Files
ogre-prototype/src/gamedata/TerrainModule.cpp
2026-01-29 15:28:50 +03:00

818 lines
24 KiB
C++

#include <unordered_set>
#include <iostream>
#include <Ogre.h>
#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
#include <OgreTerrain.h>
#include <OgreTerrainGroup.h>
#include <OgrePageManager.h>
#include <OgreTerrainPagedWorldSection.h>
#include <OgrePage.h>
#include <OgreTerrainPaging.h>
#include <OgreFileSystemLayer.h>
#include <nlohmann/json.hpp>
#include "GameData.h"
#include "Components.h"
#include "CharacterModule.h"
#include "SunModule.h"
#include "PhysicsModule.h"
#include "StaticGeometryModule.h"
#include "TerrainModule.h"
#define TERRAIN_SIZE 65
#define TERRAIN_WORLD_SIZE 500.0f
#define ENDLESS_TERRAIN_FILE_PREFIX Ogre::String("EndlessWorldTerrain")
#define ENDLESS_TERRAIN_FILE_SUFFIX Ogre::String("dat")
#define ENDLESS_PAGING
// max range for a int16
#define ENDLESS_PAGE_MIN_X (-0x7FFF)
#define ENDLESS_PAGE_MIN_Y (-0x7FFF)
#define ENDLESS_PAGE_MAX_X 0x7FFF
#define ENDLESS_PAGE_MAX_Y 0x7FFF
namespace ECS
{
class DummyPageProvider;
/* Components */
struct TerrainPrivate {
DummyPageProvider *mDummyPageProvider;
Ogre::Timer mSunUpdate;
};
#define BRUSH_SIZE 64
struct HeightData {
Ogre::Image img;
Ogre::Image img_brushes;
Ogre::Image img_noise;
static HeightData *singleton;
HeightData()
{
img.load(
"world_map.png",
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
img_brushes.load(
"brushes.png",
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
img_noise.load(
"terrain.png",
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
}
static HeightData *get_singleton()
{
if (!singleton)
singleton = new HeightData();
return singleton;
}
float get_brush_height(int id, int x, int y)
{
int m = 0;
switch (id) {
case 0:
m = 0;
break;
case 1:
m = BRUSH_SIZE;
break;
default:
OgreAssert(false, "bad brush id");
break;
}
return img_brushes.getColourAt(x, y + m, 0).r;
}
float get_world_x(int x)
{
return (float)(x - (int)img.getWidth() / 2) * BRUSH_SIZE;
}
float get_world_y(int y)
{
return (float)(y - (int)img.getHeight() / 2) * BRUSH_SIZE;
}
int get_img_x(float world_x)
{
float world_img_x = world_x + (float)img.getWidth() *
(float)BRUSH_SIZE / 2.0f;
int ret = (world_img_x + BRUSH_SIZE - 1) / BRUSH_SIZE;
// ret = Ogre::Math::Clamp(ret, 0, (int)img.getWidth() - 1);
return ret;
}
int get_img_y(float world_z)
{
float world_img_y = world_z + (float)img.getHeight() *
(float)BRUSH_SIZE / 2.0f;
int ret = (world_img_y + BRUSH_SIZE - 1) / BRUSH_SIZE;
// ret = Ogre::Math::Clamp(ret, 0, (int)img.getHeight() - 1);
return ret;
}
void update_heightmap(const Ogre::Image &heightmap)
{
img = heightmap;
}
void save_heightmap()
{
Ogre::String group =
Ogre::ResourceGroupManager::getSingleton()
.findGroupContainingResource("world_map.png");
Ogre::FileInfoListPtr fileInfoList(
Ogre::ResourceGroupManager::getSingleton()
.findResourceFileInfo(group, "world_map.png"));
OgreAssert(fileInfoList->size() == 1,
"worpd_map.png should be there and only once");
Ogre::String path = fileInfoList->at(0).archive->getName() +
"/" + "world_map.png";
Ogre::FileSystemLayer::removeFile(path);
img.save(path);
}
float get_base_height(long world_x, long world_y)
