Add a QAudioBuffer class.
Prereq for probing or decoding. The abstract API probably needs to change. Change-Id: Ie0bf796c1f581f34bbc0a8af2dffc387c513a330 Reviewed-by: Jonas Rabbe <jonas.rabbe@nokia.com>
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src/multimedia/audio/qaudiobuffer_p.h
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src/multimedia/audio/qaudiobuffer_p.h
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****************************************************************************/
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#ifndef QAUDIOBUFFER_P_H
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#define QAUDIOBUFFER_P_H
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#include <qtmultimediadefs.h>
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#include <qtmedianamespace.h>
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#include "qaudioformat.h"
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QT_BEGIN_HEADER
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QT_BEGIN_NAMESPACE
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QT_MODULE(Multimedia)
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class Q_MULTIMEDIA_EXPORT QAbstractAudioBuffer {
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public:
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virtual ~QAbstractAudioBuffer() {}
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// Lifetime management
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virtual void release() = 0;
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// Format related
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virtual QAudioFormat format() const = 0;
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virtual qint64 startTime() const = 0;
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virtual int sampleCount() const = 0;
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// R/O Data
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virtual void *constData() const = 0;
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// For writable data we do this:
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// If we only have one reference to the provider,
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// call writableData(). If that does not return 0,
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// then we're finished. If it does return 0, then we call
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// writableClone() to get a new buffer and then release
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// the old clone if that succeeds. If it fails, we create
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// a memory clone from the constData and release the old buffer.
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// If writableClone() succeeds, we then call writableData() on it
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// and that should be good.
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virtual void *writableData() = 0;
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virtual QAbstractAudioBuffer *clone() const = 0;
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};
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QT_END_NAMESPACE
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QT_END_HEADER
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#endif // QAUDIOBUFFER_P_H
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