188 lines
7.9 KiB
CMake
188 lines
7.9 KiB
CMake
project(world2)
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cmake_minimum_required(VERSION 3.13.0)
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set(CMAKE_CXX_STANDARD 14)
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set(BLENDER /home/slapin/blender-3.6.20-linux-x64/blender)
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set(CREATE_DIRECTORIES
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${CMAKE_SOURCE_DIR}/assets/blender/shapes/male
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${CMAKE_SOURCE_DIR}/assets/blender/shapes/female
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${CMAKE_SOURCE_DIR}/characters/shapes/male/chibi
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${CMAKE_SOURCE_DIR}/characters/shapes/female/chibi
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${CMAKE_SOURCE_DIR}/characters/male
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${CMAKE_SOURCE_DIR}/characters/female)
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set(CREATE_SCENES
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${CMAKE_SOURCE_DIR}/characters/female/vroid-normal-female.scene
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${CMAKE_SOURCE_DIR}/characters/male/vroid-normal-male.scene
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)
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# workaround horribly broken assimp cmake, fixed with assimp 5.1
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add_library(fix::assimp INTERFACE IMPORTED)
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set_target_properties(fix::assimp PROPERTIES
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INTERFACE_LINK_LIBRARIES "${ASSIMP_LIBRARIES};pugixml"
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INTERFACE_LINK_DIRECTORIES "${ASSIMP_LIBRARY_DIRS}"
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)
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file(GLOB TERRAIN_SRC ${CMAKE_SOURCE_DIR}/src/terrain/*.cpp)
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file(GLOB WATER_SRC ${CMAKE_SOURCE_DIR}/water/*.cpp)
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# The COMPONENTS part checks that OGRE was built the way we need it
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# The CONFIG flag makes sure we get OGRE instead of OGRE-next
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find_package(OGRE REQUIRED COMPONENTS Bites Bullet Paging CONFIG)
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find_package(ZLIB)
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find_package(SDL2)
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find_package(assimp)
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find_package(Bullet)
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find_package(OgreProcedural REQUIRED CONFIG)
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add_library(fix::OgreProcedural INTERFACE IMPORTED)
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set_target_properties(fix::OgreProcedural PROPERTIES
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INTERFACE_LINK_LIBRARIES "OgreProcedural"
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INTERFACE_LINK_DIRECTORIES "${CMAKE_PREFIX_PATH}/lib"
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)
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add_subdirectory(src/lua)
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# add the source files as usual
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add_executable(0_Bootstrap Bootstrap.cpp)
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# this also sets the includes and pulls third party dependencies
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target_link_libraries(0_Bootstrap OgreBites OgreBullet OgrePaging ${BULLET_DYNAMICS_LIBRARY} ${BULLET_COLLISION_LIBRARY} ${BULLET_MATH_LIBRARY})
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target_include_directories(0_Bootstrap PUBLIC OgreBites OgrePaging OgreBullet)
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add_dependencies(0_Bootstrap stage_files)
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add_executable(GuiTest GuiTest.cpp ${TERRAIN_SRC} ${WATER_SRC})
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target_link_libraries(GuiTest OgreBites OgreBullet OgrePaging OgreTerrain OgreMeshLodGenerator ${OgreProcedural_LIBRARIES} ${BULLET_DYNAMICS_LIBRARY} ${BULLET_COLLISION_LIBRARY} ${BULLET_MATH_LIBRARY})
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target_include_directories(GuiTest PUBLIC OgreBites OgrePaging OgreBullet OgreTerrain OgreMeshLodGenerator ${OgreProcedural_INCLUDE_DIRS})
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add_dependencies(GuiTest stage_files import_buildings)
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add_executable(Procedural Procedural.cpp ${TERRAIN_SRC})
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target_link_libraries(Procedural OgreBites OgreBullet OgrePaging OgreTerrain OgreProcedural::OgreProcedural ${BULLET_DYNAMICS_LIBRARY} ${BULLET_COLLISION_LIBRARY} ${BULLET_MATH_LIBRARY})
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target_include_directories(Procedural PUBLIC OgreBites OgrePaging OgreBullet OgreTerrain OgreProcedural::OgreProcedural ${CMAKE_PREFIX_PATH}/include/OgreProcedural)
