Files
ogre-prototype/Game.cpp
2025-07-09 13:17:20 +03:00

930 lines
26 KiB
C++

#include <iostream>
#include <Ogre.h>
#include <OgreApplicationContext.h>
#include <OgreOverlaySystem.h>
#include <OgreOverlayManager.h>
#include <OgreImGuiOverlay.h>
#include <OgreImGuiInputListener.h>
#include <OgreTrays.h>
#include <OgreTimer.h>
#include <OgreMeshLodGenerator.h>
#include "src/terrain/terrain.h"
#include "water/water.h"
#include "src/characters/controller.h"
class App;
class SkyRenderer : public Ogre::SceneManager::Listener {
protected:
Ogre::SceneManager *mSceneManager;
virtual void _updateRenderQueue(Ogre::RenderQueue *queue) = 0;
public:
enum BoxPlane {
BP_FRONT = 0,
BP_BACK = 1,
BP_LEFT = 2,
BP_RIGHT = 3,
BP_UP = 4,
BP_DOWN = 5
};
SkyRenderer(Ogre::SceneManager *owner)
: mSceneManager(owner)
, mSceneNode(0)
, mEnabled(false)
{
}
virtual ~SkyRenderer()
{
setEnabled(false);
if (mSceneNode)
mSceneManager->destroySceneNode(mSceneNode);
}
Ogre::SceneNode *mSceneNode;
bool mEnabled;
void setEnabled(bool enable)
{
if (enable == mEnabled)
return;
mEnabled = enable;
enable ? mSceneManager->addListener(this) :
mSceneManager->removeListener(this);
}
void
postFindVisibleObjects(Ogre::SceneManager *source,
Ogre::SceneManager::IlluminationRenderStage irs,
Ogre::Viewport *vp) override
{
// Queue skies, if viewport seems it
if (!vp->getSkiesEnabled() ||
irs == Ogre::SceneManager::IRS_RENDER_TO_TEXTURE)
return;
if (!mEnabled || !mSceneNode)
return;
// Update nodes
// Translate the box by the camera position (constant distance)
mSceneNode->setPosition(vp->getCamera()->getDerivedPosition());
_updateRenderQueue(source->getRenderQueue());
}
};
class SkyBoxRenderer : public SkyRenderer {
std::unique_ptr<Ogre::ManualObject> mSkyBoxObj;
Ogre::Quaternion mSkyBoxOrientation;
void _updateRenderQueue(Ogre::RenderQueue *queue) override
{
if (mSkyBoxObj->isVisible()) {
mSkyBoxObj->_updateRenderQueue(queue);
}
}
public:
SkyBoxRenderer(Ogre::SceneManager *owner)
: SkyRenderer(owner)
{
}
Ogre::SceneManager::SkyBoxGenParameters mSkyBoxGenParameters;
void create(const Ogre::String &materialName, Ogre::Real distance,
uint8_t renderQueue, const Ogre::Quaternion &orientation,
const Ogre::String &groupName)
{
Ogre::MaterialPtr m =
Ogre::MaterialManager::getSingleton().getByName(
materialName, groupName);
OgreAssert(m, "Sky box material '" + materialName +
"' not found.");
// Ensure loaded
m->load();
bool valid = m->getBestTechnique() &&
m->getBestTechnique()->getNumPasses();
#if 0
if (valid) {
Pass *pass = m->getBestTechnique()->getPass(0);
valid = valid && pass->getNumTextureUnitStates() &&
pass->getTextureUnitState(0)->getTextureType() ==
TEX_TYPE_CUBE_MAP;
}
if (!valid) {
LogManager::getSingleton().logWarning(
"skybox material " + materialName +
" is not supported, defaulting");
m = MaterialManager::getSingleton().getDefaultSettings();
}
#endif
OgreAssert(valid, "Bad material" + materialName);
// Create node
mSceneNode = mSceneManager->createSceneNode();
// Create object
mSkyBoxObj = std::make_unique<Ogre::ManualObject>("SkyBox");
