
||||
L, lua_upvalueindex(1)));
|
||||
lua_pushboolean(
|
||||
L, ent->e.has<EventTrigger>());
|
||||
return 1;
|
||||
},
|
||||
1);
|
||||
} else if (component == "is_character") {
|
||||
lua_pushvalue(L, 1);
|
||||
lua_pushcclosure(
|
||||
L,
|
||||
[](lua_State *L) -> int {
|
||||
luaL_checktype(L, lua_upvalueindex(1),
|
||||
LUA_TUSERDATA);
|
||||
LuaEcsEntity *ent = static_cast<
|
||||
LuaEcsEntity *>(lua_touserdata(
|
||||
L, lua_upvalueindex(1)));
|
||||
lua_pushboolean(
|
||||
L, ent->e.has<Character>());
|
||||
return 1;
|
||||
},
|
||||
1);
|
||||
} else if (component == "is_boat") {
|
||||
lua_pushvalue(L, 1);
|
||||
lua_pushcclosure(
|
||||
L,
|
||||
[](lua_State *L) -> int {
|
||||
luaL_checktype(L, lua_upvalueindex(1),
|
||||
LUA_TUSERDATA);
|
||||
LuaEcsEntity *ent = static_cast<
|
||||
LuaEcsEntity *>(lua_touserdata(
|
||||
L, lua_upvalueindex(1)));
|
||||
lua_pushboolean(L,
|
||||
return 0;
|
||||
} else if (command == "params-set") {
|
||||
OgreAssert(lua_gettop(L) == 4, "Invalid parameters");
|
||||
luaL_checktype(L, 2, LUA_TNUMBER);
|
||||
luaL_checktype(L, 3, LUA_TSTRING);
|
||||
luaL_checktype(L, 4, LUA_TBOOLEAN);
|
||||
bool enable = lua_toboolean(L, 4);
|
||||
flecs::entity e = idmap.get_entity(lua_tointeger(L, 2));
|
||||
Ogre::String what = lua_tostring(L, 3);
|
||||
OgreAssert(e.is_valid(), "Invalid character");
|
||||
OgreAssert(e.has<Character>(), "Not a character");
|
||||
if (what == "gravity") {
|
||||
/* clear momentum */
|
||||
if (e.has<CharacterVelocity>()) {
|
||||
e.get_mut<CharacterVelocity>()
|
||||
.gvelocity.y = 0.0f;
|
||||
e.get_mut<CharacterVelocity>()
|
||||
.velocity.y = 0.0f;
|
||||
e.modified<CharacterVelocity>();
|
||||
}
|
||||
if (enable)
|
||||
e.add<CharacterGravity>();
|
||||
else
|
||||
e.remove<CharacterGravity>();
|
||||
} else if (what == "buoyancy") {
|
||||
if (enable)
|
||||
e.add<CharacterBuoyancy>();
|
||||
else
|
||||
e.remove<CharacterBuoyancy>();
|
||||
} else
|
||||
OgreAssert(false, "Bad parameter " + what);
|
||||
return 0;
|
||||
} else {
|
||||
OgreAssert(false, "bad argument " + command);
|
||||
return 0;
|
||||
}
|
||||
});
|
||||
lua_setglobal(L, "ecs_character");
|
||||
lua_pushcfunction(L, [](lua_State *L) -> int {
|
||||
OgreAssert(lua_gettop(L) == 3, "Bad parameters");
|
||||
luaL_checktype(L, 1, LUA_TNUMBER); // parent
|
||||
luaL_checktype(L, 2, LUA_TNUMBER); // object
|
||||
luaL_checktype(L, 3, LUA_TSTRING); // slot
|
||||
int parent = lua_tointeger(L, 1);
|
||||
int object = lua_tointeger(L, 2);
|
||||
Ogre::String slot = lua_tostring(L, 3);
|
||||
flecs::entity parent_e = idmap.get_entity(parent);
|
||||
flecs::entity object_e = idmap.get_entity(object);
|
||||
PhysicsModule::controlPhysics(object_e, false);
|
||||
object_e.set<ParentSlot>({ parent_e, slot });
|
||||
return 0;
|
||||
});
|
||||
lua_setglobal(L, "ecs_set_slot");
|
||||
lua_pushcfunction(L, [](lua_State *L) -> int {
|
||||
flecs::entity e = ECS::get().lookup("player");
|
||||
int result = idmap.add_entity(e);
|
||||
lua_pushinteger(L, result);
|
||||
return result;
|
||||
});
|
||||
lua_setglobal(L, "ecs_get_player_entity");
|
||||
lua_pushcfunction(L, [](lua_State *L) -> int {
|
||||
luaL_checktype(L, 1, LUA_TNUMBER); // entity id
|
||||
int id = lua_tointeger(L, 1);
|
||||
flecs::entity e = idmap.get_entity(id);
|
||||
LuaEcsEntity *edata = static_cast<LuaEcsEntity *>(
|
||||
lua_newuserdata(L, sizeof(LuaEcsEntity)));
|
||||
new (edata) LuaEcsEntity();
|
||||
edata->e = e;
|
||||
edata->id = e;
|
||||
luaL_getmetatable(L, "FlecsEntityMetaTable");
|
||||
lua_setmetatable(L, -2);
|
||||
return 1;
|
||||
});
|
||||
lua_setglobal(L, "ecs_get_entity");
|
||||
luaL_newmetatable(L, "FlecsEntityMetaTable");
|
||||
lua_pushstring(L, "__index");
|
||||
lua_pushcfunction(L, [](lua_State *L) -> int {
|
||||
luaL_checktype(L, 1, LUA_TUSERDATA); //metatable
|
||||
luaL_checktype(L, 2, LUA_TSTRING); //function
|
||||
Ogre::String component = lua_tostring(L, 2);
|
||||
if (component == "components") {
|
||||
lua_pushvalue(L, 1);
|
||||
lua_pushcclosure(
|
||||
L,
|
||||
[](lua_State *L) -> int {
|
||||
luaL_checktype(L, lua_upvalueindex(1),
|
||||
LUA_TUSERDATA);
|
||||
LuaEcsEntity *ent = static_cast<
|
||||
LuaEcsEntity *>(lua_touserdata(
|
||||
L, lua_upvalueindex(1)));
|
||||
std::cout << ent->id << " called!!!\n";
|
||||
ent->e.each([&](flecs::id id) {
|
||||
flecs::entity cmp =
|
||||
ECS::get().entity(id);
|
||||
if (cmp.is_alive()) {
|
||||
const char *name =
|
||||
cmp.name();
|
||||
if (name)
|
||||
std::cout
|
||||
<< "component: "
|
||||
<< name
|
||||
<< std::endl;
|
||||
}
|
||||
});
|
||||
return 0;
|
||||
},
|
||||
1);
|
||||
} else if (component == "is_trigger") {
|
||||
lua_pushvalue(L, 1);
|
||||
lua_pushcclosure(
|
||||
L,
|
||||
[](lua_State *L) -> int {
|
||||
luaL_checktype(L, lua_upvalueindex(1),
|
||||
LUA_TUSERDATA);
|
||||
LuaEcsEntity *ent = static_cast<
|
||||
LuaEcsEntity *>(lua_touserdata(
|
||||
L, lua_upvalueindex(1)));
|
||||
lua_pushboolean(
|
||||
L, ent->e.has<EventTrigger>());
|
||||
return 1;
|
||||
},
|
||||
1);
|
||||
} else if (component == "is_character") {
|
||||
lua_pushvalue(L, 1);
|
||||
lua_pushcclosure(
|
||||
L,
|
||||
[](lua_State *L) -> int {
|
||||
luaL_checktype(L, lua_upvalueindex(1),
|
||||
LUA_TUSERDATA);
|
||||
LuaEcsEntity *ent = static_cast<
|
||||
LuaEcsEntity *>(lua_touserdata(
|
||||
L, lua_upvalueindex(1)));
|
||||
lua_pushboolean(
|
||||
L, ent->e.has<Character>());
|
||||
return 1;
|
||||
},
|
||||
1);
|
||||
} else if (component == "is_boat") {
|
||||
lua_pushvalue(L, 1);
|
||||
lua_pushcclosure(
|
||||
L,
|
||||
[](lua_State *L) -> int {
|
||||
luaL_checktype(L, lua_upvalueindex(1),
|
||||
LUA_TUSERDATA);
|
||||
LuaEcsEntity *ent = static_cast<
|
||||
LuaEcsEntity *>(lua_touserdata(
|
||||
L, lua_upvalueindex(1)));
|
||||
lua_pushboolean(L,
|
||||
ent->e.has<BoatBase>());
|
||||
return 1;
|
||||
},
|
||||
1);
|
||||
} else if (component == "is_player") {
|
||||
lua_pushvalue(L, 1);
|
||||
lua_pushcclosure(
|
||||
L,
|
||||
[](lua_State *L) -> int {
|
||||
luaL_checktype(L, lua_upvalueindex(1),
|
||||
LUA_TUSERDATA);
|
||||
LuaEcsEntity *ent = static_cast<
|
||||
LuaEcsEntity *>(lua_touserdata(
|
||||
L, lua_upvalueindex(1)));
|
||||
lua_pushboolean(L,
|
||||
return 1;
|
||||
},
|
||||
1);
|
||||
} else if (component == "is_player") {
|
||||
lua_pushvalue(L, 1);
|
||||
lua_pushcclosure(
|
||||
L,
|
||||
[](lua_State *L) -> int {
|
||||
luaL_checktype(L, lua_upvalueindex(1),
|
||||
LUA_TUSERDATA);
|
||||
LuaEcsEntity *ent = static_cast<
|
||||
LuaEcsEntity *>(lua_touserdata(
|
||||
L, lua_upvalueindex(1)));
|
||||
lua_pushboolean(L,
|
||||
ent->e.has<Player>());
|
||||
return 1;
|
||||
},
|
||||
1);
|
||||
} else
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
});
|
||||
lua_settable(L, -3);
|
||||
return 1;
|
||||
},
|
||||
1);
|
||||
} else
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
});
|
||||
lua_settable(L, -3);
|
||||
}
|
||||
|
||||
LuaData::~LuaData()
|
||||
{
|
||||
lua_close(L);
|
||||
lua_close(L);
|
||||
}
|
||||
|
||||
void LuaData::lateSetup()
|
||||
@@ -808,96 +820,95 @@ void LuaData::lateSetup()
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Ogre::DataStreamPtr stream =
|
||||
Ogre::ResourceGroupManager::getSingleton().openResource(
|
||||
"data.lua", "LuaScripts");
|
||||
std::cout << "stream: " << stream->getAsString() << "\n";
|
||||
if (luaL_dostring(L, stream->getAsString().c_str()) != LUA_OK) {
|
||||
std::cout << "error: " << lua_tostring(L, -1) << "\n";
|
||||
OgreAssert(false, "Script failure");
|
||||
}
|
||||
Ogre::DataStreamPtr stream =
|
||||
Ogre::ResourceGroupManager::getSingleton().openResource(
|
||||
"data.lua", "LuaScripts");
|
||||
std::cout << "stream: " << stream->getAsString() << "\n";
|
||||
if (luaL_dostring(L, stream->getAsString().c_str()) != LUA_OK) {
|
||||
std::cout << "error: " << lua_tostring(L, -1) << "\n";
|
||||
OgreAssert(false, "Script failure");
|
||||
}
|
||||
|
||||
const char *lua_code = "\n\
|
||||
const char *lua_code = "\n\
|
||||
function stuff()\n\
|
||||
return 4\n\
|
||||