{
float height = 0.0f;
int world_img_x =
world_x + (int)img.getWidth() * BRUSH_SIZE / 2;
int world_img_y =
world_y + (int)img.getHeight() * BRUSH_SIZE / 2;
Ogre::ColourValue color, colorb1, colorb2;
// float d;
int div = 1;
int map_img_x = world_img_x / (BRUSH_SIZE) / div;
int map_img_y = world_img_y / (BRUSH_SIZE) / div;
int brush_img_x = (world_img_x / div) % BRUSH_SIZE;
int brush_img_y = (world_img_y / div) % BRUSH_SIZE;
if (world_img_x < 0 ||
world_img_x >= img.getWidth() * BRUSH_SIZE ||
world_img_y < 0 ||
world_img_y >= img.getWidth() * BRUSH_SIZE) {
height = 0.0f;
goto out;
}
color = img.getColourAt(map_img_x, map_img_y, 0);
colorb1 = img_brushes.getColourAt(brush_img_x,
brush_img_y + BRUSH_SIZE, 0);
colorb2 = img_brushes.getColourAt(brush_img_x, brush_img_y, 0);
// d = Ogre::Math::saturate(color.r - 0.05f);
height = color.r;
out:
return height;
}
float get_noise_height(long world_x, long world_y)
{
int h;
Ogre::Vector2 noisePoint;
struct noise_types {
Ogre::Vector2 noiseOfft;
float noiseMul;
float noiseBias;
float noiseAmp;
};
static struct noise_types noise_pass[] = {
{ { -100.0f, 70.0f }, 10.2f, -0.55f, 5.0f },
{ { -130.0f, 55.0f }, 5.35f, -0.55f, 1.0f }
};
static float noise_values[] = { 0.0f, 0.0f };
for (h = 0; h < (int)sizeof(noise_values) /
(int)sizeof(noise_values[0]);
h++) {
noisePoint = (Ogre::Vector2(world_x, world_y) +
noise_pass[h].noiseOfft) *
noise_pass[h].noiseMul;
int noise_x =
(int)(noisePoint.x + img_noise.getWidth() / 2) %
img_noise.getWidth();
int noise_y = (int)(noisePoint.y +
img_noise.getHeight() / 2) %
img_noise.getHeight();
Ogre::ColourValue noise_color =
img_noise.getColourAt(noise_x, noise_y, 0);
noise_values[h] =
(noise_color.r + noise_pass[h].noiseBias) *
noise_pass[h].noiseAmp;
}
return noise_values[0] + noise_values[1];
}
float get_height(Ogre::TerrainGroup *terrainGroup, long world_x,
long world_y)
{
long grid_center_x = img.getWidth() * BRUSH_SIZE / 2;
long grid_center_y = img.getHeight() * BRUSH_SIZE / 2;
long world_grid_x = world_x + grid_center_x;
long world_grid_y = world_y + grid_center_y;
float amplitude = 150.0f;
if (world_grid_x < 0 || world_grid_y < 0) {
#if 0
std::cout << "world: " << world_x << " " << world_y
<< " ";
std::cout << "grid: " << world_grid_x << " ";
std::cout << world_grid_y << std::endl;
#endif
return -amplitude;
}
OgreAssert(world_grid_x >= 0, "bad world x");
OgreAssert(world_grid_y >= 0, "bad world y");
long cell = 8;
long b1 = (world_grid_x / cell) * cell + cell / 2;
long b2 = (world_grid_y / cell) * cell + cell / 2;
long o1 = Ogre::Math::Abs(world_grid_x - b1);
long o2 = Ogre::Math::Abs(world_grid_y - b2);
// std::cout << "h: " << o1 << " " << o2 << std::endl;
// std::cout << "h: " << (o1 * o1 + o2 * o2) << std::endl;
float hbase = 1.0 / (1.0f + 0.02f * (o1 * o1 + o2 * o2));
float h1 = hbase * 0.5f + 0.5f;
float h2 = (1.0f - hbase) * 0.5f;
float mheight =
(Ogre::Math::lerp(h2, h1,
get_base_height(world_x, world_y)) -
0.51f) *
amplitude;
float height = mheight;
if (mheight > 0.5f)
height += 2.0f + get_noise_height(world_x, world_y);
else if (mheight < -0.5f)
height -= 2.0f + get_noise_height(world_x, world_y);
// OgreAssert(false, "height");
