Merge remote-tracking branch 'origin/5.5' into 5.6
Change-Id: I01940fe4f3d059fbb425492a1748e2b5d9b6804b
This commit is contained in:
@@ -353,7 +353,8 @@ void PrivateSoundSource::stateChanged(QAudio::State state)
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#ifdef QT_QAUDIO_DEBUG
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qDebug() << this << "stateChanged " << state;
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#endif
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if (state == QAudio::IdleState && m_runningCount == 0)
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if ((state == QAudio::IdleState && m_runningCount == 0)
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|| (state == QAudio::StoppedState && m_audioOutput->error() != QAudio::NoError))
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emit soundeffect->stop();
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}
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@@ -90,7 +90,7 @@ void QT_WIN_CALLBACK QWindowsAudioInput::waveInProc( HWAVEIN hWaveIn, UINT uMsg,
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if(!qAudio)
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return;
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QMutexLocker(&qAudio->mutex);
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QMutexLocker locker(&qAudio->mutex);
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switch(uMsg) {
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case WIM_OPEN:
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@@ -90,7 +90,7 @@ void CALLBACK QWindowsAudioOutput::waveOutProc( HWAVEOUT hWaveOut, UINT uMsg,
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if(!qAudio)
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return;
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QMutexLocker(&qAudio->mutex);
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QMutexLocker locker(&qAudio->mutex);
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switch(uMsg) {
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case WOM_OPEN:
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@@ -702,11 +702,11 @@ void tst_QAudioOutput::push()
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QVERIFY2((audioOutput.state() == QAudio::ActiveState), "didn't transition to ActiveState after receiving data");
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QVERIFY2((audioOutput.error() == QAudio::NoError), "error state is not equal to QAudio::NoError after receiving data");
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firstBuffer = false;
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stateSignal.clear();
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}
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} else
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QTest::qWait(20);
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}
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stateSignal.clear();
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// Wait until playback finishes
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QTest::qWait(3000); // 3 seconds should be plenty
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@@ -134,7 +134,6 @@ Item {
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verify(sound1.muted == false)
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verify(sound1.playing == false)
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verify(sound1.status == 1) // Status.Loading
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verify(sound1.category == "")
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}
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function test_muting() {
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@@ -150,8 +150,7 @@ void tst_QSoundEffect::testLooping()
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QCOMPARE(readSignal_Remaining.count(), 0);
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sound->play();
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QCOMPARE(sound->loopsRemaining(), 5);
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QCOMPARE(readSignal_Remaining.count(), 1);
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QVERIFY(readSignal_Remaining.count() > 0);
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// test.wav is about 200ms, wait until it has finished playing 5 times
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QTestEventLoop::instance().enterLoop(3);
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@@ -172,11 +171,10 @@ void tst_QSoundEffect::testLooping()
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QCOMPARE(readSignal_Remaining.count(), 0);
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sound->play();
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QCOMPARE(sound->loopsRemaining(), 30);
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QCOMPARE(readSignal_Remaining.count(), 1);
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QVERIFY(readSignal_Remaining.count() > 0);
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// wait for the sound to be played several times
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QTRY_COMPARE(sound->loopsRemaining(), 20);
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QTRY_VERIFY(sound->loopsRemaining() <= 20);
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QVERIFY(readSignal_Remaining.count() >= 10);
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readSignal_Count.clear();
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readSignal_Remaining.clear();
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