Don't use integers to describe volume internally in QSoundEffect.

The public api takes floating point values and so does most of the back-
ends. Conversion should be done in the back-ends that expect other value
types to avoid unnecessary float -> int -> float conversions.

Change-Id: I0ee1bfbe350f985294c20f897ffa3bd55288b4c9
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
This commit is contained in:
Christian Strømme
2013-11-25 14:17:51 +01:00
committed by The Qt Project
parent 1cf737648b
commit 0fd995ac8b
5 changed files with 22 additions and 22 deletions

View File

@@ -265,7 +265,7 @@ int QSoundEffect::loopsRemaining() const
*/
qreal QSoundEffect::volume() const
{
return qreal(d->volume()) / 100;
return d->volume();
}
/*!
@@ -273,15 +273,15 @@ qreal QSoundEffect::volume() const
*/
void QSoundEffect::setVolume(qreal volume)
{
if (volume < 0 || volume > 1) {
if (volume < qreal(0.0) || volume > qreal(1.0)) {
qWarning("SoundEffect: volume should be between 0.0 and 1.0");
return;
}
int iVolume = qRound(volume * 100);
if (d->volume() == iVolume)
if (qFuzzyCompare(d->volume(), volume))
return;
d->setVolume(iVolume);
d->setVolume(volume);
}
/*!