Add a QAudioBuffer class.
Prereq for probing or decoding. The abstract API probably needs to change. Change-Id: Ie0bf796c1f581f34bbc0a8af2dffc387c513a330 Reviewed-by: Jonas Rabbe <jonas.rabbe@nokia.com>
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src/multimedia/audio/qaudiobuffer.h
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158
src/multimedia/audio/qaudiobuffer.h
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/****************************************************************************
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** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QAUDIOBUFFER_H
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#define QAUDIOBUFFER_H
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#include <QSharedDataPointer>
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#include <qtmultimediadefs.h>
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#include <qtmedianamespace.h>
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#include <qaudio.h>
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#include <qaudioformat.h>
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QT_BEGIN_HEADER
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QT_BEGIN_NAMESPACE
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QT_MODULE(Multimedia)
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class QAbstractAudioBuffer;
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class QAudioBufferPrivate;
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class Q_MULTIMEDIA_EXPORT QAudioBuffer
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{
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public:
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QAudioBuffer();
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QAudioBuffer(QAbstractAudioBuffer *provider);
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QAudioBuffer(const QAudioBuffer &other);
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QAudioBuffer(const QByteArray &data, const QAudioFormat &format);
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QAudioBuffer(int numSamples, const QAudioFormat &format); // Initialized to empty
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QAudioBuffer& operator=(const QAudioBuffer &other);
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~QAudioBuffer();
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bool isValid() const;
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QAudioFormat format() const;
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int sampleCount() const;
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int byteCount() const;
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qint64 duration() const;
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qint64 startTime() const;
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// Data modification
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// void clear();
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// Other ideas
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// operator *=
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// operator += (need to be careful about different formats)
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// Data access
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const void* constData() const; // Does not detach, preferred
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const void* data() const; // Does not detach
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void *data(); // detaches
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// Structures for easier access to stereo data
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template <typename T> struct StereoSampleDefault { enum { Default = 0 }; };
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template <typename T> struct StereoSample {
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StereoSample()
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: left(T(StereoSampleDefault<T>::Default))
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, right(T(StereoSampleDefault<T>::Default))
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{
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}
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StereoSample(T leftSample, T rightSample)
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: left(leftSample)
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, right(rightSample)
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{
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}
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StereoSample& operator=(const StereoSample &other)
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{
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// Two straight assigns is probably
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// cheaper than a conditional check on
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// self assignment
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left = other.left;
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right = other.right;
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return *this;
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}
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T left;
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T right;
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T average() const {return (left + right) / 2;}
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void clear() {left = right = T(StereoSampleDefault<T>::Default);}
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};
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typedef StereoSample<unsigned char> S8U;
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typedef StereoSample<signed char> S8S;
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typedef StereoSample<unsigned short> S16U;
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typedef StereoSample<signed short> S16S;
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typedef StereoSample<float> S32F;
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template <typename T> const T* constData() const {
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return static_cast<const T*>(constData());
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}
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template <typename T> const T* data() const {
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return static_cast<const T*>(data());
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}
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template <typename T> T* data() {
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return static_cast<T*>(data());
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}
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private:
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QAudioBufferPrivate *d;
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};
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template <> struct QAudioBuffer::StereoSampleDefault<unsigned char> { enum { Default = 128 }; };
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template <> struct QAudioBuffer::StereoSampleDefault<unsigned short> { enum { Default = 32768 }; };
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QT_END_NAMESPACE
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Q_DECLARE_METATYPE(QAudioBuffer)
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QT_END_HEADER
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#endif // QAUDIOBUFFER_H
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