return height;
}
};
HeightData *HeightData::singleton = nullptr;
class FlatTerrainDefiner
: public Ogre::TerrainPagedWorldSection::TerrainDefiner,
public Ogre::FrameListener {
Ogre::SceneManager *mScnMgr;
// Ogre::Bullet::DynamicsWorld *mWorld;
struct gen_collider {
Ogre::TerrainGroup *group;
long x;
long y;
};
std::deque<struct gen_collider> collider_queue;
std::deque<struct gen_collider> colliderRemove_queue;
public:
FlatTerrainDefiner(Ogre::SceneManager *
scm /*, Ogre::Bullet::DynamicsWorld *world */)
: Ogre::TerrainPagedWorldSection::TerrainDefiner()
, Ogre::FrameListener()
, mScnMgr(scm)
// , mWorld(world)
{
Ogre::Root::getSingleton().addFrameListener(this);
}
private:
std::mutex mtx;
public:
void createTerrainChunk(Ogre::TerrainGroup *terrainGroup, long x,
long y)
{
Ogre::Terrain *terrain = terrainGroup->getTerrain(x, y);
float minH = terrain->getMinHeight();
float maxH = terrain->getMaxHeight();
uint16_t terrainSize = terrainGroup->getTerrainSize();
OgreAssert(terrain && terrain->getHeightData() &&
terrain->isLoaded(),
"invalid terrain supplied");
uint16_t size = terrain->getSize();
float *heightData = terrain->getHeightData();
Ogre::SceneNode *node = terrain->_getRootSceneNode();
float worldSize = terrain->getWorldSize();
float scaled = worldSize / (size - 1);
Ogre::Vector3 bodyPosition = terrain->getPosition();
// bodyPosition.y += (maxH + minH) / 2.0f;
bodyPosition.x += worldSize / 2.0f;
bodyPosition.z += worldSize / 2.0f;
Ogre::Vector3 offset =
node->_getDerivedPosition() - bodyPosition;
flecs::entity e = PhysicsModule::createTerrainChunkBody(
node, heightData, offset,
Ogre::Vector3(scaled, 1, scaled), size);
node->getUserObjectBindings().setUserAny("_collider", e);
}
void define(Ogre::TerrainGroup *terrainGroup, long x, long y) override
{
std::lock_guard<std::mutex> guard(mtx);
uint16_t terrainSize = terrainGroup->getTerrainSize();
float *heightMap = OGRE_ALLOC_T(float, terrainSize *terrainSize,
MEMCATEGORY_GEOMETRY);
// float *heightMapCollider = OGRE_ALLOC_T(
// float, terrainSize *terrainSize, MEMCATEGORY_GEOMETRY);
// Ogre::Vector2 worldOrigin =
// Ogre::Vector2(img.getWidth(), img.getHeight()) * 0.5f;
float chunk = 128.0f;
Ogre::Vector2 revisedValuePoint;
Ogre::Vector3 worldPos;
terrainGroup->convertTerrainSlotToWorldPosition(x, y,
&worldPos);
for (int i = 0; i < terrainSize; i++)
for (int j = 0; j < terrainSize; j++) {
long world_x = (long)(worldPos.x + j -
(terrainSize - 1) / 2);
long world_y = (long)(worldPos.z + i -
(terrainSize - 1) / 2);
float height = 0.0f;
height +=
HeightData::get_singleton()->get_height(
terrainGroup, world_x, world_y);
// height = -2.0f;
heightMap[i * terrainSize + j] = height;
// heightMapCollider[(terrainSize - i - 1) *
// terrainSize +
// j] = height;
}
terrainGroup->defineTerrain(x, y, heightMap);
Ogre::LogManager::getSingleton().logError(
"defined terrain at " +
Ogre::StringConverter::toString(x) + " " +
Ogre::StringConverter::toString(y));
// collider_queue.push_back(
// { terrainGroup, x, y, heightMapCollider });
delete[] heightMap;
collider_queue.push_back({ terrainGroup, x, y });
}
bool frameStarted(const Ogre::FrameEvent &evt) override
{
(void)evt;
update();
