Fix up various doc issues.
Change-Id: I43a8b1b982c4af093bd0bb14573f2299ae28ae94 Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
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@@ -71,7 +71,7 @@
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\endqml
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The snippet above shows how the inclusion of \i playMusic enables audio features on the element that contains it. So that when the parent's MouseArea is clicked the \l {Audio::play()}{play()} method of the audio element is run. Other typical audio control methods are available such as \l {Audio::pause}{pause()} and \l {Audio::stop()}{stop()}.
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The snippet above shows how the inclusion of \e playMusic enables audio features on the element that contains it. So that when the parent's MouseArea is clicked the \l {Audio::play()}{play()} method of the audio element is run. Other typical audio control methods are available such as \l {Audio::pause}{pause()} and \l {Audio::stop()}{stop()}.
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Much of the getting / setting of \l Audio parameters is done through properties. These include
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\table 70%
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@@ -179,7 +179,7 @@
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\endqml
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Notice that the slot for the \l {Camera::imageCaptured()}{imageCaptured()}
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signal is implemented in \i onImageCaptured. However, this code only
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signal is implemented in \e onImageCaptured. However, this code only
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changes some state information to allow previewing.
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The capture call itself is part of the implementation of the button
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