Files
ogre-prototype/resources/debug/debug.frag
2025-06-14 16:20:47 +03:00

12 lines
217 B
GLSL

OGRE_NATIVE_GLSL_VERSION_DIRECTIVE
#include <OgreUnifiedShader.h>
OGRE_UNIFORMS(uniform vec4 ambient;)
OGRE_UNIFORMS(uniform vec4 diffuse;)
MAIN_PARAMETERS
MAIN_DECLARATION
{
gl_FragColor = ambient * diffuse;
}