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#include "qobject.h"
#include "qsound.h"
#include "qsoundeffect.h"

void qsoundsnippet() {
    //! [0]
    QSound::play("mysounds/bells.wav");
    //! [0]


    //! [1]
    QSound bells("mysounds/bells.wav");
    bells.play();
    //! [1]
}

void qsoundeffectsnippet() {
    //! [2]
    QSoundEffect effect;
    effect.setSource(QUrl::fromLocalFile("engine.wav"));
    effect.setLoopCount(QSoundEffect::Infinite);
    effect.setVolume(0.25f);
    effect.play();
    //! [2]
}

QObject *clickSource;

class MyGame : public QObject {
    Q_OBJECT
public:
    //! [3]
    MyGame()
        : m_explosion(this)
    {
        m_explosion.setSource(QUrl::fromLocalFile("explosion.wav"));
        m_explosion.setVolume(0.25f);

        // Set up click handling etc.
        connect(clickSource, SIGNAL(clicked()), &m_explosion, SLOT(play()));
    }
private:
    QSoundEffect m_explosion;
    //! [3]
};
