Files
ogre-prototype/resources/debug/debug.frag
2025-07-07 00:16:48 +03:00

14 lines
204 B
GLSL

OGRE_NATIVE_GLSL_VERSION_DIRECTIVE
#include <OgreUnifiedShader.h>
OGRE_UNIFORMS(
uniform vec4 ambient;
uniform vec4 diffuse;
)
MAIN_PARAMETERS
MAIN_DECLARATION
{
gl_FragColor = ambient * diffuse;
}