end\n\
|
||||
x = stuff()\n\
|
||||
";
|
||||
luaL_dostring(L, lua_code);
|
||||
lua_getglobal(L, "x");
|
||||
int x = lua_tonumber(L, 1);
|
||||
std::cout << "lua: " << x << "\n";
|
||||
luaL_dostring(L, lua_code);
|
||||
lua_getglobal(L, "x");
|
||||
int x = lua_tonumber(L, 1);
|
||||
std::cout << "lua: " << x << "\n";
|
||||
}
|
||||
|
||||
LuaModule::LuaModule(flecs::world &ecs)
|
||||
{
|
||||
ecs.module<LuaModule>();
|
||||
ecs.import <SlotsModule>();
|
||||
ecs.import <VehicleManagerModule>();
|
||||
ecs.module<LuaModule>();
|
||||
ecs.import <SlotsModule>();
|
||||
ecs.import <VehicleManagerModule>();
|
||||
ecs.import <PlayerActionModule>();
|
||||
ecs.component<LuaChildEventTrigger>();
|
||||
ecs.component<LuaBase>()
|
||||
.on_add([](LuaBase &lua) {
|
||||
lua.mLua = new LuaData;
|
||||
lua.setup_called = false;
|
||||
lua.startup_called = false;
|
||||
})
|
||||
.add(flecs::Singleton);
|
||||
ecs.component<LuaEvent>().add(flecs::Singleton);
|
||||
ecs.system<const EngineData, LuaBase>("LuaUpdate")
|
||||
.kind(flecs::OnUpdate)
|
||||
.each([](const EngineData &eng, LuaBase &lua) {
|
||||
if (!lua.setup_called) {
|
||||
lua.mLua->lateSetup();
|
||||
lua.mLua->call_handler("setup");
|
||||
lua.setup_called = true;
|
||||
}
|
||||
if (!lua.startup_called) {
|
||||
if (eng.startupDelay <= 0.0f) {
|
||||
lua.mLua->call_handler("startup");
|
||||
lua.startup_called = true;
|
||||
ecs.component<LuaChildEventTrigger>();
|
||||
ecs.component<LuaBase>()
|
||||
.on_add([](LuaBase &lua) {
|
||||
lua.mLua = new LuaData;
|
||||
lua.setup_called = false;
|
||||
lua.startup_called = false;
|
||||
})
|
||||
.add(flecs::Singleton);
|
||||
ecs.component<LuaEvent>().add(flecs::Singleton);
|
||||
ecs.system<const EngineData, LuaBase>("LuaUpdate")
|
||||
.kind(flecs::OnUpdate)
|
||||
.each([](const EngineData &eng, LuaBase &lua) {
|
||||
if (!lua.setup_called) {
|
||||
lua.mLua->lateSetup();
|
||||
lua.mLua->call_handler("setup");
|
||||
lua.setup_called = true;
|
||||
}
|
||||
if (!lua.startup_called) {
|
||||
if (eng.startupDelay <= 0.0f) {
|
||||
lua.mLua->call_handler("startup");
|
||||
lua.startup_called = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
ecs.system<const EngineData, const LuaChildEventTrigger>(
|
||||
"CreateChildTrigger")
|
||||
.kind(flecs::OnUpdate)
|
||||
.without<EventTrigger>()
|
||||
.write<EventTrigger>()
|
||||
.each([](flecs::entity e, const EngineData &env,
|
||||
const LuaChildEventTrigger &lct) {
|
||||
Ogre::SceneNode *parentNode = nullptr;
|
||||
flecs::entity parent_e = lct.parent_e;
|
||||
if (parent_e.has<CharacterBase>()) {
|
||||
parentNode =
|
||||
parent_e.get<CharacterBase>().mBodyNode;
|
||||
OgreAssert(
|
||||
parent_e.get<CharacterBase>().mBodyNode,
|
||||
"bad node");
|
||||
}
|
||||
});
|
||||
ecs.system<const EngineData, const LuaChildEventTrigger>(
|
||||
"CreateChildTrigger")
|
||||
.kind(flecs::OnUpdate)
|
||||
.without<EventTrigger>()
|
||||
.write<EventTrigger>()
|
||||
.each([](flecs::entity e, const EngineData &env,
|
||||
const LuaChildEventTrigger &lct) {
|
||||
Ogre::SceneNode *parentNode = nullptr;
|
||||
flecs::entity parent_e = lct.parent_e;
|
||||
if (parent_e.has<CharacterBase>()) {
|
||||
parentNode =
|
||||
ECS::get<CharacterModule>()
|
||||
.characterNodes.at(parent_e);
|
||||
OgreAssert(parentNode, "bad node");
|
||||
|
||||
} else if (parent_e.has<BoatBase>()) {
|
||||
parentNode = parent_e.get<BoatBase>().mNode;
|
||||
OgreAssert(parent_e.get<BoatBase>().mNode,
|
||||
"bad node");
|
||||
} else
|
||||
return;
|
||||
EventTrigger &trigger = e.ensure<EventTrigger>();
|
||||
OgreAssert(parentNode, "bad parent");
|
||||
trigger.position = lct.position;
|
||||
trigger.halfheight = lct.halfheight;
|
||||
trigger.radius = lct.radius;
|
||||
trigger.event = lct.event;
|
||||
trigger.parent = parentNode;
|
||||
e.modified<EventTrigger>();
|
||||
});
|
||||
ecs.system<LuaBase, LuaEvent>("HandleLuaEvents")
|
||||
.kind(flecs::OnUpdate)
|
||||
.each([](LuaBase &base, LuaEvent &evt) {
|
||||
while (!evt.events.empty()) {
|
||||
LuaEvent::Event &ev = evt.events.front();
|
||||
base.mLua->call_handler(ev.event, ev.e1, ev.e2);
|
||||
evt.events.pop_front();
|
||||
}
|
||||
});
|
||||
} else if (parent_e.has<BoatBase>()) {
|
||||
parentNode = parent_e.get<BoatBase>().mNode;
|
||||
OgreAssert(parent_e.get<BoatBase>().mNode,
|
||||
"bad node");
|
||||
} else
|
||||
return;
|
||||
EventTrigger &trigger = e.ensure<EventTrigger>();
|
||||
OgreAssert(parentNode, "bad parent");
|
||||
trigger.position = lct.position;
|
||||
trigger.halfheight = lct.halfheight;
|
||||
trigger.radius = lct.radius;
|
||||
trigger.event = lct.event;
|
||||
trigger.parent = parentNode;
|
||||
e.modified<EventTrigger>();
|
||||
});
|
||||
ecs.system<LuaBase, LuaEvent>("HandleLuaEvents")
|
||||
.kind(flecs::OnUpdate)
|
||||
.each([](LuaBase &base, LuaEvent &evt) {
|
||||
while (!evt.events.empty()) {
|
||||
LuaEvent::Event &ev = evt.events.front();
|
||||
base.mLua->call_handler(ev.event, ev.e1, ev.e2);
|
||||
evt.events.pop_front();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -58,8 +58,8 @@ PhysicsModule::PhysicsModule(flecs::world &ecs)
|
||||
|
||||
ecs.component<CharacterBody>().on_remove([](flecs::entity e,
|
||||
CharacterBody &body) {
|
||||
JPH::Character *ch =
|
||||
static_cast<JPH::Character *>(body.ch.get());
|
||||
std::shared_ptr<JPH::Character> ch =
|
||||
std::static_pointer_cast<JPH::Character>(body.ch);
|
||||
if (ch) {
|
||||
if (e.has<JPH::BodyID>())
|
||||
e.remove<JPH::BodyID>();
|
||||
@@ -187,9 +187,11 @@ PhysicsModule::PhysicsModule(flecs::world &ecs)
|
||||
const CharacterBase &base) {
|
||||
ZoneScopedN("SetupCharacterPh");
|
||||
CharacterBody &b = e.ensure<CharacterBody>();
|
||||
Ogre::SceneNode *n =
|
||||
ECS::get<CharacterModule>().characterNodes.at(
|
||||
e);
|
||||
b.ch.reset(JoltPhysicsWrapper::getSingleton()
|
||||
.createCharacter(base.mBodyNode,
|
||||
1.75f, 0.23f));
|
||||
.createCharacter(n, 1.75f, 0.23f));
|
||||
if (!e.has<CharacterDisablePhysics>())
|
||||
static_cast<JPH::Character *>(b.ch.get())
|
||||
->AddToPhysicsSystem(
|
||||
@@ -534,8 +536,11 @@ PhysicsModule::PhysicsModule(flecs::world &ecs)
|
||||
const CharacterBase &chbase,
|
||||
const CharacterBody &body, CharacterVelocity &gr) {
|
||||
ZoneScopedN("HandleVelocity");
|
||||
Ogre::SceneNode *n =
|
||||
ECS::get<CharacterModule>().characterNodes.at(
|
||||
e);
|
||||
if (e.has<InWater>() &&
|
||||
chbase.mBodyNode->_getDerivedPosition().y > -0.5f)
|
||||
n->_getDerivedPosition().y > -0.5f)
|
||||
e.remove<InWater>();
|
||||
Ogre::Vector3 v = gr.velocity;
|
||||
v.y = 0.0f;
|
||||
@@ -572,7 +577,10 @@ PhysicsModule::PhysicsModule(flecs::world &ecs)
|
||||
.each([this](flecs::entity e, CharacterBase &ch) {
|
||||
ZoneScopedNC("HandleSubmerge", 0xFF3030);
|
||||
float full_subm = 2.0f;
|
||||
Ogre::Vector3 pos = ch.mBodyNode->getPosition();
|
||||
Ogre::SceneNode *n =
|
||||
ECS::get<CharacterModule>().characterNodes.at(
|
||||
e);
|
||||
Ogre::Vector3 pos = n->getPosition();
|
||||
float current_subm = -Ogre::Math::Clamp(
|
||||
pos.y + Ogre::Math::Sin(ch.mTimer * 0.13f +
|
||||
130.0f) *
|
||||
@@ -595,23 +603,23 @@ PhysicsModule::PhysicsModule(flecs::world &ecs)
|
||||
CharacterBase &ch, const CharacterBody &body,
|
||||
CharacterVelocity &gr) {
|
||||
ZoneScopedNC("HandleVelocityNoPhysics", 0xFF4040);
|
||||
Ogre::SceneNode *n =
|
||||
ECS::get<CharacterModule>().characterNodes.at(
|
||||
e);
|
||||
Ogre::Vector3 v = gr.velocity;
|
||||
// v.y = 0.0f;
|
||||
ch.mBodyNode->_setDerivedPosition(
|
||||
ch.mBodyNode->_getDerivedPosition() +
|
||||
v * eng.delta);
|
||||
n->_setDerivedPosition(n->_getDerivedPosition() +
|
||||
v * eng.delta);
|
||||
gr.velocity = Ogre::Vector3::ZERO;
|
||||
if (e.has<JPH::BodyID>())
|
||||
JoltPhysicsWrapper::getSingleton()
|
||||
.setPositionAndRotation(
|
||||
e.get<JPH::BodyID>(),
|
||||
ch.mBodyNode
|
||||
->_getDerivedPosition(),
|
||||
ch.mBodyNode
|
||||
->_getDerivedOrientation(),
|
||||
n->_getDerivedPosition(),
|
||||
n->_getDerivedOrientation(),
|
||||
false);
|
||||
if (e.has<InWater>() &&
