AVFoundation: Use CoreAnimation to render video to QVideoWidget
Previously a QGLWidget was used as a target for the AVFVideoFrameRenderer. This was uncessary as it is possible to render directly on top of the QWidget using the CoreAnimation Framework. Change-Id: I08923c85fd56c8874c1d8c187ae5145e220fab92 Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
This commit is contained in:
committed by
The Qt Project
parent
17a700292a
commit
51d0f852b9
@@ -56,15 +56,11 @@ class QOpenGLFramebufferObject;
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class QWindow;
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class QOpenGLContext;
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class QAbstractVideoSurface;
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class QGLWidget;
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class AVFVideoFrameRenderer : public QObject
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{
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public:
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AVFVideoFrameRenderer(QAbstractVideoSurface *surface, QObject *parent = 0);
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#ifndef QT_NO_WIDGETS
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AVFVideoFrameRenderer(QGLWidget *glWidget, const QSize &size, QObject *parent = 0);
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#endif
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virtual ~AVFVideoFrameRenderer();
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@@ -76,9 +72,6 @@ private:
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void renderLayerToFBO(AVPlayerLayer *layer, QOpenGLFramebufferObject *fbo);
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CARenderer *m_videoLayerRenderer;
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#ifndef QT_NO_WIDGETS
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QGLWidget *m_glWidget;
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#endif
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QAbstractVideoSurface *m_surface;
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QOpenGLFramebufferObject *m_fbo[2];
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QWindow *m_offscreenSurface;
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@@ -45,10 +45,6 @@
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#include <QtGui/QOpenGLFramebufferObject>
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#include <QtGui/QWindow>
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#ifndef QT_NO_WIDGETS
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#include <QtOpenGL/QGLWidget>
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#endif
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#ifdef QT_DEBUG_AVF
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#include <QtCore/qdebug.h>
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#endif
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@@ -76,31 +72,6 @@ AVFVideoFrameRenderer::AVFVideoFrameRenderer(QAbstractVideoSurface *surface, QOb
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m_offscreenSurface->setGeometry(0, 0, 1, 1);
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m_offscreenSurface->create();
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}
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#ifndef QT_NO_WIDGETS
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AVFVideoFrameRenderer::AVFVideoFrameRenderer(QGLWidget *glWidget, const QSize &size, QObject *parent)
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: QObject(parent)
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, m_videoLayerRenderer(0)
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, m_glWidget(glWidget)
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, m_surface(0)
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, m_offscreenSurface(0)
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, m_glContext(0)
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, m_targetSize(size)
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, m_currentBuffer(1)
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, m_isContextShared(true)
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{
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m_fbo[0] = 0;
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m_fbo[1] = 0;
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//Create Hidden QWindow surface to create context in this thread
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m_offscreenSurface = new QWindow();
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m_offscreenSurface->setSurfaceType(QWindow::OpenGLSurface);
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//Needs geometry to be a valid surface, but size is not important
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m_offscreenSurface->setGeometry(0, 0, 1, 1);
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m_offscreenSurface->create();
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}
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#endif
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AVFVideoFrameRenderer::~AVFVideoFrameRenderer()
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{
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@@ -168,10 +139,6 @@ QOpenGLFramebufferObject *AVFVideoFrameRenderer::initRenderer(AVPlayerLayer *lay
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if (m_surface) {
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//QOpenGLContext *renderThreadContext = 0;
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shareContext = qobject_cast<QOpenGLContext*>(m_surface->property("GLContext").value<QObject*>());
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#ifndef QT_NO_WIDGETS
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} else {
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shareContext = m_glWidget->context()->contextHandle();
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#endif
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}
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m_glContext = new QOpenGLContext();
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m_glContext->setFormat(m_offscreenSurface->requestedFormat());
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@@ -42,43 +42,44 @@
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#ifndef AVFVIDEOWIDGET_H
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#define AVFVIDEOWIDGET_H
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#include <QtOpenGL/QGLWidget>
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#include <QtGui/QMatrix4x4>
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#include <QtWidgets/QWidget>
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@class AVPlayerLayer;
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#if defined(Q_OS_OSX)
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@class NSView;
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#else
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@class UIView;
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#endif
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QT_BEGIN_NAMESPACE
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class QOpenGLShaderProgram;
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class AVFVideoWidget : public QGLWidget
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class AVFVideoWidget : public QWidget
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{
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public:
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AVFVideoWidget(QWidget *parent, const QGLFormat &format);
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AVFVideoWidget(QWidget *parent);
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virtual ~AVFVideoWidget();
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void initializeGL();
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void resizeGL(int w, int h);
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void paintGL();
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void setTexture(GLuint texture);
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QSize sizeHint() const;
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void setNativeSize(const QSize &size);
