Add default initialisation to various multimedia classes
Change-Id: I902de05984fdae152e2678e4cf2d401a0b670703 Reviewed-by: Jonas Rabbe <jonas.rabbe@gmail.com>
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Qt by Nokia
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@@ -277,10 +277,12 @@ protected:
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GLuint m_textureInternalFormat;
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GLenum m_textureType;
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int m_textureCount;
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GLuint m_textureIds[3];
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int m_textureWidths[3];
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int m_textureHeights[3];
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int m_textureOffsets[3];
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static const uint Max_Textures = 3;
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GLuint m_textureIds[Max_Textures];
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int m_textureWidths[Max_Textures];
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int m_textureHeights[Max_Textures];
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int m_textureOffsets[Max_Textures];
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bool m_yuv;
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};
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@@ -298,6 +300,12 @@ QVideoSurfaceGLPainter::QVideoSurfaceGLPainter(QGLContext *context)
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#ifndef QT_OPENGL_ES
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glActiveTexture = (_glActiveTexture)m_context->getProcAddress(QLatin1String("glActiveTexture"));
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#endif
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memset(m_textureIds, 0, sizeof(m_textureIds));
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memset(m_textureWidths, 0, sizeof(m_textureWidths));
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memset(m_textureHeights, 0, sizeof(m_textureHeights));
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memset(m_textureOffsets, 0, sizeof(m_textureOffsets));
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}
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QVideoSurfaceGLPainter::~QVideoSurfaceGLPainter()
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@@ -484,7 +492,7 @@ void QVideoSurfaceGLPainter::initRgbTextureInfo(
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m_textureInternalFormat = internalFormat;
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m_textureFormat = format;
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m_textureType = type;
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m_textureCount = 1;
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m_textureCount = 1; // Note: ensure this is always <= Max_Textures
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m_textureWidths[0] = size.width();
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m_textureHeights[0] = size.height();
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m_textureOffsets[0] = 0;
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@@ -499,7 +507,7 @@ void QVideoSurfaceGLPainter::initYuv420PTextureInfo(const QSize &size)
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m_textureInternalFormat = GL_LUMINANCE;
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m_textureFormat = GL_LUMINANCE;
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m_textureType = GL_UNSIGNED_BYTE;
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m_textureCount = 3;
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m_textureCount = 3; // Note: ensure this is always <= Max_Textures
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m_textureWidths[0] = bytesPerLine;
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m_textureHeights[0] = size.height();
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m_textureOffsets[0] = 0;
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@@ -520,7 +528,7 @@ void QVideoSurfaceGLPainter::initYv12TextureInfo(const QSize &size)
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m_textureInternalFormat = GL_LUMINANCE;
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m_textureFormat = GL_LUMINANCE;
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m_textureType = GL_UNSIGNED_BYTE;
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m_textureCount = 3;
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m_textureCount = 3; // Note: ensure this is always <= Max_Textures
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m_textureWidths[0] = bytesPerLine;
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m_textureHeights[0] = size.height();
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m_textureOffsets[0] = 0;
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