Add a volume (gain) property to QAudioInput.
Only implemented for PulseAudio so far, but the API does explain that it's optional. Change-Id: I4543a1c81d810fe92bb08f1ed13f3a3534a371e4 Reviewed-by: Ling Hu <ling.hu@nokia.com>
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@@ -127,6 +127,8 @@ public:
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virtual QAudio::State state() const = 0;
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virtual void setFormat(const QAudioFormat& fmt) = 0;
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virtual QAudioFormat format() const = 0;
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virtual void setVolume(qreal) {}
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virtual qreal volume() const { return 1.0; }
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Q_SIGNALS:
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void errorChanged(QAudio::Error);
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