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Qt::AspectRatioMode aspectRatioMode() const;
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void setAspectRatioMode(Qt::AspectRatioMode mode);
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void setPlayerLayer(AVPlayerLayer *layer);
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protected:
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void resizeEvent(QResizeEvent *);
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void paintEvent(QPaintEvent *);
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private:
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QRect displayRect() const;
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void updateAspectRatio();
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void updatePlayerLayerBounds(const QSize &size);
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GLuint m_textureId;
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QSize m_nativeSize;
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Qt::AspectRatioMode m_aspectRatioMode;
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QOpenGLShaderProgram *m_shaderProgram;
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QMatrix4x4 m_transformMatrix;
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int m_matrixLocation;
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int m_vertexCoordEntry;
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int m_textureCoordEntry;
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AVPlayerLayer *m_playerLayer;
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#if defined(Q_OS_OSX)
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NSView *m_nativeView;
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#else
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UIView *m_nativeView;
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#endif
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};
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QT_END_NAMESPACE
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@@ -41,15 +41,19 @@
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#include "avfvideowidget.h"
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#include <QtCore/QDebug>
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#include <QtGui/QOpenGLShaderProgram>
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#include <AVFoundation/AVFoundation.h>
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#include <QtGui/QResizeEvent>
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#include <QtGui/QPaintEvent>
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#include <QtGui/QPainter>
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QT_USE_NAMESPACE
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AVFVideoWidget::AVFVideoWidget(QWidget *parent, const QGLFormat &format)
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: QGLWidget(format, parent)
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, m_textureId(0)
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AVFVideoWidget::AVFVideoWidget(QWidget *parent)
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: QWidget(parent)
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, m_aspectRatioMode(Qt::KeepAspectRatio)
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, m_shaderProgram(0)
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, m_playerLayer(0)
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, m_nativeView(0)
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{
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setAutoFillBackground(false);
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}
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@@ -59,113 +63,9 @@ AVFVideoWidget::~AVFVideoWidget()
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#ifdef QT_DEBUG_AVF
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qDebug() << Q_FUNC_INFO;
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#endif
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delete m_shaderProgram;
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}
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void AVFVideoWidget::initializeGL()
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{
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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m_shaderProgram = new QOpenGLShaderProgram;
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static const char *textureVertexProgram =
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"uniform highp mat4 matrix;\n"
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"attribute highp vec3 vertexCoordEntry;\n"
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"attribute highp vec2 textureCoordEntry;\n"
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"varying highp vec2 textureCoord;\n"
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"void main() {\n"
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" textureCoord = textureCoordEntry;\n"
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" gl_Position = matrix * vec4(vertexCoordEntry, 1);\n"
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"}\n";
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static const char *textureFragmentProgram =
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"uniform sampler2D texture;\n"
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"varying highp vec2 textureCoord;\n"
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"void main() {\n"
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" gl_FragColor = texture2D(texture, textureCoord);\n"
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"}\n";
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m_shaderProgram->addShaderFromSourceCode(QOpenGLShader::Vertex, textureVertexProgram);
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m_shaderProgram->addShaderFromSourceCode(QOpenGLShader::Fragment, textureFragmentProgram);
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m_shaderProgram->link();
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}
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void AVFVideoWidget::resizeGL(int w, int h)
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{
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glViewport(0, 0, GLsizei(w), GLsizei(h));
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updateGL();
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}
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void AVFVideoWidget::paintGL()
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{
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glClear(GL_COLOR_BUFFER_BIT);
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if (!m_textureId)
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return;
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QRect targetRect = displayRect();
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GLfloat x1 = targetRect.left();
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GLfloat x2 = targetRect.right();
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GLfloat y1 = targetRect.bottom();
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GLfloat y2 = targetRect.top();
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GLfloat zValue = 0;
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const GLfloat textureCoordinates[] = {
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0, 0,
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1, 0,
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1, 1,
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0, 1
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};
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const GLfloat vertexCoordinates[] = {
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x1, y1, zValue,
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x2, y1, zValue,
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x2, y2, zValue,
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x1, y2, zValue
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};
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//Set matrix to transfrom geometry values into gl coordinate space.
