AVFoundation: Enable QImage based frame fallback

QGraphicsVideoItem was not working because the QPainterVideoSurface was
unable to paint BGR32 format OpenGL textures.  Now if the QGraphicsView
window has a QGLWidget viewport, we use the GLTextureHandle to render
the video, otherwise we fallback to the software QImage rendered case.

Task-number: QTBUG-28017
Change-Id: I9304e0a2536f15075ae34cdd509ef24fbc18604e
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
This commit is contained in:
Andy Nichols
2012-11-19 16:26:38 +01:00
committed by The Qt Project
parent 21c3915205
commit 4c2346bbdd
5 changed files with 99 additions and 26 deletions

View File

@@ -50,6 +50,7 @@
#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
#include <qglshaderprogram.h>
#include <QtGui/QOpenGLContext>
#ifndef GL_CLAMP_TO_EDGE
#define GL_CLAMP_TO_EDGE 0x812F
#endif
@@ -1567,6 +1568,9 @@ void QPainterVideoSurface::setGLContext(QGLContext *context)
m_shaderTypes = NoShaders;
if (m_glContext) {
//Set a dynamic property to access the OpenGL context
this->setProperty("GLContext", QVariant::fromValue<QObject*>(m_glContext->contextHandle()));
m_glContext->makeCurrent();
const QByteArray extensions(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)));