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ogre-prototype/Procedural.cpp
2025-07-09 15:19:34 +03:00

982 lines
30 KiB
C++

// This file is part of the OGRE project.
// It is subject to the license terms in the LICENSE file found in the top-level directory
// of this distribution and at https://www.ogre3d.org/licensing.
// SPDX-License-Identifier: MIT
//
#include <iostream>
#include "Ogre.h"
#include "OgreApplicationContext.h"
#include "Bullet/OgreBullet.h"
#include "BulletCollision/CollisionDispatch/btGhostObject.h"
#include "LinearMath/btTransform.h"
#include "OgrePageManager.h"
#include "Procedural.h"
#define CAM_HEIGHT 1.6f // height of camera above character's center of mass
#define RUN_SPEED 17 // character running speed in units per second
#define TURN_SPEED 500.0f // character turning in degrees per second
#define ANIM_FADE_SPEED \
7.5f // animation crossfade speed in % of full weight per second
using Real = Ogre::Real;
using Math = Ogre::Math;
class WorldData {
std::unique_ptr<Ogre::Bullet::DynamicsWorld> mDynWorld;
std::unique_ptr<Ogre::Bullet::DebugDrawer> mDbgDraw;
std::unique_ptr<Ogre::Root> mRoot;
std::unique_ptr<Ogre::SceneManager> mScnMgr;
std::unique_ptr<btDynamicsWorld> mbtWorld;
std::unique_ptr<Ogre::PageManager> mPageManager;
Ogre::PagedWorld *mPagedWorld;
private:
static WorldData *singleton;
class DummyPageProvider : public Ogre::PageProvider {
public:
bool
prepareProceduralPage(Ogre::Page *page,
Ogre::PagedWorldSection *section) override
{
return true;
}
bool
loadProceduralPage(Ogre::Page *page,
Ogre::PagedWorldSection *section) override
{
return true;
}
bool
unloadProceduralPage(Ogre::Page *page,
Ogre::PagedWorldSection *section) override
{
return true;
}
bool unprepareProceduralPage(
Ogre::Page *page,
Ogre::PagedWorldSection *section) override
{
return true;
}
};
DummyPageProvider mDummyPageProvider;
WorldData(Ogre::Root *root, Ogre::SceneManager *scnMgr)
: mDynWorld(new Ogre::Bullet::DynamicsWorld(
Ogre::Vector3(0, -9.8, 0)))
, mDbgDraw(new Ogre::Bullet::DebugDrawer(
scnMgr->getRootSceneNode(), mDynWorld->getBtWorld()))
, mRoot(root)
, mScnMgr(scnMgr)
, mbtWorld(mDynWorld->getBtWorld())
, mPageManager(nullptr)
, mPagedWorld(nullptr)
{
}
public:
static void init(Ogre::Root *root, Ogre::SceneManager *scnMgr)
{
singleton = new WorldData(root, scnMgr);
}
static WorldData *get_singleton()
{
return singleton;
}
static void cleanup()
{
if (singleton)
delete singleton;
singleton = nullptr;
}
Ogre::SceneManager *getSceneManager()
{
return mScnMgr.get();
}
Ogre::Root *getRoot()
{
return mRoot.get();
}
void createTrimesh(Ogre::Entity *entity)
{
}
btPairCachingGhostObject *addGhostObject(Ogre::Entity *ent,
btCollisionShape *shape,
int group = 1,
int mask = 0xFFFF)
{
btDynamicsWorld *world = mDynWorld->getBtWorld();
Ogre::SceneNode *node = ent->getParentSceneNode();
btPairCachingGhostObject *ghost =
new btPairCachingGhostObject();
ghost->setCollisionShape(shape);
ghost->setCollisionFlags(
ghost->getCollisionFlags() |
btCollisionObject::CF_NO_CONTACT_RESPONSE |
btCollisionObject::CF_CHARACTER_OBJECT);
getWorld()->attachCollisionObject(ghost, ent, group, mask);
#if 0
getBtWorld()
->getBroadphase()->getOverlappingPairCache()
->setInternalGhostPairCallback(new btGhostPairCallback());
ghost->setUserPointer(new EntityCollisionListener{ent, nullptr});
#endif
return ghost;
}
btRigidBody *addRigidBody(float mass, Ogre::Entity *ent,
Ogre::Bullet::ColliderType ct, int group = 1,
int mask = 0xFFFF)
{
btDynamicsWorld *world = mDynWorld->getBtWorld();
Ogre::SceneNode *node = ent->getParentSceneNode();
Ogre::Bullet::RigidBodyState *state =