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m_transformMatrix.setToIdentity();
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m_transformMatrix.scale( 2.0f / size().width(), 2.0f / size().height() );
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m_transformMatrix.translate(-size().width() / 2.0f, -size().height() / 2.0f);
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m_shaderProgram->bind();
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m_vertexCoordEntry = m_shaderProgram->attributeLocation("vertexCoordEntry");
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m_textureCoordEntry = m_shaderProgram->attributeLocation("textureCoordEntry");
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m_matrixLocation = m_shaderProgram->uniformLocation("matrix");
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//attach the data!
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glEnableVertexAttribArray(m_vertexCoordEntry);
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glEnableVertexAttribArray(m_textureCoordEntry);
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glVertexAttribPointer(m_vertexCoordEntry, 3, GL_FLOAT, GL_FALSE, 0, vertexCoordinates);
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glVertexAttribPointer(m_textureCoordEntry, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinates);
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m_shaderProgram->setUniformValue(m_matrixLocation, m_transformMatrix);
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glBindTexture(GL_TEXTURE_2D, m_textureId);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisableVertexAttribArray(m_vertexCoordEntry);
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glDisableVertexAttribArray(m_textureCoordEntry);
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m_shaderProgram->release();
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}
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void AVFVideoWidget::setTexture(GLuint texture)
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{
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m_textureId = texture;
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if (isVisible()) {
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makeCurrent();
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updateGL();
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}
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if (m_playerLayer)
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[m_playerLayer release];
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}
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QSize AVFVideoWidget::sizeHint() const
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@@ -173,29 +73,104 @@ QSize AVFVideoWidget::sizeHint() const
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return m_nativeSize;
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}
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void AVFVideoWidget::setNativeSize(const QSize &size)
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Qt::AspectRatioMode AVFVideoWidget::aspectRatioMode() const
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{
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m_nativeSize = size;
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return m_aspectRatioMode;
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}
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void AVFVideoWidget::setAspectRatioMode(Qt::AspectRatioMode mode)
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{
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if (m_aspectRatioMode != mode) {
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m_aspectRatioMode = mode;
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update();
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updateAspectRatio();
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}
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}
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QRect AVFVideoWidget::displayRect() const
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void AVFVideoWidget::setPlayerLayer(AVPlayerLayer *layer)
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{
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QRect displayRect = rect();
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if (m_playerLayer == layer)
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return;
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if (m_aspectRatioMode == Qt::KeepAspectRatio) {
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QSize size = m_nativeSize;
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size.scale(displayRect.size(), Qt::KeepAspectRatio);
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displayRect = QRect(QPoint(0, 0), size);
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displayRect.moveCenter(rect().center());
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if (!m_nativeView) {
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//make video widget a native window
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#if defined(Q_OS_OSX)
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m_nativeView = (NSView*)this->winId();
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[m_nativeView setWantsLayer:YES];
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#else
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m_nativeView = (UIView*)this->winId();
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#endif
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}
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return displayRect;
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if (m_playerLayer) {
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[m_playerLayer removeFromSuperlayer];
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[m_playerLayer release];
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}
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m_playerLayer = layer;
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CALayer *nativeLayer = [m_nativeView layer];
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if (layer) {
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[layer retain];
