25 lines
516 B
C++
25 lines
516 B
C++
#ifndef GAMEDATA_H
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#define GAMEDATA_H
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#include <OgreBullet.h>
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#include <flecs.h>
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namespace ECS
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{
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void setup(Ogre::SceneManager *scnMgr, Ogre::Bullet::DynamicsWorld *world,
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Ogre::SceneNode *cameraNode, Ogre::Camera *camera,
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Ogre::RenderWindow *window);
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void update(float delta);
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flecs::world get();
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template <class T> const T &get()
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{
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return ECS::get().get<T>();
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}
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template <class T> T &get_mut()
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{
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return ECS::get().get_mut<T>();
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}
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template <class T> void modified()
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{
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ECS::get().modified<T>();
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}
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}
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#endif |