Doc: Fixed missing links to Qt Audio Engine
The title changed from Positional Audio to Qt Audio Engine. Change-Id: Ie9901c7bc6c394c1c429a16a8a1b1c18b1a87f46 Reviewed-by: Martin Smith <martin.smith@digia.com>
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@@ -34,7 +34,7 @@
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Qt Multimedia offers a range of audio classes, covering both low and
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high level approaches to audio input, output and processing. In
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addition to traditional audio usage, the \l {Positional Audio}{Qt AudioEngine}
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addition to traditional audio usage, the \l{Qt Audio Engine QML Types}{Qt Audio Engine}
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QML types offer high level 3D positional audio for QML applications.
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See that documentation for more information.
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@@ -43,8 +43,8 @@ on BB10.
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The Qt Multimedia BlackBerry backend uses mmrenderer for media playback.
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For the positional audio classes in the \l {Positional Audio} {QtAudioEngine} QML
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module, OpenAL is used as on all other platforms.
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For the positional audio classes in the \l{Qt Audio Engine QML Types}{Qt Audio Engine}
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QML module, OpenAL is used as on all other platforms.
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For recording videos and taking photos, the camapi library is used.
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@@ -63,7 +63,7 @@ mmrenderer creates a seperate window displaying a video and puts that on top of
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As a consequence, no other widget or QML element can be put on top of the video, and QML shaders have
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no effect.
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The \l {Positional Audio} {QtAudioEngine} QML module is fully supported, as it is based on OpenAL which is available
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The \l{Qt Audio Engine QML Types}{Qt Audio Engine} QML module is fully supported, as it is based on OpenAL which is available
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in BB10.
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The \l {camera} {QCamera} support includes recording of videos and taking photos. The viewfinder
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@@ -46,7 +46,7 @@ Here are some examples of what can be done with Qt Multimedia APIs:
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\li Record audio and compress it
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\li Tune and listen to radio stations
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\li Use a camera, including viewfinder, image capture, and movie recording
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\li Play 3D positional audio with \l {Positional Audio} {QtAudioEngine}
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\li Play 3D positional audio with \l{Qt Audio Engine QML Types}{Qt Audio Engine}
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\li Decode audio media files into memory for processing
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\li Accessing video frames or audio buffers as they are played or recorded
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\endlist
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@@ -180,7 +180,7 @@ The QML types are accessed by using:
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import QtMultimedia 5.0
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\endcode
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\annotatedlist multimedia_qml
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The following types are accessed by using \l {Positional Audio} {QtAudioEngine}:
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The following types are accessed by using \l{Qt Audio Engine QML Types}{Qt Audio Engine}:
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\code
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import QtAudioEngine 1.0
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\endcode
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