OpenSL ES: Be less rigid about tearing down the output device.

We where very strict about tearing down the audio device. While this is
a good strategy to avoid unnecessary resource usage, it also causes
excessive re-allocations, e.g., when transiting from start to stop and
back again. This can increase latency, especially in case where a short
clip is re-played at a high frequency.
This change also decrease the chance of the player ending up in some
unknown state where it drops audio clips without any warning.

Task-number: QTBUG-40864
Change-Id: I1afad4af0622983f0f0c221d91cf794585d8cad2
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
This commit is contained in:
Christian Strømme
2014-09-10 11:52:28 +02:00
committed by Christian Stromme
parent 8d5114a630
commit 65d44edd3d
2 changed files with 42 additions and 26 deletions

View File

@@ -71,7 +71,8 @@ QOpenSLESAudioOutput::QOpenSLESAudioOutput(const QByteArray &device)
m_elapsedTime(0),
m_processedBytes(0),
m_availableBuffers(BUFFER_COUNT),
m_eventMask(SL_PLAYEVENT_HEADATEND)
m_eventMask(SL_PLAYEVENT_HEADATEND),
m_startRequiresInit(true)
{
#ifndef ANDROID
m_streamType = -1;
@@ -99,13 +100,10 @@ QAudio::State QOpenSLESAudioOutput::state() const
void QOpenSLESAudioOutput::start(QIODevice *device)
{
Q_ASSERT(device);
destroyPlayer();
m_pullMode = true;
if (!preparePlayer())
return;
m_pullMode = true;
m_audioSource = device;
setState(QAudio::ActiveState);
setError(QAudio::NoError);
@@ -126,29 +124,20 @@ void QOpenSLESAudioOutput::start(QIODevice *device)
// Change the state to playing.
// We need to do this after filling the buffers or processedBytes might get corrupted.
if (SL_RESULT_SUCCESS != (*m_playItf)->SetPlayState(m_playItf, SL_PLAYSTATE_PLAYING)) {
setError(QAudio::FatalError);
destroyPlayer();
}
startPlayer();
}
QIODevice *QOpenSLESAudioOutput::start()
{
destroyPlayer();
m_pullMode = false;
if (!preparePlayer())
return Q_NULLPTR;
m_pullMode = false;
m_audioSource = new SLIODevicePrivate(this);
m_audioSource->open(QIODevice::WriteOnly | QIODevice::Unbuffered);
// Change the state to playing
if (SL_RESULT_SUCCESS != (*m_playItf)->SetPlayState(m_playItf, SL_PLAYSTATE_PLAYING)) {
setError(QAudio::FatalError);
destroyPlayer();
}
startPlayer();
setState(QAudio::IdleState);
return m_audioSource;
@@ -159,7 +148,7 @@ void QOpenSLESAudioOutput::stop()
if (m_state == QAudio::StoppedState)
return;
destroyPlayer();
stopPlayer();
setError(QAudio::NoError);
}
@@ -181,6 +170,7 @@ void QOpenSLESAudioOutput::setBufferSize(int value)
if (m_state != QAudio::StoppedState)
return;
m_startRequiresInit = true;
m_bufferSize = value;
}
@@ -254,6 +244,7 @@ void QOpenSLESAudioOutput::resume()
void QOpenSLESAudioOutput::setFormat(const QAudioFormat &format)
{
m_startRequiresInit = true;
m_format = format;
}
@@ -325,6 +316,7 @@ void QOpenSLESAudioOutput::setCategory(const QString &category)
return;
}
m_startRequiresInit = true;
m_streamType = streamType;
m_category = category;
#endif // ANDROID
@@ -403,6 +395,11 @@ void QOpenSLESAudioOutput::bufferQueueCallback(SLBufferQueueItf bufferQueue, voi
bool QOpenSLESAudioOutput::preparePlayer()
{
if (m_startRequiresInit)
destroyPlayer();
else
return true;
SLEngineItf engine = QOpenSLESEngine::instance()->slEngine();
if (!engine) {
qWarning() << "No engine";
@@ -543,20 +540,15 @@ bool QOpenSLESAudioOutput::preparePlayer()
m_clockStamp.restart();
setError(QAudio::NoError);
m_startRequiresInit = false;
return true;
}
void QOpenSLESAudioOutput::destroyPlayer()
{
setState(QAudio::StoppedState);
// We need to change the state manually...
if (m_playItf)
(*m_playItf)->SetPlayState(m_playItf, SL_PLAYSTATE_STOPPED);
if (m_bufferQueueItf && SL_RESULT_SUCCESS != (*m_bufferQueueItf)->Clear(m_bufferQueueItf))
qWarning() << "Unable to clear buffer";
if (m_state != QAudio::StoppedState)
stopPlayer();
if (m_playerObject) {
(*m_playerObject)->Destroy(m_playerObject);
@@ -582,6 +574,27 @@ void QOpenSLESAudioOutput::destroyPlayer()
m_playItf = Q_NULLPTR;
m_volumeItf = Q_NULLPTR;
m_bufferQueueItf = Q_NULLPTR;
m_startRequiresInit = true;
}
void QOpenSLESAudioOutput::stopPlayer()
{
setState(QAudio::StoppedState);
// We need to change the state manually...
if (m_playItf)
(*m_playItf)->SetPlayState(m_playItf, SL_PLAYSTATE_STOPPED);
if (m_bufferQueueItf && SL_RESULT_SUCCESS != (*m_bufferQueueItf)->Clear(m_bufferQueueItf))
qWarning() << "Unable to clear buffer";
}
void QOpenSLESAudioOutput::startPlayer()
{
if (SL_RESULT_SUCCESS != (*m_playItf)->SetPlayState(m_playItf, SL_PLAYSTATE_PLAYING)) {
setError(QAudio::FatalError);
destroyPlayer();
}
}
qint64 QOpenSLESAudioOutput::writeData(const char *data, qint64 len)

View File

@@ -86,6 +86,8 @@ private:
bool preparePlayer();
void destroyPlayer();
void stopPlayer();
void startPlayer();
qint64 writeData(const char *data, qint64 len);
void setState(QAudio::State state);
@@ -113,6 +115,7 @@ private:
qint64 m_processedBytes;
QAtomicInt m_availableBuffers;
SLuint32 m_eventMask;
bool m_startRequiresInit;
qint32 m_streamType;
QTime m_clockStamp;