mSkyBoxObj->setCastShadows(false);
mSceneNode->attachObject(mSkyBoxObj.get());
mSkyBoxObj->setRenderQueueGroup(renderQueue);
mSkyBoxObj->begin(materialName,
Ogre::RenderOperation::OT_TRIANGLE_STRIP,
groupName);
// rendering cube, only using 14 vertices
const Ogre::Vector3 cube_strip[14] = {
{ -1.f, 1.f, 1.f }, // Front-top-left
{ 1.f, 1.f, 1.f }, // Front-top-right
{ -1.f, -1.f, 1.f }, // Front-bottom-left
{ 1.f, -1.f, 1.f }, // Front-bottom-right
{ 1.f, -1.f, -1.f }, // Back-bottom-right
{ 1.f, 1.f, 1.f }, // Front-top-right
{ 1.f, 1.f, -1.f }, // Back-top-right
{ -1.f, 1.f, 1.f }, // Front-top-left
{ -1.f, 1.f, -1.f }, // Back-top-left
{ -1.f, -1.f, 1.f }, // Front-bottom-left
{ -1.f, -1.f, -1.f }, // Back-bottom-left
{ 1.f, -1.f, -1.f }, // Back-bottom-right
{ -1.f, 1.f, -1.f }, // Back-top-left
{ 1.f, 1.f, -1.f } // Back-top-right
};
for (const auto &vtx : cube_strip) {
mSkyBoxObj->position(orientation * (vtx * distance));
// Note UVs mirrored front/back
mSkyBoxObj->textureCoord(vtx.normalisedCopy() *
Ogre::Vector3(1, 1, -1));
}
mSkyBoxObj->end();
mSkyBoxGenParameters.skyBoxDistance = distance;
}
};
class EditUI : public Ogre::RenderTargetListener {
App *m_app;
Ogre::SceneManager *mScnMgr;
Ogre::ImGuiOverlay *mGuiOverlay;
OgreBites::ImGuiInputListener *mGuiListener;
void
preViewportUpdate(const Ogre::RenderTargetViewportEvent &evt) override
{
preview(evt);
}
public:
EditUI(App *app)
: Ogre::RenderTargetListener()
, m_app(app)
{
}
void position_editor(Ogre::SceneNode *node)
{
Ogre::Vector3 position = node->getPosition();
float v[3] = { position.x, position.y, position.z };
ImGui::InputFloat3("position", v);
position.x = v[0];
position.y = v[1];
position.z = v[2];
node->setPosition(position);
}
void orientation_editor(Ogre::SceneNode *node)
{
Ogre::Quaternion q = node->getOrientation();
float yaw = Ogre::Radian(q.getYaw()).valueDegrees();
float pitch = Ogre::Radian(q.getPitch()).valueDegrees();
float roll = Ogre::Radian(q.getRoll()).valueDegrees();
bool m1 = ImGui::InputFloat("yaw", &yaw);
bool m2 = ImGui::InputFloat("pitch", &pitch);
bool m3 = ImGui::InputFloat("roll", &roll);
if (m1 || m2 || m3) {
Ogre::Quaternion q1(Ogre::Radian(Ogre::Degree(yaw)),
Ogre::Vector3::UNIT_Y);
Ogre::Quaternion q2(Ogre::Degree(pitch),
Ogre::Vector3::UNIT_X);
Ogre::Quaternion q3(Ogre::Degree(roll),
Ogre::Vector3::UNIT_Z);
node->setOrientation(q1 * q2 * q3);
}
}
void attachments_editor(Ogre::SceneNode *node)
{
const Ogre::SceneNode::ObjectMap &pmap =
node->getAttachedObjects();
int i;
for (i = 0; i < pmap.size(); i++) {
const Ogre::MovableObject *mobj = pmap[i];
const Ogre::String &pname = mobj->getName();
ImGui::Text("Name: %s", pname.c_str());
}
}
std::vector<Ogre::String> glb_names;
void init_glb_list()
{
int i;
const std::vector<Ogre::String> &groups =
Ogre::ResourceGroupManager::getSingleton()
.getResourceGroups();
for (i = 0; i < groups.size(); i++) {
std::vector<Ogre::String> names =
*Ogre::ResourceGroupManager::getSingleton()
.findResourceNames(groups[i], "*.glb");
glb_names.insert(glb_names.end(), names.begin(),
names.end());
