Build fix after refactor
Change-Id: I2de40846fc7402ddf32259d42a486a74330ff626
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@@ -41,7 +41,8 @@
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#include "qsgvideonode_i420.h"
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#include <QtDeclarative/qsgtexturematerial.h>
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#include <QtDeclarative/qsgmaterial.h>
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#include <QtGui/QOpenGLContext>
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#include <QtGui/QOpenGLFunctions>
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#include <QtOpenGL/qglshaderprogram.h>
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QList<QVideoFrame::PixelFormat> QSGVideoNodeFactory_I420::supportedPixelFormats(
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@@ -271,7 +272,7 @@ void QSGVideoMaterialShader_YUV420::updateState(const RenderState &state,
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{
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Q_UNUSED(oldMaterial);
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QGLFunctions *functions = state.context()->functions();
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QOpenGLFunctions *functions = state.context()->functions();
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QSGVideoMaterial_YUV420 *mat = static_cast<QSGVideoMaterial_YUV420 *>(newMaterial);
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program()->setUniformValue(m_id_yTexture, 0);
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program()->setUniformValue(m_id_uTexture, 1);
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