Fix some of the effects in qmlvideofx

* TiltShift was sometimes applying the effect in the wrong place.
* Blur had some QML properties duplicated
* Blur kernel wasn't quite summing to 1, and was applying opacity twice
* The target width for the second pass was incorrect, so it was blending
darkness, resulting in a dreary image.

Change-Id: Ib8ba93d979c597cf4d225b3d24d26a22d0cdffc2
Reviewed-by: Jonas Rabbe <jonas.rabbe@nokia.com>
This commit is contained in:
Michael Goddard
2011-12-22 13:08:25 +10:00
committed by Qt by Nokia
parent 8af2548473
commit 2307825461
4 changed files with 8 additions and 7 deletions

View File

@@ -67,7 +67,7 @@ void main()
{
vec2 uv = qt_TexCoord0.xy;
vec3 col;
if (uv.x < dividerValue && uv.y >= 0.4 && uv.y <= 0.6)
if (uv.x > dividerValue || (uv.y >= 0.4 && uv.y <= 0.6))
col = texture2D(source, uv).rgb;
else
col = blur();