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ogre-prototype/resources/main/ShadowBlend.vert
2025-06-14 16:20:47 +03:00

13 lines
191 B
GLSL

#include <OgreUnifiedShader.h>
OGRE_UNIFORMS(
uniform mat4 worldViewProj;
)
MAIN_PARAMETERS
IN(vec4 vertex, POSITION)
MAIN_DECLARATION
{
gl_Position = mul(worldViewProj, vertex);
}