}
}
void buildings_editor();
void buttons_panel();
void preview(const Ogre::RenderTargetViewportEvent &evt);
float panel_width;
void initGui();
};
class App : public OgreBites::ApplicationContext {
std::unique_ptr<Ogre::Bullet::DynamicsWorld> mDynWorld;
std::unique_ptr<Ogre::Bullet::DebugDrawer> mDbgDraw;
Ogre::SceneNode *mCameraNode, *mCameraPivot, *mCameraGoal;
Ogre::Camera *mCamera;
CharacterController *mCharacterController;
Ogre::Real mPivotPitch;
Ogre::SceneManager *mScnMgr;
OgreBites::InputListenerChain mInput;
Ogre::Viewport *mViewport;
EditUI m_edit_ui;
TerrainSetup m_terrain;
Ogre::Light *mSun;
SkyBoxRenderer *sky;
Water m_water;
// OgreBites::TrayManager *mTrayMgr;
class KeyboardListener : public OgreBites::InputListener,
public Ogre::FrameListener {
App *mApp;
public:
Ogre::Vector3 motion;
bool gui_active;
Ogre::Timer fps_timer;
bool fast;
KeyboardListener(App *app)
: OgreBites::InputListener()
, Ogre::FrameListener()
, mApp(app)
, gui_active(false)
, fast(false)
{
}
bool keyPressed(const OgreBites::KeyboardEvent &evt) override
{
if (gui_active)
return false;
if (evt.keysym.sym == OgreBites::SDLK_ESCAPE) {
gui_active = true;
// std::cout << "Escape!\n";
// Ogre::Root::getSingleton().queueEndRendering();
mApp->setWindowGrab(false);
return true;
}
return false;
if (evt.keysym.sym == OgreBites::SDLK_SPACE) {
mApp->dump_water();
}
if (evt.keysym.sym == 'w')
motion.z = -1.0f;
if (evt.keysym.sym == 's')
motion.z = 1.0f;
if (evt.keysym.sym == 'a')
motion.x = -1.0f;
if (evt.keysym.sym == 'd')
motion.x = 1.0f;
if (evt.keysym.sym == OgreBites::SDLK_LSHIFT)
fast = true;
// std::cout << "motion: " << motion << "\n";
return true;
}
bool keyReleased(const OgreBites::KeyboardEvent &evt) override
{
if (gui_active)
return false;
return false;
if (evt.keysym.sym == 'w' && motion.z < 0.0f)
motion.z = 0.0f;
if (evt.keysym.sym == 's' && motion.z > 0.0f)
motion.z = 0.0f;
if (evt.keysym.sym == 'a' && motion.x < 0.0f)
motion.x = 0.0f;
if (evt.keysym.sym == 'd' && motion.x > 0.0f)
motion.x = 0.0f;
if (evt.keysym.sym == OgreBites::SDLK_LSHIFT)
fast = false;
return true;
}
bool mouseMoved(const OgreBites::MouseMotionEvent &evt)
{
if (gui_active)
return false;
return false;
// update camera goal based on mouse movement
mApp->updateCameraGoal(-0.18f * evt.xrel,
-0.12f * evt.yrel, 0);
return true;
}
bool mouseWheelRolled(const OgreBites::MouseWheelEvent &evt)
{
if (gui_active)
return false;
return false;
// update camera goal based on mouse movement
mApp->updateCameraGoal(0, 0, -0.15f * evt.y);
return true;
}
void update(float delta)
{
return;
// float fade = (1.0f - delta) * 0.98f;
// motion *= fade;
}
void frameRendered(const Ogre::FrameEvent &evt) override
{
if (fps_timer.getMilliseconds() > 1000.0f) {
std::cout << "FPS: "
<< mApp->getRenderWindow()
->getStatistics()
.lastFPS
<< " ";
std::cout << "Draw calls: "
<< mApp->getRenderWindow()
->getStatistics()
.batchCount
<< " ";
fps_timer.reset();
std::cout << "Drops: "
<< mApp->getRenderWindow()
->getStatistics()
.vBlankMissCount
<< "\n";
fps_timer.reset();
}