new Ogre::Bullet::RigidBodyState(node);
btCollisionShape *cs;
btCollisionShape *shape;
btVector3 inertia(0, 0, 0);
switch (ct) {
case Ogre::Bullet::CT_TRIMESH: {
cs = Ogre::Bullet::createTrimeshCollider(ent);
if (mass != 0)
cs->calculateLocalInertia(mass, inertia);
} break;
case Ogre::Bullet::CT_CAPSULE: {
cs = new btCompoundShape();
btScalar height = 1.0f;
btScalar radius = 0.3f;
shape = new btCapsuleShape(radius,
2 * height - 2 * radius);
btTransform transform;
transform.setIdentity();
transform.setOrigin(btVector3(0, 1, 0));
static_cast<btCompoundShape *>(cs)->addChildShape(
transform, shape);
btScalar masses[1] = { mass };
btTransform principal;
static_cast<btCompoundShape *>(cs)
->calculatePrincipalAxisTransform(
masses, principal, inertia);
} break;
default:
assert(false);
break;
}
btRigidBody *body = new btRigidBody(mass, state, cs, inertia);
getWorld()->attachRigidBody(body, ent, nullptr, group, mask);
#if 0
body->setUserPointer(new EntityCollisionListener{ent, nullptr});
// btRigidBody *body = mDynWorld->addRigidBody(0, ent, Ogre::Bullet::CT_TRIMESH);
#endif
return body;
}
btRigidBody *addKinematicRigidBody(float mass, Ogre::Entity *ent,
Ogre::Bullet::ColliderType ct,
int group = 1, int mask = 0xFFFF)
{
return mDynWorld->addKinematicRigidBody(ent, ct, group, mask);
}
btDynamicsWorld *getBtWorld()
{
return mDynWorld->getBtWorld();
}
Ogre::Bullet::DynamicsWorld *getWorld()
{
return mDynWorld.get();
}
void update(float delta)
{
WorldData::get_singleton()->getBtWorld()->stepSimulation(delta,
10);
mDbgDraw->update();
}
void initPagedWorld(Ogre::Camera *camera)
{
mPageManager = std::make_unique<Ogre::PageManager>();
mPageManager->setPageProvider(&mDummyPageProvider);
mPageManager->addCamera(camera);
mPageManager->setDebugDisplayLevel(0);
mPagedWorld = mPageManager->createWorld();
}
};
WorldData *WorldData::singleton = nullptr;
class MainWorld : public Ogre::FrameListener {
btRigidBody *mFloorBody;
public:
void setup()
{
// mScnMgr = scnMgr;
// mDynWorld.reset(new Ogre::Bullet::DynamicsWorld(Ogre::Vector3(0, -9.8, 0)));
// mDbgDraw.reset(new Ogre::Bullet::DebugDrawer(mScnMgr->getRootSceneNode(), mDynWorld->getBtWorld()));
Ogre::MeshManager::getSingleton().createPlane(
"floor",
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
Ogre::Plane(Ogre::Vector3::UNIT_Y, 0), 100, 100, 10, 10,
true, 1, 10, 10, Ogre::Vector3::UNIT_Z);
// create a floor entity, give it a material, and place it at the origin
Ogre::SceneManager *scnMgr =
WorldData::get_singleton()->getSceneManager();
Ogre::Entity *floor = scnMgr->createEntity("Floor", "floor");
scnMgr->getRootSceneNode()->attachObject(floor);
mFloorBody = WorldData::get_singleton()->addRigidBody(
0, floor, Ogre::Bullet::CT_TRIMESH);
}
btRigidBody *addCharacter(Ogre::Entity *ent, float mass)
{
return WorldData::get_singleton()->addKinematicRigidBody(
mass, ent, Ogre::Bullet::CT_COMPOUND);
}
bool frameStarted(const Ogre::FrameEvent &evt) override;
};
class CharacterController : public OgreBites::InputListener,
Ogre::FrameListener {
enum AnimID {
ANIM_IDLE = 0,
ANIM_WALK,
ANIM_RUN,
NUM_ANIMS,
ANIM_NONE = NUM_ANIMS
};
Ogre::Node *mRootBone;
Ogre::SceneNode *mCameraNode;
Ogre::Camera *mCamera;
Ogre::SceneManager *mScnMgr;
Ogre::SceneNode *mCameraPivot;
Ogre::SceneNode *mCameraGoal, *mBodyNode;
Ogre::Entity *mBodyEnt;
Real mPivotPitch;
Real mVerticalVelocity;
Ogre::Vector3
mKeyDirection; // player's local intended direction based on WASD keys
Ogre::Vector3 mGoalDirection; // actual intended direction in world-space
Ogre::AnimationState *mAnims[NUM_ANIMS]; // master animation list
Ogre::Animation *mSkelAnimations[NUM_ANIMS];
