Files
ogre-prototype/water/water.cpp
2025-08-28 02:32:43 +03:00

274 lines
8.6 KiB
C++

#include <iostream>
#include <Ogre.h>
#include <OgreMeshLodGenerator.h>
#include <OgreCompositorManager.h>
#include <OgreMaterialManager.h>
#include <OgreBullet.h>
#include "water.h"
/* TODO: use blender glb model for water shape.
* TODO: Finish main shader
* TODO: Add caustics
* TODO: Add below shader */
static const uint32_t SUBMERGED_MASK = 0x0F0;
static const uint32_t SURFACE_MASK = 0x00F;
static const uint32_t WATER_MASK = 0xF00;
Water::Water()
: RenderTargetListener()
, mWaterNode(nullptr)
, mScnMgr(nullptr)
, mWindow(nullptr)
, mCameraNode(nullptr)
, mWaterPlane(Ogre::Vector3::UNIT_Y, 0)
, mReflectionPlane(Ogre::Vector3(0.0, 1.0, 0.0),
0.0f /* water height */)
, mReflectionClipPlaneAbove(Ogre::Vector3(0.0, 1.0, 0.0),
0.0f /* water height */ - 2.0f)
, mReflectionClipPlaneBelow(Ogre::Vector3(0.0, -1.0, 0.0),
-(0.0f /* water height */ + 2.0))
, mRefractionClipPlaneAbove(Ogre::Vector3(0.0, -1.0, 0.0),
-(0.0f /* water height */ + 2.0))
, mRefractionClipPlaneBelow(Ogre::Vector3(0.0, 1.0, 0.0),
0.0f /* water height */ - 2.0)
, mAbove(true)
, mWaterBody(nullptr)
, mDynWorld(nullptr)
{
}
Water::~Water()
{
if (mWaterNode)
mScnMgr->destroySceneNode(mWaterNode);
if (mReflectionTexture)
mReflectionTexture->removeAllListeners();
if (mWaterBody) {
if (mWaterBody->getWorldArrayIndex() >= 0)
if (mDynWorld)
mDynWorld->getBtWorld()->removeCollisionObject(
mWaterBody);
delete mWaterBody;
mWaterBody = nullptr;
}
}
void Water::create_cameras()
{
mReflectionTexture->addListener(this);
mReflectionCamera = mScnMgr->createCamera("ReflectionCamera");
mCamera->getParentSceneNode()->attachObject(mReflectionCamera);
mReflectionCamera->setAspectRatio(mCamera->getAspectRatio());
mReflectionCamera->setNearClipDistance(mCamera->getNearClipDistance());
mReflectionCamera->setFarClipDistance(mCamera->getFarClipDistance());
mReflectionCamera->enableCustomNearClipPlane(mReflectionClipPlaneAbove);
mReflectionCamera->enableReflection(mReflectionPlane);
Ogre::Viewport *reflectionViewport = mReflectionTexture->addViewport(
mReflectionCamera, 0, 0, 0, 0.5f, 1.0f);
reflectionViewport->setClearEveryFrame(true);
reflectionViewport->setBackgroundColour(
Ogre::ColourValue(0.0, 0.0, 1.0, 1.0));
reflectionViewport->setOverlaysEnabled(false);
reflectionViewport->setSkiesEnabled(true);
reflectionViewport->setAutoUpdated(false);
mViewports.push_back(reflectionViewport);
mRefractionCamera = mScnMgr->createCamera("RefractionCamera");
mCamera->getParentSceneNode()->attachObject(mRefractionCamera);
mRefractionCamera->setAspectRatio(mCamera->getAspectRatio());
mRefractionCamera->setNearClipDistance(mCamera->getNearClipDistance());
mRefractionCamera->setFarClipDistance(mCamera->getFarClipDistance());
mRefractionCamera->enableCustomNearClipPlane(mRefractionClipPlaneAbove);
Ogre::Viewport *refractionViewport = mReflectionTexture->addViewport(
mRefractionCamera, 1, 0.5, 0, 0.5f, 1.0f);
refractionViewport->setClearEveryFrame(true);
refractionViewport->setBackgroundColour(
Ogre::ColourValue(0.0, 0.5, 1.0, 1.0));
refractionViewport->setOverlaysEnabled(false);
refractionViewport->setSkiesEnabled(false);
refractionViewport->setAutoUpdated(false);
mViewports.push_back(refractionViewport);
}
void Water::create_textures()
{
Ogre::TexturePtr reflectionTexture =
Ogre::TextureManager::getSingleton().createManual(
"ReflectionRefractionTexture",
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
Ogre::TEX_TYPE_2D, 512, 512, 0, Ogre::PF_R8G8B8A8,
Ogre::TU_RENDERTARGET);
mReflectionTexture = reflectionTexture->getBuffer()->getRenderTarget();
mReflectionTexture->setAutoUpdated(false);
}
void Water::init()
{
int i;
float w = 1000.0f;
// mWindow->addListener(this);
create_cameras();
#if 0
Ogre::MeshPtr water_plane =
Ogre::MeshManager::getSingleton().createPlane(
"water",
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
mWaterPlane, w, w, 100, 100, true, 1, 100, 100,
Ogre::Vector3::UNIT_Z);
#endif
if (!Ogre::MeshLodGenerator::getSingletonPtr())
new Ogre::MeshLodGenerator();
#if 0
Ogre::LodConfig lod_config(water_plane);
lod_config.createGeneratedLodLevel(w, 0.5f);
lod_config.createGeneratedLodLevel(w * 2.0, 0.25f);
Ogre::MeshLodGenerator::getSingleton().generateLodLevels(lod_config);