|
||||
ch.mBodyNode->_getDerivedPosition().y > -0.5f) {
|
||||
n->_getDerivedPosition().y > -0.5f) {
|
||||
e.remove<InWater>();
|
||||
ch.is_submerged = false;
|
||||
ZoneTextF("remove in water");
|
||||
@@ -646,26 +654,27 @@ void PhysicsModule::controlPhysics(flecs::entity e, bool enable)
|
||||
OgreAssert(e.has<CharacterBody>(), "No body component");
|
||||
OgreAssert(e.has<JPH::BodyID>(),
|
||||
"No body id in entity");
|
||||
}
|
||||
if (!JoltPhysicsWrapper::getSingleton().isAdded(
|
||||
e.get<JPH::BodyID>())) {
|
||||
Ogre::Vector3 position =
|
||||
e.get<CharacterBase>()
|
||||
.mBodyNode->_getDerivedPosition();
|
||||
Ogre::Quaternion orientation =
|
||||
e.get<CharacterBase>()
|
||||
.mBodyNode->_getDerivedOrientation();
|
||||
if (position.y >= -0.5f)
|
||||
e.remove<InWater>();
|
||||
JoltPhysicsWrapper::getSingleton()
|
||||
.setPositionAndRotation(e.get<JPH::BodyID>(),
|
||||
position, orientation,
|
||||
false);
|
||||
JoltPhysicsWrapper::getSingleton().addBody(
|
||||
e.get<JPH::BodyID>(),
|
||||
JPH::EActivation::Activate);
|
||||
}
|
||||
} else {
|
||||
Ogre::SceneNode *n =
|
||||
ECS::get<CharacterModule>().characterNodes.at(
|
||||
e);
|
||||
if (!JoltPhysicsWrapper::getSingleton().isAdded(
|
||||
e.get<JPH::BodyID>())) {
|
||||
Ogre::Vector3 position =
|
||||
n->_getDerivedPosition();
|
||||
Ogre::Quaternion orientation =
|
||||
n->_getDerivedOrientation();
|
||||
if (position.y >= -0.5f)
|
||||
e.remove<InWater>();
|
||||
JoltPhysicsWrapper::getSingleton()
|
||||
.setPositionAndRotation(
|
||||
e.get<JPH::BodyID>(), position,
|
||||
orientation, false);
|
||||
JoltPhysicsWrapper::getSingleton().addBody(
|
||||
e.get<JPH::BodyID>(),
|
||||
JPH::EActivation::Activate);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (e.has<CharacterBase>()) {
|
||||
e.add<CharacterDisablePhysics>();
|
||||
if (!e.has<CharacterBody>())
|
||||
@@ -673,14 +682,16 @@ void PhysicsModule::controlPhysics(flecs::entity e, bool enable)
|
||||
OgreAssert(e.has<CharacterBody>(), "No body component");
|
||||
OgreAssert(e.has<JPH::BodyID>(),
|
||||
"No body id in entity");
|
||||
}
|
||||
if (JoltPhysicsWrapper::getSingleton().isAdded(
|
||||
e.get<JPH::BodyID>()))
|
||||
JoltPhysicsWrapper::getSingleton().removeBody(
|
||||
e.get<JPH::BodyID>());
|
||||
Ogre::Vector3 position =
|
||||
e.get<CharacterBase>().mBodyNode->_getDerivedPosition();
|
||||
e.remove<InWater>();
|
||||
Ogre::SceneNode *n =
|
||||
ECS::get<CharacterModule>().characterNodes.at(
|
||||
e);
|
||||
if (JoltPhysicsWrapper::getSingleton().isAdded(
|
||||
e.get<JPH::BodyID>()))
|
||||
JoltPhysicsWrapper::getSingleton().removeBody(
|
||||
e.get<JPH::BodyID>());
|
||||
Ogre::Vector3 position = n->_getDerivedPosition();
|
||||
e.remove<InWater>();
|
||||
}
|
||||
}
|
||||
}
|
||||
bool PhysicsModule::raycastQuery(const Ogre::Vector3 &startPos,
|
||||
|
||||
@@ -318,10 +318,12 @@ PlayerActionModule::PlayerActionModule(flecs::world &ecs)
|
||||
ECS::get<CharacterManagerModule>()
|
||||
.getPlayer();
|
||||
if (player.is_valid()) {
|
||||
Ogre::SceneNode *n =
|
||||
ECS::get<CharacterModule>()
|
||||
.characterNodes.at(
|
||||
player);
|
||||
Ogre::Vector3 playerPos =
|
||||
player.get<CharacterBase>()
|
||||
.mBodyNode
|
||||
->_getDerivedPosition();
|
||||
n->_getDerivedPosition();
|
||||
list.UIquery(playerPos);
|
||||
} else {
|
||||
list.UIquery(cameraPos);
|
||||
@@ -479,10 +481,11 @@ out:;
|
||||
anode.position +
|
||||
anode.rotation * placeLocalOffset[place];
|
||||
if (ch.is_valid() && ch.has<CharacterBase>()) {
|
||||
ch.get<CharacterBase>()
|
||||
.mBodyNode->_setDerivedOrientation(newRotation);
|
||||
ch.get<CharacterBase>().mBodyNode->_setDerivedPosition(
|
||||
newPosition);
|
||||
Ogre::SceneNode *n =
|
||||
ECS::get<CharacterModule>().characterNodes.at(
|
||||
ch);
|
||||
n->_setDerivedOrientation(newRotation);
|
||||
n->_setDerivedPosition(newPosition);
|
||||
}
|
||||
if (actor >= 0) {
|
||||
town.get_mut<TownNPCs>().npcs[actor].position =
|
||||
|
||||
@@ -45,7 +45,10 @@ SlotsModule::SlotsModule(flecs::world &ecs)
|
||||
slot.removeSlot(e);
|
||||
return;
|
||||
}
|
||||
slot.addChild(ch.mBodyNode);
|
||||
Ogre::SceneNode *n =
|
||||
ECS::get<CharacterModule>()
|
||||
.characterNodes.at(e);
|
||||
slot.addChild(n);
|
||||
slot.createSlotData(e);
|
||||
std::cout << "base: "
|
||||
<< slot.getSlotBase()->getName();
|
||||
|
||||
@@ -13,8 +13,10 @@
|
||||
#include "TerrainModule.h"
|
||||
#include "physics.h"
|
||||
#include "PhysicsModule.h"
|
||||
#include "CharacterManagerModule.h"
|
||||
#include "items.h"
|
||||
#include "StaticGeometryModule.h"
|
||||
#include "CharacterAIModule.h"
|
||||
#include <tracy/Tracy.hpp>
|
||||
|
||||
namespace ECS
|
||||
@@ -28,6 +30,8 @@ StaticGeometryModule::StaticGeometryModule(flecs::world &ecs)
|
||||
{
|
||||
ZoneScoped;
|
||||
ecs.module<StaticGeometryModule>();
|
||||
ecs.import <CharacterManagerModule>();
|
||||
ecs.import <CharacterAIModule>();
|
||||
ecs.component<TerrainSlotParent>();
|
||||
ecs.component<TerrainItem>();
|
||||
ecs.component<FurnitureItem>();
|
||||
@@ -89,6 +93,19 @@ StaticGeometryModule::StaticGeometryModule(flecs::world &ecs)
|
||||
});
|
||||
if (!Ogre::MeshLodGenerator::getSingletonPtr())
|
||||
new Ogre::MeshLodGenerator();
|
||||
ecs.system<TerrainItem>("SetupTowns")
|
||||
.kind(flecs::OnUpdate)
|
||||
.without<TownNPCs>()
|
||||
.without<TownAI>()
|
||||
.each([&](flecs::entity e, TerrainItem &item) {
|
||||
Ogre::String props = item.properties;
|
||||
nlohmann::json jp = nlohmann::json::parse(props);
|
||||
if (jp.find("type") == jp.end())
|
||||
return;
|
||||
Ogre::String itemType = jp["type"].get<Ogre::String>();
|
||||
if (itemType == "town")
|
||||
Geometry::registerTownItem(e);
|
||||
});
|
||||
ecs.system("AddGeometryQueue").kind(flecs::OnUpdate).run([&](flecs::iter &it) {
|
||||
ZoneScopedN("AddGeometryQueue");
|
||||
std::list<flecs::entity> items;
|
||||
@@ -134,9 +151,8 @@ StaticGeometryModule::StaticGeometryModule(flecs::world &ecs)
|
||||
const TerrainItem &item) {
|
||||
items.push_back(e);
|
||||
});
|
||||
for (auto e : items) {
|
||||
for (auto e : items)
|
||||
createItemGeometry(e);
|
||||
}
|
||||
addQueue.pop_front();
|
||||
} else {
|
||||
output.push_back(item);
|
||||
|
||||
@@ -4,7 +4,7 @@ find_package(Bullet REQUIRED)
|
||||
find_package(nlohmann_json REQUIRED)
|
||||
find_package(OgreProcedural REQUIRED CONFIG)
|
||||
find_package(flecs REQUIRED CONFIG)
|
||||
add_library(items STATIC items.cpp harbour.cpp temple.cpp town.cpp)
|
||||
add_library(items STATIC items.cpp property_editor.cpp property_editor_color_rect.cpp property_editor_npc.cpp harbour.cpp temple.cpp town.cpp)
|
||||
target_include_directories(items PUBLIC . ${CMAKE_SOURCE_DIR}/src/FastNoiseLite)
|
||||
target_link_libraries(items PRIVATE
|
||||
flecs::flecs_static
|
||||
@@ -13,6 +13,6 @@ target_link_libraries(items PRIVATE
|
||||
OgreMain
|
||||
OgreBites
|
||||
editor
|
||||
physics
|
||||
physics text_editor
|
||||
Tracy::TracyClient
|
||||
)
|
||||
|
||||
@@ -208,7 +208,86 @@ void createItemsMenu()
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
}
|
||||
static void _setCameraSelectedPos(flecs::entity e)
|
||||
{
|
||||
Ogre::Vector3 cursorPos;
|
||||
Ogre::Quaternion cursorOrientation;
|
||||
// setCursorSelectedPos(e, cursorPos, cursorOrientation);
|
||||
StaticGeometryModule::getItemPositionAndRotation(e, cursorPos,
|
||||
cursorOrientation);
|
||||
ECS::get<EditorGizmo>().sceneNode->_setDerivedPosition(cursorPos);
|
||||
ECS::get<EditorGizmo>().sceneNode->_setDerivedOrientation(
|
||||
cursorOrientation);
|
||||
Ogre::Vector3 cameraPos =
|
||||
ECS::get<Camera>().mCameraPivot->_getDerivedPosition();
|
||||
Ogre::Vector3 cameraOffset =
|
||||
cursorOrientation * Ogre::Vector3::UNIT_Z * 30.0f;
|
||||
cameraPos.x = cursorPos.x;
|
||||
cameraPos.z = cursorPos.z;
|
||||
cameraPos += cameraOffset;
|
||||
cameraPos.y = TerrainModule::get_height(
|
||||
ECS::get<Terrain>().mTerrainGroup, cameraPos) +
|
||||
10.0f;
|
||||
Ogre::TerrainGroup *tg = ECS::get<Terrain>().mTerrainGroup;
|
||||
long x, y;
|
||||
