13 lines
191 B
GLSL
13 lines
191 B
GLSL
#include <OgreUnifiedShader.h>
|
|
|
|
OGRE_UNIFORMS(
|
|
uniform mat4 worldViewProj;
|
|
)
|
|
|
|
MAIN_PARAMETERS
|
|
IN(vec4 vertex, POSITION)
|
|
MAIN_DECLARATION
|
|
{
|
|
gl_Position = mul(worldViewProj, vertex);
|
|
}
|