update(evt.timeSinceLastFrame);
if (!gui_active) {
mApp->updateMotion(evt.timeSinceLastFrame);
mApp->updateCamera(evt.timeSinceLastFrame);
mApp->updateSun(evt.timeSinceLastFrame);
mApp->updateTerrain(evt.timeSinceLastFrame);
mApp->updateWater(evt.timeSinceLastFrame);
}
}
};
KeyboardListener mKbd;
public:
App()
: OgreBites::ApplicationContext("ChoroGame")
, mKbd(this)
, m_edit_ui(this)
, mDynWorld(new Ogre::Bullet::DynamicsWorld(
Ogre::Vector3(0, -9.8, 0)))
, m_terrain(mDynWorld->getBtWorld())
, mCharacterController(nullptr)
{
}
virtual ~App()
{
}
void setup()
{
OgreBites::ApplicationContext::setup();
Ogre::Root *root = getRoot();
Ogre::SceneManager *scnMgr = root->createSceneManager();
mScnMgr = scnMgr;
Ogre::OverlaySystem *pOverlaySystem = getOverlaySystem();
mScnMgr->addRenderQueueListener(pOverlaySystem);
// mTrayMgr = new OgreBites::TrayManager("AppTrays",
// getRenderWindow());
mDbgDraw.reset(new Ogre::Bullet::DebugDrawer(
mScnMgr->getRootSceneNode(), mDynWorld->getBtWorld()));
}
void locateResources() override
{
OgreBites::ApplicationContext::locateResources();
}
void loadResources() override
{
}
void dump_water()
{
m_water.dump_textures();
}
void initCamera()
{
mCameraNode = mScnMgr->getRootSceneNode()->createChildSceneNode(
"CameraNode");
mCameraNode->setPosition(0, 2, 3);
mCameraNode->lookAt(Ogre::Vector3(0, 1, -1),
Ogre::Node::TS_PARENT);
// create the camera
mCamera = mScnMgr->createCamera("fps_camera");
mCamera->setNearClipDistance(0.05f);
mCamera->setAutoAspectRatio(true);
mCameraNode->attachObject(mCamera);
// and tell it to render into the main window
mViewport = getRenderWindow()->addViewport(mCamera);
mCameraPivot =
mScnMgr->getRootSceneNode()->createChildSceneNode(
"FPSCameraPivot");
mCameraGoal = mCameraPivot->createChildSceneNode(
"FPSCameraGoal", Ogre::Vector3(0, 2, 3));
mCameraNode->setPosition(mCameraPivot->getPosition() +
mCameraGoal->getPosition());
mCameraPivot->setFixedYawAxis(true);
mCameraGoal->setFixedYawAxis(true);
mCameraNode->setFixedYawAxis(true);
// our model is quite small, so reduce the clipping planes
mCamera->setNearClipDistance(0.1f);
mCamera->setFarClipDistance(800);
mPivotPitch = 0;
}
void configure()
{
std::cout << "Startup" << "\n";
initApp();
std::cout << "Set up RTSS" << "\n";
Ogre::Root *root = getRoot();
Ogre::SceneManager *scnMgr = getSceneManager();
// register our scene with the RTSS
Ogre::RTShader::ShaderGenerator *shadergen =
Ogre::RTShader::ShaderGenerator::getSingletonPtr();
shadergen->addSceneManager(scnMgr);
setWindowGrab(true);
std::cout << "Init camera" << "\n";
initCamera();
std::cout << "Set up water" << "\n";
m_water.createWater(getRenderWindow(), mCamera);
std::cout << "Set up cursor" << "\n";
Ogre::ResourceGroupManager::getSingleton()
.initialiseAllResourceGroups();
// OgreBites::ApplicationContext::loadResources();
// setupCursor();
setupPlayer();
std::cout << "Create content" << "\n";
createContent();
std::cout << "Setup terrain" << "\n";
setupTerrain();
m_water.init();
}
void setupPlayer()
{
mCharacterController = new CharacterController(
