Fix up various doc issues.

Change-Id: I43a8b1b982c4af093bd0bb14573f2299ae28ae94
Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
This commit is contained in:
Peter Yard
2012-02-02 09:05:35 +10:00
committed by Qt by Nokia
parent d292f4a7d3
commit 4bbe267f30
11 changed files with 221 additions and 74 deletions

View File

@@ -71,7 +71,7 @@
\endqml
The snippet above shows how the inclusion of \i playMusic enables audio features on the element that contains it. So that when the parent's MouseArea is clicked the \l {Audio::play()}{play()} method of the audio element is run. Other typical audio control methods are available such as \l {Audio::pause}{pause()} and \l {Audio::stop()}{stop()}.
The snippet above shows how the inclusion of \e playMusic enables audio features on the element that contains it. So that when the parent's MouseArea is clicked the \l {Audio::play()}{play()} method of the audio element is run. Other typical audio control methods are available such as \l {Audio::pause}{pause()} and \l {Audio::stop()}{stop()}.
Much of the getting / setting of \l Audio parameters is done through properties. These include
\table 70%
@@ -179,7 +179,7 @@
\endqml
Notice that the slot for the \l {Camera::imageCaptured()}{imageCaptured()}
signal is implemented in \i onImageCaptured. However, this code only
signal is implemented in \e onImageCaptured. However, this code only
changes some state information to allow previewing.
The capture call itself is part of the implementation of the button