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m_nativeSize = QSize(m_playerLayer.bounds.size.width,
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m_playerLayer.bounds.size.height);
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updateAspectRatio();
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[nativeLayer addSublayer:m_playerLayer];
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updatePlayerLayerBounds(this->size());
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}
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NSArray *sublayers = [nativeLayer sublayers];
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qDebug() << "playerlayer: " << "at z:" << [m_playerLayer zPosition]
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<< " frame: " << m_playerLayer.frame.size.width << "x" << m_playerLayer.frame.size.height;
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qDebug() << "superlayer: " << "at z:" << [nativeLayer zPosition]
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<< " frame: " << nativeLayer.frame.size.width << "x" << nativeLayer.frame.size.height;
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int i = 0;
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for (CALayer *layer in sublayers) {
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qDebug() << "layer " << i << ": at z:" << [layer zPosition]
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<< " frame: " << layer.frame.size.width << "x" << layer.frame.size.height;
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i++;
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}
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}
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void AVFVideoWidget::resizeEvent(QResizeEvent *event)
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{
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updatePlayerLayerBounds(event->size());
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QWidget::resizeEvent(event);
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}
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void AVFVideoWidget::paintEvent(QPaintEvent *event)
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{
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QPainter painter(this);
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painter.fillRect(rect(), Qt::black);
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QWidget::paintEvent(event);
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}
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void AVFVideoWidget::updateAspectRatio()
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{
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if (m_playerLayer) {
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switch (m_aspectRatioMode) {
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case Qt::IgnoreAspectRatio:
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[m_playerLayer setVideoGravity:AVLayerVideoGravityResize];
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break;
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case Qt::KeepAspectRatio:
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[m_playerLayer setVideoGravity:AVLayerVideoGravityResizeAspect];
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break;
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case Qt::KeepAspectRatioByExpanding:
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[m_playerLayer setVideoGravity:AVLayerVideoGravityResizeAspectFill];
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break;
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default:
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break;
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}
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}
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}
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void AVFVideoWidget::updatePlayerLayerBounds(const QSize &size)
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{
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m_playerLayer.bounds = CGRectMake(0.0f, 0.0f, (float)size.width(), (float)size.height());
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}
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@@ -45,13 +45,11 @@
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#include <qvideowidgetcontrol.h>
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#include "avfvideooutput.h"
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#import <CoreVideo/CVBase.h>
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@class AVPlayerLayer;
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QT_BEGIN_NAMESPACE
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class AVFDisplayLink;
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class AVFVideoWidget;
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class AVFVideoFrameRenderer;
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class AVFVideoWidgetControl : public QVideoWidgetControl, public AVFVideoOutput
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{
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@@ -83,24 +81,15 @@ public:
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int saturation() const;
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void setSaturation(int saturation);
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private Q_SLOTS:
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void updateVideoFrame(const CVTimeStamp &ts);
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private:
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void setupVideoOutput();
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AVFDisplayLink *m_displayLink;
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AVFVideoWidget *m_videoWidget;
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AVFVideoFrameRenderer *m_frameRenderer;
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QSize m_nativeSize;
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Qt::AspectRatioMode m_aspectRatioMode;
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bool m_fullscreen;
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int m_brightness;
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int m_contrast;