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add_dependencies(Procedural stage_files import_buildings)
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file(GLOB BUILDINGS_SRC ${CMAKE_SOURCE_DIR}/assets/blender/buildings/*.blend)
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set(BUILDING_OUTPUT_FILES)
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foreach(BUILDING_FILE ${BUILDINGS_SRC})
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get_filename_component(FILE_NAME ${BUILDING_FILE} NAME_WE)
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set(BUILDING_OUTPUT_FILE ${CMAKE_BINARY_DIR}/resources/buildings/${FILE_NAME}.gltf)
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add_custom_command(
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OUTPUT ${BUILDING_OUTPUT_FILE}
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COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/resources/buildings
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COMMAND ${BLENDER} ${BUILDING_FILE}
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-b -Y -P
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${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_buildings.py
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-- ${BUILDING_OUTPUT_FILE}
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COMMAND touch ${BUILDING_OUTPUT_FILE}
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DEPENDS ${BUILDING_FILE})
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list(APPEND BUILDING_OUTPUT_FILES ${BUILDING_OUTPUT_FILE})
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endforeach()
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add_custom_target(import_buildings ALL DEPENDS ${BUILDING_OUTPUT_FILES})
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add_executable(TerrainTest terrain.cpp ${TERRAIN_SRC})
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target_link_libraries(TerrainTest OgreBites OgreBullet OgrePaging OgreTerrain lua ${BULLET_DYNAMICS_LIBRARY} ${BULLET_COLLISION_LIBRARY} ${BULLET_MATH_LIBRARY})
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target_include_directories(TerrainTest PUBLIC OgreBites OgrePaging OgreTerrain OgreBullet PRIVATE . src/terrain src/lua src/lua/lua-5.4.8/src)
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file(GLOB LUA_SCRIPTS_SRC ${CMAKE_SOURCE_DIR}/lua-scripts/*.lua)
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set(LUA_SCRIPTS_OUTPUT)
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foreach(LUA_SCRIPT_FILE ${LUA_SCRIPTS_SRC})
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get_filename_component(FILE_NAME ${LUA_SCRIPT_FILE} NAME_WE)
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set(LUA_SCRIPT_OUTPUT_FILE ${CMAKE_BINARY_DIR}/lua-scripts/${FILE_NAME}.lua)
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add_custom_command(OUTPUT ${LUA_SCRIPT_OUTPUT_FILE}
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COMMAND ${CMAKE_COMMAND} -E copy ${LUA_SCRIPT_FILE} ${LUA_SCRIPT_OUTPUT_FILE}
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DEPENDS ${LUA_SCRIPT_FILE})
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list(APPEND LUA_SCRIPTS_OUTPUT ${LUA_SCRIPT_OUTPUT_FILE})
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endforeach()
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add_custom_target(stage_lua_scripts ALL DEPENDS ${LUA_SCRIPTS_OUTPUT})
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add_dependencies(TerrainTest stage_lua_scripts stage_files)
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add_custom_command(
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OUTPUT ${CMAKE_BINARY_DIR}/resources.cfg
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COMMAND cp ${CMAKE_SOURCE_DIR}/resources.cfg ${CMAKE_BINARY_DIR}/resources.cfg
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/resources/main
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${CMAKE_BINARY_DIR}/resources/main
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/resources/shaderlib
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${CMAKE_BINARY_DIR}/resources/shaderlib
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/resources/terrain
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${CMAKE_BINARY_DIR}/resources/terrain
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/characters
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${CMAKE_BINARY_DIR}/characters
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# COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/lua-scripts
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# ${CMAKE_BINARY_DIR}/lua-scripts
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# COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/skybox
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# ${CMAKE_BINARY_DIR}/skybox
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# COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/resources/debug
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# ${CMAKE_BINARY_DIR}/resources/debug
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DEPENDS ${CMAKE_SOURCE_DIR}/resources.cfg)
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set(SKYBOX_SRC
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early_morning_bk.jpg
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early_morning_dn.jpg
