26 lines
497 B
GLSL
26 lines
497 B
GLSL
OGRE_NATIVE_GLSL_VERSION_DIRECTIVE
|
|
#include <OgreUnifiedShader.h>
|
|
|
|
OGRE_UNIFORMS(
|
|
uniform mat4 worldViewProj;
|
|
)
|
|
|
|
MAIN_PARAMETERS
|
|
IN(vec4 vertex, POSITION)
|
|
IN(vec3 normal, NORMAL)
|
|
IN(vec3 tangent, TANGENT)
|
|
IN(vec3 uv0, TEXCOORD0)
|
|
// uniform mat4 worldViewProj;
|
|
|
|
// attribute vec4 vertex;
|
|
// attribute vec3 normal;
|
|
// attribute vec4 tangent;
|
|
// attribute vec2 uv0;
|
|
|
|
MAIN_DECLARATION
|
|
// void main()
|
|
{
|
|
// gl_Position = mul(worldViewProj, position);
|
|
gl_Position = worldViewProj * vertex;
|
|
}
|