Fix some of the effects in qmlvideofx
* TiltShift was sometimes applying the effect in the wrong place. * Blur had some QML properties duplicated * Blur kernel wasn't quite summing to 1, and was applying opacity twice * The target width for the second pass was incorrect, so it was blending darkness, resulting in a dreary image. Change-Id: Ib8ba93d979c597cf4d225b3d24d26a22d0cdffc2 Reviewed-by: Jonas Rabbe <jonas.rabbe@nokia.com>
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Qt by Nokia
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@@ -67,7 +67,7 @@ void main()
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{
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vec2 uv = qt_TexCoord0.xy;
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vec3 col;
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if (uv.x < dividerValue && uv.y >= 0.4 && uv.y <= 0.6)
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if (uv.x > dividerValue || (uv.y >= 0.4 && uv.y <= 0.6))
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col = texture2D(source, uv).rgb;
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else
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col = blur();
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