Fix some of the effects in qmlvideofx
* TiltShift was sometimes applying the effect in the wrong place. * Blur had some QML properties duplicated * Blur kernel wasn't quite summing to 1, and was applying opacity twice * The target width for the second pass was incorrect, so it was blending darkness, resulting in a dreary image. Change-Id: Ib8ba93d979c597cf4d225b3d24d26a22d0cdffc2 Reviewed-by: Jonas Rabbe <jonas.rabbe@nokia.com>
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@@ -61,7 +61,7 @@ Item {
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Effect {
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id: verticalShader
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anchors.fill: parent
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property real dividerValue: parent.dividerValue
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dividerValue: parent.dividerValue
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property real blurSize: 4.0 * parent.parameters.get(0).value / targetHeight
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fragmentShaderFilename: "shaders/gaussianblur_v.fsh"
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}
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@@ -69,8 +69,8 @@ Item {
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Effect {
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id: horizontalShader
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anchors.fill: parent
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property real dividerValue: parent.dividerValue
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property real blurSize: 4.0 * parent.parameters.get(0).value / targetWidth
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dividerValue: parent.dividerValue
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property real blurSize: 4.0 * parent.parameters.get(0).value / parent.targetWidth
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fragmentShaderFilename: "shaders/gaussianblur_h.fsh"
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source: horizontalShaderSource
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