return true;
}
void update()
{
std::lock_guard<std::mutex> guard(mtx);
static bool created = false;
while (!collider_queue.empty()) {
Ogre::TerrainGroup *group =
collider_queue.front().group;
if (group->isDerivedDataUpdateInProgress())
break;
long x = collider_queue.front().x;
long y = collider_queue.front().y;
// std::cout << x << " " << y << " "
// << collider_queue.size() << std::endl;
Ogre::Terrain *terrain = group->getTerrain(x, y);
Ogre::Vector3 worldPos;
group->convertTerrainSlotToWorldPosition(x, y,
&worldPos);
#if 0
std::cout << "terrain: " << terrain;
if (terrain)
std::cout
<< terrain->getHeightData() << " "
<< terrain->isLoaded() << " "
<< terrain->isDerivedDataUpdateInProgress()
<< std::endl;
#endif
if (terrain && terrain->getHeightData() &&
terrain->isLoaded() &&
!terrain->isDerivedDataUpdateInProgress()) {
Ogre::LogManager::getSingleton().logError(
"can create collider for " +
Ogre::StringConverter::toString(x) +
" " +
Ogre::StringConverter::toString(y));
// float minH = terrain->getMinHeight();
// float maxH = terrain->getMaxHeight();
int size = terrain->getSize();
float worldSize = terrain->getWorldSize();
{
createTerrainChunk(group, x, y);
}
#if 0
if (true) {
btRigidBody *body =
mWorld->addTerrainRigidBody(
group, x, y, 2,
0x7ffffffd & (~16));
OgreAssert(
body,
"Could not create RigidBody");
Ogre::LogManager::getSingleton().logError(
"created rigid body " +
Ogre::StringConverter::toString(
Ogre::Bullet::convert(
body->getWorldTransform()
.getOrigin())));
Ogre::LogManager::getSingleton().logError(
"minHeight " +
Ogre::StringConverter::toString(
minH));
Ogre::LogManager::getSingleton().logError(
"maxHeight " +
Ogre::StringConverter::toString(
maxH));
Ogre::LogManager::getSingleton().logError(
"size " +
Ogre::StringConverter::toString(
size));
Ogre::LogManager::getSingleton().logError(
"world size " +
Ogre::StringConverter::toString(
worldSize));
Ogre::LogManager::getSingleton().logError(
"created collider for " +
Ogre::StringConverter::toString(
x) +
" " +
Ogre::StringConverter::toString(
y));
created = true;
}
#endif
// FIXME: create entities and components instead
#if 0
Ogre::SceneNode *items =
terrain->_getRootSceneNode()
->createChildSceneNode();
for (int i = 0; i < ECS::get<PlacementObjects>()
.altar_items.size();
i++) {
const struct PlacementObjects::item &item =
ECS::get<PlacementObjects>()
.altar_items[i];
Ogre::Entity *ent =
group->getSceneManager()
->createEntity(
item.entity);
Ogre::SceneNode *what =
items->createChildSceneNode();
what->attachObject(ent);
what->setOrientation(item.rotation);
what->setPosition(item.position);
}
#endif
/* Spawn items */
StaticGeometryModule::addGeometryForSlot(x, y);
collider_queue.pop_front();
} else {
/* Terrain data not ready maybe move to next terrain */
gen_collider m = collider_queue.front();
collider_queue.pop_front();
collider_queue.push_back(m);
break; // allow system to move on
}
}
if (collider_queue.empty() &&
!ECS::get<Terrain>().mTerrainReady) {
ECS::get_mut<Terrain>().mTerrainReady = true;
ECS::modified<Terrain>();
}
}
};
class DummyPageProvider : public Ogre::PageProvider {
public:
DummyPageProvider(/* btDynamicsWorld *world */)
: Ogre::PageProvider()
