Allow plugins to override the QML VideoOutput type.

Move QDeclarativeVideoOutput to the private QtMultimediaQuickTools
library to make the QDeclarativeVideoOutputBackend interface
implementable by a plugin.

Change-Id: I763c483a1fc9ec56dc7b8be0bc71523f029a36ee
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
This commit is contained in:
Andrew den Exter
2013-12-05 15:38:14 +10:00
committed by The Qt Project
parent a52f552d42
commit 60fb11d9a2
21 changed files with 76 additions and 30 deletions

View File

@@ -0,0 +1,351 @@
/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Copyright (C) 2012 Research In Motion
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** accordance with the commercial license agreement provided with the
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** use the contact form at http://qt.digia.com/contact-us.
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** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
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** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
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****************************************************************************/
#include "qdeclarativevideooutput_render_p.h"
#include "qdeclarativevideooutput_p.h"
#include <QtMultimedia/qvideorenderercontrol.h>
#include <QtMultimedia/qmediaservice.h>
#include <private/qmediapluginloader_p.h>
#include <private/qsgvideonode_p.h>
#include <QtGui/QOpenGLContext>
QT_BEGIN_NAMESPACE
Q_GLOBAL_STATIC_WITH_ARGS(QMediaPluginLoader, videoNodeFactoryLoader,
(QSGVideoNodeFactoryInterface_iid, QLatin1String("video/videonode"), Qt::CaseInsensitive))
QDeclarativeVideoRendererBackend::QDeclarativeVideoRendererBackend(QDeclarativeVideoOutput *parent)
: QDeclarativeVideoBackend(parent),
m_glContext(0),
m_frameChanged(false)
{
m_surface = new QSGVideoItemSurface(this);
QObject::connect(m_surface, SIGNAL(surfaceFormatChanged(QVideoSurfaceFormat)),
q, SLOT(_q_updateNativeSize()), Qt::QueuedConnection);
foreach (QObject *instance, videoNodeFactoryLoader()->instances(QSGVideoNodeFactoryPluginKey)) {
QSGVideoNodeFactoryInterface* plugin = qobject_cast<QSGVideoNodeFactoryInterface*>(instance);
if (plugin)
m_videoNodeFactories.append(plugin);
}
// Append existing node factories as fallback if we have no plugins
m_videoNodeFactories.append(&m_i420Factory);
m_videoNodeFactories.append(&m_rgbFactory);
m_videoNodeFactories.append(&m_textureFactory);
}
QDeclarativeVideoRendererBackend::~QDeclarativeVideoRendererBackend()
{
releaseSource();
releaseControl();
delete m_surface;
}
bool QDeclarativeVideoRendererBackend::init(QMediaService *service)
{
// When there is no service, the source is an object with a "videoSurface" property, which
// doesn't require a QVideoRendererControl and therefore always works
if (!service)
return true;
if (QMediaControl *control = service->requestControl(QVideoRendererControl_iid)) {
if ((m_rendererControl = qobject_cast<QVideoRendererControl *>(control))) {
m_rendererControl->setSurface(m_surface);
m_service = service;
return true;
}
}
return false;
}
void QDeclarativeVideoRendererBackend::itemChange(QQuickItem::ItemChange change,
const QQuickItem::ItemChangeData &changeData)
{
Q_UNUSED(change);
Q_UNUSED(changeData);
}
void QDeclarativeVideoRendererBackend::releaseSource()
{
if (q->source() && q->sourceType() == QDeclarativeVideoOutput::VideoSurfaceSource) {
if (q->source()->property("videoSurface").value<QAbstractVideoSurface*>() == m_surface)
q->source()->setProperty("videoSurface", QVariant::fromValue<QAbstractVideoSurface*>(0));
}
m_surface->stop();
}
void QDeclarativeVideoRendererBackend::releaseControl()
{
if (m_rendererControl) {
m_rendererControl->setSurface(0);
if (m_service)
m_service->releaseControl(m_rendererControl);
m_rendererControl = 0;
}
}
QSize QDeclarativeVideoRendererBackend::nativeSize() const
{
return m_surface->surfaceFormat().sizeHint();
}
void QDeclarativeVideoRendererBackend::updateGeometry()
{
const QRectF viewport = videoSurface()->surfaceFormat().viewport();
const QSizeF frameSize = videoSurface()->surfaceFormat().frameSize();
const QRectF normalizedViewport(viewport.x() / frameSize.width(),
viewport.y() / frameSize.height(),
viewport.width() / frameSize.width(),
viewport.height() / frameSize.height());
const QRectF rect(0, 0, q->width(), q->height());
if (nativeSize().isEmpty()) {
m_renderedRect = rect;
m_sourceTextureRect = normalizedViewport;
} else if (q->fillMode() == QDeclarativeVideoOutput::Stretch) {
m_renderedRect = rect;
m_sourceTextureRect = normalizedViewport;
} else if (q->fillMode() == QDeclarativeVideoOutput::PreserveAspectFit) {
m_sourceTextureRect = normalizedViewport;
m_renderedRect = q->contentRect();
} else if (q->fillMode() == QDeclarativeVideoOutput::PreserveAspectCrop) {
m_renderedRect = rect;
const qreal contentHeight = q->contentRect().height();
const qreal contentWidth = q->contentRect().width();
// Calculate the size of the source rectangle without taking the viewport into account
