Don't use integers to describe volume internally in QSoundEffect.

The public api takes floating point values and so does most of the back-
ends. Conversion should be done in the back-ends that expect other value
types to avoid unnecessary float -> int -> float conversions.

Change-Id: I0ee1bfbe350f985294c20f897ffa3bd55288b4c9
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
This commit is contained in:
Christian Strømme
2013-11-25 14:17:51 +01:00
committed by The Qt Project
parent 1cf737648b
commit 0fd995ac8b
5 changed files with 22 additions and 22 deletions

View File

@@ -265,7 +265,7 @@ int QSoundEffect::loopsRemaining() const
*/
qreal QSoundEffect::volume() const
{
return qreal(d->volume()) / 100;
return d->volume();
}
/*!
@@ -273,15 +273,15 @@ qreal QSoundEffect::volume() const
*/
void QSoundEffect::setVolume(qreal volume)
{
if (volume < 0 || volume > 1) {
if (volume < qreal(0.0) || volume > qreal(1.0)) {
qWarning("SoundEffect: volume should be between 0.0 and 1.0");
return;
}
int iVolume = qRound(volume * 100);
if (d->volume() == iVolume)
if (qFuzzyCompare(d->volume(), volume))
return;
d->setVolume(iVolume);
d->setVolume(volume);
}
/*!

View File

@@ -382,7 +382,7 @@ QSoundEffectPrivate::QSoundEffectPrivate(QObject* parent):
m_muted(false),
m_playQueued(false),
m_stopping(false),
m_volume(100),
m_volume(1.0),
m_loopCount(1),
m_runningCount(0),
m_reloadCategory(false),
@@ -517,12 +517,12 @@ void QSoundEffectPrivate::setLoopCount(int loopCount)
m_loopCount = loopCount;
}
int QSoundEffectPrivate::volume() const
qreal QSoundEffectPrivate::volume() const
{
return m_volume;
}
void QSoundEffectPrivate::setVolume(int volume)
void QSoundEffectPrivate::setVolume(qreal volume)
{
m_volume = volume;
emit volumeChanged();
@@ -537,7 +537,7 @@ void QSoundEffectPrivate::updateVolume()
pa_cvolume volume;
volume.channels = m_pulseSpec.channels;
if (pulseDaemon()->context())
pa_operation_unref(pa_context_set_sink_input_volume(pulseDaemon()->context(), m_sinkInputId, pulseDaemon()->calcVolume(&volume, m_volume), setvolume_callback, m_ref->getRef()));
pa_operation_unref(pa_context_set_sink_input_volume(pulseDaemon()->context(), m_sinkInputId, pulseDaemon()->calcVolume(&volume, qRound(m_volume * 100)), setvolume_callback, m_ref->getRef()));
Q_ASSERT(pa_cvolume_valid(&volume));
#ifdef QT_PA_DEBUG
qDebug() << this << "updateVolume =" << pa_cvolume_max(&volume);

View File

@@ -80,8 +80,8 @@ public:
int loopCount() const;
int loopsRemaining() const;
void setLoopCount(int loopCount);
int volume() const;
void setVolume(int volume);
qreal volume() const;
void setVolume(qreal volume);
bool isMuted() const;
void setMuted(bool muted);
bool isLoaded() const;
@@ -153,7 +153,7 @@ private:
bool m_muted;
bool m_playQueued;
bool m_stopping;
int m_volume;
qreal m_volume;
int m_loopCount;
int m_runningCount;
QUrl m_source;

View File

@@ -175,20 +175,20 @@ void QSoundEffectPrivate::setLoopCount(int loopCount)
d->m_runningCount = loopCount;
}
int QSoundEffectPrivate::volume() const
qreal QSoundEffectPrivate::volume() const
{
if (d->m_audioOutput && !d->m_muted)
return d->m_audioOutput->volume()*100.0f;
return d->m_audioOutput->volume();
return d->m_volume;
}
void QSoundEffectPrivate::setVolume(int volume)
void QSoundEffectPrivate::setVolume(qreal volume)
{
d->m_volume = volume;
if (d->m_audioOutput && !d->m_muted)
d->m_audioOutput->setVolume(volume/100.0f);
d->m_audioOutput->setVolume(volume);
emit volumeChanged();
}
@@ -203,7 +203,7 @@ void QSoundEffectPrivate::setMuted(bool muted)
if (muted && d->m_audioOutput)
d->m_audioOutput->setVolume(0);
else if (!muted && d->m_audioOutput && d->m_muted)
d->m_audioOutput->setVolume(d->m_volume/100.0f);
d->m_audioOutput->setVolume(d->m_volume);
d->m_muted = muted;
emit mutedChanged();
@@ -314,7 +314,7 @@ PrivateSoundSource::PrivateSoundSource(QSoundEffectPrivate* s):
m_audioOutput(0),
m_sample(0),
m_muted(false),
m_volume(100),
m_volume(1.0),
m_sampleReady(false),
m_offset(0)
{
@@ -337,7 +337,7 @@ void PrivateSoundSource::sampleReady()
m_audioOutput = new QAudioOutput(m_sample->format());
connect(m_audioOutput,SIGNAL(stateChanged(QAudio::State)), this, SLOT(stateChanged(QAudio::State)));
if (!m_muted)
m_audioOutput->setVolume(m_volume/100.0f);
m_audioOutput->setVolume(m_volume);
else
m_audioOutput->setVolume(0);
}

View File

@@ -88,7 +88,7 @@ private:
QAudioOutput *m_audioOutput;
QSample *m_sample;
bool m_muted;
int m_volume;
qreal m_volume;
bool m_sampleReady;
qint64 m_offset;
QString m_category;
@@ -113,8 +113,8 @@ public:
int loopCount() const;
int loopsRemaining() const;
void setLoopCount(int loopCount);
int volume() const;
void setVolume(int volume);
qreal volume() const;
void setVolume(qreal volume);
bool isMuted() const;
void setMuted(bool muted);
bool isLoaded() const;