tg->convertWorldPositionToTerrainSlot(cameraPos, &x, &y);
|
||||
if (tg->getTerrain(x, y) && tg->getTerrain(x, y)->isLoaded()) {
|
||||
float height = tg->getHeightAtWorldPosition(cameraPos);
|
||||
cameraPos.y = height + 10.0f;
|
||||
}
|
||||
ECS::get<Camera>().mCameraPivot->_setDerivedPosition(cameraPos);
|
||||
ECS::get<Camera>().mCameraPivot->_setDerivedOrientation(
|
||||
cursorOrientation);
|
||||
cameraPos = ECS::get<Camera>().mCameraGoal->_getDerivedPosition();
|
||||
ECS::get<Camera>().mCameraNode->_setDerivedPosition(cameraPos);
|
||||
ECS::get<Camera>().mCameraNode->_setDerivedOrientation(
|
||||
ECS::get<Camera>().mCameraGoal->_getDerivedOrientation());
|
||||
// updateHeightmap();
|
||||
}
|
||||
void drawRectPreview(nlohmann::json::json_pointer ptr,
|
||||
const nlohmann::json &item)
|
||||
{
|
||||
// Reserve a square area spanning across the table
|
||||
ImVec2 canvas_p0 = ImGui::GetCursorScreenPos();
|
||||
ImVec2 canvas_sz = ImVec2(ImGui::GetContentRegionAvail().x, 200);
|
||||
ImVec2 canvas_p1 =
|
||||
ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y);
|
||||
Ogre::String rectName = ptr.back();
|
||||
nlohmann::json::json_pointer tmpptr = ptr;
|
||||
tmpptr.pop_back();
|
||||
const nlohmann::json &colorRects = item[tmpptr];
|
||||
|
||||
ImDrawList *draw_list = ImGui::GetWindowDrawList();
|
||||
// Draw background
|
||||
draw_list->AddRectFilled(canvas_p0, canvas_p1,
|
||||
IM_COL32(50, 50, 50, 255));
|
||||
|
||||
for (auto &[name, data] : colorRects.items()) {
|
||||
std::cout << data.dump() << std::endl;
|
||||
// Map 0..1 to Screen Pixels
|
||||
ImVec2 p_min =
|
||||
ImVec2(canvas_p0.x + (float)data["left"] * canvas_sz.x,
|
||||
canvas_p0.y + (float)data["top"] * canvas_sz.y);
|
||||
ImVec2 p_max = ImVec2(
|
||||
canvas_p0.x + (float)data["right"] * canvas_sz.x,
|
||||
canvas_p0.y + (float)data["bottom"] * canvas_sz.y);
|
||||
|
||||
// Handle Color (assuming rgba are 0..255 or 0..1)
|
||||
ImVec4 col = ImVec4(data["color"]["r"], data["color"]["g"],
|
||||
data["color"]["b"], data["color"]["a"]);
|
||||
|
||||
// Draw the rect
|
||||
draw_list->AddRectFilled(p_min, p_max,
|
||||
ImGui::ColorConvertFloat4ToU32(col));
|
||||
|
||||
// Outline if selected
|
||||
if (rectName == name)
|
||||
draw_list->AddRect(p_min, p_max,
|
||||
IM_COL32(255, 255, 0, 255), 0.0f, 0,
|
||||
2.0f);
|
||||
}
|
||||
ImGui::Dummy(canvas_sz); // Advance cursor
|
||||
}
|
||||
}
|
||||
namespace Geometry
|
||||
{
|
||||
@@ -313,7 +392,7 @@ void createItemGeometry(flecs::entity e)
|
||||
e.set<TerrainItemNode>({ itemNode, geo });
|
||||
} else if (itemType == "town") {
|
||||
OgreAssert(geo, "Can't create static geometry");
|
||||
createTown(e, itemNode, geo);
|
||||
createTown(e, itemNode, geo);
|
||||
e.set<TerrainItemNode>({ itemNode, geo });
|
||||
std::cout << " town created: " << e.id() << std::endl;
|
||||
} else {
|
||||
@@ -381,5 +460,10 @@ flecs::entity createMeshGeometry(const Ogre::String &meshName,
|
||||
return e;
|
||||
}
|
||||
|
||||
void registerTownItem(flecs::entity e)
|
||||
{
|
||||
registerTown(e);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,6 +57,7 @@ struct harbourMaker {
|
||||
void createItemGeometry(flecs::entity e);
|
||||
void destroyItemGeometry(flecs::entity e);
|
||||
void updateItemGeometry(flecs::entity e);
|
||||
void registerTownItem(flecs::entity e);
|
||||
flecs::entity createMeshGeometry(const Ogre::String &meshName,
|
||||
flecs::entity parente,
|
||||
Ogre::SceneNode *sceneNode,
|
||||
|
||||
660
src/gamedata/items/property_editor.cpp
Normal file
660
src/gamedata/items/property_editor.cpp
Normal file
@@ -0,0 +1,660 @@
|
||||
#include <iostream>
|
||||
#include <OgreTerrainGroup.h>
|
||||
#include "Components.h"
|
||||
#include "GameData.h"
|
||||
#include "EditorGizmoModule.h"
|
||||
#include "TerrainModule.h"
|
||||
#include "town.h"
|
||||
#include "property_editor.h"
|
||||
#include "property_editor_color_rect.h"
|
||||
#include "property_editor_npc.h"
|
||||
|
||||
namespace ECS
|
||||
{
|
||||
namespace Items
|
||||
{
|
||||
template <typename T> struct registerPropertyEditor {
|
||||
registerPropertyEditor(std::vector<PropertyEditor> ®)
|
||||
{
|
||||
static T regdata;
|
||||
reg.push_back(regdata);
|
||||
}
|
||||
};
|
||||
static std::vector<PropertyEditor> propertyEditors;
|
||||
struct StringPropertyEditor : DPropertyEditor {
|
||||
bool _matches(const std::string &itemName,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
const nlohmann::json &j) override
|
||||
{
|
||||
return j[ptr].is_string();
|
||||
}
|
||||
void _render(flecs::entity entity,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
nlohmann::json &j) override
|
||||
{
|
||||
static char buffer[260];
|
||||
strncpy(buffer, j[ptr].get<Ogre::String>().c_str(),
|
||||
sizeof(buffer));
|
||||
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
ImGui::Text("%s", ptr.back().c_str());
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
ImGui::InputText("##value", buffer, sizeof(buffer));
|
||||
|
||||
if (ImGui::IsItemDeactivatedAfterEdit()) {
|
||||
j[ptr] = buffer;
|
||||
StaticGeometryModule::setItemProperties(entity,
|
||||
j.dump());
|
||||
}
|
||||
}
|
||||
StringPropertyEditor()
|
||||
: DPropertyEditor(EditString, "String Editor")
|
||||
{
|
||||
}
|
||||
};
|
||||
static registerPropertyEditor<StringPropertyEditor>
|
||||
stringPropertyEditor(propertyEditors);
|
||||
// EditLuaScript
|
||||
struct LuaScriptPropertyEditor : DPropertyEditor {
|
||||
bool _matches(const std::string &itemName,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
const nlohmann::json &j) override
|
||||
{
|
||||
return itemName == "cellScript" && j[ptr].is_string();
|
||||
}
|
||||
void _render(flecs::entity entity,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
nlohmann::json &j) override
|
||||
{
|
||||
static char buffer[16384];
|
||||
strncpy(buffer, j[ptr].get<Ogre::String>().c_str(),
|
||||
sizeof(buffer));
|
||||
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
ImGui::Text("%s", ptr.back().c_str());
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
ImGui::PushItemWidth(-FLT_MIN);
|
||||
ImGui::BeginChild("##multilineEdit", ImVec2(0, 0), false,
|
||||
ImGuiWindowFlags_HorizontalScrollbar);
|
||||
ImGui::InputTextMultiline("##value", buffer, sizeof(buffer),
|
||||
ImVec2(900, -FLT_MIN),
|
||||
ImGuiInputTextFlags_AllowTabInput);
|
||||
|
||||
if (ImGui::IsItemDeactivatedAfterEdit()) {
|
||||
j[ptr] = buffer;
|
||||
StaticGeometryModule::setItemProperties(entity,
|
||||
j.dump());
|
||||
}
|
||||
ImGui::EndChild();
|
||||
ImGui::PopItemWidth();
|
||||
if (ImGui::SmallButton("Update script...")) {
|
||||
j[ptr] = buffer;
|
||||
StaticGeometryModule::setItemProperties(entity,
|
||||
j.dump());
|
||||
}
|
||||
if (ImGui::SmallButton("Run Lua script...")) {
|
||||
j[ptr] = buffer;
|
||||
nlohmann::json &lot = j[ptr.parent_pointer()];
|
||||
Items::runSingleLotScript(entity, lot);
|
||||
}
|
||||
}
|
||||
LuaScriptPropertyEditor()
|
||||
: DPropertyEditor(EditLuaScript, "Lua Script Editor")
|
||||
{
|
||||
}
|
||||
};
|
||||
static registerPropertyEditor<LuaScriptPropertyEditor>
|
||||
luaScriptPropertyEditor(propertyEditors);
|
||||
// Multiline string editor
|
||||
struct MultilineStringPropertyEditor : DPropertyEditor {
|
||||
bool _matches(const std::string &itemName,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
const nlohmann::json &j) override
|
||||
{
|
||||
return itemName != "cellScript" && j[ptr].is_string() &&
|
||||
(j[ptr].get<std::string>().find("\n") !=
|
||||
std::string::npos ||
|
||||
j[ptr].get<std::string>().length() >= 100);
|
||||
}
|
||||
void _render(flecs::entity entity,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
nlohmann::json &j) override
|
||||
{
|
||||
static char buffer[4096];
|
||||
strncpy(buffer, j[ptr].get<Ogre::String>().c_str(),
|
||||
sizeof(buffer));
|
||||
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
ImGui::Text("%s", ptr.back().c_str());
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
ImGui::InputTextMultiline("##value", buffer, sizeof(buffer));
|
||||
|
||||
