Doc: Fixed missing links to Qt Audio Engine

The title changed from Positional Audio to Qt Audio Engine.

Change-Id: Ie9901c7bc6c394c1c429a16a8a1b1c18b1a87f46
Reviewed-by: Martin Smith <martin.smith@digia.com>
This commit is contained in:
Jerome Pasion
2013-10-08 11:04:38 +02:00
committed by The Qt Project
parent 3793b0653f
commit 1598f79b17
3 changed files with 6 additions and 6 deletions

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@@ -34,7 +34,7 @@
Qt Multimedia offers a range of audio classes, covering both low and
high level approaches to audio input, output and processing. In
addition to traditional audio usage, the \l {Positional Audio}{Qt AudioEngine}
addition to traditional audio usage, the \l{Qt Audio Engine QML Types}{Qt Audio Engine}
QML types offer high level 3D positional audio for QML applications.
See that documentation for more information.

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@@ -43,8 +43,8 @@ on BB10.
The Qt Multimedia BlackBerry backend uses mmrenderer for media playback.
For the positional audio classes in the \l {Positional Audio} {QtAudioEngine} QML
module, OpenAL is used as on all other platforms.
For the positional audio classes in the \l{Qt Audio Engine QML Types}{Qt Audio Engine}
QML module, OpenAL is used as on all other platforms.
For recording videos and taking photos, the camapi library is used.
@@ -63,7 +63,7 @@ mmrenderer creates a seperate window displaying a video and puts that on top of
As a consequence, no other widget or QML element can be put on top of the video, and QML shaders have
no effect.
The \l {Positional Audio} {QtAudioEngine} QML module is fully supported, as it is based on OpenAL which is available
The \l{Qt Audio Engine QML Types}{Qt Audio Engine} QML module is fully supported, as it is based on OpenAL which is available
in BB10.
The \l {camera} {QCamera} support includes recording of videos and taking photos. The viewfinder

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@@ -46,7 +46,7 @@ Here are some examples of what can be done with Qt Multimedia APIs:
\li Record audio and compress it
\li Tune and listen to radio stations
\li Use a camera, including viewfinder, image capture, and movie recording
\li Play 3D positional audio with \l {Positional Audio} {QtAudioEngine}
\li Play 3D positional audio with \l{Qt Audio Engine QML Types}{Qt Audio Engine}
\li Decode audio media files into memory for processing
\li Accessing video frames or audio buffers as they are played or recorded
\endlist
@@ -180,7 +180,7 @@ The QML types are accessed by using:
import QtMultimedia 5.0
\endcode
\annotatedlist multimedia_qml
The following types are accessed by using \l {Positional Audio} {QtAudioEngine}:
The following types are accessed by using \l{Qt Audio Engine QML Types}{Qt Audio Engine}:
\code
import QtAudioEngine 1.0
\endcode