{
}
bool prepareProceduralPage(Ogre::Page *page,
Ogre::PagedWorldSection *section)
{
return true;
}
bool loadProceduralPage(Ogre::Page *page,
Ogre::PagedWorldSection *section)
{
return true;
}
bool unloadProceduralPage(Ogre::Page *page,
Ogre::PagedWorldSection *section)
{
long x, y;
ECS::get<Terrain>().mTerrainGroup->unpackIndex(page->CHUNK_ID,
&x, &y);
StaticGeometryModule::removeGeometryForSlot(x, y);
return true;
}
bool unprepareProceduralPage(Ogre::Page *page,
Ogre::PagedWorldSection *section)
{
return true;
}
};
TerrainModule::TerrainModule(flecs::world &ecs)
{
struct CanSetPlayerPosition {};
ecs.module<TerrainModule>();
ecs.component<CanSetPlayerPosition>().add(flecs::Singleton);
ecs.component<Terrain>().add(flecs::Singleton);
ecs.component<TerrainPrivate>().add(flecs::Singleton);
ecs.component<PlacementObjects>();
ecs.component<TerrainReady>().add(flecs::Singleton);
ecs.import <CharacterModule>();
ecs.import <SunModule>();
ecs.import <StaticGeometryModule>();
ecs.set<TerrainPrivate>({ nullptr, {} });
ecs.system<const EngineData, const Camera, const Sun, Terrain,
TerrainPrivate>("SetupUpdateTerrain")
.kind(flecs::OnUpdate)
.each([](const EngineData &eng, const Camera &camera,
const Sun &sun, Terrain &terrain,
TerrainPrivate &priv) {
if (!terrain.mTerrainGroup && sun.mSun && eng.mScnMgr) {
std::cout << "Terrain setup\n";
if (!priv.mDummyPageProvider)
priv.mDummyPageProvider =
new DummyPageProvider(
/* eng.mWorld
->getBtWorld() */);
terrain.mTerrainGlobals =
OGRE_NEW Ogre::TerrainGlobalOptions();
OgreAssert(terrain.mTerrainGlobals,
"Failed to allocate global options");
terrain.mTerrainGroup =
OGRE_NEW Ogre::TerrainGroup(
eng.mScnMgr,
Ogre::Terrain::ALIGN_X_Z,
TERRAIN_SIZE,
TERRAIN_WORLD_SIZE);
terrain.mTerrainGroup->setFilenameConvention(
ENDLESS_TERRAIN_FILE_PREFIX,
ENDLESS_TERRAIN_FILE_SUFFIX);
terrain.mTerrainGroup->setOrigin(
terrain.mTerrainPos);
// Configure global
terrain.mTerrainGlobals->setMaxPixelError(1);
// testing composite map
// mTerrainGlobals->setCompositeMapDistance(30);
terrain.mTerrainGlobals->setCompositeMapDistance(
300);
//mTerrainGlobals->setUseRayBoxDistanceCalculation(true);
terrain.mTerrainGlobals
->getDefaultMaterialGenerator()
->setLightmapEnabled(false);
terrain.mTerrainGlobals->setCompositeMapAmbient(
eng.mScnMgr->getAmbientLight());
terrain.mTerrainGlobals->setCompositeMapDiffuse(
sun.mSun->getDiffuseColour());
terrain.mTerrainGlobals->setLightMapDirection(
sun.mSun->getDerivedDirection());
// Configure default import settings for if we use imported image
Ogre::Terrain::ImportData &defaultimp =
terrain.mTerrainGroup
->getDefaultImportSettings();
defaultimp.terrainSize = TERRAIN_SIZE;
defaultimp.worldSize = TERRAIN_WORLD_SIZE;
defaultimp.inputScale = 1.0f;
// defaultimp.minBatchSize = 33;
defaultimp.minBatchSize = 5;
defaultimp.maxBatchSize = 65;
Ogre::Image combined;
combined.loadTwoImagesAsRGBA(
"Ground23_col.jpg", "Ground23_spec.png",
"General");
Ogre::TextureManager::getSingleton().loadImage(
"Ground23_diffspec", "General",
combined);
defaultimp.layerList.resize(1);
defaultimp.layerList[0].worldSize = 60;
defaultimp.layerList[0].textureNames.push_back(
"Ground23_diffspec");