Ogre::NodeAnimationTrack *mHipsTracks[NUM_ANIMS];
Ogre::NodeAnimationTrack *mRootTracks[NUM_ANIMS];
AnimID mAnimID;
bool mFadingIn[NUM_ANIMS]; // which animations are fading in
bool mFadingOut[NUM_ANIMS]; // which animations are fading out
Real mTimer; // general timer to see how long animations have been playing
Ogre::Skeleton *mSkeleton;
bool mRunning;
MainWorld *world;
Ogre::Vector3 rootMotion;
Ogre::Quaternion rootRotation;
// btRigidBody *mRigidBody;
btCompoundShape *mCollisionShape;
btPairCachingGhostObject *mGhostObject;
public:
CharacterController(Ogre::SceneNode *camNode, Ogre::Camera *cam,
Ogre::SceneManager *scnMgr, MainWorld *world);
~CharacterController();
private:
void setupBody();
void setupCamera();
void setupAnimations();
public:
bool keyPressed(const OgreBites::KeyboardEvent &evt) override;
bool keyReleased(const OgreBites::KeyboardEvent &evt) override;
bool mouseMoved(const OgreBites::MouseMotionEvent &evt) override;
bool mouseWheelRolled(const OgreBites::MouseWheelEvent &evt) override;
bool mousePressed(const OgreBites::MouseButtonEvent &evt) override;
bool frameStarted(const Ogre::FrameEvent &evt) override;
void frameRendered(const Ogre::FrameEvent &evt) override;
private:
void updateBody(Ogre::Real deltaTime);
void updateAnimations(Real deltaTime);
void updateRootMotion(Real deltaTime);
void fadeAnimations(Real deltaTime);
void updateCamera(Real deltaTime);
void updateCameraGoal(Real deltaYaw, Real deltaPitch, Real deltaZoom);
void setAnimation(AnimID id, bool reset = false);
#if 0
struct testMotionResult {
};
struct recoverResult {
};
bool bodyTestMotion(btRigidBody *body,
const btTransform &from,
const btVector3 &motion, bool infinite_inertia,
textMotionResult *result,
bool excludeRaycastShapes,
const std::set<btCollisionObject *> &exclude);
bool recoverFromPenetration(btRigidBody *body,
const btTransform &body_position,
btScalar recover_movement_scale,
bool infinite_inertia,
btVector3 &delta_recover_movement,
recoverResult *recover_result,
const std::set<btCollisionObject *> &exclude);
#endif
inline btQuaternion convert(const Ogre::Quaternion &q)
{
return btQuaternion(q.x, q.y, q.z, q.w);
}
inline btVector3 convert(const Ogre::Vector3 &v)
{
return btVector3(v.x, v.y, v.z);
}
inline btTransform convert(const Ogre::Quaternion &q,
const Ogre::Vector3 &v)
{
btQuaternion mq = convert(q);
btVector3 mv = convert(v);
return btTransform(mq, mv);
}
inline Ogre::Quaternion convert(const btQuaternion &q)
{
return Ogre::Quaternion(q.w(), q.x(), q.y(), q.z());
}
inline Ogre::Vector3 convert(const btVector3 &v)
{
return Ogre::Vector3(v.x(), v.y(), v.z());
}
inline void convert(const btTransform &from, Ogre::Quaternion &q,
Ogre::Vector3 &v)
{
q = convert(from.getRotation());
v = convert(from.getOrigin());
}
};
CharacterController::CharacterController(Ogre::SceneNode *camNode,
Ogre::Camera *cam,
Ogre::SceneManager *scnMgr,
MainWorld *world)
: mCameraNode(camNode)
, mCamera(cam)
, mScnMgr(scnMgr)
, mPivotPitch(0)
, mVerticalVelocity(0)
, mAnimID(ANIM_NONE)
, mRunning(false)
, world(world)
, mCollisionShape(nullptr)
, mGhostObject(nullptr)
{
setupBody();
setupCamera();
setupAnimations();
}
CharacterController::~CharacterController()
{
}
void CharacterController::setupBody()
{
mBodyEnt = mScnMgr->createEntity("normal-male.glb");
mBodyNode = mScnMgr->getRootSceneNode()->createChildSceneNode();
mBodyNode->attachObject(mBodyEnt);
mSkeleton = mBodyEnt->getSkeleton();
// mRigidBody = world->addCharacter(mBodyEnt, 0);
// mCollisionShape = static_cast<btCompoundShape *>(mRigidBody->getCollisionShape());
mGhostObject = new btPairCachingGhostObject();