if (ImGui::IsItemDeactivatedAfterEdit()) {
|
||||
j[ptr] = buffer;
|
||||
StaticGeometryModule::setItemProperties(entity,
|
||||
j.dump());
|
||||
StaticGeometryModule::updateItemGeometry(entity);
|
||||
}
|
||||
if (ImGui::SmallButton("Update value")) {
|
||||
j[ptr] = buffer;
|
||||
StaticGeometryModule::setItemProperties(entity,
|
||||
j.dump());
|
||||
StaticGeometryModule::updateItemGeometry(entity);
|
||||
}
|
||||
}
|
||||
MultilineStringPropertyEditor()
|
||||
: DPropertyEditor(EditMultilineString,
|
||||
"Multiline String Editor")
|
||||
{
|
||||
}
|
||||
};
|
||||
static registerPropertyEditor<MultilineStringPropertyEditor>
|
||||
multilineStringPropertyEditor(propertyEditors);
|
||||
// Float editor
|
||||
struct FloatPropertyEditor : DPropertyEditor {
|
||||
bool _matches(const std::string &itemName,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
const nlohmann::json &j) override
|
||||
{
|
||||
return j[ptr].is_number_float();
|
||||
}
|
||||
void _render(flecs::entity entity,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
nlohmann::json &j) override
|
||||
{
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
ImGui::Text("%s", ptr.back().c_str());
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
|
||||
float val = j[ptr].get<float>();
|
||||
if (ImGui::InputFloat("##value", &val, 0.001f, 0.01f)) {
|
||||
j[ptr] = val;
|
||||
StaticGeometryModule::setItemProperties(entity,
|
||||
j.dump());
|
||||
StaticGeometryModule::updateItemGeometry(entity);
|
||||
}
|
||||
}
|
||||
FloatPropertyEditor()
|
||||
: DPropertyEditor(EditFloat, "Float Editor")
|
||||
{
|
||||
}
|
||||
};
|
||||
static registerPropertyEditor<FloatPropertyEditor>
|
||||
floatPropertyEditor(propertyEditors);
|
||||
// int editor
|
||||
struct IntPropertyEditor : DPropertyEditor {
|
||||
bool _matches(const std::string &itemName,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
const nlohmann::json &j) override
|
||||
{
|
||||
return j[ptr].is_number_integer();
|
||||
}
|
||||
void _render(flecs::entity entity,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
nlohmann::json &j) override
|
||||
{
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
ImGui::Text("%s", ptr.back().c_str());
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
|
||||
int val = j[ptr].get<int>();
|
||||
if (ImGui::InputInt("##value", &val, 1, 10)) {
|
||||
j[ptr] = val;
|
||||
StaticGeometryModule::setItemProperties(entity,
|
||||
j.dump());
|
||||
StaticGeometryModule::updateItemGeometry(entity);
|
||||
}
|
||||
}
|
||||
IntPropertyEditor()
|
||||
: DPropertyEditor(EditInt, "Int Editor")
|
||||
{
|
||||
}
|
||||
};
|
||||
static registerPropertyEditor<IntPropertyEditor>
|
||||
intPropertyEditor(propertyEditors);
|
||||
// bool editor
|
||||
struct BoolPropertyEditor : DPropertyEditor {
|
||||
bool _matches(const std::string &itemName,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
const nlohmann::json &j) override
|
||||
{
|
||||
return j[ptr].is_boolean();
|
||||
}
|
||||
void _render(flecs::entity entity,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
nlohmann::json &j) override
|
||||
{
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
ImGui::Text("%s", ptr.back().c_str());
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
|
||||
bool val = j[ptr].get<bool>();
|
||||
if (ImGui::Checkbox("##value", &val)) {
|
||||
j[ptr] = val;
|
||||
StaticGeometryModule::setItemProperties(entity,
|
||||
j.dump());
|
||||
StaticGeometryModule::updateItemGeometry(entity);
|
||||
}
|
||||
}
|
||||
BoolPropertyEditor()
|
||||
: DPropertyEditor(EditBool, "Bool Editor")
|
||||
{
|
||||
}
|
||||
};
|
||||
static registerPropertyEditor<BoolPropertyEditor>
|
||||
boolPropertyEditor(propertyEditors);
|
||||
static registerPropertyEditor<ColorRectPropertyEditor>
|
||||
colorRectPropertyEditor(propertyEditors);
|
||||
static registerPropertyEditor<PropertyEditorNPC>
|
||||
propertyEditorNPC(propertyEditors);
|
||||
// ViewJson editor (fallback)
|
||||
struct FallbackPropertyEditor : DPropertyEditor {
|
||||
bool _matches(const std::string &itemName,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
const nlohmann::json &j) override
|
||||
{
|
||||
return true;
|
||||
}
|
||||
void _render(flecs::entity entity,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
nlohmann::json &j) override
|
||||
{
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
ImGui::TextWrapped("%s", j[ptr].dump(4).c_str());
|
||||
}
|
||||
FallbackPropertyEditor()
|
||||
: DPropertyEditor(ViewJson, "JSON Viewer")
|
||||
{
|
||||
}
|
||||
};
|
||||
static registerPropertyEditor<FallbackPropertyEditor>
|
||||
fallbackPropertyEditor(propertyEditors);
|
||||
struct ItemEditor {
|
||||
// itemsEditor.h or at the top of your cpp file
|
||||
struct EditorState {
|
||||
flecs::entity edited;
|
||||
nlohmann::json::json_pointer edited_ptr;
|
||||
int edited_type;
|
||||
|
||||
EditorState()
|
||||
: edited_type(EditNone)
|
||||
{
|
||||
}
|
||||
|
||||
void clear()
|
||||
{
|
||||
edited = flecs::entity();
|
||||
edited_ptr = nlohmann::json::json_pointer();
|
||||
edited_type = EditNone;
|
||||
}
|
||||
};
|
||||
EditorState state;
|
||||
|
||||
// Helper to find matching editor
|
||||
PropertyEditor *findEditor(int editType, const std::string &itemName,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
const nlohmann::json &j)
|
||||
{
|
||||
for (auto &editor : propertyEditors) {
|
||||
if (editor.editType == editType &&
|
||||
editor.matches(itemName, ptr, j)) {
|
||||
return &editor;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
// Leaf node detection - keeping your working logic
|
||||
bool is_leaf(const std::string &itemName,
|
||||
const nlohmann::json::json_pointer &ptr)
|
||||
{
|
||||
// Direct key matches
|
||||
if (itemName == "name" || itemName == "position" ||
|
||||
itemName == "orientation" || itemName == "rotation" ||
|
||||
itemName == "cells" || itemName == "furniture_cells" ||
|
||||
itemName == "roofs" || itemName == "pierPath" ||
|
||||
itemName == "cellScript") {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Parent-based matches
|
||||
if (!ptr.empty() && !ptr.parent_pointer().empty()) {
|
||||
std::string parent = ptr.parent_pointer().back();
|
||||
if (parent == "colorRects" || parent == "npcs" ||
|
||||
parent == "centerBuildings") {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
};
|
||||
// Edit type determination
|
||||
void set_edit_type(const std::string &itemName,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
const nlohmann::json &j)
|
||||
{
|
||||
// Try to find by specific rules first
|
||||
if (itemName == "name") {
|
||||
state.edited_type = EditString;
|
||||
} else if (itemName == "position" ||
|
||||
itemName == "orientation" ||
|
||||
itemName == "rotation" || itemName == "cells" ||
|
||||
itemName == "furniture_cells" ||
|
||||
itemName == "roofs" || itemName == "pierPath") {
|
||||
state.edited_type = ViewJson;
|
||||
} else if (itemName == "cellScript") {
|
||||
state.edited_type = EditLuaScript;
|
||||
} else if (!ptr.empty() && !ptr.parent_pointer().empty()) {
|
||||
std::string parent = ptr.parent_pointer().back();
|
||||
if (parent == "colorRects") {
|
||||
state.edited_type = EditColorRect;
|
||||
} else if (parent == "npcs" ||
|
||||
parent == "centerBuildings") {
|
||||
state.edited_type = ViewJson;
|
||||
} else {
|
||||
// Fall back to type-based detection
|
||||
if (j[ptr].is_number_float())
|
||||
state.edited_type = EditFloat;
|
||||
else if (j[ptr].is_number_integer())
|
||||
state.edited_type = EditInt;
|
||||
else if (j[ptr].is_boolean())
|
||||
state.edited_type = EditBool;
|
||||
else if (j[ptr].is_string())
|
||||
state.edited_type = EditString;
|
||||
else
|
||||
state.edited_type = ViewJson;
|
||||
}
|
||||
} else {
|
||||
// Fall back to type-based detection
|
||||
if (j[ptr].is_number_float())
|
||||
state.edited_type = EditFloat;
|
||||
else if (j[ptr].is_number_integer())
|
||||
state.edited_type = EditInt;
|
||||
else if (j[ptr].is_boolean())
|
||||
state.edited_type = EditBool;
|
||||
else if (j[ptr].is_string())
|
