AVFoundation: Use CoreAnimation to render video to QVideoWidget

Previously a QGLWidget was used as a target for the
AVFVideoFrameRenderer.  This was uncessary as it is possible to render
directly on top of the QWidget using the CoreAnimation Framework.

Change-Id: I08923c85fd56c8874c1d8c187ae5145e220fab92
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
This commit is contained in:
Andy Nichols
2013-08-15 15:08:35 +02:00
committed by The Qt Project
parent 17a700292a
commit 51d0f852b9
7 changed files with 129 additions and 276 deletions

View File

@@ -41,15 +41,19 @@
#include "avfvideowidget.h"
#include <QtCore/QDebug>
#include <QtGui/QOpenGLShaderProgram>
#include <AVFoundation/AVFoundation.h>
#include <QtGui/QResizeEvent>
#include <QtGui/QPaintEvent>
#include <QtGui/QPainter>
QT_USE_NAMESPACE
AVFVideoWidget::AVFVideoWidget(QWidget *parent, const QGLFormat &format)
: QGLWidget(format, parent)
, m_textureId(0)
AVFVideoWidget::AVFVideoWidget(QWidget *parent)
: QWidget(parent)
, m_aspectRatioMode(Qt::KeepAspectRatio)
, m_shaderProgram(0)
, m_playerLayer(0)
, m_nativeView(0)
{
setAutoFillBackground(false);
}
@@ -59,113 +63,9 @@ AVFVideoWidget::~AVFVideoWidget()
#ifdef QT_DEBUG_AVF
qDebug() << Q_FUNC_INFO;
#endif
delete m_shaderProgram;
}
void AVFVideoWidget::initializeGL()
{
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
m_shaderProgram = new QOpenGLShaderProgram;
static const char *textureVertexProgram =
"uniform highp mat4 matrix;\n"
"attribute highp vec3 vertexCoordEntry;\n"
"attribute highp vec2 textureCoordEntry;\n"
"varying highp vec2 textureCoord;\n"
"void main() {\n"
" textureCoord = textureCoordEntry;\n"
" gl_Position = matrix * vec4(vertexCoordEntry, 1);\n"
"}\n";
static const char *textureFragmentProgram =
"uniform sampler2D texture;\n"
"varying highp vec2 textureCoord;\n"
"void main() {\n"
" gl_FragColor = texture2D(texture, textureCoord);\n"
"}\n";
m_shaderProgram->addShaderFromSourceCode(QOpenGLShader::Vertex, textureVertexProgram);
m_shaderProgram->addShaderFromSourceCode(QOpenGLShader::Fragment, textureFragmentProgram);
m_shaderProgram->link();
}
void AVFVideoWidget::resizeGL(int w, int h)
{
glViewport(0, 0, GLsizei(w), GLsizei(h));
updateGL();
}
void AVFVideoWidget::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT);
if (!m_textureId)
return;
QRect targetRect = displayRect();
GLfloat x1 = targetRect.left();
GLfloat x2 = targetRect.right();
GLfloat y1 = targetRect.bottom();
GLfloat y2 = targetRect.top();
GLfloat zValue = 0;
const GLfloat textureCoordinates[] = {
0, 0,
1, 0,
1, 1,
0, 1
};
const GLfloat vertexCoordinates[] = {
x1, y1, zValue,
x2, y1, zValue,
x2, y2, zValue,
x1, y2, zValue
};
//Set matrix to transfrom geometry values into gl coordinate space.
m_transformMatrix.setToIdentity();
m_transformMatrix.scale( 2.0f / size().width(), 2.0f / size().height() );
m_transformMatrix.translate(-size().width() / 2.0f, -size().height() / 2.0f);
m_shaderProgram->bind();
m_vertexCoordEntry = m_shaderProgram->attributeLocation("vertexCoordEntry");
m_textureCoordEntry = m_shaderProgram->attributeLocation("textureCoordEntry");
m_matrixLocation = m_shaderProgram->uniformLocation("matrix");
//attach the data!
glEnableVertexAttribArray(m_vertexCoordEntry);
glEnableVertexAttribArray(m_textureCoordEntry);
glVertexAttribPointer(m_vertexCoordEntry, 3, GL_FLOAT, GL_FALSE, 0, vertexCoordinates);