mCollisionShape = new btCompoundShape;
mGhostObject->setCollisionShape(mCollisionShape);
{
btVector3 inertia(0, 0, 0);
// mCollisionShape = new btCompoundShape();
btScalar height = 1.0f;
btScalar radius = 0.3f;
btCapsuleShape *shape =
new btCapsuleShape(radius, 2 * height - 2 * radius);
btTransform transform;
transform.setIdentity();
transform.setOrigin(btVector3(0, 1, 0));
static_cast<btCompoundShape *>(mCollisionShape)
->addChildShape(transform, shape);
btScalar masses[1] = { 0 };
btTransform principal;
static_cast<btCompoundShape *>(mCollisionShape)
->calculatePrincipalAxisTransform(masses, principal,
inertia);
}
mGhostObject->setCollisionFlags(
btCollisionObject::CF_KINEMATIC_OBJECT |
btCollisionObject::CF_NO_CONTACT_RESPONSE);
mGhostObject->setActivationState(DISABLE_DEACTIVATION);
Ogre::Bullet::KinematicMotionSimple *controller =
new Ogre::Bullet::KinematicMotionSimple(mGhostObject,
mBodyNode);
WorldData::get_singleton()->getWorld()->attachCollisionObject(
mGhostObject, mBodyEnt, btBroadphaseProxy::AllFilter,
btBroadphaseProxy::AllFilter);
WorldData::get_singleton()->getBtWorld()->addAction(controller);
assert(mCollisionShape);
#if 0
if (mRigidBody->getMass() == 0) {
#if 0
mRigidBody->setCollisionFlags(mRigidBody->getCollisionFlags()
| btCollisionObject::CF_KINEMATIC_OBJECT
| btCollisionObject::CF_NO_CONTACT_RESPONSE
);
#endif
#if 0
mGhostObject->setWorldTransform(mRigidBody->getWorldTransform());
WorldData::get_singleton()->getBtWorld()
->getBroadphase()->getOverlappingPairCache()
->setInternalGhostPairCallback(new btGhostPairCallback());
#endif
}
#endif
#if 0
mRigidBody->setActivationState(DISABLE_DEACTIVATION);
#endif
#if 0
{
Ogre::Entity *e2 = mScnMgr->createEntity("normal-male.glb");
Ogre::SceneNode *e2node = mScnMgr->getRootSceneNode()->createChildSceneNode();
e2node->attachObject(e2);
mGhostObject = WorldData::get_singleton()->addGhostObject(e2, mCollisionShape);
mController = new btKinematicCharacterController(mGhostObject, mCollisionShape, 0.5f);
WorldData::get_singleton()->getBtWorld()->addAction(mController);
}
#endif
assert(mSkeleton->hasBone("Root"));
mRootBone = mSkeleton->getBone("Root");
assert(mRootBone);
}
void CharacterController::setupCamera()
{
// create a pivot at roughly the character's shoulder
mCameraPivot = mScnMgr->getRootSceneNode()->createChildSceneNode();
mCameraGoal =
mCameraPivot->createChildSceneNode(Ogre::Vector3(0, 2, 3));
mCameraNode->setPosition(mCameraPivot->getPosition() +
mCameraGoal->getPosition());
mCameraPivot->setFixedYawAxis(true);
mCameraGoal->setFixedYawAxis(true);
mCameraNode->setFixedYawAxis(true);
// our model is quite small, so reduce the clipping planes
mCamera->setNearClipDistance(0.1f);
mCamera->setFarClipDistance(700);
mPivotPitch = 0;
mKeyDirection = Ogre::Vector3::ZERO;
mVerticalVelocity = 0;
}
void CharacterController::setupAnimations()
{
int i, j;
mSkeleton->setBlendMode(Ogre::ANIMBLEND_CUMULATIVE);
Ogre::String animNames[NUM_ANIMS] = { "idle", "walking", "running" };
for (i = 0; i < NUM_ANIMS; i++) {
mAnims[i] = mBodyEnt->getAnimationState(animNames[i]);
mAnims[i]->setLoop(true);
mAnims[i]->setEnabled(true);
mAnims[i]->setWeight(0);
mFadingIn[i] = false;
mFadingOut[i] = false;
mSkelAnimations[i] = mSkeleton->getAnimation(animNames[i]);
for (const auto &it : mSkelAnimations[i]->_getNodeTrackList()) {
Ogre::NodeAnimationTrack *track = it.second;
Ogre::String trackName =
track->getAssociatedNode()->getName();
if (trackName == "mixamorig:Hips") {
mHipsTracks[i] = track;
} else if (trackName == "Root") {
mRootTracks[i] = track;
// mRootTracks[i]->removeAllKeyFrames();