mCameraNode, mCamera, mScnMgr, mDynWorld.get());
#if 0
/* FIXME: make proper player setup */
Ogre::Entity *ent =
mScnMgr->createEntity("PlayerBoat", "boat.glb");
mCameraPivot->attachObject(ent);
#endif
}
void setupCursor()
{
// mKeyDirection = Ogre::Vector3::ZERO;
// mVerticalVelocity = 0;
Ogre::ManualObject *mobj =
mScnMgr->createManualObject("cursorGen");
#if 0
Ogre::MaterialPtr mat =
Ogre::static_pointer_cast<Ogre::Material>(
Ogre::MaterialManager::getSingleton()
.createOrRetrieve("Debug/Red2",
"General")
.first);
mat->removeAllTechniques();
Ogre::Technique *tech = mat->createTechnique();
tech->setDiffuse(Ogre::ColourValue(1, 0, 0, 1));
tech->setName("Debug/S");
tech->setDepthCheckEnabled(false);
tech->setLightingEnabled(false);
mobj->begin(mat, Ogre::RenderOperation::OT_LINE_LIST);
#endif
mobj->begin("Debug/Red", Ogre::RenderOperation::OT_LINE_LIST);
mobj->position(0, 0, 0);
mobj->colour(Ogre::ColourValue(1, 0, 0));
mobj->position(0, 2, 0);
mobj->colour(Ogre::ColourValue(1, 0, 0));
mobj->position(-1, 1, 0);
mobj->colour(Ogre::ColourValue(1, 0, 0));
mobj->position(1, 1, 0);
mobj->colour(Ogre::ColourValue(1, 0, 0));
mobj->index(0);
mobj->index(1);
mobj->index(2);
mobj->index(3);
mobj->end();
mCameraPivot->attachObject(mobj);
}
Ogre::SceneManager *getSceneManager()
{
return mScnMgr;
}
void updateMotion(float delta)
{
if (delta == 0.0f)
return;
#if 0
Ogre::Vector3 move(mCameraNode->getOrientation().zAxis() *
mKbd.motion.z);
move += Ogre::Vector3(mCameraNode->getOrientation().xAxis() *
mKbd.motion.x);
move.y = 0.0f;
float speed = 15.0f;
if (mKbd.fast)
speed = 40.0f;
Ogre::Vector3 opos = mCameraPivot->getPosition();
Ogre::Vector3 pos =
mCameraPivot->getPosition() + move * speed * delta;
float y = m_terrain.get_height(pos);
if (y < 0)
y = 0.0f;
pos.y = y;
mCameraPivot->translate(pos - opos);
// mKbd.motion = Ogre::Vector3(0, 0, 0);
// if (move.squaredLength() > 0)
// std::cout << move << "\n";
#endif
}
void updateCamera(Ogre::Real delta)
{
if (delta == 0.0f)
return;
#if 0
// place the camera pivot roughly at the character's shoulder
// mCameraPivot->setPosition(mBodyNode->getPosition() +
// Ogre::Vector3::UNIT_Y * CAM_HEIGHT);
// move the camera smoothly to the goal
Ogre::Vector3 goalOffset = mCameraGoal->_getDerivedPosition() -
mCameraNode->getPosition();
float l = goalOffset.squaredLength();
Ogre::Vector3 v = goalOffset * 10.0 * delta;
if (v.squaredLength() > l * 0.5f - delta)
v = goalOffset * delta;
mCameraNode->translate(v);
// mCameraNode->translate(goalOffset);
// always look at the pivot
mCameraNode->lookAt(mCameraPivot->_getDerivedPosition(),
Ogre::Node::TS_PARENT);
#endif
}
void updateCameraGoal(Ogre::Real deltaYaw, Ogre::Real deltaPitch,
Ogre::Real deltaZoom)
{
#if 0
mCameraPivot->yaw(Ogre::Degree(deltaYaw),
Ogre::Node::TS_PARENT);
if (!(mPivotPitch + deltaPitch > 25 && deltaPitch > 0) &&
!(mPivotPitch + deltaPitch < -60 && deltaPitch < 0)) {
mCameraPivot->pitch(Ogre::Degree(deltaPitch),
Ogre::Node::TS_LOCAL);
mPivotPitch += deltaPitch;
}
Ogre::Real dist = mCameraGoal->_getDerivedPosition().distance(
