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ogre-prototype/water/water.compositor
2025-07-04 01:10:08 +03:00

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/*
compositor Fresnel
{
technique
{
texture reflection 512 512 PF_BYTE_RGB
texture refraction 512 512 PF_BYTE_RGB
target reflection
{
visibility_mask 0x00F // SURFACE objects
input previous
}
target refraction
{
visibility_mask 0x0F0 // SUBMERGED objects
input previous
}
target_output
{
input previous
}
}
}
*/