// Paging setup
terrain.mPageManager =
OGRE_NEW Ogre::PageManager();
// Since we're not loading any pages from .page files, we need a way just
// to say we've loaded them without them actually being loaded
terrain.mPageManager->setPageProvider(
priv.mDummyPageProvider);
terrain.mPageManager->addCamera(camera.mCamera);
terrain.mPageManager->setDebugDisplayLevel(0);
terrain.mTerrainPaging =
OGRE_NEW Ogre::TerrainPaging(
terrain.mPageManager);
terrain.mPagedWorld =
terrain.mPageManager->createWorld();
#if 0
terrain.mTerrainGroup->setAutoUpdateLod(
Ogre::TerrainAutoUpdateLodFactory::
getAutoUpdateLod(
Ogre::BY_DISTANCE));
#endif
terrain.mTerrainPagedWorldSection =
terrain.mTerrainPaging
->createWorldSection(
terrain.mPagedWorld,
terrain.mTerrainGroup,
300, 500,
ENDLESS_PAGE_MIN_X,
ENDLESS_PAGE_MIN_Y,
ENDLESS_PAGE_MAX_X,
ENDLESS_PAGE_MAX_Y);
terrain.definer = OGRE_NEW FlatTerrainDefiner(
eng.mScnMgr /*, eng.mWorld */);
terrain.mTerrainPagedWorldSection->setDefiner(
terrain.definer);
terrain.mTerrainGroup->freeTemporaryResources();
std::cout << "Terrain setup done\n";
ECS::get().set<PlacementObjects>({});
terrain.mTerrainGroup->loadAllTerrains(true);
}
if (sun.mSun &&
priv.mSunUpdate.getMilliseconds() > 1000) {
terrain.mTerrainGlobals->setCompositeMapAmbient(
eng.mScnMgr->getAmbientLight());
terrain.mTerrainGlobals->setCompositeMapDiffuse(
sun.mSun->getDiffuseColour());
terrain.mTerrainGlobals->setLightMapDirection(
sun.mSun->getDerivedDirection());
std::cout << "sun pitch: "
<< sun.mSunNode->getOrientation()
.getPitch()
<< "\n";
priv.mSunUpdate.reset();
//terrain.mTerrainGroup->autoUpdateLodAll()
}
});
ecs.system<const ECS::Camera, const Terrain>("UpdateTerrainStatus")
.kind(flecs::OnUpdate)
.without<TerrainReady>()
.each([](const ECS::Camera &cam, const Terrain &terrain) {
std::cout << "mTerrainReady: " << terrain.mTerrainReady
<< "\n";
if (cam.mCameraNode && terrain.mTerrainReady) {
long x, y;
Ogre::Vector3 pos =
cam.mCameraNode->getPosition();
terrain.mTerrainGroup
->convertWorldPositionToTerrainSlot(
pos, &x, &y);
if (terrain.mTerrainGroup->getTerrain(x, y) &&
terrain.mTerrainGroup->getTerrain(x, y)
->isLoaded())
ECS::get().add<TerrainReady>();
}
});
ecs.system<const Terrain, PlacementObjects>("UpdatePlacementObjects")
.kind(flecs::OnUpdate)
.each([](const Terrain &terrain, PlacementObjects &placement) {
if (placement.altar_items.size() == 0) {
struct PlacementObjects::item item;
int i, j;
int worldSize = terrain.mTerrainGroup
->getTerrainWorldSize();
uint16_t terrainSize =
terrain.mTerrainGroup->getTerrainSize();
item.entity = "altar.glb";
item.rotation = Ogre::Quaternion(0, 0, 0, 1);
item.position = Ogre::Vector3(0, 0, 0);
float height =
HeightData::get_singleton()->get_height(
terrain.mTerrainGroup, 0, 0);
item.position.y = height;
placement.altar_items.push_back(item);
for (i = -64000; i < 64000; i += 2000)
for (j = -64000; j < 64000; j += 2000) {
if (i == 0 && j == 0)
continue;
Ogre::Vector3 position(i, 0, j);
long xslot, yslot;
terrain.mTerrainGroup
->convertWorldPositionToTerrainSlot(
position,
&xslot, &yslot);
Ogre::Vector3 slotpos;
terrain.mTerrainGroup
->convertTerrainSlotToWorldPosition(
xslot, yslot,