mCameraPivot->_getDerivedPosition());
Ogre::Real distChange = deltaZoom * dist * 0.5f;
if (distChange > 0 && dist + distChange > 30)
distChange *= 0.3f;
if (distChange < 0 && dist + distChange < 5)
distChange *= 0.2f;
// bound the zoom
if (!(dist + distChange < 3 && distChange < 0) &&
!(dist + distChange > 60 && distChange > 0))
mCameraGoal->translate(0, 0, distChange,
Ogre::Node::TS_LOCAL);
Ogre::Vector3 mh = mCameraGoal->_getDerivedPosition();
float h = m_terrain.get_height(mh);
if (h + 10 > mh.y)
mCameraGoal->translate(0, 10.0f * deltaZoom, distChange,
Ogre::Node::TS_LOCAL);
#endif
}
Ogre::SceneNode *mSunGoal;
Ogre::SceneNode *mSunNode;
Ogre::SceneNode *mSunTarget;
Ogre::Timer mSunUpdate;
void createSun()
{
Ogre::Light *light = mScnMgr->createLight("Sun");
mSunNode = mScnMgr->getRootSceneNode()->createChildSceneNode(
"SunPivot");
mSunGoal = mScnMgr->getRootSceneNode()->createChildSceneNode(
"SunGoal");
mSunTarget = mSunGoal->createChildSceneNode(
"SunGoalTarget",
Ogre::Vector3(100.0f, -400.0f, -400.0f),
Ogre::Quaternion::IDENTITY);
// mSunNode->setAutoTracking(true, sun_target);
// lightNode->setPosition(0, 10, 15);
mSunNode->attachObject(light);
light->setType(Ogre::Light::LT_DIRECTIONAL);
light->setDiffuseColour(Ogre::ColourValue::White);
light->setSpecularColour(Ogre::ColourValue(0.4, 0.4, 0.4));
mSunNode->setDirection(Ogre::Vector3(100.0f, -400.0f, -400.f));
mSun = light;
}
void updateSun(float delta)
{
static const float sun_speed = 1.0f;
float uangle = M_PI * 2.0f / 24.0f / 60.0f;
mSunNode->pitch(Ogre::Radian(uangle) * sun_speed * delta);
if (mSunUpdate.getMilliseconds() > 1000) {
Ogre::TerrainGlobalOptions::getSingleton()
.setCompositeMapAmbient(
mScnMgr->getAmbientLight());
Ogre::TerrainGlobalOptions::getSingleton()
.setCompositeMapDiffuse(
mSun->getDiffuseColour());
Ogre::TerrainGlobalOptions::getSingleton()
.setLightMapDirection(
mSun->getDerivedDirection());
std::cout << "sun pitch: "
<< mSunNode->getOrientation().getPitch()
<< "\n";
mSunUpdate.reset();
}
if (mSunNode->getOrientation().getPitch().valueRadians() > 0)
mScnMgr->setAmbientLight(
Ogre::ColourValue(0.1f, 0.1f, 0.4f, 1.0f));
else
mScnMgr->setAmbientLight(
Ogre::ColourValue(0.2f, 0.2f, 0.2f, 1.0f));
}
Ogre::Timer mTerrainUpd;
void updateTerrain(float delta)
{
// mDbgDraw->update();
#if 0
if (mTerrainUpd.getMilliseconds() > 1000) {
m_terrain.create_colliders();
mTerrainUpd.reset();
}
#endif
}
void updateWater(float delta)
{
m_water.updateWater(delta);
}
void createContent()
{
int i;
m_edit_ui.init_glb_list();
m_edit_ui.initGui();
createSun();
mInput = OgreBites::InputListenerChain(
{ getImGuiInputListener(), &mKbd,
mCharacterController });
addInputListener(&mInput);
getRoot()->addFrameListener(&mKbd);
// mTrayMgr->showCursor();
// OgreBites::TrayManager *mTrayMgr = new OgreBites::TrayManager(
// "InterfaceName", getRenderWindow());
// mScnMgr->setSkyBox(true, "Skybox/Dynamic", 490);
// /* mCamera->getCameraToViewportRay(left, top); */
#if 1
sky = new SkyBoxRenderer(getSceneManager());
bool drawFirst = true;
uint8_t renderQueue = drawFirst ?