}
}
Ogre::Vector3 delta = Ogre::Vector3::ZERO;
Ogre::Vector3 motion = Ogre::Vector3::ZERO;
for (j = 0; j < mRootTracks[i]->getNumKeyFrames(); j++) {
Ogre::Vector3 trans = mRootTracks[i]
->getNodeKeyFrame(j)
->getTranslate();
if (j == 0)
delta = trans;
else
delta = trans - motion;
mRootTracks[i]->getNodeKeyFrame(j)->setTranslate(delta);
motion = trans;
}
}
#if 0
for(i = 0; i < NUM_ANIMS - 1; i++) {
// need to cache
int j;
Ogre::String animName = mAnims[i]->getAnimationName();
Ogre::Animation *anim = mSkeleton->getAnimation(animName);
Ogre::NodeAnimationTrack *hips_track = nullptr, *root_track = nullptr;
Ogre::Node *root_node = nullptr;
for (const auto& it : anim->_getNodeTrackList()) {
Ogre::NodeAnimationTrack* track = it.second;
Ogre::String trackName = track->getAssociatedNode()->getName();
std::cout << animName << " track: " << trackName << "\n";
if (trackName == "mixamorig:Hips")
hips_track = track;
else if (trackName == "Root") {
root_track = track;
root_node = track->getAssociatedNode();
}
}
assert(false);
root_track->removeAllKeyFrames();
std::cout << hips_track << " " << root_track << "\n";
std::cout << hips_track->getNumKeyFrames() << " " << root_track->getNumKeyFrames() << "\n";
assert(hips_track && root_track);
Ogre::Vector3 delta = Ogre::Vector3::ZERO;
for(j = 0; j < hips_track->getNumKeyFrames(); j++) {
float timePos = hips_track->getNodeKeyFrame(j)->getTime();
Ogre::Vector3 trans = hips_track->getNodeKeyFrame(j)->getTranslate();
Ogre::Vector3 hips_trans(0, 0, 0);
Ogre::Vector3 root_trans(0, 0, 0);
hips_track->getNodeKeyFrame(j)->setTranslate(hips_trans);
Ogre::TransformKeyFrame *nk = root_track->createNodeKeyFrame(timePos);
nk->setTranslate(root_trans - delta);
nk->setScale(Ogre::Vector3(1, 1, 1));
nk->setRotation(Ogre::Quaternion());
std::cout << animName << " delta: " << j << " " << timePos << " " << root_trans - delta << "\n";
delta = root_trans;
}
for(j = 0; j < root_track->getNumKeyFrames(); j++) {
float timePos = hips_track->getNodeKeyFrame(j)->getTime();
Ogre::Vector3 root_trans = hips_track->getNodeKeyFrame(j)->getTranslate();
std::cout << animName << " delta: root: " << j << " " << timePos << " " << root_trans << "\n";
}
}
// assert(false);
#endif
setAnimation(ANIM_IDLE);
}
bool CharacterController::keyPressed(const OgreBites::KeyboardEvent &evt)
{
OgreBites::Keycode key = evt.keysym.sym;
if (key == 'q' && (mAnimID == ANIM_IDLE)) {
/* ... */
mTimer = 0;
} else if (key == 'e') {
} else if (key == 'w')
mKeyDirection.z = -1;
else if (key == 'a')
mKeyDirection.x = -1;
else if (key == 's')
mKeyDirection.z = 1;
else if (key == 'd')
mKeyDirection.x = 1;
if (key == OgreBites::SDLK_LSHIFT)
mRunning = true;
if (!mKeyDirection.isZeroLength() && mAnimID == ANIM_IDLE) {
if (mRunning)
setAnimation(ANIM_RUN, true);
else
setAnimation(ANIM_WALK, true);
// std::cout << "Walking\n";
} else if (!mKeyDirection.isZeroLength() && mAnimID == ANIM_WALK &&
mRunning)
setAnimation(ANIM_RUN);
return true;
}
bool CharacterController::keyReleased(const OgreBites::KeyboardEvent &evt)
{
OgreBites::Keycode key = evt.keysym.sym;
if (key == 'w' && mKeyDirection.z == -1)
mKeyDirection.z = 0;
else if (key == 'a' && mKeyDirection.x == -1)
mKeyDirection.x = 0;
else if (key == 's' && mKeyDirection.z == 1)
mKeyDirection.z = 0;
else if (key == 'd' && mKeyDirection.x == 1)
mKeyDirection.x = 0;
if (key == OgreBites::SDLK_LSHIFT)
mRunning = false;
if (mKeyDirection.isZeroLength() &&
(mAnimID == ANIM_WALK || mAnimID == ANIM_RUN))
setAnimation(ANIM_IDLE);
else if (!mKeyDirection.isZeroLength() && mAnimID == ANIM_RUN &&
!mRunning)
setAnimation(ANIM_WALK);
return true;
}