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int m_hue;
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int m_saturation;
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void *m_playerLayer;
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};
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QT_END_NAMESPACE
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@@ -40,10 +40,7 @@
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****************************************************************************/
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#include "avfvideowidgetcontrol.h"
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#include "avfvideowidget.h"
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#include "avfvideoframerenderer.h"
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#include "avfdisplaylink.h"
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#ifdef QT_DEBUG_AVF
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#include <QtCore/QDebug>
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@@ -55,22 +52,13 @@ QT_USE_NAMESPACE
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AVFVideoWidgetControl::AVFVideoWidgetControl(QObject *parent)
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: QVideoWidgetControl(parent)
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, m_frameRenderer(0)
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, m_aspectRatioMode(Qt::KeepAspectRatio)
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, m_fullscreen(false)
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, m_brightness(0)
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, m_contrast(0)
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, m_hue(0)
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, m_saturation(0)
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, m_playerLayer(0)
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{
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QGLFormat format = QGLFormat::defaultFormat();
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format.setSwapInterval(1); // Vertical sync (avoid tearing)
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format.setDoubleBuffer(true);
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m_videoWidget = new AVFVideoWidget(0, format);
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m_displayLink = new AVFDisplayLink(this);
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connect(m_displayLink, SIGNAL(tick(CVTimeStamp)), this, SLOT(updateVideoFrame(CVTimeStamp)));
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m_videoWidget = new AVFVideoWidget(0);
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}
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AVFVideoWidgetControl::~AVFVideoWidgetControl()
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@@ -78,10 +66,6 @@ AVFVideoWidgetControl::~AVFVideoWidgetControl()
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#ifdef QT_DEBUG_AVF
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qDebug() << Q_FUNC_INFO;
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#endif
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m_displayLink->stop();
|
||||
if (m_playerLayer)
|
||||
[(AVPlayerLayer*)m_playerLayer release];
|
||||
|
||||
delete m_videoWidget;
|
||||
}
|
||||
|
||||
@@ -91,26 +75,8 @@ void AVFVideoWidgetControl::setLayer(void *playerLayer)
|
||||
qDebug() << Q_FUNC_INFO << playerLayer;
|
||||
#endif
|
||||
|
||||
if (m_playerLayer == playerLayer)
|
||||
return;
|
||||
m_videoWidget->setPlayerLayer((AVPlayerLayer*)playerLayer);
|
||||
|
||||
[(AVPlayerLayer*)playerLayer retain];
|
||||
[(AVPlayerLayer*)m_playerLayer release];
|
||||
|
||||
m_playerLayer = playerLayer;
|
||||
|
||||
//If there is no layer to render, stop scheduling updates
|
||||
if (m_playerLayer == 0) {
|
||||
m_displayLink->stop();
|
||||
return;
|
||||
}
|
||||
|
||||
setupVideoOutput();
|
||||
|
||||
//make sure we schedule updates
|
||||
if (!m_displayLink->isActive()) {
|
||||
m_displayLink->start();
|
||||
}
|
||||
}
|
||||
|
||||
QWidget *AVFVideoWidgetControl::videoWidget()
|
||||
@@ -130,12 +96,11 @@ void AVFVideoWidgetControl::setFullScreen(bool fullScreen)
|
||||
|
||||
Qt::AspectRatioMode AVFVideoWidgetControl::aspectRatioMode() const
|
||||
{
|
||||
return m_aspectRatioMode;
|
||||
return m_videoWidget->aspectRatioMode();
|
||||
}
|
||||
|
||||
void AVFVideoWidgetControl::setAspectRatioMode(Qt::AspectRatioMode mode)
|
||||
{
|
||||
m_aspectRatioMode = mode;
|
||||
m_videoWidget->setAspectRatioMode(mode);
|
||||
}
|
||||
|
||||
@@ -179,41 +144,4 @@ void AVFVideoWidgetControl::setSaturation(int saturation)
|
||||
m_saturation = saturation;
|
||||
}
|
||||
|
||||
void AVFVideoWidgetControl::updateVideoFrame(const CVTimeStamp &ts)
|
||||
{
|
||||
Q_UNUSED(ts)
|
||||
|
||||
AVPlayerLayer *playerLayer = (AVPlayerLayer*)m_playerLayer;
|
||||
|
||||
if (!playerLayer) {
|
||||
qWarning("updateVideoFrame called without AVPlayerLayer (which shouldn't happen)");
|
||||
return;
|
||||
}
|
||||
|
||||
//Don't try to render a layer that is not ready
|
||||
if (!playerLayer.readyForDisplay)
|
||||
return;
|
||||
|
||||
GLuint textureId = m_frameRenderer->renderLayerToTexture(playerLayer);
|
||||
|
||||
//Make sure we have a valid texture
|
||||
if (textureId == 0) {
|
||||
qWarning("renderLayerToTexture failed");
|
||||
return;
|
||||
}
|
||||
|
||||
m_videoWidget->setTexture(textureId);
|
||||
}
|
||||
|
||||
void AVFVideoWidgetControl::setupVideoOutput()
|
||||
{
|
||||
CGRect layerBounds = [(AVPlayerLayer*)m_playerLayer bounds];
|
||||
m_nativeSize = QSize(layerBounds.size.width, layerBounds.size.height);
|
||||
m_videoWidget->setNativeSize(m_nativeSize);
|
||||
|
||||
if (m_frameRenderer)
|
||||
delete m_frameRenderer;
|
||||
|
||||
m_frameRenderer = new AVFVideoFrameRenderer(m_videoWidget, m_nativeSize, this);
|
||||
}
|
||||
|
||||
#include "moc_avfvideowidgetcontrol.cpp"
|
||||
|
||||
@@ -44,7 +44,7 @@ OBJECTIVE_SOURCES += \
|
||||
LIBS += -framework QuartzCore -framework AppKit
|
||||
|
||||
qtHaveModule(widgets) {
|
||||
QT += multimediawidgets-private opengl
|
||||
QT += multimediawidgets-private
|
||||
HEADERS += \
|
||||
avfvideowidgetcontrol.h \
|
||||
avfvideowidget.h
|
||||
|
||||
Reference in New Issue
Block a user