Ogre::RENDER_QUEUE_SKIES_EARLY :
Ogre::RENDER_QUEUE_SKIES_LATE;
sky->create("Skybox/Dynamic", 450, renderQueue,
Ogre::Quaternion::IDENTITY,
Ogre::ResourceGroupManager::
AUTODETECT_RESOURCE_GROUP_NAME);
sky->setEnabled(true);
Ogre::MaterialPtr m =
Ogre::MaterialManager::getSingleton().getByName(
"Skybox/Dynamic", "General");
OgreAssert(m, "Sky box material not found.");
m->load();
#endif
}
void create_entity_node(const Ogre::String &name, int key)
{
Ogre::Entity *ent = mScnMgr->createEntity(name);
Ogre::SceneNode *pnode =
mScnMgr->getRootSceneNode()->createChildSceneNode(
"ent:" + name +
Ogre::StringConverter::toString(key),
mCameraPivot->getPosition(),
mCameraPivot->getOrientation());
pnode->attachObject(ent);
Ogre::Quaternion q = pnode->getOrientation();
Ogre::Radian yaw = q.getYaw();
Ogre::Quaternion nq(yaw, Ogre::Vector3(0, 1, 0));
pnode->setOrientation(nq);
mKbd.gui_active = false;
setWindowGrab(true);
}
bool get_gui_active()
{
return mKbd.gui_active;
}
void set_gui_active(bool active)
{
mKbd.gui_active = active;
}
Ogre::Camera *getCamera()
{
return mCamera;
}
void setupTerrain()
{
m_terrain.setupTerrain(mCamera, mSun, mDynWorld.get(),
mDbgDraw.get());
}
};
void EditUI::buildings_editor()
{
int i;
ImVec2 size = ImGui::GetMainViewport()->Size;
float window_width = size.x * 0.2f;
if (window_width > panel_width)
window_width = panel_width;
float window_height = size.y * 0.5 - 20;
ImGui::SetNextWindowPos(ImVec2(0, 0), ImGuiCond_Always);
ImGui::SetNextWindowSize(ImVec2(window_width, window_height),
ImGuiCond_Always);
ImGui::Begin("Droppings...");
for (i = 0; i < glb_names.size(); i++) {
Ogre::String id_button = "Create entity: " + glb_names[i] +
"##ent:" + glb_names[i];
if (ImGui::Button(id_button.c_str())) {
m_app->create_entity_node(glb_names[i], i);
}
}
ImGui::End();
}
void EditUI::buttons_panel()
{
ImVec2 size = ImGui::GetMainViewport()->Size;
float window_width = size.x * 0.2f;
if (window_width > panel_width)
window_width = panel_width;
float window_height = size.y * 0.5f - 20;
ImGui::SetNextWindowPos(ImVec2(0, size.y * 0.5f + 20),
ImGuiCond_Always);
ImGui::SetNextWindowSize(ImVec2(window_width, window_height),
ImGuiCond_Always);
ImGui::Begin("Dumb and Stupid");
if (!m_app->get_gui_active())
m_app->setWindowGrab(true);
if (ImGui::Button("Shitty Quit button"))
Ogre::Root::getSingleton().queueEndRendering();
if (ImGui::Button("Chick-chick")) {
m_app->set_gui_active(false);
m_app->setWindowGrab(true);
}
ImGui::Text("We do stoopid...");
ImGui::End();
}
void EditUI::preview(const Ogre::RenderTargetViewportEvent &evt)
{
int i;
Ogre::ImGuiOverlay::NewFrame();
if (m_app->get_gui_active()) {
buttons_panel();
buildings_editor();
ImVec2 size = ImGui::GetMainViewport()->Size;
float window_width = size.x * 0.2f;
if (window_width > panel_width)
window_width = panel_width;
float window_height = size.y * 0.5f - 20;
ImGui::SetNextWindowPos(ImVec2(size.x - window_width,