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early_morning_fr.jpg
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early_morning_lf.jpg
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early_morning_rt.jpg
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early_morning_up.jpg
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skybox.material
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)
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set(DEBUG_MATERIAL_SRC
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debug.frag
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debug.material
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debug.program
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debug.vert
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)
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set(WATER_SRC
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water.material
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water.program
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water.frag
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water.vert
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water.compositor
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waves2.png
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)
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set(MATERIAL_FILES)
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foreach(MATERIAL_FILE ${SKYBOX_SRC})
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list(APPEND MATERIAL_FILES skybox/${MATERIAL_FILE})
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endforeach()
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foreach(MATERIAL_FILE ${DEBUG_MATERIAL_SRC})
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list(APPEND MATERIAL_FILES resources/debug/${MATERIAL_FILE})
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endforeach()
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foreach(MATERIAL_FILE ${WATER_SRC})
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list(APPEND MATERIAL_FILES water/${MATERIAL_FILE})
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endforeach()
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set(MATERIALS_OUTPUT)
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foreach(MATERIAL_FILE ${MATERIAL_FILES})
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set(OUTPUT_FILE ${CMAKE_BINARY_DIR}/${MATERIAL_FILE})
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set(INPUT_FILE ${CMAKE_SOURCE_DIR}/${MATERIAL_FILE})
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add_custom_command(OUTPUT ${OUTPUT_FILE}
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COMMAND ${CMAKE_COMMAND} -E copy ${INPUT_FILE} ${OUTPUT_FILE}
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DEPENDS ${INPUT_FILE})
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list(APPEND MATERIALS_OUTPUT ${OUTPUT_FILE})
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endforeach()
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add_custom_command(
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OUTPUT ${CMAKE_SOURCE_DIR}/characters/female/vroid-normal-female.scene
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${CMAKE_SOURCE_DIR}/characters/male/vroid-normal-male.scene
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${CMAKE_SOURCE_DIR}/assets/blender/vrm-vroid-normal-female.blend
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${CMAKE_SOURCE_DIR}/assets/blender/vrm-vroid-normal-male.blend
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${CMAKE_SOURCE_DIR}/assets/blender/shapes/male/vrm-vroid-normal-male-chibi.blend
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COMMAND mkdir -p ${CREATE_DIRECTORIES}
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COMMAND ${BLENDER} -b -Y -P ${CMAKE_SOURCE_DIR}/assets/blender/scripts/import_vrm.py
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COMMAND ${BLENDER} -b -Y -P ${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_models.py
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# COMMAND ${BLENDER} -b -Y -P ${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_ogre_scene.py
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COMMAND echo rm -Rf ${CMAKE_SOURCE_DIR}/characters/male/*.material ${CMAKE_SOURCE_DIR}/characters/female/*.material
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DEPENDS ${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_models.py ${CMAKE_SOURCE_DIR}/assets/blender/scripts/import_vrm.py
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${CMAKE_SOURCE_DIR}/assets/vroid/buch1.vrm
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${CMAKE_SOURCE_DIR}/assets/vroid/buch1-chibi.vrm
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${CMAKE_SOURCE_DIR}/assets/vroid/jane2-dress.vrm
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR})
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add_custom_target(stage_files ALL DEPENDS ${CMAKE_BINARY_DIR}/resources.cfg ${MATERIALS_OUTPUT})
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add_custom_target(remove_scenes COMMAND rm -f ${CREATE_SCENES})
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add_custom_target(import_vrm DEPENDS ${CREATE_SCENES})
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