bool CharacterController::mouseMoved(const OgreBites::MouseMotionEvent &evt)
{
// update camera goal based on mouse movement
updateCameraGoal(-0.18f * evt.xrel, -0.12f * evt.yrel, 0);
return true;
}
bool CharacterController::mouseWheelRolled(const OgreBites::MouseWheelEvent &evt)
{
// update camera goal based on mouse movement
updateCameraGoal(0, 0, -0.15f * evt.y);
return true;
}
bool CharacterController::mousePressed(const OgreBites::MouseButtonEvent &evt)
{
std::cout << "Mouse press\n";
return false;
}
void CharacterController::frameRendered(const Ogre::FrameEvent &evt)
{
updateBody(evt.timeSinceLastFrame);
updateAnimations(evt.timeSinceLastFrame);
updateCamera(evt.timeSinceLastFrame);
if (evt.timeSinceLastFrame > 0)
updateRootMotion(evt.timeSinceLastFrame);
}
bool CharacterController::frameStarted(const Ogre::FrameEvent &evt)
{
return true;
}
void CharacterController::updateCameraGoal(Real deltaYaw, Real deltaPitch,
Real deltaZoom)
{
mCameraPivot->yaw(Ogre::Degree(deltaYaw), Ogre::Node::TS_PARENT);
if (!(mPivotPitch + deltaPitch > 25 && deltaPitch > 0) &&
!(mPivotPitch + deltaPitch < -60 && deltaPitch < 0)) {
mCameraPivot->pitch(Ogre::Degree(deltaPitch),
Ogre::Node::TS_LOCAL);
mPivotPitch += deltaPitch;
}
Real dist = mCameraGoal->_getDerivedPosition().distance(
mCameraPivot->_getDerivedPosition());
Real distChange = deltaZoom * dist;
// bound the zoom
if (!(dist + distChange < 8 && distChange < 0) &&
!(dist + distChange > 25 && distChange > 0))
mCameraGoal->translate(0, 0, distChange, Ogre::Node::TS_LOCAL);
}
void CharacterController::updateBody(Real delta)
{
mGoalDirection = Ogre::Vector3::ZERO;
if (mKeyDirection != Ogre::Vector3::ZERO) {
// calculate actually goal direction in world based on player's key directions
mGoalDirection +=
mKeyDirection.z * mCameraNode->getOrientation().zAxis();
mGoalDirection +=
mKeyDirection.x * mCameraNode->getOrientation().xAxis();
mGoalDirection.y = 0;
mGoalDirection.normalise();
Ogre::Quaternion toGoal =
mBodyNode->getOrientation().zAxis().getRotationTo(
mGoalDirection);
// calculate how much the character has to turn to face goal direction
Real yawToGoal = toGoal.getYaw().valueDegrees();
// this is how much the character CAN turn this frame
Real yawAtSpeed =
yawToGoal / Math::Abs(yawToGoal) * delta * TURN_SPEED;
// reduce "turnability" if we're in midair
// if (mBaseAnimID == ANIM_JUMP_LOOP) yawAtSpeed *= 0.2f;
if (yawToGoal < 0)
yawToGoal = std::min<Real>(
0,
std::max<Real>(
yawToGoal,
yawAtSpeed)); //yawToGoal = Math::Clamp<Real>(yawToGoal, yawAtSpeed, 0);
else if (yawToGoal > 0)
yawToGoal = std::max<Real>(
0,
std::min<Real>(
yawToGoal,
yawAtSpeed)); //yawToGoal = Math::Clamp<Real>(yawToGoal, 0, yawAtSpeed);
mBodyNode->yaw(Ogre::Degree(yawToGoal));
// move in current body direction (not the goal direction)
// mBodyNode->translate(0, 0, delta * RUN_SPEED * mAnims[mAnimID]->getWeight(),
// Ogre::Node::TS_LOCAL);
#if 0
if (mBaseAnimID == ANIM_JUMP_LOOP)
{
// if we're jumping, add a vertical offset too, and apply gravity
mBodyNode->translate(0, mVerticalVelocity * deltaTime, 0, Node::TS_LOCAL);
mVerticalVelocity -= GRAVITY * deltaTime;
Vector3 pos = mBodyNode->getPosition();
if (pos.y <= CHAR_HEIGHT)
{
// if we've hit the ground, change to landing state
pos.y = CHAR_HEIGHT;
mBodyNode->setPosition(pos);
setBaseAnimation(ANIM_JUMP_END, true);
mTimer = 0;
}
}
#endif
}
}
void CharacterController::updateAnimations(Real delta)
{
int i, j, k;
Real animSpeed = 1;
mTimer += delta;
if (mAnimID != ANIM_NONE) {
if (mAnimID == ANIM_WALK)
mAnims[mAnimID]->addTime(delta * 1.0f);
else
mAnims[mAnimID]->addTime(delta * animSpeed);