size.y * 0.5f + 20),
ImGuiCond_Always);
ImGui::SetNextWindowSize(ImVec2(window_width, window_height),
ImGuiCond_Always);
// ImGui::Begin("Dumb and Stupid", &mKbd.gui_active);
ImGui::Begin("Panel...");
std::deque<Ogre::SceneNode *> tree_input_queue,
tree_output_queue;
std::vector<Ogre::SceneNode *> tree_list;
tree_input_queue.push_back(mScnMgr->getRootSceneNode());
tree_input_queue.push_back(nullptr);
std::set<Ogre::SceneNode *> visited;
while (true) {
int new_nodes_count = 0;
while (!tree_input_queue.empty()) {
int child;
Ogre::SceneNode *item =
tree_input_queue.front();
tree_input_queue.pop_front();
if (item && visited.find(item) ==
visited.end()) { // new node
new_nodes_count++;
tree_output_queue.push_back(item);
visited.insert(item);
const Ogre::Node::ChildNodeMap
&children = item->getChildren();
for (child = 0; child < children.size();
child++) {
tree_output_queue.push_back(
static_cast<Ogre::SceneNode
*>(
children[child]));
tree_output_queue.push_back(
nullptr);
}
} else
tree_output_queue.push_back(item);
}
if (new_nodes_count == 0)
break;
tree_input_queue = tree_output_queue;
tree_output_queue.clear();
}
tree_list.insert(tree_list.begin(), tree_output_queue.begin(),
tree_output_queue.end());
int count = 0;
int depth = 0;
std::vector<int> check_depth;
int max_depth = 0;
check_depth.push_back(0);
for (count = 0; count < tree_list.size(); count++) {
int t;
Ogre::SceneNode *node = tree_list[count];
if (node && max_depth >= depth) {
Ogre::String name = node->getName();
if (name.length() == 0) {
name = "Node #" +
Ogre::StringConverter::toString(
count);
}
if (ImGui::TreeNode(name.c_str())) {
check_depth.push_back(max_depth);
max_depth++;
ImGui::Text(
"%s",
(name + "##caption").c_str());
position_editor(node);
ImGui::Separator();
orientation_editor(node);
ImGui::Separator();
ImGui::Text("Attachments");
attachments_editor(node);
}
} else if (!node && max_depth >= depth) {
max_depth = check_depth.back();
check_depth.pop_back();
ImGui::TreePop();
}
if (tree_list[count])
depth++;
else
depth--;
}
ImGui::Spacing();
ImGui::End();
}
}
void EditUI::initGui()
{
mScnMgr = m_app->getSceneManager();
float vpScale = m_app->getDisplayDPI() / 96 *
(float)m_app->getRenderWindow()->getWidth() / 1280;
panel_width =
380.0f * (float)m_app->getRenderWindow()->getWidth() / 1280;
Ogre::OverlayManager::getSingleton().setPixelRatio(vpScale);
mGuiOverlay = m_app->initialiseImGui();
// float vpScale =
// Ogre::OverlayManager::getSingleton().getPixelRatio();
ImGui::GetIO().FontGlobalScale = std::round(vpScale);
mGuiOverlay->setZOrder(300);
mGuiOverlay->show();
m_app->getRenderWindow()->addListener(this);
}
int main()
{
App ctx;
ctx.configure();
// ctx.runRenderingSettingsDialog();
// get a pointer to the already created root
// register for input events
// KeyHandler keyHandler;
// ctx.addInputListener(&keyHandler);
ctx.getRoot()->startRendering();
ctx.setWindowGrab(false);
ctx.closeApp();
return 0;
}