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ogre-prototype/resources/main/ShadowBlend.frag
2025-06-14 16:20:47 +03:00

12 lines
149 B
GLSL

#include <OgreUnifiedShader.h>
OGRE_UNIFORMS(
uniform vec4 shadowColor;
)
MAIN_PARAMETERS
MAIN_DECLARATION
{
gl_FragColor = shadowColor;
}