}
fadeAnimations(delta);
}
void CharacterController::updateRootMotion(Real delta)
{
Ogre::Vector3 boneMotion = mRootBone->getPosition();
OgreAssert(delta > 0.0f, "Zero delta");
#if 0
Ogre::Vector3 motion = boneMotion - rootMotion;
if (motion.squaredLength() > 0.1f * 0.1f)
motion = Ogre::Vector3();
rootMotion = boneMotion;
#endif
#if 0
float mass = mRigidBody->getMass();
std::cout << "Root bone position: " << boneMotion << "\n";
std::cout << "body mass: " << mass << "\n";
#endif
/* Kinematic motion */
Ogre::Quaternion rot = mBodyNode->getOrientation();
Ogre::Vector3 gravity(0, -9.8, 0);
Ogre::Vector3 velocity = rot * boneMotion / delta;
velocity += gravity * delta;
Ogre::Vector3 rotMotion = velocity * delta;
btTransform from(convert(mBodyNode->getOrientation()),
convert(mBodyNode->getPosition()));
mBodyNode->setPosition(mBodyNode->getPosition() + rotMotion);
// WorldData::get_singleton()->getWorld()->testBodyMotion(mRigidBody, from, Ogre::Bullet::convert(rotMotion), true,
// nullptr, false, std::set<btCollisionObject *>());
}
void CharacterController::fadeAnimations(Real delta)
{
int i;
for (i = 0; i < NUM_ANIMS; i++) {
if (mFadingIn[i]) {
// slowly fade this animation in until it has full weight
Real newWeight = mAnims[i]->getWeight() +
delta * ANIM_FADE_SPEED;
mAnims[i]->setWeight(
Math::Clamp<Real>(newWeight, 0, 1));
if (newWeight >= 1)
mFadingIn[i] = false;
} else if (mFadingOut[i]) {
// slowly fade this animation out until it has no weight, and then disable it
Real newWeight = mAnims[i]->getWeight() -
delta * ANIM_FADE_SPEED;
mAnims[i]->setWeight(
Math::Clamp<Real>(newWeight, 0, 1));
if (newWeight <= 0) {
mAnims[i]->setEnabled(false);
mFadingOut[i] = false;
}
}
}
}
void CharacterController::updateCamera(Real delta)
{
// place the camera pivot roughly at the character's shoulder
mCameraPivot->setPosition(mBodyNode->getPosition() +
Ogre::Vector3::UNIT_Y * CAM_HEIGHT);
// move the camera smoothly to the goal
Ogre::Vector3 goalOffset =
mCameraGoal->_getDerivedPosition() - mCameraNode->getPosition();
mCameraNode->translate(goalOffset * delta * 9.0f);
// always look at the pivot
mCameraNode->lookAt(mCameraPivot->_getDerivedPosition(),
Ogre::Node::TS_PARENT);
}
void CharacterController::setAnimation(AnimID id, bool reset)
{
assert(id >= 0 && id < NUM_ANIMS);
if (mAnimID != ANIM_NONE) {
mFadingIn[mAnimID] = false;
mFadingOut[mAnimID] = true;
}
mAnimID = id;
if (id != ANIM_NONE) {
mAnims[id]->setEnabled(true);
mAnims[id]->setWeight(0);
mFadingOut[id] = false;
mFadingIn[id] = true;
if (reset)
mAnims[id]->setTimePosition(0);
}
}
#if 0
bool CharacterController::recoverFromPenetration(btRigidBody *body,
const btTransform &body_position,
btScalar recover_movement_scale,
bool infinite_inertia,
btVector3 &delta_recover_movement,
recoverResult *recover_result,
const std::set<btCollisionObject *> &exclude)
{
return false;
}
bool CharacterController::bodyTestMotion(btRigidBody *body,
const btTransform &from,
const btVector3 &motion, bool infinite_inertia,
textMotionResult *result,
bool excludeRaycastShapes,
std::set<btCollisionObject *> exclude)
{
int t;
btTransform body_transform;
btVector3 initial_recover_motion(0, 0, 0);
// phase one - depenetration
for (t = 0; t < RECOVERING_MOVEMENT_CYCLES; t++)
if (!recoverFromPenetration(body,
body_transform,
RECOVERING_MOVEMENT_SCALE,
infinite_inertia,
initial_recover_motion,
nullptr, exclude))
break;
return false;
}
#endif
class KeyHandler : public OgreBites::InputListener {
bool keyPressed(const OgreBites::KeyboardEvent &evt) override
{
if (evt.keysym.sym == OgreBites::SDLK_ESCAPE) {
Ogre::Root::getSingleton().queueEndRendering();
