function foo() tree() .node("p1", Quaternion(), Vector3(0, 0, -200)) .entity("b1", "residental-house1.glb") .endnode() .node("p2", Quaternion(), Vector3(0, 0, -150)) .entity("residental-house1.glb") .endnode() .node("p3", Quaternion(), Vector3(0, 0, -100)) .entity("residental-house1.glb") .endnode() .node("p4", Quaternion(), Vector3(0, 0, -50)) .entity("residental-house1.glb") .endnode() .node("p5", Quaternion(), Vector3(0, 0, 50)) .entity("residental-house1.glb") .endnode() .node("p6", Quaternion(), Vector3(0, 0, 100)) .entity("residental-house1.glb") .endnode() .node("p7", Quaternion(), Vector3(0, 0, 150)) .entity("residental-house2.glb") .endnode() .node("p8", Quaternion(), Vector3(0, 0, 200)) .entity("residental-house3.glb") .endnode() for x = -1000, 1000, 50 do for z = -1000, 1000, 50 do if not ((x >-100 and x < 100) and (z > -100 and z < 100)) then tree() .node("p00" .. tostring(x * 1000 + z), Quaternion(), Vector3(x, 0, z)) .entity("residental-house2.glb") .endnode() end end end v = Vector3(0, 1, 2) end narration = { position = 1, narration_start = { "The party was hot, girls were sexy the wine, beer and whisky were in \ enormous numbers. It was anniversary since you set sail with your friends. \ The sea was calm and everything promised you another great night.", "The whole year with your friends on your ship over vast seas of the world in decay was almost over.\ It was so good year full of adventure, romance, indecency and luxury.", "Your trusted friends decided that you have too much, they have too much of you and you owe them a lot.", "They found you drunk in your room and moved to the deck and used ropes to \ restrain you and attach a bucket of stones or something else heavy to your body.", "After a few hours passed two strong people pulled you to the side and \ dropped you into the sea. Last thing you heard before you hit the water was happy laugher..." }, progress = function(this) if #this.narration_start < this.position then return "" end local ret = this.narration_start[this.position] this.position = this.position + 1 return ret end, } setup_handler(function(event) print(event) if event == "startup" then main_menu() elseif event == "narration_progress" then narrate(narration:progress()) elseif event == "new_game" then narrate(narration:progress()) end end)