Files
ogre-prototype/Bootstrap.cpp
2025-05-26 17:10:27 +03:00

102 lines
2.7 KiB
C++

// This file is part of the OGRE project.
// It is subject to the license terms in the LICENSE file found in the top-level directory
// of this distribution and at https://www.ogre3d.org/licensing.
// SPDX-License-Identifier: MIT
#include "Ogre.h"
#include "OgreApplicationContext.h"
class App
: public OgreBites::ApplicationContext
{
public:
App();
virtual ~App();
void setup();
void locateResources();
};
App::App()
: OgreBites::ApplicationContext("App")
{
}
void App::setup()
{
OgreBites::ApplicationContext::setup();
}
void App::locateResources()
{
OgreBites::ApplicationContext::locateResources();
}
App::~App()
{
}
//! [key_handler]
class KeyHandler : public OgreBites::InputListener
{
bool keyPressed(const OgreBites::KeyboardEvent& evt) override
{
if (evt.keysym.sym == OgreBites::SDLK_ESCAPE)
{
Ogre::Root::getSingleton().queueEndRendering();
}
return true;
}
};
//! [key_handler]
int main(int argc, char *argv[])
{
//! [constructor]
OgreBites::ApplicationContext ctx("OgreTutorialApp");
ctx.initApp();
//! [constructor]
//! [setup]
// get a pointer to the already created root
Ogre::Root* root = ctx.getRoot();
Ogre::SceneManager* scnMgr = root->createSceneManager();
// register our scene with the RTSS
Ogre::RTShader::ShaderGenerator* shadergen = Ogre::RTShader::ShaderGenerator::getSingletonPtr();
shadergen->addSceneManager(scnMgr);
// without light we would just get a black screen
Ogre::Light* light = scnMgr->createLight("MainLight");
Ogre::SceneNode* lightNode = scnMgr->getRootSceneNode()->createChildSceneNode();
lightNode->setPosition(0, 10, 15);
lightNode->attachObject(light);
// also need to tell where we are
Ogre::SceneNode* camNode = scnMgr->getRootSceneNode()->createChildSceneNode();
camNode->setPosition(0, 0, 15);
camNode->lookAt(Ogre::Vector3(0, 0, -1), Ogre::Node::TS_PARENT);
// create the camera
Ogre::Camera* cam = scnMgr->createCamera("myCam");
cam->setNearClipDistance(5); // specific to this sample
cam->setAutoAspectRatio(true);
camNode->attachObject(cam);
// and tell it to render into the main window
ctx.getRenderWindow()->addViewport(cam);
// finally something to render
// Ogre::Entity* ent = scnMgr->createEntity("Sinbad.mesh");
Ogre::Entity* ent = scnMgr->createEntity("normal-male.glb");
Ogre::SceneNode* node = scnMgr->getRootSceneNode()->createChildSceneNode();
node->attachObject(ent);
//! [setup]
//! [main]
// register for input events
KeyHandler keyHandler;
ctx.addInputListener(&keyHandler);
ctx.getRoot()->startRendering();
ctx.closeApp();
//! [main]
return 0;
}