/* material Water/Above { technique { pass { lighting on ambient 1.0 1.0 1.0 1.0 diffuse 0.0 0.2 0.5 1.0 cull_hardware none cull_software none vertex_program_ref Water/water_vp { } fragment_program_ref Water/water_fp { } texture_unit { texture ReflectionRefractionTexture tex_address_mode mirror filtering linear linear linear } } } rtshader_system { // Override lighting stage with per pixel lighting. lighting_stage per_pixel } } material Water/Below { technique { pass { lighting on ambient 1.0 1.0 1.0 1.0 diffuse 0.0 0.2 0.5 1.0 cull_hardware none cull_software none vertex_program_ref Water/water_vp { } fragment_program_ref Water/water_fp { } texture_unit { texture ReflectionRefractionTexture tex_address_mode mirror filtering linear linear linear } } } rtshader_system { // Override lighting stage with per pixel lighting. lighting_stage per_pixel } } */