#endif
Ogre::Vector3 positions[] = { { 0, 0, 0 }, { 0, 0, -1 }, { 0, 0, 1 },
{ -1, 0, 0 }, { 1, 0, 0 }, { -1, 0, -1 },
{ -1, 0, 1 }, { 1, 0, -1 }, { 1, 0, 1 } };
mWaterNode = mScnMgr->getRootSceneNode()->createChildSceneNode("Water");
auto mat =
Ogre::MaterialManager::getSingleton().getByName("Water/Above");
mat->load();
mat->setReceiveShadows(false);
auto mat2 =
Ogre::MaterialManager::getSingleton().getByName("Water/Below");
mat2->load();
mat2->setReceiveShadows(false);
#if 0
for (i = 0; i < (int)sizeof(positions) / (int)sizeof(positions[0]);
i++) {
Ogre::Entity *water_lod1 = mScnMgr->createEntity(
"Water" + Ogre::StringConverter::toString(i), "water");
water_lod1->setVisibilityFlags(WATER_MASK);
water_lod1->setCastShadows(true);
water_lod1->setMaterialName("Water/Above");
water_lod1->setMaterial(mat);
Ogre::SceneNode *node_w = mWaterNode->createChildSceneNode(
"Water" + Ogre::StringConverter::toString(i),
positions[i] * w, Ogre::Quaternion::IDENTITY);
node_w->attachObject(water_lod1);
water_lod1->setVisibilityFlags(WATER_MASK);
mWaterMeshes.push_back(water_lod1);
}
#endif
Ogre::Entity *water_ent = mScnMgr->createEntity("Ocean", "sea.glb");
water_ent->setVisibilityFlags(WATER_MASK);
water_ent->setCastShadows(true);
water_ent->setMaterialName("Water/Above");
water_ent->setMaterial(mat);
mWaterNode->attachObject(water_ent);
mWaterMeshes.push_back(water_ent);
mDynWorld->attachCollisionObject(mWaterBody, water_ent, 1, 0x7FFFFFFF);
}
void Water::createWater(Ogre::RenderWindow *window, Ogre::Camera *camera,
Ogre::Bullet::DynamicsWorld *world)
{
int i;
mCamera = camera;
mScnMgr = camera->getSceneManager();
mCameraNode = camera->getParentSceneNode();
Ogre::Viewport *viewport = camera->getViewport();
mWindow = window;
mCameraPosition = mCameraNode->getPosition();
create_textures();
mDynWorld = world;
mWaterBody = new btGhostObject;
btBoxShape *boxShape = new btBoxShape(btVector3(1000, 1000, 1000));
btCompoundShape *shape = new btCompoundShape;
shape->addChildShape(
btTransform(btQuaternion(), btVector3(0, -1000, 0)), boxShape);
mWaterBody->setCollisionShape(shape);
mWaterBody->setCollisionFlags(
mWaterBody->getCollisionFlags() |
btCollisionObject::CF_NO_CONTACT_RESPONSE |
btCollisionObject::CF_STATIC_OBJECT);
}
void Water::updateWater(float delta)
{
int i;
Ogre::Vector3 mCameraPos = mCameraNode->_getDerivedPosition();
Ogre::Vector3 waterPos = mWaterNode->_getDerivedPosition();
mCameraPos.y = 0;
waterPos.y = 0;
Ogre::Vector3 d = mCameraPos - waterPos;
// Ogre::Vector3 waterPosition = mCameraPos;
// mWaterNode->setPosition(waterPosition);
if (d.squaredLength() < 100.0f * 100.0f)
mWaterNode->translate(d * 3.0f * delta);
else
mWaterNode->translate(d);
if (mAbove) {
if (mCameraNode->getPosition().y < 0) {
mAbove = false;
for (i = 0; i < mWaterMeshes.size(); i++)
mWaterMeshes[i]->setMaterialName("Water/Below");
}
} else {
if (mCameraNode->getPosition().y > 0) {
mAbove = true;
for (i = 0; i < mWaterMeshes.size(); i++)
mWaterMeshes[i]->setMaterialName("Water/Above");
}
}
for (i = 0; i < mWaterMeshes.size(); i++)
mWaterMeshes[i]->setVisible(false);
for (i = 0; i < mViewports.size(); i++)
mViewports[i]->update();
for (i = 0; i < mWaterMeshes.size(); i++)
mWaterMeshes[i]->setVisible(true);
mOverlaps.clear();
for (i = 0; i < mWaterBody->getNumOverlappingObjects(); i++) {
btCollisionObject *sb = mWaterBody->getOverlappingObject(i);
mOverlaps.insert(sb);
}
}
void Water::preRenderTargetUpdate(const Ogre::RenderTargetEvent &evt)
{
int i;
if (evt.source == mReflectionTexture) {
for (i = 0; i < mWaterMeshes.size(); i++)
mWaterMeshes[i]->setVisible(false);
if (evt.source == mReflectionTexture)
mInRefTexUpdate = true;
} else {
for (i = 0; i < mWaterMeshes.size(); i++)
mWaterMeshes[i]->setVisible(true);
mInRefTexUpdate = false;
}
}
void Water::postRenderTargetUpdate(const Ogre::RenderTargetEvent &evt)
{
int i;
for (i = 0; i < mWaterMeshes.size(); i++)
mWaterMeshes[i]->setVisible(true);
mInRefTexUpdate = false;
}
void Water::add_submerged_entity(Ogre::Entity *ent)
{
ent->setVisibilityFlags(SUBMERGED_MASK);
}
void Water::add_surface_entity(Ogre::Entity *ent)
{
ent->setVisibilityFlags(SURFACE_MASK);
}
void Water::dump_textures()
{
mReflectionTexture->writeContentsToFile("Reflection.png");
}