Files
ogre-prototype/src/gamedata/GameData.cpp

63 lines
1.6 KiB
C++

#include <iostream>
#include <Ogre.h>
#include "GameData.h"
#include "Components.h"
#include "CharacterModule.h"
#include "WaterModule.h"
#include "TerrainModule.h"
#include "SunModule.h"
#include "GUIModule.h"
namespace ECS
{
static flecs::world ecs;
void setup(Ogre::SceneManager *scnMgr, Ogre::Bullet::DynamicsWorld *world,
Ogre::SceneNode *cameraNode, Ogre::Camera *camera)
{
std::cout << "Setup GameData\n";
ecs.component<EngineData>().add(flecs::Singleton);
ecs.component<GameData>().add(flecs::Singleton);
ecs.component<Input>().add(flecs::Singleton);
ecs.component<Camera>().add(flecs::Singleton);
ecs.component<InWater>();
ecs.component<App>().add(flecs::Singleton);
ecs.import <WaterModule>();
ecs.import <CharacterModule>();
ecs.import <SunModule>();
ecs.import <TerrainModule>();
ecs.import <GUIModule>();
ecs.system<EngineData>("UpdateDelta")
.kind(flecs::OnUpdate)
.each([](EngineData &eng) {
eng.delta = ECS::get().delta_time();
});
ecs.set<EngineData>({ scnMgr, world, 0.0f, 0.0f });
ecs.set<Camera>({ cameraNode, camera, false });
ecs.add<GameData>();
ecs.add<Input>();
ecs.set<WaterSurface>({ nullptr, nullptr, nullptr, nullptr, nullptr });
ecs.set<WaterBody>({ nullptr });
ecs.set<Terrain>({ nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
false,
{ 0, 0, 0 } });
std::cout << "Setup GameData done\n";
}
void update(float delta)
{
ecs.progress(delta);
}
flecs::world get()
{
return ecs;
}
bool Vector3::zeroLength() const
{
float l = x * x + y * y + z * z;
return (l < 1e-06 * 1e-06);
}
}