videonode: imx6: cleanup pixel formats
All formats are now tested. Also, don't use the alpha channel. This is not quite correct for formats with alpha channel but for video probably a good idea. Change-Id: I4a2404d7c96023bb1e3fca41e1f224d23347f290 Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de> Reviewed-by: Andy Nichols <andy.nichols@digia.com>
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The Qt Project
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19b1dff5b2
@@ -91,7 +91,7 @@ const char *QSGVivanteVideoMaterialShader::fragmentShader() const {
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""
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"void main()"
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"{"
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" gl_FragColor = texture2D( texture, qt_TexCoord ) * opacity;\n"
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" gl_FragColor = vec4(texture2D( texture, qt_TexCoord ).rgb, 1.0) * opacity;\n"
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"}";
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return shader;
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}
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@@ -71,16 +71,14 @@ const QMap<QVideoFrame::PixelFormat, GLenum>& QSGVivanteVideoNode::getVideoForma
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if (static_VideoFormat2GLFormatMap.isEmpty()) {
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static_VideoFormat2GLFormatMap.insert(QVideoFrame::Format_YV12, GL_VIV_YV12);
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static_VideoFormat2GLFormatMap.insert(QVideoFrame::Format_NV12, GL_VIV_NV12);
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// The following formats should work but are untested!
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static_VideoFormat2GLFormatMap.insert(QVideoFrame::Format_NV21, GL_VIV_NV21);
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static_VideoFormat2GLFormatMap.insert(QVideoFrame::Format_UYVY, GL_VIV_UYVY);
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static_VideoFormat2GLFormatMap.insert(QVideoFrame::Format_YUYV, GL_VIV_YUY2);
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static_VideoFormat2GLFormatMap.insert(QVideoFrame::Format_RGB32, GL_RGBA);
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static_VideoFormat2GLFormatMap.insert(QVideoFrame::Format_RGB24, GL_RGB);
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static_VideoFormat2GLFormatMap.insert(QVideoFrame::Format_RGB32, GL_BGRA_EXT);
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static_VideoFormat2GLFormatMap.insert(QVideoFrame::Format_ARGB32, GL_BGRA_EXT);
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static_VideoFormat2GLFormatMap.insert(QVideoFrame::Format_BGR32, GL_RGBA);
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static_VideoFormat2GLFormatMap.insert(QVideoFrame::Format_BGRA32, GL_RGBA);
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static_VideoFormat2GLFormatMap.insert(QVideoFrame::Format_RGB565, GL_RGB565);
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static_VideoFormat2GLFormatMap.insert(QVideoFrame::Format_BGRA32, GL_BGRA_EXT);
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}
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return static_VideoFormat2GLFormatMap;
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