Build fix after refactor

Change-Id: I2de40846fc7402ddf32259d42a486a74330ff626
This commit is contained in:
Lasse Holmstedt
2011-09-13 13:18:52 +02:00
parent d690596868
commit 4840be0239
13 changed files with 15 additions and 14 deletions

View File

@@ -41,7 +41,8 @@
#include "qsgvideonode_i420.h"
#include <QtDeclarative/qsgtexturematerial.h>
#include <QtDeclarative/qsgmaterial.h>
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLFunctions>
#include <QtOpenGL/qglshaderprogram.h>
QList<QVideoFrame::PixelFormat> QSGVideoNodeFactory_I420::supportedPixelFormats(
@@ -271,7 +272,7 @@ void QSGVideoMaterialShader_YUV420::updateState(const RenderState &state,
{
Q_UNUSED(oldMaterial);
QGLFunctions *functions = state.context()->functions();
QOpenGLFunctions *functions = state.context()->functions();
QSGVideoMaterial_YUV420 *mat = static_cast<QSGVideoMaterial_YUV420 *>(newMaterial);
program()->setUniformValue(m_id_yTexture, 0);
program()->setUniformValue(m_id_uTexture, 1);