||||
state.edited_type = EditString;
|
||||
else
|
||||
state.edited_type = ViewJson;
|
||||
}
|
||||
};
|
||||
void _setCameraSelectedPos(flecs::entity e)
|
||||
{
|
||||
Ogre::Vector3 cursorPos;
|
||||
Ogre::Quaternion cursorOrientation;
|
||||
// setCursorSelectedPos(e, cursorPos, cursorOrientation);
|
||||
StaticGeometryModule::getItemPositionAndRotation(
|
||||
e, cursorPos, cursorOrientation);
|
||||
ECS::get<EditorGizmo>().sceneNode->_setDerivedPosition(
|
||||
cursorPos);
|
||||
ECS::get<EditorGizmo>().sceneNode->_setDerivedOrientation(
|
||||
cursorOrientation);
|
||||
Ogre::Vector3 cameraPos =
|
||||
ECS::get<Camera>().mCameraPivot->_getDerivedPosition();
|
||||
Ogre::Vector3 cameraOffset =
|
||||
cursorOrientation * Ogre::Vector3::UNIT_Z * 30.0f;
|
||||
cameraPos.x = cursorPos.x;
|
||||
cameraPos.z = cursorPos.z;
|
||||
cameraPos += cameraOffset;
|
||||
cameraPos.y =
|
||||
TerrainModule::get_height(
|
||||
ECS::get<Terrain>().mTerrainGroup, cameraPos) +
|
||||
10.0f;
|
||||
Ogre::TerrainGroup *tg = ECS::get<Terrain>().mTerrainGroup;
|
||||
long x, y;
|
||||
tg->convertWorldPositionToTerrainSlot(cameraPos, &x, &y);
|
||||
if (tg->getTerrain(x, y) && tg->getTerrain(x, y)->isLoaded()) {
|
||||
float height = tg->getHeightAtWorldPosition(cameraPos);
|
||||
cameraPos.y = height + 10.0f;
|
||||
}
|
||||
ECS::get<Camera>().mCameraPivot->_setDerivedPosition(cameraPos);
|
||||
ECS::get<Camera>().mCameraPivot->_setDerivedOrientation(
|
||||
cursorOrientation);
|
||||
cameraPos =
|
||||
ECS::get<Camera>().mCameraGoal->_getDerivedPosition();
|
||||
ECS::get<Camera>().mCameraNode->_setDerivedPosition(cameraPos);
|
||||
ECS::get<Camera>().mCameraNode->_setDerivedOrientation(
|
||||
ECS::get<Camera>()
|
||||
.mCameraGoal->_getDerivedOrientation());
|
||||
// updateHeightmap();
|
||||
}
|
||||
void renderHierarchy(const Ogre::String &label, flecs::entity item,
|
||||
ImGuiTreeNodeFlags flags,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
nlohmann::json &j)
|
||||
{
|
||||
// Generate a unique ID for this node
|
||||
ImGui::PushID(
|
||||
static_cast<int>(reinterpret_cast<intptr_t>(&j[ptr])));
|
||||
|
||||
// Set flags
|
||||
ImGuiTreeNodeFlags nodeFlags = flags;
|
||||
if (state.edited == item && state.edited_ptr == ptr)
|
||||
nodeFlags |= ImGuiTreeNodeFlags_Selected;
|
||||
|
||||
// Render the node
|
||||
std::string displayLabel = label;
|
||||
if (!ptr.empty() && j[ptr].is_string() &&
|
||||
ptr.back() == "name") {
|
||||
// Optionally show value for name fields
|
||||
displayLabel += ": " + j[ptr].get<std::string>();
|
||||
}
|
||||
|
||||
bool nodeOpen = ImGui::TreeNodeEx((void *)&j[ptr], nodeFlags,
|
||||
"%s", displayLabel.c_str());
|
||||
|
||||
// Handle click
|
||||
if (ImGui::IsItemClicked()) {
|
||||
state.edited = item;
|
||||
state.edited_ptr = ptr;
|
||||
std::string itemName = ptr.empty() ? "" : ptr.back();
|
||||
set_edit_type(itemName, ptr, j);
|
||||
std::cout << ptr << std::endl;
|
||||
{
|
||||
Ogre::String _jsonStr =
|
||||
StaticGeometryModule::getItemProperties(
|
||||
state.edited);
|
||||
nlohmann::json _j =
|
||||
nlohmann::json::parse(_jsonStr);
|
||||
std::cout << _j[ptr].dump(4) << std::endl;
|
||||
if (_j[ptr].find("type") != _j[ptr].end()) {
|
||||
_setCameraSelectedPos(state.edited);
|
||||
/*
|
||||
Ogre::Vector3 position;
|
||||
Ogre::Quaternion orientation;
|
||||
StaticGeometryModule::
|
||||
getItemPositionAndRotation(
|
||||
state.edited, position,
|
||||
orientation);
|
||||
ECS::get<Camera>()
|
||||
.mCameraGoal
|
||||
->_setDerivedPosition(position);
|
||||
ECS::get<Camera>()
|
||||
.mCameraGoal
|
||||
->_setDerivedOrientation(
|
||||
orientation);
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Render children
|
||||
if (nodeOpen) {
|
||||
std::string itemName = ptr.empty() ? "" : ptr.back();
|
||||
bool leaf = is_leaf(itemName, ptr);
|
||||
|
||||
if (!leaf) {
|
||||
if (j[ptr].is_array()) {
|
||||
for (size_t i = 0; i < j[ptr].size();
|
||||
++i) {
|
||||
auto nptr = ptr / i;
|
||||
renderHierarchy(
|
||||
std::to_string(i), item,
|
||||
flags, nptr, j);
|
||||
}
|
||||
} else if (j[ptr].is_object()) {
|
||||
nlohmann::json &obj = j[ptr];
|
||||
for (auto it = obj.begin();
|
||||
it != obj.end(); ++it) {
|
||||
auto nptr = ptr / it.key();
|
||||
renderHierarchy(it.key(), item,
|
||||
flags, nptr, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
ImGui::PopID();
|
||||
}
|
||||
// Property editor rendering using registry
|
||||
void renderPropertyEditor(flecs::entity entity,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
int editType)
|
||||
{
|
||||
Ogre::String jsonStr =
|
||||
StaticGeometryModule::getItemProperties(entity);
|
||||
nlohmann::json j = nlohmann::json::parse(jsonStr);
|
||||
|
||||
std::string itemName = ptr.empty() ? "" : ptr.back();
|
||||
PropertyEditor *editor = findEditor(editType, itemName, ptr, j);
|
||||
|
||||
if (editor) {
|
||||
editor->render(entity, ptr, j);
|
||||
} else {
|
||||
// Fallback
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
ImGui::TextWrapped("%s", j[ptr].dump(4).c_str());
|
||||
}
|
||||
}
|
||||
void drawMenu()
|
||||
{
|
||||
// Optional: Add a menu bar for "Add District/Lot" actions
|
||||
if (ImGui::BeginMenuBar()) {
|
||||
if (ImGui::BeginMenu("File")) { /* ... */
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
ImGui::EndMenuBar();
|
||||
}
|
||||
}
|
||||
void drawHierarchy()
|
||||
{
|
||||
ImGui::BeginChild("HierarchyRegion", ImVec2(300, 400), true);
|
||||
std::list<std::pair<flecs::entity, Ogre::String> > items;
|
||||
StaticGeometryModule::getItemsProperties(&items);
|
||||
ImGuiTreeNodeFlags baseFlags =
|
||||
ImGuiTreeNodeFlags_OpenOnArrow |
|
||||
ImGuiTreeNodeFlags_SpanAvailWidth |
|
||||
ImGuiTreeNodeFlags_DefaultOpen;
|
||||
for (const auto &itemPair : items) {
|
||||
flecs::entity entity = itemPair.first;
|
||||
const Ogre::String &jsonStr = itemPair.second;
|
||||
|
||||
ImGui::PushID(static_cast<int>(entity.id()));
|
||||
|
||||
nlohmann::json j = nlohmann::json::parse(jsonStr);
|
||||
|
||||
// Create label
|
||||
Ogre::String label =
|
||||
Ogre::StringConverter::toString(entity.id());
|
||||
label += ":" + j["type"].get<Ogre::String>();
|
||||
if (j.find("name") != j.end() &&
|
||||
!j["name"].get<Ogre::String>().empty())
|
||||
label = j["name"].get<Ogre::String>();
|
||||
|
||||
// Render hierarchy for this item
|
||||
renderHierarchy(label, entity, baseFlags,
|
||||
nlohmann::json::json_pointer(), j);
|
||||
|
||||
ImGui::PopID();
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
void drawPropertyEditor()
|
||||
{
|
||||
ImGui::BeginChild("PropertiesRegion", ImVec2(0, 0), true);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding,
|
||||
ImVec2(10.0f, 4.0f));
|
||||
if (ImGui::BeginTable("PropTable", 2,
|
||||
ImGuiTableFlags_SizingStretchProp |
|
||||
ImGuiTableFlags_Resizable)) {
|
||||
ImGui::TableSetupColumn(
|
||||
"Property", ImGuiTableColumnFlags_WidthFixed,
|
||||
0.0f);
|
||||
ImGui::TableSetupColumn(
|
||||
"Value", ImGuiTableColumnFlags_WidthStretch);
|
||||
ImGui::TableHeadersRow();
|
||||
ImGui::TableNextRow();
|
||||
if (state.edited.is_valid() &&
|
||||
!state.edited_ptr.empty()) {
|
||||
renderPropertyEditor(state.edited,
|
||||
state.edited_ptr,
|
||||
state.edited_type);
|
||||
} else if (state.edited.is_valid()) {
|
||||
// Show item summary when no specific property is selected
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
ImGui::Text("Item");
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
Ogre::String jsonStr =
|
||||
StaticGeometryModule::getItemProperties(
|
||||
state.edited);
|
||||
nlohmann::json j =
|
||||
nlohmann::json::parse(jsonStr);
|
||||
ImGui::TextWrapped("%s", j.dump(4).c_str());
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
if (ImGui::SmallButton("Run all town scripts")) {
|
||||
runAllScriptsForTown(state.edited);
|
||||
StaticGeometryModule::saveItems();
|
||||
}
|
||||
if (ImGui::SmallButton("Update world"))
|
||||
StaticGeometryModule::updateItemGeometry(state.edited);
|
||||
ImGui::SameLine();
|
||||
if (ImGui::SmallButton("Save items..."))