const qreal relativeOffsetLeft = -q->contentRect().left() / contentWidth;
const qreal relativeOffsetTop = -q->contentRect().top() / contentHeight;
const qreal relativeWidth = rect.width() / contentWidth;
const qreal relativeHeight = rect.height() / contentHeight;
// Now take the viewport size into account
const qreal totalOffsetLeft = normalizedViewport.x() + relativeOffsetLeft * normalizedViewport.width();
const qreal totalOffsetTop = normalizedViewport.y() + relativeOffsetTop * normalizedViewport.height();
const qreal totalWidth = normalizedViewport.width() * relativeWidth;
const qreal totalHeight = normalizedViewport.height() * relativeHeight;
if (qIsDefaultAspect(q->orientation())) {
m_sourceTextureRect = QRectF(totalOffsetLeft, totalOffsetTop,
totalWidth, totalHeight);
} else {
m_sourceTextureRect = QRectF(totalOffsetTop, totalOffsetLeft,
totalHeight, totalWidth);
}
}
if (videoSurface()->surfaceFormat().scanLineDirection() == QVideoSurfaceFormat::BottomToTop) {
qreal top = m_sourceTextureRect.top();
m_sourceTextureRect.setTop(m_sourceTextureRect.bottom());
m_sourceTextureRect.setBottom(top);
}
}
QSGNode *QDeclarativeVideoRendererBackend::updatePaintNode(QSGNode *oldNode,
QQuickItem::UpdatePaintNodeData *data)
{
Q_UNUSED(data);
QSGVideoNode *videoNode = static_cast<QSGVideoNode *>(oldNode);
QMutexLocker lock(&m_frameMutex);
if (!m_glContext) {
m_glContext = QOpenGLContext::currentContext();
m_surface->scheduleOpenGLContextUpdate();
// Internal mechanism to call back the surface renderer from the QtQuick render thread
QObject *obj = m_surface->property("_q_GLThreadCallback").value<QObject*>();
if (obj) {
QEvent ev(QEvent::User);
obj->event(&ev);
}
}
if (m_frameChanged) {
if (videoNode && videoNode->pixelFormat() != m_frame.pixelFormat()) {
#ifdef DEBUG_VIDEOITEM
qDebug() << "updatePaintNode: deleting old video node because frame format changed...";
#endif
delete videoNode;
videoNode = 0;
}
if (!m_frame.isValid()) {
#ifdef DEBUG_VIDEOITEM
qDebug() << "updatePaintNode: no frames yet... aborting...";
#endif
m_frameChanged = false;
return 0;
}
if (!videoNode) {
foreach (QSGVideoNodeFactoryInterface* factory, m_videoNodeFactories) {
videoNode = factory->createNode(m_surface->surfaceFormat());
if (videoNode)
break;
}
}
}
if (!videoNode) {
m_frameChanged = false;
m_frame = QVideoFrame();
return 0;
}
// Negative rotations need lots of %360
videoNode->setTexturedRectGeometry(m_renderedRect, m_sourceTextureRect,
qNormalizedOrientation(q->orientation()));
if (m_frameChanged) {
videoNode->setCurrentFrame(m_frame);
//don't keep the frame for more than really necessary
m_frameChanged = false;
m_frame = QVideoFrame();
}
return videoNode;
}
QAbstractVideoSurface *QDeclarativeVideoRendererBackend::videoSurface() const
{
return m_surface;
}
QRectF QDeclarativeVideoRendererBackend::adjustedViewport() const
{
const QRectF viewport = m_surface->surfaceFormat().viewport();
const QSize pixelAspectRatio = m_surface->surfaceFormat().pixelAspectRatio();
if (pixelAspectRatio.height() != 0) {
const qreal ratio = pixelAspectRatio.width() / pixelAspectRatio.height();
QRectF result = viewport;
result.setX(result.x() * ratio);
result.setWidth(result.width() * ratio);
return result;
}
return viewport;
}
QOpenGLContext *QDeclarativeVideoRendererBackend::glContext() const
{
return m_glContext;
}
void QDeclarativeVideoRendererBackend::present(const QVideoFrame &frame)
{
m_frameMutex.lock();
m_frame = frame;
m_frameChanged = true;
m_frameMutex.unlock();
q->update();
}
void QDeclarativeVideoRendererBackend::stop()
{
present(QVideoFrame());
}
QSGVideoItemSurface::QSGVideoItemSurface(QDeclarativeVideoRendererBackend *backend, QObject *parent)
: QAbstractVideoSurface(parent),
m_backend(backend)
{
}
QSGVideoItemSurface::~QSGVideoItemSurface()
{
}
QList<QVideoFrame::PixelFormat> QSGVideoItemSurface::supportedPixelFormats(
QAbstractVideoBuffer::HandleType handleType) const
{
QList<QVideoFrame::PixelFormat> formats;
foreach (QSGVideoNodeFactoryInterface* factory, m_backend->m_videoNodeFactories)
formats.append(factory->supportedPixelFormats(handleType));
return formats;
}
bool QSGVideoItemSurface::start(const QVideoSurfaceFormat &format)
{
#ifdef DEBUG_VIDEOITEM
qDebug() << Q_FUNC_INFO << format;
#endif
if (!supportedPixelFormats(format.handleType()).contains(format.pixelFormat()))
return false;
return QAbstractVideoSurface::start(format);
}
void QSGVideoItemSurface::stop()
{
m_backend->stop();
QAbstractVideoSurface::stop();
}
bool QSGVideoItemSurface::present(const QVideoFrame &frame)
{
if (!frame.isValid()) {
qWarning() << Q_FUNC_INFO << "I'm getting bad frames here...";
return false;
}
m_backend->present(frame);
return true;
}
void QSGVideoItemSurface::scheduleOpenGLContextUpdate()
{
//This method is called from render thread
QMetaObject::invokeMethod(this, "updateOpenGLContext");
}
void QSGVideoItemSurface::updateOpenGLContext()
{
//Set a dynamic property to access the OpenGL context in Qt Quick render thread.
this->setProperty("GLContext", QVariant::fromValue<QObject*>(m_backend->glContext()));
}
QT_END_NAMESPACE