}
return true;
}
};
bool MainWorld::frameStarted(const Ogre::FrameEvent &evt)
{
WorldData::get_singleton()->update(evt.timeSinceLastFrame);
return true;
}
class App : public OgreBites::ApplicationContext {
Ogre::SceneNode *mCameraNode;
Ogre::SceneManager *mScnMgr;
std::unique_ptr<CharacterController> mCharacter;
KeyHandler mKeyHandler;
MainWorld mWorld;
public:
App();
virtual ~App();
void setup();
void locateResources();
void initCamera();
Ogre::SceneManager *getSceneManager()
{
return mScnMgr;
}
void createContent();
void createCharacter();
void setupWorld();
};
App::App()
: OgreBites::ApplicationContext("App")
{
}
void App::setup()
{
OgreBites::ApplicationContext::setup();
Ogre::Root *root = getRoot();
Ogre::SceneManager *scnMgr = root->createSceneManager();
mScnMgr = scnMgr;
}
void App::locateResources()
{
OgreBites::ApplicationContext::locateResources();
}
App::~App()
{
}
void App::initCamera()
{
// also need to tell where we are
mCameraNode = mScnMgr->getRootSceneNode()->createChildSceneNode();
mCameraNode->setPosition(0, 2, 3);
mCameraNode->lookAt(Ogre::Vector3(0, 1, -1), Ogre::Node::TS_PARENT);
// create the camera
Ogre::Camera *cam = mScnMgr->createCamera("tps_camera");
cam->setNearClipDistance(0.1f); // specific to this sample
cam->setAutoAspectRatio(true);
mCameraNode->attachObject(cam);
// and tell it to render into the main window
getRenderWindow()->addViewport(cam);
}
void App::setupWorld()
{
addInputListener(&mKeyHandler);
mWorld.setup();
getRoot()->addFrameListener(&mWorld);
}
void App::createCharacter()
{
Ogre::Camera *cam = static_cast<Ogre::Camera *>(
mCameraNode->getAttachedObject("tps_camera"));
mCharacter = std::make_unique<CharacterController>(mCameraNode, cam,
mScnMgr, &mWorld);
// mInputListenerChain = TouchAgnosticInputListenerChain(getRenderWindow(), {&mKeyHandler, mCharacter.get()});
addInputListener(mCharacter.get());
WorldData::get_singleton()->initPagedWorld(cam);
}
void App::createContent()
{
// without light we would just get a black screen
Ogre::Light *light = mScnMgr->createLight("MainLight");
Ogre::SceneNode *lightNode =
mScnMgr->getRootSceneNode()->createChildSceneNode();
// lightNode->setPosition(0, 10, 15);
lightNode->setDirection(
Ogre::Vector3(0.55, -0.3, 0.75).normalisedCopy());
lightNode->attachObject(light);
light->setType(Ogre::Light::LT_DIRECTIONAL);
light->setDiffuseColour(Ogre::ColourValue::White);
light->setSpecularColour(Ogre::ColourValue(0.4, 0.4, 0.4));
mScnMgr->setSkyBox(true, "Skybox", 490);
// Two boxes in one batch
Procedural::TriangleBuffer tb;
Procedural::BoxGenerator b;
b.setPosition(2, 0, 0).addToTriangleBuffer(tb);
b.setPosition(-2, 0, 0).addToTriangleBuffer(tb);
tb.transformToMesh("twoBoxes");
Ogre::Entity *ent = mScnMgr->createEntity("twoBoxes");
Ogre::SceneNode *boxes =
mScnMgr->getRootSceneNode()->createChildSceneNode(
"boxes", Ogre::Vector3(5, 0, -5));
boxes->attachObject(ent);
}
int main(int argc, char *argv[])
{
App ctx;
ctx.initApp();
// get a pointer to the already created root
Ogre::Root *root = ctx.getRoot();
Ogre::SceneManager *scnMgr = ctx.getSceneManager();
// register our scene with the RTSS
Ogre::RTShader::ShaderGenerator *shadergen =
Ogre::RTShader::ShaderGenerator::getSingletonPtr();
shadergen->addSceneManager(scnMgr);
WorldData::init(root, scnMgr);
ctx.setWindowGrab(true);
ctx.createContent();
ctx.initCamera();
ctx.setupWorld();
ctx.createCharacter();
// register for input events
// KeyHandler keyHandler;
// ctx.addInputListener(&keyHandler);
ctx.getRoot()->startRendering();
ctx.setWindowGrab(false);
ctx.closeApp();
WorldData::cleanup();
return 0;
}