|
||||
StaticGeometryModule::saveItems();
|
||||
ImGui::PopStyleVar();
|
||||
// DrawPropertyInspector(); // Uses the Table logic from before
|
||||
ImGui::EndChild();
|
||||
}
|
||||
void drawCloseButton()
|
||||
{
|
||||
if (ImGui::Button("Close")) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
state.clear();
|
||||
}
|
||||
}
|
||||
};
|
||||
static ItemEditor itemEditor;
|
||||
void itemsEditorMenu()
|
||||
{
|
||||
itemEditor.drawMenu();
|
||||
}
|
||||
void itemsEditorHierarchy()
|
||||
{
|
||||
itemEditor.drawHierarchy();
|
||||
}
|
||||
void itemsEditorProperties()
|
||||
{
|
||||
itemEditor.drawPropertyEditor();
|
||||
}
|
||||
void itemsEditor()
|
||||
{
|
||||
if (ImGui::SmallButton("Edit items..."))
|
||||
ImGui::OpenPopup("Edit Items Popup");
|
||||
if (ImGui::BeginPopupModal("Edit Items Popup", NULL,
|
||||
ImGuiWindowFlags_MenuBar)) {
|
||||
itemsEditorMenu();
|
||||
// --- LEFT SIDE: HIERARCHY ---
|
||||
itemsEditorHierarchy();
|
||||
ImGui::SameLine();
|
||||
|
||||
// --- RIGHT SIDE: PROPERTIES ---
|
||||
itemsEditorProperties();
|
||||
itemEditor.drawCloseButton();
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
93
src/gamedata/items/property_editor.h
Normal file
93
src/gamedata/items/property_editor.h
Normal file
@@ -0,0 +1,93 @@
|
||||
#ifndef PROPERTY_EDITOR_H
|
||||
#define PROPERTY_EDITOR_H
|
||||
#include <OgreImGuiOverlay.h>
|
||||
#include <StaticGeometryModule.h>
|
||||
#include <string>
|
||||
#include <nlohmann/json.hpp>
|
||||
#include <flecs.h>
|
||||
#include "town.h"
|
||||
|
||||
namespace ECS {
|
||||
namespace Items {
|
||||
|
||||
enum EditType {
|
||||
EditNone = 0,
|
||||
EditString,
|
||||
EditMultilineString,
|
||||
EditColorRect,
|
||||
EditNPC,
|
||||
EditFloat,
|
||||
EditBool,
|
||||
EditInt,
|
||||
ViewJson,
|
||||
EditItemPosition,
|
||||
EditLuaScript,
|
||||
};
|
||||
struct PropertyEditor;
|
||||
void drawRectPreview(nlohmann::json::json_pointer ptr,
|
||||
const nlohmann::json &item);
|
||||
|
||||
// Property editor definition
|
||||
struct PropertyEditor {
|
||||
int editType;
|
||||
std::string name;
|
||||
std::function<bool(const std::string &itemName,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
const nlohmann::json &j)>
|
||||
matches;
|
||||
std::function<void(flecs::entity entity,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
nlohmann::json &j)>
|
||||
render;
|
||||
std::function<void(flecs::entity entity,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
nlohmann::json &j)>
|
||||
apply;
|
||||
};
|
||||
struct DPropertyEditor : PropertyEditor {
|
||||
private:
|
||||
virtual bool _matches(const std::string &itemName,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
const nlohmann::json &j) = 0;
|
||||
virtual void _render(flecs::entity entity,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
nlohmann::json &j) = 0;
|
||||
virtual void _apply(flecs::entity entity,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
nlohmann::json &j)
|
||||
{
|
||||
}
|
||||
|
||||
public:
|
||||
DPropertyEditor(int type, const std::string &name)
|
||||
{
|
||||
editType = type;
|
||||
this->name = name;
|
||||
matches = [this](const std::string &itemName,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
const nlohmann::json &j) -> bool {
|
||||
return _matches(itemName, ptr, j);
|
||||
};
|
||||
render = [this](flecs::entity entity,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
nlohmann::json &j) { _render(entity, ptr, j); };
|
||||
apply = [this](flecs::entity entity,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
nlohmann::json &j) { _apply(entity, ptr, j); };
|
||||
}
|
||||
PropertyEditor getPropertyEditor()
|
||||
{
|
||||
return { editType, name, matches, render, apply };
|
||||
}
|
||||
virtual ~DPropertyEditor()
|
||||
{
|
||||
}
|
||||
};
|
||||
void itemsEditorMenu();
|
||||
void itemsEditorHierarchy();
|
||||
void itemsEditorProperties();
|
||||
void itemsEditor();
|
||||
}
|
||||
}
|
||||
|
||||
#endif // PROPERTY_EDITOR_H
|
||||
167
src/gamedata/items/property_editor_color_rect.cpp
Normal file
167
src/gamedata/items/property_editor_color_rect.cpp
Normal file
@@ -0,0 +1,167 @@
|
||||
#include <nlohmann/json.hpp>
|
||||
#include "property_editor_color_rect.h"
|
||||
|
||||
namespace ECS
|
||||
{
|
||||
namespace Items
|
||||
{
|
||||
bool ColorRectPropertyEditor::DrawGridSelectorInTableCell(const char *id,
|
||||
ImVec2 &outValue,
|
||||
float cellSize)
|
||||
{
|
||||
bool changed = false;
|
||||
static ImVec2 hoveredCell(-1, -1);
|
||||
|
||||
// Push style to ensure consistent spacing
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
|
||||
|
||||
ImDrawList *drawList = ImGui::GetWindowDrawList();
|
||||
ImVec2 cursorPos = ImGui::GetCursorScreenPos();
|
||||
|
||||
for (int y = 0; y < 10; y++) {
|
||||
for (int x = 0; x < 10; x++) {
|
||||
ImVec2 cellMin = ImVec2(cursorPos.x + x * cellSize,
|
||||
cursorPos.y + y * cellSize);
|
||||
ImVec2 cellMax = ImVec2(cellMin.x + cellSize,
|
||||
cellMin.y + cellSize);
|
||||
|
||||
// Use a dummy for spacing and hit detection
|
||||
ImGui::PushID(y * 10 + x);
|
||||
ImGui::Dummy(ImVec2(cellSize, cellSize));
|
||||
|
||||
// Check for interaction
|
||||
if (ImGui::IsItemHovered()) {
|
||||
hoveredCell = ImVec2(x / 9.0f, y / 9.0f);
|
||||
|
||||
if (ImGui::IsMouseClicked(0)) {
|
||||
outValue = hoveredCell;
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
ImGui::PopID();
|
||||
|
||||
// Draw cell
|
||||
bool isSelected = (outValue.x == x / 9.0f &&
|
||||
outValue.y == y / 9.0f);
|
||||
bool isHovered = (hoveredCell.x == x / 9.0f &&
|
||||
hoveredCell.y == y / 9.0f);
|
||||
|
||||
ImU32 color;
|
||||
if (isSelected)
|
||||
color = IM_COL32(100, 150, 255, 255);
|
||||
else if (isHovered)
|
||||
color = IM_COL32(80, 80, 120, 255);
|
||||
else
|
||||
color = IM_COL32(60, 60, 70, 255);
|
||||
|
||||
drawList->AddRectFilled(cellMin, cellMax, color);
|
||||
drawList->AddRect(cellMin, cellMax,
|
||||
IM_COL32(200, 200, 200, 255));
|
||||
|
||||
if (x < 9)
|
||||
ImGui::SameLine();
|
||||
}
|
||||
}
|
||||
|
||||
// Move cursor past the grid
|
||||
ImGui::Dummy(ImVec2(1, 1));
|
||||
|
||||
ImGui::PopStyleVar(2);
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
bool ColorRectPropertyEditor::_matches(const std::string &itemName,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
const nlohmann::json &j)
|
||||
{
|
||||
if (ptr.empty())
|
||||
return false;
|
||||
if (!ptr.parent_pointer().empty() &&
|
||||
ptr.parent_pointer().back() == "colorRects") {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void ColorRectPropertyEditor::_render(flecs::entity entity,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
nlohmann::json &j)
|
||||
{
|
||||
bool updateMaterial = false;
|
||||
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
drawRectPreview(ptr, j);
|
||||
|
||||
ImGui::TableNextRow();
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
ImGui::Text("Bounds");
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
|
||||
nlohmann::json &d = j[ptr];
|
||||
nlohmann::json &c = j[ptr]["color"];
|
||||
|
||||
float bounds[2] = { d["left"], d["top"] };
|
||||
if (ImGui::InputFloat("Left", &bounds[0], 0.1f, 0.1f, "%.1f")) {
|
||||
d["left"] = std::clamp(std::round(bounds[0] * 10.0f) / 10.0f,
|
||||
0.0f, 1.0f);
|
||||
d["right"] = std::clamp(std::round((bounds[0] + 0.1f) * 10.0f) /
|
||||
10.0f,
|
||||
0.0f, 1.0f);
|
||||
updateMaterial = true;
|
||||
}
|
||||
|
||||
if (ImGui::InputFloat("Top", &bounds[1], 0.1f, 0.1f, "%.1f")) {
|
||||
d["top"] = std::clamp(std::round(bounds[1] * 10.0f) / 10.0f,
|
||||
0.0f, 1.0f);
|
||||
d["bottom"] = std::clamp(
|
||||
std::round((bounds[1] + 0.1f) * 10.0f) / 10.0f, 0.0f,
|
||||
1.0f);
|
||||
updateMaterial = true;
|
||||
}
|
||||
ImVec2 value;
|
||||
value.x = bounds[0];
|
||||
value.y = bounds[1];
|
||||
if (DrawGridSelectorInTableCell("##selectRect", value)) {
|
||||
bounds[0] = value.x;
|
||||
bounds[1] = value.y;
|
||||
d["left"] = std::clamp(std::round(bounds[0] * 10.0f) / 10.0f,
|
||||
0.0f, 1.0f);
|
||||
d["right"] = std::clamp(std::round((bounds[0] + 0.1f) * 10.0f) /
|
||||
10.0f,
|
||||
0.0f, 1.0f);
|
||||
d["top"] = std::clamp(std::round(bounds[1] * 10.0f) / 10.0f,
|
||||
0.0f, 1.0f);
|
||||
d["bottom"] = std::clamp(
|
||||
std::round((bounds[1] + 0.1f) * 10.0f) / 10.0f, 0.0f,
|
||||
1.0f);