glVertexAttribPointer(m_textureCoordEntry, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinates);
m_shaderProgram->setUniformValue(m_matrixLocation, m_transformMatrix);
glBindTexture(GL_TEXTURE_2D, m_textureId);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glBindTexture(GL_TEXTURE_2D, 0);
glDisableVertexAttribArray(m_vertexCoordEntry);
glDisableVertexAttribArray(m_textureCoordEntry);
m_shaderProgram->release();
}
void AVFVideoWidget::setTexture(GLuint texture)
{
m_textureId = texture;
if (isVisible()) {
makeCurrent();
updateGL();
}
if (m_playerLayer)
[m_playerLayer release];
}
QSize AVFVideoWidget::sizeHint() const
@@ -173,29 +73,104 @@ QSize AVFVideoWidget::sizeHint() const
return m_nativeSize;
}
void AVFVideoWidget::setNativeSize(const QSize &size)
Qt::AspectRatioMode AVFVideoWidget::aspectRatioMode() const
{
m_nativeSize = size;
return m_aspectRatioMode;
}
void AVFVideoWidget::setAspectRatioMode(Qt::AspectRatioMode mode)
{
if (m_aspectRatioMode != mode) {
m_aspectRatioMode = mode;
update();
updateAspectRatio();
}
}
QRect AVFVideoWidget::displayRect() const
void AVFVideoWidget::setPlayerLayer(AVPlayerLayer *layer)
{
QRect displayRect = rect();
if (m_playerLayer == layer)
return;
if (m_aspectRatioMode == Qt::KeepAspectRatio) {
QSize size = m_nativeSize;
size.scale(displayRect.size(), Qt::KeepAspectRatio);
displayRect = QRect(QPoint(0, 0), size);
displayRect.moveCenter(rect().center());
if (!m_nativeView) {
//make video widget a native window
#if defined(Q_OS_OSX)
m_nativeView = (NSView*)this->winId();
[m_nativeView setWantsLayer:YES];
#else
m_nativeView = (UIView*)this->winId();
#endif
}
return displayRect;
if (m_playerLayer) {
[m_playerLayer removeFromSuperlayer];
[m_playerLayer release];
}
m_playerLayer = layer;
CALayer *nativeLayer = [m_nativeView layer];
if (layer) {
[layer retain];
m_nativeSize = QSize(m_playerLayer.bounds.size.width,
m_playerLayer.bounds.size.height);
updateAspectRatio();
[nativeLayer addSublayer:m_playerLayer];
updatePlayerLayerBounds(this->size());
}
NSArray *sublayers = [nativeLayer sublayers];
qDebug() << "playerlayer: " << "at z:" << [m_playerLayer zPosition]
<< " frame: " << m_playerLayer.frame.size.width << "x" << m_playerLayer.frame.size.height;
qDebug() << "superlayer: " << "at z:" << [nativeLayer zPosition]
<< " frame: " << nativeLayer.frame.size.width << "x" << nativeLayer.frame.size.height;
int i = 0;
for (CALayer *layer in sublayers) {
qDebug() << "layer " << i << ": at z:" << [layer zPosition]
<< " frame: " << layer.frame.size.width << "x" << layer.frame.size.height;
i++;
}
}
void AVFVideoWidget::resizeEvent(QResizeEvent *event)
{
updatePlayerLayerBounds(event->size());
QWidget::resizeEvent(event);
}
void AVFVideoWidget::paintEvent(QPaintEvent *event)
{
QPainter painter(this);
painter.fillRect(rect(), Qt::black);
QWidget::paintEvent(event);
}
void AVFVideoWidget::updateAspectRatio()
{
if (m_playerLayer) {
switch (m_aspectRatioMode) {
case Qt::IgnoreAspectRatio:
[m_playerLayer setVideoGravity:AVLayerVideoGravityResize];
break;
case Qt::KeepAspectRatio:
[m_playerLayer setVideoGravity:AVLayerVideoGravityResizeAspect];
break;
case Qt::KeepAspectRatioByExpanding:
[m_playerLayer setVideoGravity:AVLayerVideoGravityResizeAspectFill];
break;
default:
break;
}
}
}
void AVFVideoWidget::updatePlayerLayerBounds(const QSize &size)
{
m_playerLayer.bounds = CGRectMake(0.0f, 0.0f, (float)size.width(), (float)size.height());
}