&slotpos);
Ogre::Vector3 offset =
(position - slotpos) *
terrainSize / worldSize;
height =
HeightData::get_singleton()
->get_height(
terrain.mTerrainGroup,
(long)position
.x,
(long)position
.z);
#if 0
height =
terrain.mTerrainGroup
->getHeightAtWorldPosition(
position);
#endif
if (height > -9.0f)
continue;
#ifdef VDEBUG
std::cout << "worldSize: "
<< worldSize - 1
<< std::endl;
std::cout << "height: " << i
<< " " << j << " "
<< height
<< std::endl;
#endif
item.entity = "altar.glb";
item.rotation =
Ogre::Quaternion(0, 0,
0, 1);
position.y = height;
item.position = position;
placement.altar_items.push_back(
item);
}
#ifdef VDEBUG
for (i = 0; i < placement.altar_items.size();
i++) {
std::cout << "placement: " << i << " "
<< placement.altar_items[i]
.position
<< std::endl;
}
#endif
ECS::get().add<CanSetPlayerPosition>();
}
});
#if 0
ecs.system<const Terrain>("SetPlayerPosition")
.kind(flecs::OnUpdate)
.with<CanSetPlayerPosition>()
.each([this](const Terrain &terrain) {
flecs::entity player = ECS::get<CharacterM;
if (!player.is_valid())
return;
if (!player.has<CharacterLocation>())
return;
if (!player.has<CharacterBase>())
return;
if (!player.has<Player>())
return;
CharacterLocation &loc =
player.get_mut<CharacterLocation>();
const CharacterBase &ch = player.get<CharacterBase>();
if (!ch.mBodyNode) {
std::cout << "no player yet";
return;
}
float height =
get_height(terrain.mTerrainGroup, loc.position);
loc.position.y = height + 0.0f;
ch.mBodyNode->setPosition(loc.position);
ch.mBodyNode->setOrientation(Ogre::Quaternion());
player.modified<CharacterLocation>();
ECS::get().remove<CanSetPlayerPosition>();
});
#endif
ecs.system<const Terrain>("UpdateTerrainGroup")
.kind(flecs::OnUpdate)
.interval(2.0f)
.each([](const Terrain &terrain) {
if (!terrain.mTerrainGroup
->isDerivedDataUpdateInProgress())
terrain.mTerrainGroup->update(false);
});
}
float TerrainModule::get_height(Ogre::TerrainGroup *group,
const Ogre::Vector3 &position)
{
int worldSize = group->getTerrainWorldSize();
uint16_t terrainSize = group->getTerrainSize();
long xslot, yslot;
group->convertWorldPositionToTerrainSlot(position, &xslot, &yslot);
Ogre::Vector3 slotpos;
group->convertTerrainSlotToWorldPosition(xslot, yslot, &slotpos);
Ogre::Vector3 offset = (position - slotpos) * terrainSize / worldSize;
float height = HeightData::get_singleton()->get_height(
group, (long)position.x, (long)position.z);
return height;
}
float TerrainModule::get_world_x(int x)
{
return HeightData::get_singleton()->get_world_x(x);
}
float TerrainModule::get_world_y(int y)
{
return HeightData::get_singleton()->get_world_y(y);
}
int TerrainModule::get_img_x(float world_x)
{
return HeightData::get_singleton()->get_img_x(world_x);
}
int TerrainModule::get_img_y(float world_z)
{
return HeightData::get_singleton()->get_img_y(world_z);
}
void TerrainModule::update_heightmap(const Ogre::Image &heightmap)
{
return HeightData::get_singleton()->update_heightmap(heightmap);
}
void TerrainModule::save_heightmap()
{
HeightData::get_singleton()->save_heightmap();
}
void TerrainModule::defineTerrain(long x, long y)
{
ECS::get<Terrain>().definer->define(ECS::get<Terrain>().mTerrainGroup,
x, y);
}
}