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#ifndef CAMERABINFOCUSCONTROL_H
#define CAMERABINFOCUSCONTROL_H

#include <qcamera.h>
#include <qcamerafocuscontrol.h>

#include <gst/gst.h>
#include <glib.h>

QT_BEGIN_NAMESPACE

class CameraBinSession;

class CameraBinFocus  : public QCameraFocusControl
{
    Q_OBJECT

public:
    CameraBinFocus(CameraBinSession *session);
    virtual ~CameraBinFocus();

    QCameraFocus::FocusMode focusMode() const;
    void setFocusMode(QCameraFocus::FocusMode mode);
    bool isFocusModeSupported(QCameraFocus::FocusMode mode) const;

    qreal maximumOpticalZoom() const;
    qreal maximumDigitalZoom() const;
    qreal opticalZoom() const;
    qreal digitalZoom() const;

    void zoomTo(qreal optical, qreal digital) ;

    QCameraFocus::FocusPointMode focusPointMode() const;
    void setFocusPointMode(QCameraFocus::FocusPointMode mode) ;
    bool isFocusPointModeSupported(QCameraFocus::FocusPointMode) const;
    QPointF customFocusPoint() const;
    void setCustomFocusPoint(const QPointF &point);

    QCameraFocusZoneList focusZones() const;

    void handleFocusMessage(GstMessage*);
    QCamera::LockStatus focusStatus() const { return m_focusStatus; }

Q_SIGNALS:
    void _q_focusStatusChanged(QCamera::LockStatus status, QCamera::LockChangeReason reason);

public Q_SLOTS:
    void _q_startFocusing();
    void _q_stopFocusing();

private Q_SLOTS:
    void _q_setFocusStatus(QCamera::LockStatus status, QCamera::LockChangeReason reason);
    void _q_handleCameraStateChange(QCamera::State state);

private:
    CameraBinSession *m_session;
    QCameraFocus::FocusMode m_focusMode;
    QCamera::LockStatus m_focusStatus;
    QCameraFocusZone::FocusZoneStatus m_focusZoneStatus;
};

QT_END_NAMESPACE

#endif // CAMERABINFOCUSCONTROL_H