|
||||
updateMaterial = true;
|
||||
}
|
||||
|
||||
ImGui::TableNextRow();
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
ImGui::Text("Color");
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
|
||||
float col[4] = { c["r"], c["g"], c["b"], c["a"] };
|
||||
if (ImGui::ColorEdit4("##color", col)) {
|
||||
c["r"] = col[0];
|
||||
c["g"] = col[1];
|
||||
c["b"] = col[2];
|
||||
c["a"] = col[3];
|
||||
updateMaterial = true;
|
||||
}
|
||||
if (updateMaterial) {
|
||||
StaticGeometryModule::setItemProperties(entity, j.dump());
|
||||
Geometry::createTownMaterial(entity, true);
|
||||
}
|
||||
}
|
||||
|
||||
ColorRectPropertyEditor::ColorRectPropertyEditor()
|
||||
: DPropertyEditor(EditColorRect, "Color Rect Editor")
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
22
src/gamedata/items/property_editor_color_rect.h
Normal file
22
src/gamedata/items/property_editor_color_rect.h
Normal file
@@ -0,0 +1,22 @@
|
||||
#ifndef PROPERTY_EDITOR_COLOR_RECT_H
|
||||
#define PROPERTY_EDITOR_COLOR_RECT_H
|
||||
#include "property_editor.h"
|
||||
namespace ECS
|
||||
{
|
||||
namespace Items
|
||||
{
|
||||
// color rect editor
|
||||
struct ColorRectPropertyEditor : DPropertyEditor {
|
||||
bool DrawGridSelectorInTableCell(const char *id, ImVec2 &outValue,
|
||||
float cellSize = 20.0f);
|
||||
bool _matches(const std::string &itemName,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
const nlohmann::json &j) override;
|
||||
void _render(flecs::entity entity,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
nlohmann::json &j) override;
|
||||
ColorRectPropertyEditor();
|
||||
};
|
||||
}
|
||||
}
|
||||
#endif // PROPERTY_EDITOR_COLOR_RECT_H
|
||||
35
src/gamedata/items/property_editor_npc.cpp
Normal file
35
src/gamedata/items/property_editor_npc.cpp
Normal file
@@ -0,0 +1,35 @@
|
||||
#include "property_editor_npc.h"
|
||||
|
||||
namespace ECS
|
||||
{
|
||||
namespace Items
|
||||
{
|
||||
|
||||
bool PropertyEditorNPC::_matches(const std::string &itemName,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
const nlohmann::json &j)
|
||||
{
|
||||
if (ptr.empty())
|
||||
return false;
|
||||
if (!ptr.parent_pointer().empty() &&
|
||||
ptr.parent_pointer().back() == "npcs") {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void PropertyEditorNPC::_render(flecs::entity entity,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
nlohmann::json &j)
|
||||
{
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
ImGui::TextWrapped("%s", j[ptr].dump(4).c_str());
|
||||
}
|
||||
|
||||
PropertyEditorNPC::PropertyEditorNPC()
|
||||
: DPropertyEditor(EditNPC, "NPC Editor")
|
||||
{
|
||||
}
|
||||
|
||||
} // namespace Items
|
||||
} // namespace ECS
|
||||
22
src/gamedata/items/property_editor_npc.h
Normal file
22
src/gamedata/items/property_editor_npc.h
Normal file
@@ -0,0 +1,22 @@
|
||||
#ifndef ECS_ITEMS_PROPERTYEDITORNPC_H
|
||||
#define ECS_ITEMS_PROPERTYEDITORNPC_H
|
||||
#include "property_editor.h"
|
||||
|
||||
namespace ECS {
|
||||
namespace Items {
|
||||
|
||||
struct PropertyEditorNPC : DPropertyEditor
|
||||
{
|
||||
bool _matches(const std::string &itemName,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
const nlohmann::json &j) override;
|
||||
void _render(flecs::entity entity,
|
||||
const nlohmann::json::json_pointer &ptr,
|
||||
nlohmann::json &j) override;
|
||||
PropertyEditorNPC();
|
||||
};
|
||||
|
||||
} // namespace Items
|
||||
} // namespace ECS
|
||||
|
||||
#endif // ECS_ITEMS_PROPERTYEDITORNPC_H
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2,7 +2,9 @@
|
||||
#define __TOWN_H__
|
||||
#include <OgreMeshLodGenerator.h>
|
||||
#include <flecs.h>
|
||||
namespace Procedural {
|
||||
#include <nlohmann/json.hpp>
|
||||
namespace Procedural
|
||||
{
|
||||
class TriangleBuffer;
|
||||
}
|
||||
namespace ECS
|
||||
@@ -13,6 +15,7 @@ void createTownItem();
|
||||
void createTownMenu();
|
||||
void createTownPopup(const std::pair<flecs::entity, Ogre::String> item);
|
||||
void runAllScriptsForTown(flecs::entity e);
|
||||
void runSingleLotScript(flecs::entity e, nlohmann::json &lot);
|
||||
}
|
||||
namespace Geometry
|
||||
{
|
||||
@@ -21,6 +24,8 @@ void clampUV(flecs::entity e, Procedural::TriangleBuffer &tb,
|
||||
Ogre::MaterialPtr createTownMaterial(flecs::entity e, bool force = false);
|
||||
void createTown(flecs::entity e, Ogre::SceneNode *sceneNode,
|
||||
Ogre::StaticGeometry *geo);
|
||||
void registerTown(flecs::entity e);
|
||||
void createTownActionNodes(flecs::entity e);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -573,14 +573,13 @@ public:
|
||||
std::thread::hardware_concurrency() - 1)
|
||||
, mDebugRenderer(new DebugRenderer(scnMgr, cameraNode))
|
||||
, object_vs_broadphase_layer_filter{}
|
||||
, object_vs_object_layer_filter{}
|
||||
, object_vs_object_layer_filter{}
|
||||
, debugDraw(false)
|
||||
{
|
||||
static int instanceCount = 0;
|
||||
OgreAssert(instanceCount == 0, "Bad initialisation");
|
||||
instanceCount++;
|
||||
|
||||
|
||||
// This is the max amount of rigid bodies that you can add to the physics system. If you try to add more you'll get an error.
|
||||
// Note: This value is low because this is a simple test. For a real project use something in the order of 65536.
|
||||
const uint cMaxBodies = 65536;
|
||||
@@ -1510,14 +1509,14 @@ public:
|
||||
{
|
||||
return characterBodies.find(id) != characterBodies.end();
|
||||
}
|
||||
void destroyCharacter(JPH::Character *ch)
|
||||
void destroyCharacter(std::shared_ptr<JPH::Character> ch)
|
||||
{
|
||||
characterBodies.erase(characterBodies.find(ch->GetBodyID()));
|
||||
characters.erase(ch);
|
||||
characters.erase(ch.get());
|
||||
Ogre::SceneNode *node = id2node[ch->GetBodyID()];
|
||||
id2node.erase(ch->GetBodyID());
|
||||
node2id.erase(node);
|
||||
OGRE_DELETE ch;
|
||||
ch = nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1539,17 +1538,17 @@ JoltPhysicsWrapper::JoltPhysicsWrapper(Ogre::SceneManager *scnMgr,
|
||||
// Install trace and assert callbacks
|
||||
JPH::Trace = TraceImpl;
|
||||
JPH_IF_ENABLE_ASSERTS(JPH::AssertFailed = AssertFailedImpl;)
|
||||
|
||||
|
||||
// Create a factory, this class is responsible for creating instances of classes based on their name or hash and is mainly used for deserialization of saved data.
|
||||
// It is not directly used in this example but still required.
|
||||
JPH::Factory::sInstance = new JPH::Factory();
|
||||
// Register all physics types with the factory and install their collision handlers with the CollisionDispatch class.
|
||||
// If you have your own custom shape types you probably need to register their handlers with the CollisionDispatch before calling this function.
|
||||
// If you implement your own default material (PhysicsMaterial::sDefault) make sure to initialize it before this function or else this function will create one for you.
|
||||
// Register all physics types with the factory and install their collision handlers with the CollisionDispatch class.
|
||||
// If you have your own custom shape types you probably need to register their handlers with the CollisionDispatch before calling this function.
|
||||
// If you implement your own default material (PhysicsMaterial::sDefault) make sure to initialize it before this function or else this function will create one for you.
|
||||
JPH::RegisterTypes();
|
||||
|
||||
phys = std::make_unique<Physics>(scnMgr, cameraNode, nullptr, &contacts);
|
||||
phys = std::make_unique<Physics>(scnMgr, cameraNode, nullptr,
|
||||
&contacts);
|
||||
}
|
||||
|
||||
JoltPhysicsWrapper::~JoltPhysicsWrapper()
|
||||
@@ -1824,7 +1823,7 @@ bool JoltPhysicsWrapper::bodyIsCharacter(JPH::BodyID id) const
|
||||
return phys->bodyIsCharacter(id);
|
||||
}
|
||||
|
||||
void JoltPhysicsWrapper::destroyCharacter(JPH::Character *ch)
|
||||
void JoltPhysicsWrapper::destroyCharacter(std::shared_ptr<JPH::Character> ch)
|
||||
{
|
||||
phys->destroyCharacter(ch);
|
||||
}
|
||||
|
||||
@@ -219,6 +219,6 @@ public:
|
||||
bool raycastQuery(Ogre::Vector3 startPoint, Ogre::Vector3 endPoint,
|
||||
Ogre::Vector3 &position, JPH::BodyID &id);
|
||||
bool bodyIsCharacter(JPH::BodyID id) const;
|
||||
void destroyCharacter(JPH::Character *ch);
|
||||
void destroyCharacter(std::shared_ptr<JPH::Character> ch);
|
||||
};
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user